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I just started a survival run yesterday with Horizon, Armorsmith, Crossbows of the Commonwealth, the unofficial patch, and the Doomcannon Modular Simonov mod. Liking it a lot so far, lots of scrounging for bits and bobs, raiding out of hangman's alley and retreating to vault 88 once I'm all hosed up and need a doc. The Reverb mod is amazing, and the Extended weapon mods makes pipe rifles even more bonkers with the machinegun thing.
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# ¿ Dec 31, 2016 04:46 |
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# ¿ Apr 27, 2024 21:24 |
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Elem7 posted:Around 12 hours into a Horizon game now and not sure how I feel about it. The survival bit definitely provides some atmosphere and does a good job of slowing down the game progression and forcing you to actually care about settlements, that's all good. I don't think I like the combat though, many enemies are still bullet sponges, especially synthetics, and once you start dealing with anything other than raiders the enemy damage output rises sharply making the whole scarcity of healing items honestly just a pain in the dick. I'm not swimming in ammo exactly but it's definitely not what's holding me back, it's the lethality of enemies and all my adhesives going to bandages. Sometimes that just kinda happens. Remove everything from your fallout 4 install and reinstall everything from NMM. I'm currently level 25, and it wasn't too hard to get there. Backpack mods are required, strong back is handy, so is lone wanderer. Get a decent melee weapon for anything not-human, and a high powered gun for humans in the early game. Trick for me was to find a high power weapon via sheer luck (I got a scoped overcharged fierey institute rifle from doing the BoS intro quest with Danse at like level 6) which lasted me until I got a .308 hunting rifle and an r91 off a legendary raider. I also modded in the R91 rifle, which was my go-to, but it's pretty on-par with the rest of the Horizon guns, so the handmade rifle or combat rifle would also work there. Combat is all about picking your fights. You ideally want to be far enough back and around a corner such that only one person is shooting at you, and do so from cover that only allows them to pop out of it in one direction. Once you learn where the magical headshot spot is, you can just wait for the raiders to line up and die. I can clear basically any human or super mutant filled area that way with minimum health loss and maybe 2-3 bullets per dead guy max. Loot everything not nailed down and hoof it back to a dropoff spot at a settlement. Once you have settlements set up, you can get a caravan beacon network going and always end up sorta-close to whatever interests you, except for Virgil. Get scrounger to find more bullets, my expensive rear end .50 API and 308 habit are currently being fed by the 2-5 .38 and 45-70 I find in every over filing cabinet, along with the usual ammo boxes and whatnot. Take medic to make the medicated bandages. Adhesive is the precious resource there, so getting ~2x the healing for the same 1 glue is really handy.
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# ¿ Dec 18, 2017 07:17 |
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Backhand posted:Pipe weapons are at least halfway decent if you are specialized for full auto. For whatever reason, they have an insanely high rate of fire with automatic receivers. They're still inferior to, say, an assault rifle, but they make a good option for when you don't want to waste the good stuff. Yeah, but in horizon you cook down the .38 to make more .308 or .44 mag.
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# ¿ Jan 29, 2018 20:25 |
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OwlFancier posted:https://i.imgur.com/h4Qe3E1.mp4 Botox addict trying to show human emotion..
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# ¿ Aug 23, 2023 20:18 |