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Does anyone have some survival mode-friendly recommendations? I've been having trouble picking things because some of those overhaul mods are pretty cool, but they're clearly meant for easier difficulties. For survival mode, I particularly like Arbitration's 2.5X damage by player (default is 0.5) and 3X to player. Makes survival mode a lot more fair in my opinion given weight limits and limited ammo. Alexander DeLarge fucked around with this message at 16:32 on Jul 27, 2016 |
# ¿ Jul 27, 2016 15:37 |
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# ¿ Apr 28, 2024 12:08 |
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So now that nuka world is out, the best era of modding is ahead of us. Now Bethesda can't steal ideas from mods and implement them as paid DLC and we know what's needed/not coming.
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# ¿ Aug 30, 2016 12:00 |
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Any of you guys following the survival overhaul FROST? It's made by the FNV Dust guy and it looks great http://www.nexusmods.com/fallout4/m...review%3D&pUp=1
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# ¿ Oct 2, 2016 07:07 |
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toasterwarrior posted:Holy poo poo this sounds great and what I've been looking for from a FO4 mod. There's also a really promising survival overhaul that keeps the original game around called Horizon. I can't recommend this enough. This is going to be the Project Nevada of F4 survival. http://www.nexusmods.com/fallout4/mods/17374/
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# ¿ Oct 2, 2016 20:35 |
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I started my survival play through, decided to be a cannibal and I got thinking... Since they do the whole "dark hunger" thing, implementing a mechanic where you become a Wendigo would be a pretty nice benefit. Maybe not in this game since they got rid of the karma system, but in the next one (hopefully by Obsidian)? It'd be pretty awesome. Imagine becoming one of these things kind of like a lich/vampire/werewolf under certain conditions.
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# ¿ Oct 3, 2016 04:56 |
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Magmarashi posted:My favorite extension of this conspiracy theory is that Zenimax was looking to acquire Obsidian and were gaming Metacritic in order to tank them enough that they could buy them out on the cheap. Is it really fair to call it a conspiracy theory after the Human Head/Prey 2 poo poo that went down?
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# ¿ Oct 8, 2016 03:45 |
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Magmarashi posted:Yes. Well in that case I side with the conspiracy nuts. They pulled all sorts of milestone-related shenanigans with Human Head, claimed Prey 2 "was just a tech demo" (it wasn't) and wasn't anywhere near completion (it was), cancelled it and used the "didn't meet our quality standards" PR response. I can easily see them pulling the same poo poo with a company that hasn't caught a break dealing with publishers since their days at Black Isle. There are examples of their scummy practices dating back to 2001. Even with the Arkane acquisition. http://www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2?abthid=51af79d92aabedda5500000c http://www.eurogamer.net/articles/2013-06-03-ex-human-head-developer-attacks-lie-that-prey-2-was-only-ever-just-a-demo https://twitter.com/NathanCheever/status/528424067771011073 Alexander DeLarge fucked around with this message at 05:01 on Oct 8, 2016 |
# ¿ Oct 8, 2016 04:49 |
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Just wanted to give you a heads up that Horizon (basically an expanded Project Nevada for Fallout 4) hit v0.99 today. If that's your sort of thing, I'd highly recommend it http://www.nexusmods.com/fallout4/mods/17374/ Also FROST (successor to DUST:New Vegas) is coming along well but I wouldn't bother with that until it's anywhere near complete. My load order (so far) for a really immersive no-bloat survival experience (ShadowBoost+ENBoost+Optimized Textures) Far Area Reform Interiors Enhanced - Darker Ambient Light and Fog Natural and Atmospheric Commonwealth (with PRC-mimic preset, does pretty much everything, I prefer it to True Storms but get True Storms+compatbility patch for the rain occlusion so you don't get hosed by rad storms inside) HORIZON Survival Overhaul DEF_UI (Horizon does its own item sorting so don't use Valacil) WOF Ballistic Overhaul (with trails, trust me, you'll poo poo yourself when you're playing Horizon and you see trails and hear a firefight off in the distance) reverb+ambience overhaul some assembly required Towbie's Realistic Gun Fire Overhaul (this with reverb+ambience overhaul and no music is god-tier) No More Combat Music (optional but I turn off music generally depending on the situation and combat is one of them, imagine the firefight scene in Heat, that's how it is with these sound mods) Classic Fallout Ambience (alternate version which combines Fallout 1+2+4 ambient music) Raider Overhaul (disable bonus stats so it doesn't break Horizon balance) Live Dismemberment (blow off limbs instead of cripple enemies) Realistic Melee Range and Kill Moves SilentUI Vault-tec historical preservation initiative (lore poo poo) Alexander DeLarge fucked around with this message at 23:12 on Nov 27, 2016 |
# ¿ Nov 27, 2016 21:46 |
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Gyshall posted:What's the go to balance overhaul for this game? In the vein of Fallout Wamderers Edition/Jsawyer? Don't know about normal mode but if you're looking for survival, Horizon is getting really close to completion and 0.993 will be a really huge update. http://www.nexusmods.com/fallout4/mods/17374/
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# ¿ Dec 7, 2016 06:55 |
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Horizon dude just posted some patch notes for 0.993 so if you're considering Horizon, I'd wait a couple days. This is a big onequote:Just an update on the next patch..
