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Plutonis
Mar 25, 2011

Tsukiyo - Friday Night.

"Argh, time to move forward then!" Tsukiyo hurries forward, her avatar following suit as it throws the voxellated trash can at one of the unique thugs, hitting him with a loud clang! "That ought to be one of the strongest of them, right?" She rationalizes to herself.

Move: To J -50.
Standard: Chucking the Trash Can at the Dragon. Ranged Basic Attack vs AC: 1d20+18 22 Darn! Using Victor's marks to reroll. Ranged Basic Attack vs AC: 1d20+18 28 much better!
Minor: Taking Battle Wrath stance.
Free: Changing weapon to Spear.


pre:
116/116 HP

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Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio - Ambrose // Friday Night - Other City

Seeing that the dragon warrior is going for Noriko, Akio throws his hand up to protect her much like how he protected her from Shiokaze's attack on the roof at Other School. "Not so fa-" is all he manages to say before his vision explodes with pain as the Oni's massive axe suddenly strikes him. The agony breaks his concentration and causes the spell to fizzle.

Immediate Interrupt: Dimensional Vortex vs Dragon Will: 1d20+19 24, miss. It's the coolest power I've got and I've yet to roll above a natural 8 with it! :argh:

Lifting a hand to his head Akio finds that he's bleeding pretty badly and grimaces. poo poo, that didn't go so well... Pain was the big difference from fighting in DDW, and definitely not something he'd gotten used to, not by a long shot. Gritting his teeth and ignoring the Oni, he teleports away and appears behind the dragon in an instant, now gripping the spitting image of his avatar's spellsword in his hand. "Get away from her!" he yells as he slashes at him with the heavenly blade, getting a good hit in, but hardly enough to make his opponent retreat.

"Ambrose!" he calls, and his persona appears, who immediately points his sword at the clump of thugs while regarding them coolly. The blade starts to glow, and then flashes like a strobe, painting the area in front with a myriad of colors. The thugs fail to shield their eyes quickly enough, and are forced to stumble away in confusion. Akio can't help but smile a little bit as the jerk who attacked Noriko paths straight through the flames his buddy left behind.

I take 10 Fire Damage from starting my turn adjacent to Oni.
Oni's attack and his aura hit my 2x weakness, so I take 6+10 additional fire damage. Down to 54/109 HP and bloodied, Mama Mia!

This turn occurs before Noriko's, but after Tsukiyo's.
Minor: Aegis of Shielding: Dragon and Punk(D-53) are Marked. (Since it's been a while, keep in mind that my marks carry a -3 penalty to hit anyone but me.)
Fortune: Tentacle Slam vs Oni AC: 1d20+20 25 vs AC, miss.
Move: Fey Step: Teleport to I-55. I gain +2 AC/Ref UEOMNT. My next Aegis shields +2 damage.
Free: Melee Basic Attack (Eladrin Swordmage Advance) vs Dragon AC: 1d20+22 33 vs AC, hit! 1d8+11 15 Physical Damage.
Standard: Beguiling Strands vs [Oni, Dragon, Punk(D-56), Thug(G-58), Thug(H-57)] Will: 5#1d20+19 29, 29 (flanking), 36, 28, 27. All hit! They take 5 Psychic Damage and are Pushed like this:

(Oni pushed to D-55, Dragon pushed to E-57, Thugs pushed to I-60 and J-60.)
Dragon takes an additional 10 Fire Damage from moving through the flames.


pre:
Ambrose
HP: 54/109 (THP: 0)	AC:	35 (37)	Passive Insight: 28
Surges: 11/11 (V: 31)	Fort:	24 (26)	Passive Perception: 21
Initiative: +12		Ref:	29 (33)	Vision: Low-light Vision
Speed: 8 (Swim 8)	Will:	29 (==)	Action Points: 1
Languages: Common, Elven, Deep Speech	Fortune Points: 2/3

Ame-no-Murakumo Longsword: +20, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[ ] Vanishing Blade
Booming Blade		[ ] Argent Rain			[ ] Swordmage Shielding Fire
Sword Burst		[X] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[ ] Impenetrable Warding
			[ ] Dimensional Slash		[ ] Dragon Scales
			[ ] Brawling Warrior		[ ] Rune of the Undeniable Dawn (Fate)
			[ ] Arcane Mutterings		[ ] Cull Weakness (Fate)
			[X] Beguiling Strands
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[X] Dimensional Vortex
			[ ] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Guardian's Whistle (Daily, Move Action): One ally in Close Burst 10, teleport ally to an adjacent square.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
1x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.
1x  All-American Cheeseburger (Minor): Spend a Healing Surge. Restore Bloodied Value in HP.

Ongoing
Overseer - Hound: +2 Fortitude, Reduce Push/Pull/Slide by 1.
Overseer - Ryuka: +3 to all Damage.
Super Shrimp Bowl: +2 Attak/Reflex/Initiative.
Cloak of Translocation: +2 AC/Ref UEOMNT.

Passives
Damage Resistance: 10 Radiant, Necrotic, Poison
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.
Superior Will: Can make a saving throw against dazed or stunned at start of turn, even if the effect is not save ends.

Support Persona: Kraken (World)
Maha Aques (+16 vs Fort. Area Burst 1 within 10 squares. 3d8+5 Cold/Physical Damage. Ignores cold resistance.)
Tentacle Slam (+18 vs AC. Melee 3. 5d6+5 Physical Damage, and the target is Slowed UEOMNT.)
Passive: Grants Water Breathing and Swim Speed 6
Passive: Immunity to Cold.
Passive: Resist Radiant, Necrotic, Psionic 10.
Weakness: Fire(2x), Poison(2x)

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

Noriko lets out a yelp as she's caught up in the sudden attack. Looking at her wounded arm, she looks a little stunned for a moment. "you... you made me bleed." With a cold look in her eye, she gestures towards the center of the group of thugs before ripping back to her crow in a puff of smoke and feathers.

Pushing itself out of the dirt at G-57, a single rose comes into bloom; as it unfurls it's petals, vines erupt out from the ground around it, tearing a magic circle into a wide swath of the earth that encompasses most of the attacking group. As the last vines of the circle connect, the whole circle seems to come into bloom with new roses, showering the area in a haze of psychoactive pollen. Hallucinated terrors stalk half-seen through the fog, tearing at her foes and leaving them reeling.


Standard: Enlarged Dark Gathering (ranged burst 3) centered at G -57 - Clockwise - Punk, Punk, Oni, Dragon, Thug, Thug, Thug, Thug
Dark Gathering - P,P,O,D,T,T,T,T, Will, Psychic Damage: 8#1d20+20 33 29 40 31 39 24 24 35 1d10+12 21
Crit: http://orokos.com/roll/596045: 3d6 14

Hits everyone for 21, crits Oni for 22 + 14 (36)

Targets are Dazed UEONT, AOE burst 3 zone centered at G-57 - squares in zone are heavily obscured to enemies

All affected enemies take -2 to their next attack roll

Move: Familiar's Call, teleport to crow, crow enters passive mode

Free: Regenerate 2 HP (47 -> 49)


pre:
Memento-Mori   						 
HP: 49/77 (THP: 0)       AC:   28    Passive Insight: 20
Surges: 7/7 (V: 23)      For:  22    Passive Perception: 20
Initiative: +12   	 Ref:  26    Action Points: [1]
Speed: 7                 Will: 28    Vision: Darkvision
Languages: Common, Deep Speech, Abyssal (/w item)

At Will			Encounter			Daily		            Fortune [3/3]
One with Shadow     [ ] Mind Shadows                [ ] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [ ] Grasping Shadows            N/M Horrid Whispers         [ ] Foul Breath
Light               [ ] Phantom Foes                [ ] Visions of Avarice      [ ] Mamudoon
Mage Hand           [ ] Echoing Dirge               N/M Tasha's Frcbl Conscrp       
Prestidigitation    [X] Dark Gathering              N/M Mirage Arcana               Special
Winged Horde        [ ] Hekiah's Trance		    [ ] Phantasmal Killer       [ ] Crown of Madness
Illusory Ambush     [ ] Sign of the Golden Ram      [ ] Corellon's Boon         [ ] Bat Form
Call Familiar

