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WrathOfBlade posted:Oh no! Mind telling me what browser you were using/whether or not any errors popped up in the console? Firefox, but Linux, no errors I noticed. I switched to Windows and it's working though, must be an incompatible version of flash or something... Weird, though, that's not something I would expect to change based on OS. Probably not worth fixing though!
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# ? Aug 9, 2016 05:44 |
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# ? Apr 26, 2024 18:23 |
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WrathOfBlade posted:It looks like some folks have stolen my game and are making banner ad money from it. (They also renamed it "Pokemon GO Flash", which I think is a really creative touch!) If you're in the U.S. shoot me a PM and we can chat about your options.
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# ? Aug 9, 2016 06:02 |
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WrathOfBlade posted:It looks like some folks have stolen my game and are making banner ad money from it. (They also renamed it "Pokemon GO Flash", which I think is a really creative touch!) I made a game a few years ago called Coffee Clicker that got viral and stolen by dozens of sites. My original page: http://www.kongregate.com/games/haroldkrell/coffee-clicker Sites that used my game without permission: http://www.freeworldgroup.com/g/i/coffee-clicker.htm https://www.y05.com/games/Coffee_Clicker/ http://www.minijuegos.com/juego/coffee-clicker Personally, I've never really done anything about taking my game down from these sites since I never really made it to make money in the first place, but I guess if I did have to do something about it, I would contact the hosting site and ask them to remove it since I was the original creator. Otherwise, just take this as a sign that your game is genuinely getting "internet popular".
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# ? Aug 9, 2016 06:20 |
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blastron posted:I don't actually know what Real Game Dev Lesson this is supposed to teach in the era of day-0 patches. Yeah agreeing with what has been said before, this jam is legit more stressful than deploying to production at work. I'm surprised Loterķa was not a top pick for this jam but that's neither here nor there. My own coding skills aside, which I'll freely admit are probably poo poo, I hope that all games will be considered for all categories. I'd feel like a loving monster if Chernabog's breathtakingly amazing art weren't taken into consideration for the "style" category in the jam. Xibanya fucked around with this message at 08:51 on Aug 9, 2016 |
# ? Aug 9, 2016 08:33 |
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WrathOfBlade posted:It looks like some folks have stolen my game and are making banner ad money from it. (They also renamed it "Pokemon GO Flash", which I think is a really creative touch!) That sucks! What assholes!
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# ? Aug 9, 2016 09:59 |
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WrathOfBlade posted:It looks like some folks have stolen my game and are making banner ad money from it. (They also renamed it "Pokemon GO Flash", which I think is a really creative touch!) I mean, you can take it as a compliment! A lovely, twisted, thieving compliment. Wow. That surprises me.
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# ? Aug 9, 2016 12:29 |
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WrathOfBlade posted:It looks like some folks have stolen my game and are making banner ad money from it. (They also renamed it "Pokemon GO Flash", which I think is a really creative touch!) Played through. No wonder they stole it, this was great. You should absolutely submit this to Kongregate and Newgrounds, dude. It would be super popular. If you're selfless, you could always donate the profits back to the jam or whatever too! (but if I were you I'd just take the money and run, haha)
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# ? Aug 9, 2016 13:14 |
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Harold Krell posted:Personally, I've never really done anything about taking my game down from these sites since I never really made it to make money in the first place, but I guess if I did have to do something about it, I would contact the hosting site and ask them to remove it since I was the original creator. GlyphGryph posted:Played through. (Also, it's too late for this case, but for the future I'm thinking of throwing in some "anti-piracy code" that checks the hostname against a whitelist and crashes the game if it's not on there... or are game thieves smart enough to ctrl+f for the hostname and swap it out? Maybe if I rot13 it...)