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# ¿ Dec 8, 2016 07:58 |
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Disco De Soto posted:Is there a mod compilation/overhaul like Project Nevada available for this game yet? Horizon if you want survival gameplay OP needs to add it to the OP http://www.nexusmods.com/fallout4/mods/17374/ Alexander DeLarge fucked around with this message at 16:31 on Dec 8, 2016 |
# ¿ Dec 8, 2016 16:26 |
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EPIC fat guy vids posted:I've been meaning to try Horizon because survival is a ton of fun. Is it stable enough at the moment or should I hold out? It's definitely stable enough but I've been talking to the dev and the next patch is going to basically double the amount of changes made. I'd hold off until next weekend, figure it'll be out by then. I think we'll see 1.0 before the new year at this rate. Alexander DeLarge fucked around with this message at 18:13 on Dec 9, 2016 |
# ¿ Dec 9, 2016 18:09 |
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Take an hour to read the patch notes for the latest Horizon update. Holy gently caress. http://www.nexusmods.com/fallout4/mods/17374/ OP you really need to add this to the thread. This is the craziest mod for survival players besides FROST and that's a complete overhaul that is nowhere near complete.
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# ¿ Dec 12, 2016 11:03 |
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TroubledWaters posted:Does Horizon play nice with the unofficial patches? No problem with the unofficial patches but I wouldn't mess with the alternate start mods yet, especially when you can just get the vanilla intro over with in like 15 minutes.
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# ¿ Dec 14, 2016 04:59 |
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Woebin posted:So are there any recommended mods to go with Horizon? Right now I've just got that, DEF_UI and Full Dialog Interface. Obviously I don't want anything that messes with the balance or so, but other stuff might be cool. Far Area Reform Photorealistic Commonwealth + True Storms compatibility patch (for the radiation occlusion tool) Reverb+ambience overhaul WOF Ballistic Overhaul (with trails, trust me, you'll poo poo yourself when you're playing Horizon and you see trails and hear a firefight off in the distance) Towbie's Realistic Gun Fire Overhaul (gun sounds) No More Combat Music (optional but I turn off music entirely sometimes for the ambience with these mods) Classic Fallout Ambience (alternate version which combines Fallout 1+2+4 ambient music) Live Dismemberment https://www.youtube.com/watch?v=bgSM713PDe4 That's all I use honestly at the moment. I got rid of No Assembly Required because it isn't necessary anymore. I'm going to be working on some compatibility patches with my friend once 1.0 hits Alexander DeLarge fucked around with this message at 13:00 on Dec 14, 2016 |
# ¿ Dec 14, 2016 12:24 |
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drkeiscool posted:Are there any mods to make the story not be poo poo? This is why I'm excited for FROST but it's nowhere near complete at the moment.
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# ¿ Dec 16, 2016 15:09 |
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COMING SOON Horizon 0.994 hype Possible change to the level-up script causing some framerate issues for a few players Changes to fire-based weapons and burning damage Tweaks to world item drops / loot containers Weapon damage overhaul / Weapon mod changes NPC stat tuning / ai tweaks More "broken weapon" drops from NPCs More additions to the settlement progression system Continued loot balancing changes
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# ¿ Dec 16, 2016 19:45 |
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With Bethesda games, the general rule is "give it a year and a half for the interesting mods to come out (in a finished state), especially overhauls", hasn't even been a year since the GECK released. I'm sure when we're looking back at Fallout 4's modding scene when Bethesda puts out another major title, it'll be comparable to Skyrim. I'm surprised we have Horizon this early tbh Alexander DeLarge fucked around with this message at 18:39 on Dec 18, 2016 |
# ¿ Dec 18, 2016 18:11 |
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A friend and I have been approaching dozens of mod creators building up a portfolio of interesting mods that compliment Horizon. I'm surprised how many of these guys are open to sharing their work. Don't want to do anything major before Horizon hits 1.0 but we're looking at adding lore-friendly weapons (not just boring rifles) and adding and expanding on existing survival mechanics. Also investigating how to create a durability system for clothing, weapons and weapon mods.