    Encounter Utility	                            Daily Utility                      
[ ] Orb of Deception	      N/M Wizard's Escape          [ ] Headband of Intellect
[ ] Shadow Warp		      [ ] Circle of Antipathy      [ ] Bracers of Escape
[ ] Twisting Fortune          N/E Mini Khakkara Orb        [ ] Madeth's Magical Music
[X] Familiar's Call           N/E Thought Eater Armor      [ ] Madeth's Charm Atk Bonus
[ ] Monk's C. Casual Robes    [ ] Amulet of Resolution     [ ] Inescapable Consequence
[ ] Orb of Nimble Thought     [ ] Band of Venom
[ ] Second Wind               [ ] Blood-Soaked Chanters

Passives:
+1 to Push, Pull, and Slide
Illusion Power hit: give Mori combat advantage vs Target UEONT (or until save)
Psychic Power hit: Target takes -2 to their next attack.
On AP: one creature within 5 squares takes ongoing 5 psychic dam (save ends)
On AP: +3 Attacks for AP Action
-2 to enemy saves vs all Wizard powers
Aura 3: -2 to enemy saves, -5 to enemy saves vs Charm powers
Regeneration 2
Weakness: Fire, Radiant

Crow Familiar (link)

Rank 2 Academics - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage *** - [+2 Str/Con skills]



(this sheet might be a little bit behind i need to go through the thread and verify)

Mirthless fucked around with this message at 14:26 on Feb 21, 2018

Look Around You
Jan 19, 2009

Kasaya Itsumi
[HP:91+12 AC/F/R/W: 28/28/26/32, INIT: +10]

"Akio, be careful!" Itsumi says, alarmed at how much damage he's taken in such a short amount of time. She strides forward, with Sunbright gesturing towards him with her spear, causing a brilliant light to flash over him, mending his wounds. She then turns her attention to the enemy in front of her, directing Sunbright to attack it. Her blow hits and it grants Itsumi some extra protection from the next damage coming into her.

Move: to G-50
Minor: Ardent Surge: 3d6 8 on Akio: he can spend a surge and regain an extra 8 hp
Standard: Energizing Strike (0) vs AC: 1d20+20+2 30 1d10+10 14 vs [E-50] and I gain 12 THP.

(i'll make a combat block soon, i wanted to make sure i got a post up though!)

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Other City
Music

True to it's advertised potency the trash can crashes into the Dragon warrior's head and upper body and his face lights up with the bulge of his eyes and some blood and teeth flying from his mouth! He unceremoniously exclaims "Barf!" and is instantly Bloodied!

Psychic tendrils and hallucinatory pollen wreaks havoc across the thugs! The dazed boys separate to approach(but not yet pick up) weaponry from the nearby junk piles! Oni tries to rush Akio but his weakened attacks are ably parried! Thugs are likewise unable to crack his defenses! The Punks not in the blast zones coolly draw switch-blades as they smoothly shuffle around Itsumi and in unison shank her from either side! A total of 32 Physical Damage is bled out of her, one of those strikes being a doubled Critical! These slick skeletons snap their fingers in unison as they let out raspy cackles!

(Everybody is up, Next Round is Saturday Afternoon!)


Flames: 10 Fire Damage if entered, one time application, square cleared when damage is dealt.

Oni: Damage Taken: 48, AC/F/R/W: 28/29/24/24, Daze
Atk +22, d12+15 Fire/Physical
Weakness: Psychic
Aura 1: Fire 10 to Enemies at Start of their Turn if Adjacent
Dragon: 70/200 HP, AC/F/R/W: 25/24/28/27, Bloodied, Mark(-3 Akio), Daze
Atk +19, d8+13 Lightning/Physical, Reach 1
Thug: AC/F/R/W: 26/25/20/20
Atk +17
HP: 24/50 (I-60, J-60), Daze
HP: 29/50 (J-59, H-60), Daze
Punk: AC/F/R/W: 22/20/24/24 D-53 Mark(-3 Akio)
Atk +14, 1d4+8, Crit x2
HP: 24/50 (D-56), Daze
HP: 29/50 (D-59), Daze
HP: 35/50 (E-50)
Coordination: Flanking rises by +2 per participant

Plutonis
Mar 25, 2011

Tsukiyo - Friday Night.

Tsukiyo hurries forward and joins Akio in the fray, her Avatar charging forward with her spear as she grievously impales the Oni's chest before lifting him aloft with her weapon and immediately then slamming him prone into the ground. "We need to get rid of these losers before we lose brother's trail!"


Move: Charge to I-55.
Standard:Spear Basic Attack vs AC: 1d20+21 36 1d12+2d6+29 47 damage on the Oni!
Minor: Trip Up vs Oni! Trip Up vs Reflex: 1d20+21 40 1d12+1d6+22 33 damage and he's Prone!
Free: Swapping for Heavy Blade.

pre:
Flagelo   						 
HP: 113/113 (0)	        AC:	30	Passive Insight: 20
Surges: 12/12 (V: 32)   For:	30  	Passive Perception: 20
Initiative: +12		Ref:	24	Action Points: 0
Speed: 8		Will:	21	Fortune Points: 2/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [ ] Quick Fullblade
Battle Wrath          	[ ] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [ ] [ ]Power Strike            [ ] Belt of Lucky Strikes
                        [ ] Sohei Parry                [ ] Sharpshooter  
                        [ ] Ignore Weakness            [ ] Ultimate Parry      
                        [ ] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [ ] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC
+ 9 HP when using Stone's Endurance.

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Overseer

Hound: +2 Fortitude, Reduce Push/Pull/Slide by 1.
Ryuka: +3 to all Damage.


Rank 1 Academics ** - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 3 Courage  [+2 +Str/Con Skills]

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

Seeing the thugs shuffling over to the junk piles, Noriko quickly moves up to lock them down further. With a series of gestures, she repeats a prayer under her breath in a droning chant: "Set thou a wicked one to be ruler over him and let satan stand at his right hand... Elohim Qeber, Elohim hath Protected; Their sword shall enter into their own heart, and their bow shall be broken... Set thou a wicked one to be ruler over him and let satan stand at his right hand.... "

The piles of garbage seem to shift, shadowy warriors pulling themselves up from the junk, relentlessly harrying the thugs and sending them swinging at illusions that aren't really there.

Move to D-48
Standard: Cast Phantom Foes centered at B-58, targets Dragon, C-60 and A-58; This autohits. They are all slowed UEONT. Also UEONT, the next time they attack they must save (DC12) or I can redirect their attack to a different creature within range. If the target hits one of it's allies with that attack the attack deals 5 extra damage)


pre:
Memento-Mori   						 
HP: 49/77 (THP: 0)       AC:   28    Passive Insight: 20
Surges: 7/7 (V: 23)      For:  22    Passive Perception: 20
Initiative: +12   	 Ref:  26    Action Points: [1]
Speed: 7                 Will: 28    Vision: Darkvision
Languages: Common, Deep Speech, Abyssal (/w item)

At Will			Encounter			Daily		            Fortune [3/3]
One with Shadow     [ ] Mind Shadows                [ ] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [ ] Grasping Shadows            N/M Horrid Whispers         [ ] Foul Breath
Light               [X] Phantom Foes                [ ] Visions of Avarice      [ ] Mamudoon
Mage Hand           [ ] Echoing Dirge               N/M Tasha's Frcbl Conscrp       
Prestidigitation    [X] Dark Gathering              N/M Mirage Arcana               Special
Winged Horde        [ ] Hekiah's Trance		    [ ] Phantasmal Killer       [ ] Crown of Madness
Illusory Ambush     [ ] Sign of the Golden Ram      [ ] Corellon's Boon         [ ] Bat Form
Call Familiar