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# ? Aug 9, 2016 14:34 |
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WrathOfBlade posted:The offending site's contact page just leads to a comments section Thanks for sharing your experience, though. Fully aware that this is probably going to be my Real Gamedev Lesson from this jam, but I still hate it and don't want to let it go if I can help it. Is there anything you can do on Twitter about this? It's a great platform to get this kind of message out, and the mass-awareness alone can possibly help you out. Using certain hashtags like #gamedev can get you some automatic retweets by some very popular bots. EDIT: vvvv this is also great advice. Rupert Buttermilk fucked around with this message at 16:07 on Aug 9, 2016 |
# ? Aug 9, 2016 14:42 |
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WrathOfBlade posted:The offending site's contact page just leads to a comments section Thanks for sharing your experience, though. Fully aware that this is probably going to be my Real Gamedev Lesson from this jam, but I still hate it and don't want to let it go if I can help it. I think it's important to try and keep perspective, which is difficult when someone pulls a dick move like this, but...You haven't actually lost anything. It sucks, emotionally, but these people do not really have the power to impact you in any other way. Even if you were to publish the game on a place like Kongregate, that's the sort of place people go first - the existence of your game on some sketchy site in the rear end end of the internet isn't going to change that. Literally the only real outcome of this is that maybe, just maybe, someone will try out the game and then tell a friend to try it - and so long as you have a portal that's higher than they are in the search rankings those views will come to you. At worst, people who wouldn't have otherwise gotten to experience your game still enjoy it. Also, don't bother with the anti-piracy link - that's shooting yourself in the foot. What you should do is always make sure to include a link to the official version of the game. Frustrating their users with a broken game may be emotionally satisfying, but stealing their users in return is even better
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# ? Aug 9, 2016 15:57 |
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Echoing that sometimes pursuing them is not always the best option. Sometimes it is, but it's not always cost effective to do so. Key takeaway is to make sure your game has plenty of self-identification (in the splash screen, title, watermarks, credits, etc.) so that even if you get unauthorized rehosting, you still get the "credit" as it were.
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# ? Aug 9, 2016 16:33 |
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Yeah you might as well make a little money outta it if someone else is!
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# ? Aug 9, 2016 16:33 |
This is my first time following a SA game jam as a spectator.. will the Gong Show stuff get stored on the Awful Jams Youtube channel at some point? On Twitch I can apparently only see the last broadcast, not all of them. And live is unfortunately not an option for me due to time difference.
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# ? Aug 9, 2016 18:36 |
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Drone posted:This is my first time following a SA game jam as a spectator.. will the Gong Show stuff get stored on the Awful Jams Youtube channel at some point? On Twitch I can apparently only see the last broadcast, not all of them. Try these URLs, I think I got them right. Day 1, Block 1: https://www.twitch.tv/sagamedev/v/81969727 Day 1, Block 2: https://www.twitch.tv/sagamedev/v/81986300 Day 2, Blocks 3 & 4: https://www.twitch.tv/sagamedev/v/82148992 Day 3, Blocks 5 & 6: https://www.twitch.tv/sagamedev/v/82328698 I'm able to view all of these but I'm in the US so if they don't work there's probably some regional BS going on.
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# ? Aug 9, 2016 18:48 |
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I'm pretty sure that they will be uploading them to YouTube as well.
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# ? Aug 9, 2016 18:52 |
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Yep Gong Show will be uploaded to YouTube today or tomorrow.blastron posted:I'm like 80% sure the rule is in place because bandwidth and disk space are expensive and these jams are run entirely out-of-pocket. If I were to be submitting updated builds of my 2 gigabyte UE4 monstrosity every other day, I'm sure that would cause serious issues for someone's wallet. It's this and the fact that submission is meant to be the very last thing you do in the jam after testing your final build. It's important to budget the time for preparing and testing a final build We're bouncing around some ideas on making this a teeny tiny bit more lenient for next year. Winter Jam will have 2 chances outright because it's the ~chill~ jam.
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# ? Aug 9, 2016 19:22 |
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blastron posted:I'm like 80% sure the rule is in place because bandwidth and disk space are expensive and these jams are run entirely out-of-pocket. If I were to be submitting updated builds of my 2 gigabyte UE4 monstrosity every other day, I'm sure that would cause serious issues for someone's wallet. I will have you know that my UE4 monstrosity was only 50MB compressed.
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# ? Aug 9, 2016 19:26 |
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GlyphGryph posted:I think it's important to try and keep perspective, which is difficult when someone pulls a dick move like this, but...You haven't actually lost anything. It sucks, emotionally, but these people do not really have the power to impact you in any other way. Even if you were to publish the game on a place like Kongregate, that's the sort of place people go first - the existence of your game on some sketchy site in the rear end end of the internet isn't going to change that. Literally the only real outcome of this is that maybe, just maybe, someone will try out the game and then tell a friend to try it - and so long as you have a portal that's higher than they are in the search rankings those views will come to you. At worst, people who wouldn't have otherwise gotten to experience your game still enjoy it.
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# ? Aug 9, 2016 20:49 |
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Friday and the ability to push a slightly less lovely/confusing/obtuse version of my game cannot come soon enough, I'm dying over here hahah. God I wish I had actually finished this thing in time for submission. This is what I get for trying to fit a month long jam project into two weeks, though.