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# ¿ Dec 21, 2016 01:07 |
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HoboTech posted:Horizen seems good but what are people's opinions on FROST? I'm sure this topic has already been covered, just looking for a brief opinion. FROST does a couple things better than Horizon (AI survival playstyle) and I'll be looking into integrating some of those things into Horizon myself later down the line. Overall I just can't recommend it yet since it's so early in development. Maybe this time next year I'll play it but until then, I'll put up with Bethesda's lovely story to get an ideal survival experience, but when it is ready, it'll blow everything else out of the water.
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# ¿ Dec 23, 2016 11:37 |
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For the poster asking for a first playthrough, I know it's an unpopular opinion but I think survival mode is the ideal first playthrough difficulty. A page or two back I posted a bunch of mods that compliment Horizon, just get rid of Horizon and you have a great fairly lightweight vanilla survival experience with more atmosphere.
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# ¿ Dec 26, 2016 05:10 |
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horse mans posted:Are you one of the people responsible for Horizon? Are fruits/vegetables not meant to be taken off their plants at all? Not a Horizon dev but I'm going to be releasing some compatibility patches for smaller content releases but I'm really starting to look into merging elements that I like from FROST into Horizon, most importantly getting rid of the unlimited ammo/AI endlessly shooting at the corner you're hiding behind. I'll give some more concrete details once I have them but my merging efforts might not be necessary if I'm successful in bringing a couple modders together to create an official merge mod in the interest of a really good survival experience. So far, everyone seems open to it. Alexander DeLarge fucked around with this message at 02:50 on Dec 28, 2016 |
# ¿ Dec 28, 2016 02:46 |
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Make sure you get Horizon 0.96 if you're playing, added some good stuff. Also I'll look for some optimization mods for you but the biggest one is shadowboost for me
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# ¿ Jan 4, 2017 17:08 |
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boneration posted:gently caress me how many people are gonna be able to run that. Is there any chance of modders being able to tone it down a little for us poors without $$$ video cards? Whether or not you'd actually want to use them is arguable considering Bethesda's textures are loving garbage.
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# ¿ Feb 3, 2017 11:26 |
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http://m.imgur.com/a/rwWeA What's the consensus on the texture pack? Wait until someone compresses it to 10GB with no fidelity loss?
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# ¿ Feb 6, 2017 20:58 |
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0.999 Horizon is finally out holy poo poo these patch notes http://www.nexusmods.com/fallout4/mods/17374/ Alexander DeLarge fucked around with this message at 11:30 on Feb 27, 2017 |
# ¿ Feb 27, 2017 11:27 |
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http://www.nexusmods.com/fallout4/mods/17374/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D17374&pUp=1 So I guess Horizon hit 1.0.
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# ¿ Apr 13, 2017 12:09 |
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Here's my recommended mods for a super immersive, fairly lightweight Horizon playthrough (ShadowBoost+ENBoost+Optimized Textures) Far Area Reform Interiors Enhanced - Darker Ambient Light and Fog DEF_UI/Valacil Item Sorting WOF Ballistic Overhaul (with trails, trust me, you'll poo poo yourself when you're playing Horizon and you see trails and hear a firefight off in the distance) reverb+ambience overhaul True Storms+Natural Atmospheric Commonwealth (compatibility patch here http://www.nexusmods.com/fallout4/mods/19834/ ) Armorsmith Extended (Horizon compatibility patch) Towbie's Realistic Gun Fire Overhaul (this with reverb+ambience overhaul and no music is god-tier) Homemaker (Horizon compatibility patch) Sim Settlements (Horizon compatibility patch) Raider Overhaul (Horizon compatibility patch) No More Combat Music (optional but I turn off music generally depending on the situation) Classic Fallout Ambience (alternate version which combines Fallout 1+2+4 ambient music) Crossbows of the commonwealth (Horizon compatibility patch) HORIZON Survival Overhaul Alexander DeLarge fucked around with this message at 23:46 on Apr 13, 2017 |
# ¿ Apr 13, 2017 23:13 |
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Holy poo poo, has anyone seen this? Goodbye ENB. http://www.nexusmods.com/fallout4/images/71370/?go=force_view
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# ¿ Apr 13, 2017 23:50 |
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turn off the TV posted:Yeah, that's the lighting mod that the True Grass guy used for his screenshots. This new version looks good enough to make me finally ditch True Storms/Vivid Weathers. drat, I could've sworn that was ENB.