    Encounter Utility	                            Daily Utility                      
[ ] Orb of Deception	      N/M Wizard's Escape          [ ] Headband of Intellect
[ ] Shadow Warp		      [ ] Circle of Antipathy      [ ] Bracers of Escape
[ ] Twisting Fortune          N/E Mini Khakkara Orb        [ ] Madeth's Magical Music
[X] Familiar's Call           N/E Thought Eater Armor      [ ] Madeth's Charm Atk Bonus
[ ] Monk's C. Casual Robes    [ ] Amulet of Resolution     [ ] Inescapable Consequence
[ ] Orb of Nimble Thought     [ ] Band of Venom
[ ] Second Wind               [ ] Blood-Soaked Chanters

Passives:
+1 to Push, Pull, and Slide
Illusion Power hit: give Mori combat advantage vs Target UEONT (or until save)
Psychic Power hit: Target takes -2 to their next attack.
On AP: one creature within 5 squares takes ongoing 5 psychic dam (save ends)
On AP: +3 Attacks for AP Action
-2 to enemy saves vs all Wizard powers
Aura 3: -2 to enemy saves, -5 to enemy saves vs Charm powers
Regeneration 2
Weakness: Fire, Radiant

Crow Familiar (link)

Rank 2 Academics - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage *** - [+2 Str/Con skills]

Mirthless fucked around with this message at 15:50 on Feb 23, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio - Ambrose // Friday Night - Other City

After rather easily parrying the attacks coming at him, Akio can feel that his mark is about to do something stupid, and he shifts his attention to the punks encircling Itsumi. Making a quick magical gesture with his free hand, he thrusts his sword into the open air and cuts through the fabric of space, making the tip of the blade appear right in front of his mark just as the punk is about to cut Itsumi. The skeleton catches the blade right in the ribcage and blinks out of existence, reappearing in front of Akio several meters from where it just stood, still stabbed on the end of his sword. "Ganging up on a girl?" he says as he pulls the sword free. "You really are trash!"

Immediate Interrupt: Aegis of Shielding: Transposing Lunge vs Punk (F-51) AC: 1d20+22 32, hit! 2d8+11+3 28 Physical Damage and he is teleported to J-55.
Since Itsumi is no longer within his reach his critical hit misses. Damage dealt to Itsumi is reduced by 20.
I gain 13 temporary hitpoints and my next attack deals +2 damage.


Surrounded on almost all sides, Akio spots an opportunity and dashes away under the cover of the pollen cloud, but not to retreat. He runs up to another of the skeletons that attacked Itsumi and directs Ambrose to strike at him. "Let me get this guy out of your hair too, Itsumi!" he says as he, his persona and the punk are teleported a few steps back, disappearing in a shower of white rose petals. With all targets now gathered in one location, it was time to call in the big guns! "Kraken!" Akio yells, summoning the massive mythological creature who answers his call by unleashing a crushing torrent of water on the enemies in front of him.

I take 20 Fire Damage from starting my turn adjacent to Oni.
Move: Walk to I-52. Punk(J-55) gets an attack of opportunity at me at -6 to hit (concealment + Itsumi's mantle, he does not get flanking bonus since everyone else around me is dazed).
Standard: Dimensional Slash vs Punk(H-51) AC: 1d20+22 37, hit! 2d8+11+3+2 20 Physical Damage. Punk is teleported to J-54 and I teleport to K-55.
Fortune: Maha Aques vs [Oni, Thug(H-56), Thug(J-56), Punk(J-55), Punk(J-54)] Fort: 5#1d20+18 36+2, hit! 23+2, hit! 32+2, hit! 30, hit! 38, crit! 3d8+5+3 24 Cold/Physical Damage. Punk(J-54) is instead crit for 32 Cold/Physical.


pre:
Ambrose
HP: 86/109 (THP: 0)	AC:	35 (37)	Passive Insight: 28
Surges: 11/11 (V: 31)	Fort:	24 (26)	Passive Perception: 21
Initiative: +12		Ref:	29 (33)	Vision: Low-light Vision
Speed: 8 (Swim 8)	Will:	29 (==)	Action Points: 1
Languages: Common, Elven, Deep Speech	Fortune Points: 1/3

Ame-no-Murakumo Longsword: +20, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[ ] Vanishing Blade
Booming Blade		[ ] Argent Rain			[ ] Swordmage Shielding Fire
Sword Burst		[X] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[ ] Impenetrable Warding
			[X] Dimensional Slash		[ ] Dragon Scales
			[ ] Brawling Warrior		[ ] Rune of the Undeniable Dawn (Fate)
			[ ] Arcane Mutterings		[ ] Cull Weakness (Fate)
			[X] Beguiling Strands
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[X] Dimensional Vortex
			[X] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Guardian's Whistle (Daily, Move Action): One ally in Close Burst 10, teleport ally to an adjacent square.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
1x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.
1x  All-American Cheeseburger (Minor): Spend a Healing Surge. Restore Bloodied Value in HP.

Ongoing
Overseer - Hound: +2 Fortitude, Reduce Push/Pull/Slide by 1.
Overseer - Ryuka: +3 to all Damage.
Super Shrimp Bowl: +2 Attack/Reflex/Initiative.
Cloak of Translocation: +2 AC/Ref UEOMNT.

Passives
Damage Resistance: 10 Radiant, Necrotic, Poison
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.
Superior Will: Can make a saving throw against dazed or stunned at start of turn, even if the effect is not save ends.

Support Persona: Kraken (World)
Maha Aques (+16 vs Fort. Area Burst 1 within 10 squares. 3d8+5 Cold/Physical Damage. Ignores cold resistance.)
Tentacle Slam (+18 vs AC. Melee 3. 5d6+5 Physical Damage, and the target is Slowed UEOMNT.)
Passive: Grants Water Breathing and Swim Speed 6
Passive: Immunity to Cold.
Passive: Resist Radiant, Necrotic, Psionic 10.
Weakness: Fire(2x), Poison(2x)

Sockerbagarn fucked around with this message at 02:32 on Feb 23, 2018

Mortify
Feb 4, 2005

/

Friday - Other City (#beatthemidterms)

Finally fed up with Akio starting a fight and not finishing it, Takashi and .attak decide it is time to bring in the big guns. Whistling with his fingers between his lips, Takashi takes off in a rush towards the RED DEVIL! but not before landing a sneaky kiss on Itsumi's cheek! What a scamp!

As the boy nears his target, Hanuman, the Great Ape appears to take a Mighty Swing to soften the bastard up, but connects with only air. The lava pup arrives next, lining up his signature headbutt right to the waiting ribcage of Big Red, sending him sailing into the remaining Thugs like a hammer blow. Fashionably late to the party, Takashi leaps up to land a flying haymaker on the staggering foe, hopefully putting him down for good. An aura of menace burns brightly from the boy and his dog, letting the other assembled punks know how the fight is going to go down.

Looking right at Akio, Takashi says, "Great hits, Tsuki-chan. I'm glad someone knows how to fight around here."

