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Relevant Tangent posted:What was bad? I'm on New Game + and excited about the AI using AoE spells. Was combat dull or too difficult or? Just really tedious? Cooldowns and rtwp is a really bad combination, ended up pausing a buttload of times each time something came off cooldowns to use it.
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# ? Jul 18, 2017 06:17 |
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# ? Apr 26, 2024 06:52 |
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Relevant Tangent posted:What was bad? I'm on New Game + and excited about the AI using AoE spells. Was combat dull or too difficult or? RealTime with Pause is a nice idea in theory but just isn't as good as turn-based or something more action-oriented. I'd have much preferred if more games just went X-COM style or like Shadowrun Returns. Or even FF Tactics. Not quite a fan of the free-movement gridless in Divinity Original Sin but I'll take it.
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# ? Jul 18, 2017 06:24 |
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bewilderment posted:RealTime with Pause is a nice idea in theory but just isn't as good as turn-based or something more action-oriented. I guess I mostly treat it as turn-based that I can ignore. At the start I pause and worry a bunch about positioning and by the midpoint I'm hitting speedup to get it done quicker. tbf I'm bad at X-COM.
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# ? Jul 18, 2017 06:28 |
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tekz posted:Just really tedious? Cooldowns and rtwp is a really bad combination, ended up pausing a buttload of times each time something came off cooldowns to use it. Hit pause and target it, done. Turn off party AI, they'll default to basic attacks until you tell them otherwise.
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# ? Jul 18, 2017 06:30 |
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rtwp is Good.
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# ? Jul 18, 2017 10:40 |
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For rpgs I much prefer real time with pause, i just find turn based to be slow and annoying. I personally really liked the combat in Tyranny.
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# ? Jul 18, 2017 10:55 |
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Turn based to be good needs to go all the way and just make it a strategy game fire emblem or ff tactics style. Combat in wasteland 2 was a slog, Torment's combat was really bad too. Divinity os is another recent one and while that one worked better for me it was seriously hurt by the lack of grid movement/targetting, the shadow run games also mostly pulled it off but even that had some jank and annoyances. And all of these have the issue of having to sit through the enemy doing their thing way too slowly with no way to react - in fire emblem you can turn it to quick animations or just skip enemy phase entirely and just see the results.
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# ? Jul 18, 2017 11:05 |
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Combat would be better in Tyranny if they had more enemy variety, for too much of the game it's the same combo of tank, mage and either an archer or a dual knives dude.
Golden Goat fucked around with this message at 12:08 on Jul 18, 2017 |
# ? Jul 18, 2017 11:19 |
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Yeah, it would have been cool to encounter an actual phalanx. Six Stone Shields and then a couple of Outriders attack you after you're engaged.
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# ? Jul 18, 2017 11:29 |
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Whoah! A karate man! Back to boring rear end fights with the same combo of tank, mage and either an archer or a dual knives dude.
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# ? Jul 18, 2017 11:29 |
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Relevant Tangent posted:Yeah, it would have been cool to encounter an actual phalanx. Six Stone Shields and then a couple of Outriders attack you after you're engaged. Or have fights against the Chorus actually be a horde of desperate slaves with pitchforks backed up by a few badass furies and their off-brand wizards.
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# ? Jul 18, 2017 13:44 |
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The combat being bad had nothing to do with it being RTWP and everything to do with everything post first act being really lazily designed. Imo
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# ? Jul 18, 2017 16:43 |
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It's not just rtwp. I prefer turn based but rtwp works OK in pillars. It's the combo of rtwp + constantly pausing on cooldowns versus pillars' per rest/encounter/consumed uses model, the latter is way more sane.
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# ? Jul 18, 2017 17:32 |
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Considering combo attacks exist the game should've just copied Chrono Trigger's combat system exactly.
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# ? Jul 19, 2017 01:24 |
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The combat a bit into the game against trash mobs was dull as hell. It consisted of unloading mage alphas and watching the screen light up. Then mop up the remains if anything miraculously survived. Pre-nerf buffing a melee to a ridicoulous degree and just let him or her kill everything without breaking a sweat was also an option. Because the AI was unable to use the very unbalanced and overpowered magic system well there was no challenge to it even on the highest difficulty. Of course you could play suboptimally to make it more fair, but who the hell does that?
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# ? Jul 20, 2017 23:17 |
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So I held off on this a long time cause I'm one of the people PoE didn't really do it for. At first I was totally in love with this game but now I'm getting into Act 3 it's becoming a real slog and I have trouble playing for more than a few minutes at a time. Kinda disappointing but the beginning was strong enough to make it worth the $16 on kinguin
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# ? Jul 27, 2017 09:37 |
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Good news is that once you reach Act 3 the game is basically over. Like you might easily have less than an hour of game time left depending on what path you took.
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# ? Jul 27, 2017 11:21 |
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I read earlier in the thread that you should pick Vigor at the start -- is that true? Why?
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# ? Aug 11, 2017 19:06 |
omg chael crash posted:I read earlier in the thread that you should pick Vigor at the start -- is that true? Why? No. Vigor and Atrophy are among the worst starter picks possible.
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# ? Aug 12, 2017 03:46 |
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Pick Frost at the start, it's The Damage Element in this game. If you just want to make people explode, throw a rimespike at them.