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# ¿ Apr 14, 2017 00:22 |
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Gonkish posted:Just tried out NAC and HOLY poo poo I love it. God drat. Are you using the debug or the stable version?
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# ¿ Apr 15, 2017 09:37 |
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What is the most up to date/recommended texture mods for landscapes, buildings and NPCs anyways? FAR is still recommended for LODs correct? I know I want to use the grass mod from the previous page.
Alexander DeLarge fucked around with this message at 02:14 on Apr 16, 2017 |
# ¿ Apr 16, 2017 02:11 |
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Just checked Natural Atmospheric Commonwealth and it hit 0.9.0 stable. Use this with Horizon. http://www.nexusmods.com/fallout4/mods/7657/
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# ¿ Apr 23, 2017 18:32 |
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Problem with this New Vegas project is that it doesn't really appeal to the people who like New Vegas. They consider FO4 rotten to the core in the same way Morrowind fans consider Skyrim an awful base for Skywind no matter how much it is modded. If it releases, it'll be a nice landmass to play around in but it doesn't really have a future. After OpenMW/OpenCS hits 1.0 its only a matter of time until OpenNV becomes a thing and that's where the true potential is. That being said, I hope this project goes somewhere because like Skywind, it'll give OpenNV modders assets to work with.
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# ¿ Apr 27, 2017 04:57 |
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I understand the appeal behind Morroblivion or Skywind because the jump in technology is really significant. The jump from Fallout New Vegas (Gamebyro 2007) to Fallout 4 (Gamebyro 2015) is less significant and unless the new quest they're modding in is really small, I can't see it ever being completed unless this guy is the jack of all trades and his friends are willing to script to completion. Not to mention the Fallout modding community is considerably smaller and the really talented modders are shared between the franchises. How many of them are still interested in Fallout 4, aren't working on something related to TESRenewal/Tamriel Rebuilt, working on their own poo poo and are willing to put in a bunch of for something that will most likely fail? By the time this is anywhere close to release, OpenNV will be a thing and it'll be better because it isn't constrained by Bethesda's awful tech anymore. Lurdiak posted:Fallout 4's problems (outside of obvious things like the HATE NEWSPAPER interface) are in sloppy world/quest design, really bad optimization in various areas, and writing. I don't know who you're talking about that would consider it an unsuitable base for a New Vegas mod but that thinks New Vegas, a glorified unstable fallout 3 mod that looks like rear end, is technically flawless. NV into FO4 would be a fairly neat transition compared to MW into Skyrim since they didn't remove huge features like spellcrafting or anything but both games are in an awful technical state. A port only increases graphical fidelity, which I'll admit is attractive but it's not what modders are concerned with. The sooner everyone moves away from Bethesda's tech (including Bethesda themselves) the better. The open source implementations have far more of a future than a mod-remake thing. Alexander DeLarge fucked around with this message at 07:59 on Apr 27, 2017 |
# ¿ Apr 27, 2017 07:52 |
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Mr. Crow posted:There is definitely cool new features in FO4, the power armor system, verticality (buildings have roofs you can climb on, what a novel idea), settlement building, gunplay/graphics are much improved. You need to watch this to understand Bethesda. Why do you think Kirkbride went away after Morrowind? https://www.youtube.com/watch?v=1ZTzi1I-Bg8 Alexander DeLarge fucked around with this message at 04:51 on May 1, 2017 |
# ¿ May 1, 2017 04:34 |
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# ¿ Apr 28, 2024 12:08 |
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Has anyone tried NAC 1.0 test build?
Alexander DeLarge fucked around with this message at 12:54 on May 11, 2017 |
# ¿ May 11, 2017 12:24 |