----

Move: to G-54
Fortune: Mighty Swing vs. AC: 1d20+19 20, miss 3d6+13 24
Standard: Brutal Slam vs Fortitude (Oni): 1d20+24 43, hit 4d6+18 29 damage - Oni is pushed to I-56
Brutal Slam Impact: BSI: 1d8+6 13 damage - dealt to enemies that Oni ended up adjacent to at the end of the push
AP: Stalk and Strike - slide to H-55 before the attack - S&S vs AC: 1d20+25 37, hit 2d6+18 25 damage
S&S Bonus Damage: (Forgot to add into above) Fury At-Will Bonus: 2d8 2 - HA
No Action: Stone Fist Flurry, +9 damage
----
Total Damage to Oni: 65 damage
Nightmare: When I use my AP, all enemies that can see or hear me receive -2 attacks UEOMNT
Statuses: ++Fury, ++Nightmare, +2 AC vs. targets granting me CA

---
pre:
.attak    						 
HP : 105/105 (THP: 30)   Passive Insight    : 22    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 30)     Passive Perception : 27    1 Defend       32/31/30/28
Initiative : +11         Vision : Low-light         2 Fury         30/31/30/28
Speed : 9                                           3 Bloodied     +1/+1/+1/+3
Action Points : [1]
Fortune Points : [2/3]
Fate Points : [2/2]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura                Kord's Force

Encounter
[x] Brutal Slam             [ ] Curtain of Steel        [ ] Blood for Strength
[ ] Thri-Kreen Claws        [ ] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Hammer Strike           [x] Stone Fist Flurry       [ ] Second Wind
[ ] Lunar Blessing

Daily
[ ] Thunder Hooves Rage     [ ] Earthquake Dragon Rage  [ ] Flying Serpent Rage
[ ] Ignore Pain             [ ] Cull Weakness           [ ] Fearsome Presence
[ ] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)

Items::
[ ] Hungry Spear (Encounter, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)

Passives:
Brimstone  :  DR8 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +1 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+19 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+17 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+17 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to 0 or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 2 Academics   [09/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [07/10] [+2 Str/Con Skills]

Mortify fucked around with this message at 01:33 on Feb 24, 2018

Look Around You
Jan 19, 2009

Kasaya Itsumi
[HP:91+12 AC/F/R/W: 28/28/26/32, INIT: +10]

Thankful for her added protection from her last attack, Itsumi silently orders Sunbright to strike at the enemy nearest to her. Her attack connects and she again gets some shielding from future attacks.

Energizing Strike (0) vs AC: 1d20+23 28 1d10+10 19 and I gain 12 THP.

pre:
Sunbright
HP: 91/91 (THP: 12)		AC:  28		Passive Insight: 22
Surges: 9/9 (V: 21)		Fort: 26	Passive Perception: 22
Initiative: +8 (+10)		Ref:  25 (27)	Action Points: 1
Speed: 7 (8)			Will: 32	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Manifester Greatspear): +21 (+23); 1d10+7 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		10/10 Power Point			[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                 [ ] Feast of Despair
Confusing Strik(0,1,4)		[ ][ ] Ardent Surge             [ ] From the Brink
				[ ] Adept's Insight(0,1)		[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers
[ ] Manifester Greatspear +3 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Pure White Prayer Beads (Daily)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Chainmail +2 (Daily)
[ ] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Superior Will: Roll at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 5 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Bump-u

(Resuming thread in a week.)

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Other City
Music

(Everybody's up. Next round by Sunday Night!)

As you strike down Thugs and Punks you see them collapse in spastic, prone stances, wildly over-exaggerated. They briefly flicker before dispersing back to incomplete shadows that fade away entirely... leaving behind bouncing silver-colored coins!

The OA taken against Akio misses. The Thugs and Punks gather their ill-gotten gains, heaving up three trash cans as the Dragon takes up the discarded tire. The Thug to the south arms himself with a piece of broken rebar. Suddenly everybody's cells crackle with static as one of your Overseers proves to be present literally, rather than metaphorically:

: "UGH! You call that crowd control!? And look! That guy's gone full hothead! He's getting back up!" Sure enough the Oni warrior's skin has turned a warped mix of purple-tinged red and cracked magma veins, steam literally pouring from the top of his head as he enters danger mode! "UGGGGHHH! USE MY DAILY NEXT TIME YOU IDIOTS!!" It might be a bit hard to explain what you're doing to someone like Hound, but Ryuka has definitely been party to the supernatural the entire time..

Thug and Punk pass, Dragon fails Save against Noriko's spell.

Thug and Punk throw their trash cans at Takashi! One goes flying wide and uselessly crumples up on the street, obviously unsuitable for further use. The other sails cleanly despite the heavy obscuring and crashes into Takashi head on, instantly dealing his Bloodied Value in damage! The Dragon Warrior makes a clearly move to roll his tire into Takashi as well, straight through the flames... yet at the last moment he veers to the side and slams it into the back of his ally, instantly Proning them and inflicting 15 + 5 Physical Damage! A pained "NANI?!" rises from the two of them.

True to her word, the Oni has risen and lashes out at Takashi with a brutal blow for 30 Physical + 3 Fire Damage! It's a brutal gang-land combo! The last Punk hauls his trash can further South and Waits with it raised overhead, daring anyone to approach!



Shadows scatter and swirl in the South and dramatic flashes of light and boisterous call-outs suggest that... yipes! Indeed, the hooligans loitering nearby have been drawn to the violence! They're headed by a horned punk girl in leather jacket and ripped jeans that allow a barbed scorpion's tail to extend and curl around her waist where it rests and occasionally fiddles with loosely wrapped chains. She's flanked a few fresh Thugs and decidedly feminine shadows, excited Inciters cheering for the violence. "OI! YOU KIDS THINK YOU CAN START poo poo ON OUR TURF?!"

The final Punk carrying the rebar tries to capitalize on the surprise by charging Akio, the held weapon granting him the ability to swing twice in rapid succession! Not rapidly enough to penetrate Akio's defenses, but menacing all the same!


Yellow: Heavily Obscures Enemy Sight (Ignore the stray single square.)
Flames: 10 Fire Damage if entered, one time application, square cleared when damage is dealt.
Rock: Range 8, vs Reflex-4, 8 Damage + Daze UEONT

Oni: HP 33/250, AC/F/R/W: 28/29/24/24, Bloodied
Atk +22, d12+9 Physical +1d6 Fire
Weakness: Psychic
Aura 1: Fire 10 to Enemies at Start of their Turn if Adjacent
DANGER: +8 Attack/Damage when at 1/4 HP!!!
Dragon: 70/200 HP, AC/F/R/W: 25/24/28/27, Bloodied, Slowed
Atk +19, d8+7 Physical + 1d6 Lightning, Reach 1
: Scorpion: Damage Taken: 0, AC/F/R/W: 26/25/27/30
Thug: AC/F/R/W: 26/25/20/20
Atk +17
HP: 29/50 (C-60)
HP: 29/50 (M-64->L-56), Rebar
Punk: AC/F/R/W: 22/20/24/24 D-53 Mark(-3 Akio)
Atk +14, 1d4+8, Crit x2
HP: 4/50 (A-58->C-65), Slowed
HP: 29/50 (B-60->E-58), Slowed
Coordination: Flanking rises by +2 per participant
Inciter: AC/F/R/W: 20/18/24/26

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio - Ambrose // Friday Night - Other City

"Tsch! Did you have a hard time finding another bottle to cut yourself on or what?" Akio snaps back at Takashi and thrusts the palm of his empty left hand in the Oni's direction, making a quick arcane gesture with his fingers, extending all of them except for his middle finger which he bends ninety degrees to be parallel with the ground. With a loud rumbling crack, powerful sonic waves blasts out from his hand and slams into the Oni, knocking him out just as he's about to lay into Takashi.

Trigger: Oni hits Takashi with a melee attack.
Immediate Interrupt: Countering Thunderclap vs Oni Fortitude: 1d20+19+2 41, CRIT! 18+3+2+3d6 34 Thunder Damage and is Pushed 1, to H-57. The attack against Takashi is canceled and the Oni is knocked out cold.


"You can go back to sit in the corner if you want, I've got this under control." Akio says with a scowl, then turns to face the newcomers. "In fact, it might be easier to protect everyone without some rabid dog running amok."

Finishing my turn later, just wanted to get the interruption in before it invalidates someone's turn or something.

Plutonis
Mar 25, 2011

Tsukiyo - Friday Night.

"You guys can worry with the newcomers, I'll mop up these guys!" Bursting forward, Tsukiyo immediately heads towards the other leader of the thugs, her Persona manifesting with a massive sword in hand, which she uses to slash towards the Dragon with a massive overhead strike, nearly bisecting him! "Also, uhhh, are you talking about Takashi-san? I think he's doing a good job, Akio."