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# ? Aug 12, 2017 08:54 |
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Ratios and Tendency posted:No. Vigor and Atrophy are among the worst starter picks possible. Sorry, I meant "shouldn't." Are they still really bad if I'm also taking two handed? I like the idea of playing some sort of evil, buffing Paladin. Also, is if possible to automatically make my party follow whichever character I'm controlling ala Dragon Age or KOTOR? Or do I have to select the entire party every time?
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# ? Aug 12, 2017 13:34 |
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Vigor isn't an absolute waste of a spell slot or combat action like I might say atrophy is. But its still a really bad starter pick because you can get it fairly early on I think and the skill has no important bearing on the effectiveness so the character creation bump is wasted.
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# ? Aug 12, 2017 14:12 |
omg chael crash posted:Sorry, I meant "shouldn't." Are they still really bad if I'm also taking two handed? I like the idea of playing some sort of evil, buffing Paladin. If you want to play a specific character go for it. Just be aware that the bonus starting skill you get in vigor doesn't do anything, you get a good buffer/healer npc early on anyway and it's just a weak school of magic generally.
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# ? Aug 12, 2017 14:31 |
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omg chael crash posted:Sorry, I meant "shouldn't." Are they still really bad if I'm also taking two handed? I like the idea of playing some sort of evil, buffing Paladin. iirc, every other buff spell is better than the vigor buff spells
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# ? Aug 17, 2017 00:24 |
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I'm very slow with playing these games but lol I definitely picked Atrophy when I started a couple weeks ago
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# ? Aug 17, 2017 02:05 |
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mormonpartyboat posted:iirc, every other buff spell is better than the vigor buff spells Vigor does have that cone spell that buffs damage by a percentage which doesn't seem to override any other buffs and I found quite nice in NG+ POTD but otherwise yeah it's an element that I never really used.
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# ? Aug 17, 2017 02:23 |
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grieving for Gandalf posted:I'm very slow with playing these games but lol I definitely picked Atrophy when I started a couple weeks ago my first character went atrophy/vigor so i could play with a whole bunch of buffs and debuffs and then i got about 30 minutes in and said gently caress thisssssssssss
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# ? Aug 17, 2017 02:51 |
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Okay okay, I'll restart with some sort of offensive magic. I really like warhammers/maces but it seems that I can only pick them after picking swords first?
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# ? Aug 18, 2017 14:25 |
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omg chael crash posted:I really like warhammers/maces but it seems that I can only pick them after picking swords first?
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# ? Aug 18, 2017 16:41 |
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omg chael crash posted:Okay okay, I'll restart with some sort of offensive magic. Nah, if you choose magic first the second choice will still be warhammers.
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# ? Aug 18, 2017 16:44 |
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The expansion is officially coming out September 7th for 14.99, as per the Paradox stream at Gamescon.
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# ? Aug 23, 2017 14:34 |
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I played through most of Tyranny but couldn't hack the final battle with my last play through. Then I got into Pillars for the first time after bouncing off it a couple of runs. I'm hoping to finish Pillars then work on Tyranny again and take it through the expansion. For all that Pillars has better combat mechanics by far, I do like the skill advancement system at least in theory. Levels of experience and stuff feel very artificial compared with gradually and organically getting better at doing the things your guys do, but I'm not sure any games have really done it right.
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# ? Aug 23, 2017 15:13 |
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Another problem is that the skill-based system doesn't really mesh with the companions. For example, I tried a gimmick on my second run by having Sirin wear heavy armor (and just to be a dick, I gave her Crimson Spear armor) and hit people with a spear. Because she's got no ability to help that kind of playstyle, she got kind of boring.
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# ? Aug 23, 2017 17:00 |
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X_Toad posted:Another problem is that the skill-based system doesn't really mesh with the companions. For example, I tried a gimmick on my second run by having Sirin wear heavy armor (and just to be a dick, I gave her Crimson Spear armor) and hit people with a spear. Because she's got no ability to help that kind of playstyle, she got kind of boring. One of the good things about newgame+ is that you can put all her points into stuff like that if you want, and then raise the skills through use from there.
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# ? Aug 23, 2017 17:08 |
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Bastard's Wound release date is September 7 - $14.99quote:Bastard’s Wound expansion opens up a new area of the Tiers where refugees from the war-torn world have established a haven in secret https://www.youtube.com/watch?v=b3TzucxIBnE
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# ? Aug 23, 2017 17:58 |
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WhiskeyWhiskers posted:One of the good things about newgame+ is that you can put all her points into stuff like that if you want, and then raise the skills through use from there.
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# ? Aug 23, 2017 18:04 |
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Her auras actually do synergize well with that build though? And she has a few short range song abilities that are good. It's weird because that's actually a normal and recommended build for her.
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# ? Aug 23, 2017 18:52 |
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Somebody's gonna fight some cloud monsters and I'm probably gonna watch em cuz I do not want to start a new game of this and I don't remember much of my only playthrough character
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# ? Aug 23, 2017 19:54 |
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If there's more Kills-In-Shadow, I will buy more of this game.
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# ? Aug 23, 2017 21:05 |
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# ? Apr 26, 2024 06:52 |
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https://www.paradoxplaza.com/news?aid=Bastards-Wound-Release-Date "learn more about your party in a trio of companion quests featuring Lantry, Verse, and Barik."
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# ? Aug 25, 2017 00:57 |