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# ? Aug 10, 2016 05:22 |
I have to catch up on the last few pages (there's a Google Doc voting form I haven't looked at), but besides not being able to get on here recently, I did play some more (haven't tried the online ones yet, even though I "rolled" them, due to scheduling issues):zeekner posted:Just released Old Men, Playing to Rule the World Mo_Steel posted:Uphill Both Ways by Team Turtle Turtle PokeJoe posted:Grandpa's Medicine by STIFF Competition Gunzil posted:Yosemite Birding: It's a Snap! by Terrible Gramphics ApproachingInfinity posted:Grandpa GO by Team Phlargenarffen ClownSyndrome posted:Old Man's Drive: Infinite galactic Golf by ClownSyndrome NeekBerm posted:Walking with Gramps by BadTeam blastron posted:PUNCH FI6HT - ALIVE AND KICKING by TEAM PUNCH FIGHT Xibanya posted:Loterķa del Adiós by Team Dogpit Cute, good job with the art and title theme! I would've liked more of a battle system or something to better complement the narration, but sounds like you had development problems. Though, on second thought, Pokemon does have that kind of labyrinthine, nook and cranny thing, so that part is pretty accurate! The Pokemon silhouettes were strong and I thought the in-jokes hit much more than they missed.
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# ? Aug 10, 2016 10:24 |
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Doom Goon posted:Cute, good job with the art and title theme! I would've liked more of a battle system or something ...actually yeah there was going to be something more complicated and I did have to cut it for lack of time. Glad you liked it otherwise!
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# ? Aug 10, 2016 13:35 |
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Doom Goon posted:First impression: Die wouldn't stop spinning, and then I took pills and couldn't click anything. Second try: Did I just win or lose? I think there should've been some better feedback (and a tutorial, as it took me awhile to remember how craps works). Also, it was over really fast and I don't think I understood the story or the cliffhanger? Besides that, while I think there could've been better interaction since it's used (object manipulation besides single-clicking, for example), I'm fairly impressed with the 3D and how well it ran. I don't know if it's your first game or anything, but I'd be excited to see what else you can do in later jams, actually! Also, just read you plan to do just that, so that's awesome. Oh, finally, I really liked how you set up the "title screen" a lot. Hey, thanks for playing! That die spinning bug is weird, I ran into it once on the last weekend and didn't have time to diagnose it. (I think one of the table components is too thin for the physics engine) There was supposed to be more tutorials via labels on the table, but that was dropped in the rush to get the build out. I'll just say that about halfway through the month, I realized the gameplay wasn't really going to be fun. I decided to just focus on the transitions and story (phone, animations, ect), and didn't implement the other minigames I originally planned. The story is kinda stilted because I'm a terrible writer, I really didn't think much about how it would fit the theme. This is my third game jam, and my first 3D game. It was definitely a fun thing to build even if it didn't really come together as a game. I'm already working on another jam right now, and the experience I picked up here has made it so much easier to get into it.
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# ? Aug 10, 2016 14:26 |
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Doom Goon posted:Fun little 2D platformer that has a nice length to it. Really neat that it was done in UE4! Quite a bit to like about this game (nice job with the parallax!), and probably one of the better ones in terms of dev logs and listening to feedback. I must be immune to that motion stuff because I kind of thought there wasn't enough of it (though listening to others I know I'm in the minority!). Only criticism I can think of is art-wise it seemed a little barren and the length seemed maybe too short and could've used some more puzzles based around its core mechanic (it really shines in level 2). Nice job! Definitely agree on level 2 being the most interesting part; I would've loved to have a new mechanic in level 3 but I ran out of time. I was impressed with the blueprint system in UE4, despite some headaches.
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# ? Aug 11, 2016 06:25 |
Great Beer posted:Retirement Manager postmortem & review reaction: Not sure that anyone else really picked up on this, but I've been following your posts throughout the Jam. As someone who is getting into making basic games myself, I really enjoyed seeing you compete up there with more experienced people and you've helped to convinced me to set a goal to compete myself in the next Jam. Cheers, dude.
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# ? Aug 11, 2016 07:03 |
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Well theres my moment of the day. Hope you do well!