Minor: Activating Berserker's Charge
Move + Standard: Charging to C-55 and attacking Dragon. Activating Power Strike and sliding him and the thug! Melee Power Strike vs AC: 1d20+24 30 2d12+2d6+21 43 damage!


pre:
Flagelo   						 
HP: 113/113 (0)	        AC:	30	Passive Insight: 20
Surges: 12/12 (V: 32)   For:	30  	Passive Perception: 20
Initiative: +12		Ref:	24	Action Points: 0
Speed: 8		Will:	21	Fortune Points: 2/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [ ] Quick Fullblade
Battle Wrath          	[ ] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [x] [ ]Power Strike            [ ] Belt of Lucky Strikes
                        [ ] Sohei Parry                [ ] Sharpshooter  
                        [ ] Ignore Weakness            [ ] Ultimate Parry      
                        [x] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [ ] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC
+ 9 HP when using Stone's Endurance.

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Overseer

Hound: +2 Fortitude, Reduce Push/Pull/Slide by 1.
Ryuka: +3 to all Damage.


Rank 1 Academics ** - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 3 Courage  [+2 +Str/Con Skills]

Look Around You
Jan 19, 2009

Kasaya Itsumi

"Yeah, leave Takashi alone! He's doing just fine!" Itsumi says. Sunbright then thrusts her greatspear at the nearby enemy as she calls out to Noriko, "Here! Heal up!" as a yellow light envelops her.

Standard: Energizing Strike (2) vs AC: 1d20+23 27 1d10+10 20 and Noriko can spend a healing surge

pre:
Sunbright
HP: 91/91 (THP: 12)		AC:  28		Passive Insight: 22
Surges: 9/9 (V: 21)		Fort: 26	Passive Perception: 22
Initiative: +8 (+10)		Ref:  25 (27)	Action Points: 1
Speed: 7 (8)			Will: 32	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Manifester Greatspear): +21 (+23); 1d10+7 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		8/10 Power Point		[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                [ ] Feast of Despair
Confusing Strik(0,1,4)		[ ][ ] Ardent Surge             [ ] From the Brink
				[ ] Adept's Insight(0,1)		[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers
[ ] Manifester Greatspear +3 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Pure White Prayer Beads (Daily)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Chainmail +2 (Daily)
[ ] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Superior Will: Roll at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 5 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action
[/quote]

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio - Ambrose // Friday Night - Other City

So it's fine when Takashi talks poo poo to me, but not when I talk back? Cool, Akio thinks to himself, but doesn't say anything. Instead, feeling frustrated and reckless, he decides to take on the newcomers by himself.

After parrying the rebar wielding thug, Ambrose ripostes, summoning fire around his blade and delivers a savage slash. As the blade connects, red glowing runes appear on the ground around Akio, his avatar and the unwitting foe, and with a burst of flame they're transported through a hellgate, reappearing right in front of the new group arriving from the south. Before they have a chance to react to their sudden appearance, Ambrose skewers the nearest punk with a well aimed thrust and grins wickedly at them.

Not missing a beat, Akio yells "Maha Aques!" And the Kraken appears, obliterating the foes in front of him with a high pressure blast of freezing water. With a severe look on his face, Akio steps forward and stares down the scorpion lady. "Yeah, I do think so. Consider this poo poo started." He waves with his hand and places his mark on her and one of her allies.

Standard: Hellspike Assault vs Thug (L-56) Reflex: 1d20+22 23, hit. 1d8+11+3 20 Fire Damage.
Effect: Teleport myself to O-52. Teleport the Thug to P-52.
Hellspike Assault Secondary Attack vs Punk (P-53) AC: 1d20+22 36, hit. 2d8+11+3 26 Fire Damage.
Free: Brawling Warrior: +1 bonus to my AC USOMNT. AC now at 38.
Fortune: Maha Aques vs [Punk(P-53), Punk(Q-51), Inciter(R-52), Thug(P-52)] Fort: 3#1d20+18 38, CRIT! 25, hit. 36, hit. 34, hit. 3d8+5+3 20 Cold/Physical Damage. Punk(P-53) is instead crit for 32 Cold/Physical. Thug(P-52) and Punk(P-53) are down!
Move: Walk to Q-50, hooking around to the east to avoid taking an unnecessary OA.
Minor: Aegis of Shielding: Scorpion and Inciter(R-48) are Marked. Dragon is no longer marked.

pre:
Ambrose
HP: 86/109 (THP: 0)	AC:	35 (38)	Passive Insight: 28
Surges: 10/11 (V: 31)	Fort:	24 (26)	Passive Perception: 21
Initiative: +12		Ref:	29 (33)	Vision: Low-light Vision
Speed: 8 (Swim 8)	Will:	29 (==)	Action Points: 1
Languages: Common, Elven, Deep Speech	Fortune Points: 0/3

Ame-no-Murakumo Longsword: +20, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[ ] Vanishing Blade
Booming Blade		[ ] Argent Rain			[ ] Swordmage Shielding Fire
Sword Burst		[X] Fey Step			[X] Hellspike Assault
			[ ] Armathor's Step		[ ] Impenetrable Warding
			[X] Dimensional Slash		[ ] Dragon Scales
			[X] Brawling Warrior		[ ] Rune of the Undeniable Dawn (Fate)
			[ ] Arcane Mutterings		[ ] Cull Weakness (Fate)
			[X] Beguiling Strands
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[X] Countering Thunderclap
			[X] Dimensional Vortex
			[X] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Guardian's Whistle (Daily, Move Action): One ally in Close Burst 10, teleport ally to an adjacent square.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
1x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.
1x  All-American Cheeseburger (Minor): Spend a Healing Surge. Restore Bloodied Value in HP.

Ongoing
Overseer - Hound: +2 Fortitude, Reduce Push/Pull/Slide by 1.
Overseer - Ryuka: +3 to all Damage.
Super Shrimp Bowl: +2 Attack/Reflex/Initiative.
Cloak of Translocation: +2 AC/Ref UEOMNT.
Brawling Warrior: +1 AC USOMNT.

Passives
Damage Resistance: 10 Radiant, Necrotic, Psychic
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.
Superior Will: Can make a saving throw against dazed or stunned at start of turn, even if the effect is not save ends.

Support Persona: Kraken (World)
Maha Aques (+16 vs Fort. Area Burst 1 within 10 squares. 3d8+5 Cold/Physical Damage. Ignores cold resistance.)
Tentacle Slam (+18 vs AC. Melee 3. 5d6+5 Physical Damage, and the target is Slowed UEOMNT.)
Passive: Grants Water Breathing and Swim Speed 6
Passive: Immunity to Cold.
Passive: Resist Radiant, Necrotic, Psionic 10.
Weakness: Fire(2x), Poison(2x)

Sockerbagarn fucked around with this message at 02:11 on Mar 18, 2018

Mortify
Feb 4, 2005

/

Friday - Other City (#beatthemidterms)

Am I being a dick? Maybe. UGH! A bit preoccupied with all the fighting, Takashi doesn't have a ton of time to contemplate before he and .attak are charging back into the fray, trying to thin the attackers out. We wouldn't be fighting these dumb punks if Akio wasn't being a hothead! I'm just trying to keep everyone safe and then he goes charging off!

Reinforcing the northern front with Tsuki-chan, Takashi slides around the side while .attak charges up the front directly into the Dragon, tackling the dopey looking amateur. Distracted by the giant dog in front, Takashi lands several cheap shots onto the punk, hoping to put it down.

----

Move: to B-56 - Punk at C-56 gets an OA against me
Standard: Jarring Smash vs AC (Dragon): 1d20+23 39 2d6+2d8+15 25 damage
Free: Takedown Strike: - 6 damage to Dragon - should down him
Minor: Thri-Kreen Claws vs AC (Punk C-56): 1d20+23 33 2d8+14 26 damage - I think that downs it. Numbers don't all match.
Statuses: Fury, +2 AC vs. targets granting me CA

---
pre:
.attak    						 
HP : 82/105 (THP: 00)   Passive Insight    : 22    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 30)     Passive Perception : 27    1 Defend       32/31/30/28
Initiative : +11         Vision : Low-light         2 Fury         30/31/30/28
Speed : 9                                           3 Bloodied     +1/+1/+1/+3
Action Points : [1]
Fortune Points : [2/3]
Fate Points : [2/2]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura                Kord's Force

Encounter
[x] Brutal Slam             [ ] Curtain of Steel        [ ] Blood for Strength
[x] Thri-Kreen Claws        [x] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Hammer Strike           [x] Stone Fist Flurry       [ ] Second Wind
[ ] Lunar Blessing

Daily
[ ] Thunder Hooves Rage     [ ] Earthquake Dragon Rage  [ ] Flying Serpent Rage
[ ] Ignore Pain             [ ] Cull Weakness           [ ] Fearsome Presence
[ ] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)

Items::
[ ] Hungry Spear (Encounter, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)

Passives:
Brimstone  :  DR8 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +1 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+19 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+17 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+17 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to 0 or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 2 Academics   [09/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [07/10] [+2 Str/Con Skills]

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

"thank you..." Noriko mumbles to Itsumi, feeling awkward for needing the help. She quickly moves south to lock down the new group in a writhing mass of shadowy vines.

Move: move to K-48
Standard: Grasping Shadows, Enlarged (AOE Burst 2) centered at T-50:
Grasping Shadows at T-50 vs Will, Inciter R-52, Scorpion, Inciter R-48 Psychic Damage: 3#1d20+20 27 34 33 1d8+12 20 (should all hit)
Enemies hit are slowed UEOmNT, Zone in area UEOmNT: any creature that enters the area takes 5 psychic damage and is slowed UEOtNT

pre:
Memento-Mori   						 
HP: 72/77 (THP: 0)       AC:   28    Passive Insight: 20
Surges: 5/7 (V: 23)      For:  22    Passive Perception: 20
Initiative: +12(14)   	 Ref:  27(29)    Action Points: [1]
Speed: 7                 Will: 28    Vision: Darkvision
Languages: Common, Deep Speech, Abyssal (/w item)

At Will			Encounter			Daily		            Fortune [3/3]
One with Shadow     [ ] Mind Shadows                [ ] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [X] Grasping Shadows            N/M Horrid Whispers         [ ] Foul Breath
Light               [X] Phantom Foes                [ ] Visions of Avarice      [ ] Mamudoon
Mage Hand           [ ] Echoing Dirge               N/M Tasha's Frcbl Conscrp       
Prestidigitation    [X] Dark Gathering              N/M Mirage Arcana               Special
Winged Horde        [ ] Hekiah's Trance		    [ ] Phantasmal Killer       [ ] Crown of Madness
Illusory Ambush     [ ] Sign of the Golden Ram      [ ] Corellon's Boon         [ ] Bat Form
Call Familiar

    Encounter Utility	                            Daily Utility                      
[ ] Orb of Deception	      N/M Wizard's Escape          [ ] Headband of Intellect
[ ] Shadow Warp		      [ ] Circle of Antipathy      [ ] Bracers of Escape
[ ] Twisting Fortune          N/E Mini Khakkara Orb        [ ] Madeth's Magical Music
[X] Familiar's Call           N/E Thought Eater Armor      [ ] Madeth's Charm Atk Bonus
[ ] Monk's C. Casual Robes    [ ] Amulet of Resolution     [ ] Inescapable Consequence
[ ] Orb of Nimble Thought     [ ] Band of Venom
[ ] Second Wind               [ ] Blood-Soaked Chanters

Passives:
+1 to Push, Pull, and Slide
Illusion Power hit: give Mori combat advantage vs Target UEONT (or until save)
Psychic Power hit: Target takes -2 to their next attack.
On AP: one creature within 5 squares takes ongoing 5 psychic dam (save ends)
On AP: +3 Attacks for AP Action
-2 to enemy saves vs all Wizard powers
Aura 3: -2 to enemy saves, -5 to enemy saves vs Charm powers
Regeneration 2
Weakness: Fire, Radiant

Crow Familiar (link)

Rank 2 Academics - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage *** - [+2 Str/Con skills]


Mirthless fucked around with this message at 23:10 on Mar 18, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Other City
Music

(Everybody's up. Next round Tuesday Night!)

OA vs Takashi misses.

The remaining Thug and Punk move quickly, the Punk hefting his trash can overhead before pitching it directly into Tsukiyo, dealing her Bloodied Value in Damage on impact! CRASH!! The Thug follows up with a wide swing at Takashi, easily avoided.

In the South the Inciters dance out of the shadows and the Scorpion boss confidently strides diagonally away from Akio, not permitting him any OAs... the girls cheer for those they are adjacent to and watch the mayhem as the Punk swings at Akio with great fervor, reflexes heightened enough for him to strike twice! With great intensity at that... but still parried. The barbed bancho flexes her fingers before ripping her chains and tail out in an impressive pose! She lashes at Akio in a rapid frenzy, each evaded blow slashing the ground and dragging momentarily before being drawn back to her! The impacts leave sizzling venom that hisses and bubbles, acrid fumes choking those that get too close! It's all Akio can do to evade her assault and when he pauses to catch his breath, he endures 12 Poison Damage! One of the impacts is guaranteed to be on her target but each additional splashes about at random!


Green Aura: Deals 12 Poison Damage if Entered, Per Square.
Flames: 10 Fire Damage if entered, one time application, square cleared when damage is dealt.
Rock: Range 8, vs Reflex-4, 8 Damage + Daze UEONT

Oni: KO
Dragon: KO
: Scorpion: Damage Taken: 24, AC/F/R/W: 26/25/27/30
Atk +18, Reach, Venom
Mark (Akio -3), Slowed
Thug: AC/F/R/W: 26/25/20/20
Atk +17, HP: 29/50 (E-58)
Punk: AC/F/R/W: 22/20/24/24
Atk +14, 1d4+8, Crit x2
HP: 30/50 (Q-51)
HP: 50/50 (H-62)
Coordination: Flanking rises by +2 per participant
Inciter: AC/F/R/W: 20/18/24/26
HP: 5/45 (R-52), Slowed
HP: 20/45 (R-58) Mark(Akio -3), Slowed
Incite: Grants Rerolls and Flanking Bonuses to Adjacent Allies

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

Moving around the edge of the group, Noriko's phone begins to ring, letting out a gloomy tune that seems to coax the shadowy mass to life. Arm-like tendrils reach out and grab the Scorpion boss and one of the inciters, yanking them back into the patch of shadowy brambles, hampering their movements and assaulting them with psychic force.

Fortune: Mamudoon centered @ P -52 Mamudoon vs Inciter, Punk Will / Necrotic: 1d20+20 27 1d20+18 35 2d4+4 9 (KOs Inciter)
Move: to N -45
Standard: Echoing Dirge vs Scorpion, P-47 Inciter, Will Psychic Dam: 2#1d20+22 33 41 1d8+14 20

Push Scorpion to R -50
Push Inciter to S -50 (dead?)