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# ? Aug 11, 2016 07:56 |
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So since we've had trouble finishing the 3d version, introducing the most delayed game of the game jam: Games not for grandpa. Download here, windows only: https://originalcontentgaming.itch.io/prototype?secret=QoAzoRU4e2dvJsXWFYbpxJv1lmY Solve puzzles your kids left lying around! Chuckle! Be driven mad by the soundtrack! It's all yours, in its exact judge form, right here. --- Warning, Incoming game theme defense, view unwisely at your own peril: In its theme defense, its actually literally a game a grandpa could play: No twitch controls, no timer, no fail states, gradual difficulty curve with alternate paths for when you get stuck. But yeah not the strongest themed game of the jam that's for sure. Rob Filter fucked around with this message at 11:02 on Aug 11, 2016 |
# ? Aug 11, 2016 10:58 |
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Harold Krell posted:Lou-ny Balloon-y Goes Floatin' 'Round Town This game was awesome, by the way. Really well polished. My only complaint was that their weren't enough checkpoints, especially for the later levels where electricity starts instant killing you, and that a few of the bosses were somewhat trivial. Aside from that, fantastic. Alot of the level design was really great. My favorite bit was the electricity stage, but especially the two walls of electricity vertically in the sky. "well, this doesn't seem to bad - wait oh poo poo balloon dudes". You should definitely consider expanding on this. edit: Oh, one more thing I remembered. When I was doing the wind level with the bird final boss, I didn't understand the mechanic of jumping on things giving you foward momentum for the entire zone, right up until the bird boss when I actually learned it. It makes me think the bird boss would be a good precursor to the wind level, rather than its end - the bird is the best tutorial for dealing with wind Afal posted:Game based on Results to a Vote people had Your games are consistently hilarious and the first thing I download every jam. Gunzil posted:Yosemite Birding: It's a Snap! This was great.. The polish was great. The gameplay was great. The characterization of the two protagonists was especially great. My one problem is that the breathing mini-game detracted from the core loop - I would be really enjoying snapping birds, but then I would have to take a break from that to breath. Also, some of the later levels required a little to many snaps. But, these are minor quibbles. I enjoyed the poo poo out of this game. Great job! Prediction: This game will win the jam. Rob Filter fucked around with this message at 19:09 on Aug 11, 2016 |
# ? Aug 11, 2016 15:47 |
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If you've played Story Time with Grampum Peepmpop and you feel like letting me know what you thought of it I made a short survey here and I'd love to hear anything at all. Thanks!
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# ? Aug 11, 2016 18:35 |
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Giggs posted:If you've played Story Time with Grampum Peepmpop and you feel like letting me know what you thought of it I made a short survey here and I'd love to hear anything at all. Thanks! I really appreciated your post-mortem since I'm trying to grok audio for games. Thanks! I haven't played your game yet but I'm gonna get to it when I get home! (trying to play all the ones made by posters in this thread before the stream tomorrow!) Screaming Color, the super talented guy who has done the music for every Team Dogpit game to date, made album versions of the tracks he did for Loterķa available for download here: https://drive.google.com/open?id=0B4WQZW-Y-3RJbGs3MnhJNGxfVlE I showed him everything everyone has said about his music here and in the twitch chat and he was thrilled. Thanks everybody! E: Doom Goon posted:card battle critique Thanks for the thoughtful feedback! That's legit very helpful. Consistently I've gotten the same kind of critique on the overworld mechanics/story but I've been getting very mixed feedback here and from people I've shown the game IRL on the card battle component. I've basically heard it's way too hard and that it's way too easy. The game as-designed can be played IRL with two actual Loterķa decks ($1 to $4 at your local Mexican grocery) and a cheat sheet for the card abilities, and in fact this was how we playtested the game early on and honed in on the mechanics we thought were most fun. (using a hand-drawn tabla here as the set didn't have two tablas that used the same 20 cards but in different configurations) Perhaps unsurprisingly, most of the people who have told me the card battles are fine or too easy were already familiar with Loterķa so they didn't have any trouble with the victory patterns, why placing a card on your own board might also put a marker on your opponent's, and so on. For this reason I think that the core game itself is solid, but the huge issue was properly communicating to the player the rules, the mechanics, what to do, etc. General plan for improvement:
Xibanya fucked around with this message at 20:27 on Aug 11, 2016 |
# ? Aug 11, 2016 19:30 |
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Rob Filter posted:Games not for grandpa. Also, for what it's worth, I honestly don't think your theme justification is too outrageous or loose, but that may just be me.