Both take 5 Psychic damage and are slowed, Both take -2 to their next attacks


pre:
Memento-Mori   						 
HP: 72/77 (THP: 0)       AC:   28    Passive Insight: 20
Surges: 5/7 (V: 23)      For:  22    Passive Perception: 20
Initiative: +12(14)   	 Ref:  27(29)    Action Points: [1]
Speed: 7                 Will: 28    Vision: Darkvision
Languages: Common, Deep Speech, Abyssal (/w item)

At Will			Encounter			Daily		            Fortune [2/3]
One with Shadow     [ ] Mind Shadows                [ ] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [X] Grasping Shadows            N/M Horrid Whispers         [ ] Foul Breath
Light               [X] Phantom Foes                [ ] Visions of Avarice      [X] Mamudoon
Mage Hand           [X] Echoing Dirge               N/M Tasha's Frcbl Conscrp       
Prestidigitation    [X] Dark Gathering              N/M Mirage Arcana               Special
Winged Horde        [ ] Hekiah's Trance		    [ ] Phantasmal Killer       [ ] Crown of Madness
Illusory Ambush     [ ] Sign of the Golden Ram      [ ] Corellon's Boon         [ ] Bat Form
Call Familiar

    Encounter Utility	                            Daily Utility                      
[ ] Orb of Deception	      N/M Wizard's Escape          [ ] Headband of Intellect
[ ] Shadow Warp		      [ ] Circle of Antipathy      [ ] Bracers of Escape
[ ] Twisting Fortune          N/E Mini Khakkara Orb        [ ] Madeth's Magical Music
[X] Familiar's Call           N/E Thought Eater Armor      [ ] Madeth's Charm Atk Bonus
[ ] Monk's C. Casual Robes    [ ] Amulet of Resolution     [ ] Inescapable Consequence
[ ] Orb of Nimble Thought     [ ] Band of Venom
[ ] Second Wind               [ ] Blood-Soaked Chanters

Passives:
+1 to Push, Pull, and Slide
Illusion Power hit: give Mori combat advantage vs Target UEONT (or until save)
Psychic Power hit: Target takes -2 to their next attack.
On AP: one creature within 5 squares takes ongoing 5 psychic dam (save ends)
On AP: +3 Attacks for AP Action
-2 to enemy saves vs all Wizard powers
Aura 3: -2 to enemy saves, -5 to enemy saves vs Charm powers
Regeneration 2
Weakness: Fire, Radiant

Crow Familiar (link)

Rank 2 Academics - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage *** - [+2 Str/Con skills]

Mirthless fucked around with this message at 16:24 on Mar 20, 2018

Plutonis
Mar 25, 2011

Tsukiyo - Friday Night.

With a flash of Flagelo's sword, the trash can is immediately swatted out of the air! "Not so fast, bitch!" She grunts while leaping forward at her attacker's direction, bisecting him with a single slash from the massive fullblade.

Interrupt: Sohei Parry increases my fortitude to 32 UEOTN, letting me avoid it!
Move + Standard: Charge to F-57! Melee Basic Attack vs AC: 1d20+24 32 1d12+1d6+1d6+18 37.


pre:
Flagelo   						 
HP: 113/113 (0)	        AC:	30	Passive Insight: 20
Surges: 12/12 (V: 32)   For:	30  	Passive Perception: 20
Initiative: +12		Ref:	24	Action Points: 0
Speed: 8		Will:	21	Fortune Points: 2/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [ ] Quick Fullblade
Battle Wrath          	[ ] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [x] [ ]Power Strike            [ ] Belt of Lucky Strikes
                        [x] Sohei Parry                [ ] Sharpshooter  
                        [ ] Ignore Weakness            [ ] Ultimate Parry      
                        [x] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [ ] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC
+ 9 HP when using Stone's Endurance.

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Overseer

Hound: +2 Fortitude, Reduce Push/Pull/Slide by 1.
Ryuka: +3 to all Damage.


Rank 1 Academics ** - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 3 Courage  [+2 +Str/Con Skills]

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio - Ambrose // Friday Night - Other City

Akio feels the toxic fumes burn in his lungs as he breathes them in, and is immediately overcome by a coughing fit. He can't help but draw a parallel to that cigarette he had the other day as his eyes begin to tear up! Seeing no other recourse but to beat a hasty retreat, he teleports away so that he has a chance to recover his senses.

Ambrose doesn't stand idle though, and runs his hand over the flat side of his sword as he speaks a short incantation, making it glow white hot, and then points it skyward. A stream of liquid metal shoots out from the blade, straight up into the air where it quickly disappears out of sight... A couple moments of silence pass by, and then an unrelenting rain with drops of molten silver starts pelting the area where Scorpion and her remaining lackey are standing, the ground catching on fire as the heated metal strikes down on it. Despite being bogged down by the shadowy vines the boss lady manages to avoid harm, but the punk suffers harshly for not bringing an umbrella as the fiery vengeance rains down upon him!

Paying the Kraken tax: I instead take an increased 24 Poison Damage from the fumes.
Move: Armathor's Step: Teleport to L-48.
Standard: Argent Rain vs Punk, Scorpion Reflex: 2#1d20+19 39, Crit! 26, Miss. 23 + 14 Punk burns for 37 Fire Damage.
Creates a burst 1 zone around Q-50 that lasts UEOMNT. Any creature that enters or ends its turn inside the zone takes 10 Fire Damage.

pre:
Ambrose
HP: 62/109 (THP: 0)	AC:	35 (37)	Passive Insight: 28
Surges: 10/11 (V: 31)	Fort:	24 (26)	Passive Perception: 21
Initiative: +12		Ref:	29 (33)	Vision: Low-light Vision
Speed: 8 (Swim 8)	Will:	29 (==)	Action Points: 1
Languages: Common, Elven, Deep Speech	Fortune Points: 0/3

Ame-no-Murakumo Longsword: +20, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[ ] Vanishing Blade
Booming Blade		[X] Argent Rain			[ ] Swordmage Shielding Fire
Sword Burst		[X] Fey Step			[X] Hellspike Assault
			[ ] Armathor's Step		[ ] Impenetrable Warding
			[X] Dimensional Slash		[ ] Dragon Scales
			[X] Brawling Warrior		[ ] Rune of the Undeniable Dawn (Fate)
			[ ] Arcane Mutterings		[ ] Cull Weakness (Fate)
			[X] Beguiling Strands		[ ] Corellon's Boon of Arcane Might
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[X] Countering Thunderclap
			[X] Dimensional Vortex
			[X] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Guardian's Whistle (Daily, Move Action): One ally in Close Burst 10, teleport ally to an adjacent square.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
1x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.
1x  All-American Cheeseburger (Minor): Spend a Healing Surge. Restore Bloodied Value in HP.

Ongoing
Overseer - Hound: +2 Fortitude, Reduce Push/Pull/Slide by 1.
Overseer - Ryuka: +3 to all Damage.
Super Shrimp Bowl: +2 Attack/Reflex/Initiative.
Cloak of Translocation: +2 AC/Ref UEOMNT.

Passives
Damage Resistance: 10 Radiant, Necrotic, Psychic
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.
Superior Will: Can make a saving throw against dazed or stunned at start of turn, even if the effect is not save ends.

Support Persona: Kraken (World)
Maha Aques (+16 vs Fort. Area Burst 1 within 10 squares. 3d8+5 Cold/Physical Damage. Ignores cold resistance.)
Tentacle Slam (+18 vs AC. Melee 3. 5d6+5 Physical Damage, and the target is Slowed UEOMNT.)
Passive: Grants Water Breathing and Swim Speed 6
Passive: Immunity to Cold.
Passive: Resist Radiant, Necrotic, Psionic 10.
Weakness: Fire(2x), Poison(2x)

Mortify
Feb 4, 2005

/

Friday - Other City (#beatthemidterms)

When the chump takes a swing at Takashi, .attak is ready, clamping down like a bear trap on the unsuspecting thug's shoulder. While the beast wrestles his new toy to the ground, Takashi sees the situation developing down south. Calling upon an unbelievable speed he passes Tsukiyo with a companionable shout, "Teach this last kid some manners, Tsuki-chan!" closing the distance to the scramble. Heading directly into Ambrose's silvery rainstorm, the drops barely sizzle the boy's skin. Without stopping Takashi winds up a righteous right hook, his fist finding the glass part of Scorpion's jaw.

He flexes his knuckles, the looming shape of .attak rising behind him like a baleful mountain.