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# ? Aug 11, 2016 21:26 |
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Xibanya posted:I really appreciated your post-mortem since I'm trying to grok audio for games. Thanks! I haven't played your game yet but I'm gonna get to it when I get home! (trying to play all the ones made by posters in this thread before the stream tomorrow!) I'm really glad you got something out of the post-mortem! So, I was curious about how many downloads there were of my game and I found out that itch.io tracks referrals and downloads(dropbox doesn't). The page had a bunch of referrals from some website and it turns out that somebody wrote a tiny little article about my game with what might be one of the worst made gifs of all time. I've been looking around for mentions of other games in the jam since then. There's a handful of playthroughs on youtube for That Pokeyman Thing Your Grandkids Are Into including one with over 20,000 views that's impossible for me to watch more than 2 seconds of because holy poo poo that guy. He got his description of the game from a website called Free Game Planet who wrote up a nice little summary. I found several playthroughs on Youtube of Old Man's Drive that are not very good including one guy who does characters for some reason. I'll keep snooping around the internet later to see if I find anything.
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# ? Aug 11, 2016 22:24 |
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Rob Filter posted:Warning, Incoming game theme defense, view unwisely at your own peril: The theme is "Games For Grandpa" not "Grandpa Themed Games" so I wouldn't worry about it. I think most of us just picked games that would be thematically relatable for grandpas.
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# ? Aug 11, 2016 23:40 |
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Let me tell you it's a pain to slog through ~50 games and write at least one word about them. I'm sorry that this round of "words about videogames" sound a little bit like I'm getting bored of doing this. --- Games with no public build as far as I can tell: Sorry honey, I never told you I was Mafia; Wet Grandpa; 7 to heaven; Lawn Care Simulator; Zombie TD Gone Grandpa Gone - Short stealthy game but by gum was that annoying to get through. Some checkpoints as the judges mentioned in the gong show would have been incredibly helpful here. Old Men Playing to Rule the World - I don't know how to play craps, or how to play roulette craps, but sure I'll try gambling randomly and not understanding what's going on. It was annoying that I could put chips ON a space but not OFF for some reason. If there was anything that was harder to follow than how the game worked it was definitely the plot. Sneaking Mission - Another stealth game that could have benifited from checkpoints. Get Off My Lawn!!! - Nice simple game, but jumps to ridiculous levels really quickly. You Were Promised A Jetpack - This game is stupid. I love it but it's stupid. Grumpy Grandpa in the Big Breakout - gently caress this self extracting zip exe. Also gently caress all the games this year being stealth games. gently caress everything. No Waluigi. Grandpa's Great Escape - Ok, when it comes to packaging, this does what everyone who has a unity game does and I'm putting this in bold so that people can notice this: they don't put the game in its own directory. Like the ritual I have is I download the game from the public link, I open up the zip and then notice that I have to make a new folder to extract everything to. 7-zip (the only reason I'm using this is because some people use rar or .tar.gz) has a hosed up interface (which is probably more windows' fault probably) where when traverse to the "awful_games" folder and then click "New Folder" it creates a folder in the upper directory. This has happned multiple times and I get pissed off every time it happens. Please make sure that the steps I have to take to play your game requires me to barely do anything to play it. Anyway the game, I... I have no idea what I'm supposed to do. Apparently right click is what lets me move characters? I haven't really played Civ in years though so I'm not really sure. I got bored after a few moves? Souvenir - This ran too slow for me to be patient with the walk speed which was also tank controls for some reason? Back in my day - Unreal games seem to run to a crawl when I run them. This is especially hosed up when the tutorial text box pops up, tells you what button you need to press too late to actually press it and takes loving ages to get rid of. Oh by the way the timer was ticking down in the tutorial so you'd fail going to school in the tutorial. Good poo poo. Walking with Gramps - Hey its just like that edutainment game people keep talking about that I have no frame of reference for because in Britain the premier edutainment game for the computer machine was Granny's Garden in which the intro music has been burned into my brain for all eternity. Nearly 50 entries and there isn't a Granny's Garden (but with a grandpa instead) game? This is a disgrace. Retirement Manager - Could do with some better pacing like the "get off my lawn game" because stuff gets real overwhelming really quickly. RIP, old man - Hold down enter simulator. This was my review. Grandpa GO - *starts game* *fails at the first hurdle* well, gently caress this. *closes tab* Grandpa Gets His Groove - Wouldn't run. Ennui - This game made it difficult to tell what was interactable or what was the objective or goal. The Lawn - I like this but holy poo poo my computer doesn't like Unreal games for some reason so this is yet another game I didn't get to play properly. Chip it in golf - One of the nicest thing about desert golf is that you can take as many strokes as you want and it will never judge you. You can play however you want. This is similar. Cool. Granpappa - I love this. It does suffer from the problems other rhythm games have, but I would definitely like to play more of this. It was short, and I don't think you can ever be completely wrong with it (which I suppose is fine for a jam game). Grandpa Manager - I couldn't buy things. What the gently caress. I have money but I can't give money to Christopher's party or to buy him some gear for his football career. There wasn't much to do other than the green days. Also, sucks that the real enemy of this game was capitalism. PUNCH FI6HT - ALIVE AND KICKING - Mac Only. Story Time with Grampum Peepmpop - This was funny. A good gongshow game but also a fairly decent jam game in of itself. I couldn't tell what was the difference between the different grandpa rankings though (what's the difference between a green grandpa pikachorp and a grandpa elsa?). Games not for Grandpa - Got to the end. Expected pee jar. There was no pee jar. Disappointed. Great puzzles although I'm sure in one section I was getting it right but it wasn't letting me past (it was a lock one... I'm guessing all the locks should be "unlocked" for a puzzle which was why I was getting it "wrong" before?). Could have had some better ambient music. --- Hmm I think that's it. Please let me know if I've missed yours (I did miss one last year and no one called me out on it). I'll get on to the winners of the bounty later on.
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# ? Aug 12, 2016 00:33 |
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7 to heaven doesn't have a public build because of ~team drama~ that was briefly chatted about in gong show stream chat, and frankly im doing people a service by not letting them play it :P
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# ? Aug 12, 2016 00:53 |
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Afal posted:. The game was packaged as a self extracting exe because 7zip cut the size down by over a third, I don't expect people to have 7zip (you even complain about it on an other game), and my hosting is space and bandwidth limited. Sorry selecting a folder to extract to was an unreasonable hassle.
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# ? Aug 12, 2016 01:03 |
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satsui no thankyou posted:7 to heaven doesn't have a public build because of ~team drama~ that was briefly chatted about in gong show stream chat, and frankly im doing people a service by not letting them play it :P Oh.. oh dear.. Anyway, on the subject of things being missing there's the following I want to check. I'm not sure if there's anyone who's tried for any of these bounties If you have, please let me know before tomorrow when I announce the bounty winners:
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# ? Aug 12, 2016 01:15 |
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Afal posted:You Were Promised A Jetpack - This game is stupid. I love it but it's stupid. Yep. That was basically my thoughts on it as well like, 2 days before the end of the jam. Not going back and quoting all of the positive comments about it, I'm very grateful to anyone who played, and have been following along! The stream was definitely correct, it needed some kind of boss encounter, and it's very easy to get into a spot where it's impossible to lose once you get used to the systems well enough. Still, given how busy I was in July, I'm just glad I managed to get something that functioned as a game out the door as a solo project.
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# ? Aug 12, 2016 01:26 |
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quote:gently caress everything. No Waluigi. My game has a Waluigi knock-off. Go back to the train station when you can move freely in chapter one. It's there and voice acted like everything else in the game.
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# ? Aug 12, 2016 02:56 |
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Giggs posted:I've been looking around for mentions of other games in the jam since then. There's a handful of playthroughs on youtube for That Pokeyman Thing Your Grandkids Are Into including one with over 20,000 views that's impossible for me to watch more than 2 seconds of because holy poo poo that guy. He got his description of the game from a website called Free Game Planet who wrote up a nice little summary. Almost as surreal (and this is probably a point of interest re: effective marketing) - Google Analytics tells me that my game has received approximately ~1 new user referral from Youtube.
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# ? Aug 12, 2016 04:09 |
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# ? Apr 26, 2024 18:23 |
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Afal posted:Let me tell you it's a pain to slog through ~50 games and write at least one word about them. I'm sorry that this round of "words about videogames" sound a little bit like I'm getting bored of doing this. Did you get a chance to play Uphill Both Ways? Appreciate the feedback. Also, I've decided on my bounty winner... Mo_Steel posted:BOUNTY Congratulations to WrathofBlade! "That Pokeyman Thing Your Grandkids Are Into" gave me a bunch of laughs; it's well put together, a fun take on the theme, and that poor Magikarp analog had me almost dying. I've sent you a PM with the links to the bundles. Mo_Steel fucked around with this message at 05:17 on Aug 12, 2016 |
# ? Aug 12, 2016 05:07 |