----

Reaction: Triggered when he swings at me on his turn: Curtain of Steel vs AC (Thug): 1d20+22 36 6d6+10 41 damage - should drop him
Move: to L-46, Charge to Q-51, avoiding all the poison zones - take 2 damage (10-8) from Akio zone.
Standard: Melee Basic Attack vs AC (Scorp): 1d20+23 33 2d6+15 21 damage
Statuses: Fury, +2 AC vs. targets granting me CA

---
pre:
.attak    						 
HP : 80/105 (THP: 00)   Passive Insight    : 22    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 30)     Passive Perception : 27    1 Defend       32/31/30/28
Initiative : +11         Vision : Low-light         2 Fury         30/31/30/28
Speed : 9                                           3 Bloodied     +1/+1/+1/+3
Action Points : [1]
Fortune Points : [2/3]
Fate Points : [2/2]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura                Kord's Force

Encounter
[x] Brutal Slam             [x] Curtain of Steel        [ ] Blood for Strength
[x] Thri-Kreen Claws        [x] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Hammer Strike           [x] Stone Fist Flurry       [ ] Second Wind
[ ] Lunar Blessing

Daily
[ ] Thunder Hooves Rage     [ ] Earthquake Dragon Rage  [ ] Flying Serpent Rage
[ ] Ignore Pain             [ ] Cull Weakness           [ ] Fearsome Presence
[ ] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)

Items::
[ ] Hungry Spear (Encounter, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)

Passives:
Brimstone  :  DR8 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +1 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+19 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+17 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+17 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to 0 or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 2 Academics   [09/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [07/10] [+2 Str/Con Skills]

Mortify fucked around with this message at 03:30 on Mar 21, 2018

Look Around You
Jan 19, 2009

Kasaya Itsumi

"Akio! Are you ok?" Itsumi asks, her voice flaring with concern. She gestures towards him, bathing him in a bright yellow light, healing his wounds. She then charges down south to engage with the lady spewing poison all over the place, "And you! You stop right now!" she says as Sunbright thrusts her Greatspear at her, connecting and dealing a small amount of damage.

Minor: Ardent Surge on Akio: he can spend a surge and heal an additional Ardent Surge: 3d6 7 hp. He also gets +1 to defenses UEOMNT
Move+Standard: Charge to P-48 Melee Basic Attack vs AC: 1d20+17+1 31 1d10+4+3 9

pre:
Sunbright
HP: 91/91 (THP: 12)		AC:  28		Passive Insight: 22
Surges: 9/9 (V: 21)		Fort: 26	Passive Perception: 22
Initiative: +8 (+10)		Ref:  25 (27)	Action Points: 1
Speed: 7 (8)			Will: 32	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Manifester Greatspear): +21 (+23); 1d10+7 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		8/10 Power Point		[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind			[ ] Feast of Despair
Confusing Strik(0,1,4)		[x][ ] Ardent Surge             [ ] From the Brink
				[ ] Adept's Insight(0,1)	[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers
[ ] Manifester Greatspear +3 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Pure White Prayer Beads (Daily)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Chainmail +2 (Daily)
[ ] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Superior Will: Roll at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 5 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action

Look Around You fucked around with this message at 03:35 on Mar 21, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Other City
Music

(Everybody's up. Finishing by Thursday Night!)

The Scorpion Chick bounces back on her heels as Takashi thrashes her and Itsumi spears her, then throws her arms up and goes into a violent rave with her tail and chains! An impact on Itsumi batters her with the chains to the shoulder before the tail slides in and stabs her for 14 Physical/Poison Damage! Takashi withstands the assault but venom pools beneath his feet! Although she executed a good Shift, she's stuck in Akio's flames and burnt!

She's the last one left! The caws of surly crows fill the air as your group feels a rush of adrenaline... finish her!




Green Aura: Deals 12 Poison Damage if Entered, Per Square.
Flames: 10 Fire Damage if entered, one time application, square cleared when damage is dealt.
Rock: Range 8, vs Reflex-4, 8 Damage + Daze UEONT

: Scorpion: Damage Taken: 64, AC/F/R/W: 26/25/27/30
Atk +18, Reach, Venom
Mark (Akio -3), Slowed

Look Around You
Jan 19, 2009

Kasaya Itsumi

Itsumi takes a step back after being hit. "Hey! Just stop, will you?" she says to her, unsure of what else to say. Sunbright strikes back at her with her spear, pushing through a little damage and sundering her defenses.

Standard: Demoralizing Strike vs AC: 1d20+23 34 1d10+10 12 and she takes -2 to defenses UEOMNT

pre:
Sunbright
HP: 89/91 (THP: )		AC:  28		Passive Insight: 22
Surges: 9/9 (V: 21)		Fort: 26	Passive Perception: 22
Initiative: +8 (+10)		Ref:  25 (27)	Action Points: 1
Speed: 7 (8)			Will: 32	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Manifester Greatspear): +21 (+23); 1d10+7 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		8/10 Power Point		[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind			[ ] Feast of Despair
Confusing Strike(0,1,4)		[x][ ] Ardent Surge             [ ] From the Brink
				[ ] Adept's Insight(0,1)	[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers
[ ] Manifester Greatspear +3 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Pure White Prayer Beads (Daily)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Chainmail +2 (Daily)
[ ] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Superior Will: Roll at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 5 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action

Look Around You fucked around with this message at 06:05 on Mar 21, 2018

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

Noriko goes to wind up a finisher but falters at the last moment, the hesitation ruining the spell. The shadows at her feet swirl with disapproval. "curses...! hmph."

Standard: Mind Shadows vs Scorpion Will Psychic: 1d20+22 24 1d10+14 15

pre:
Memento-Mori   						 
HP: 72/77 (THP: 0)       AC:   28    Passive Insight: 20
Surges: 5/7 (V: 23)      For:  22    Passive Perception: 20
Initiative: +12(14)   	 Ref:  27(29)    Action Points: [1]
Speed: 7                 Will: 28    Vision: Darkvision
Languages: Common, Deep Speech, Abyssal (/w item)

At Will			Encounter			Daily		            Fortune [2/3]
One with Shadow     [X] Mind Shadows                [ ] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [X] Grasping Shadows            N/M Horrid Whispers         [ ] Foul Breath
Light               [X] Phantom Foes                [ ] Visions of Avarice      [X] Mamudoon
Mage Hand           [X] Echoing Dirge               N/M Tasha's Frcbl Conscrp       
Prestidigitation    [X] Dark Gathering              N/M Mirage Arcana               Special
Winged Horde        [ ] Hekiah's Trance		    [ ] Phantasmal Killer       [ ] Crown of Madness
Illusory Ambush     [ ] Sign of the Golden Ram      [ ] Corellon's Boon         [ ] Bat Form
Call Familiar

    Encounter Utility	                            Daily Utility                      
[ ] Orb of Deception	      N/M Wizard's Escape          [ ] Headband of Intellect
[ ] Shadow Warp		      [ ] Circle of Antipathy      [ ] Bracers of Escape
[ ] Twisting Fortune          N/E Mini Khakkara Orb        [ ] Madeth's Magical Music
[X] Familiar's Call           N/E Thought Eater Armor      [ ] Madeth's Charm Atk Bonus
[ ] Monk's C. Casual Robes    [ ] Amulet of Resolution     [ ] Inescapable Consequence
[ ] Orb of Nimble Thought     [ ] Band of Venom
[ ] Second Wind               [ ] Blood-Soaked Chanters

Passives:
+1 to Push, Pull, and Slide
Illusion Power hit: give Mori combat advantage vs Target UEONT (or until save)
Psychic Power hit: Target takes -2 to their next attack.
On AP: one creature within 5 squares takes ongoing 5 psychic dam (save ends)
On AP: +3 Attacks for AP Action
-2 to enemy saves vs all Wizard powers
Aura 3: -2 to enemy saves, -5 to enemy saves vs Charm powers
Regeneration 2
Weakness: Fire, Radiant

Crow Familiar (link)

Rank 2 Academics - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage *** - [+2 Str/Con skills]

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio - Ambrose // Friday Night - Other City

Akio tries to reply to Itsumi that he's fine, but completely fails as he doubles over and coughs repeatedly, and ends up feeling a bit foolish for it. The warm yellow light quickly clears away the cough and the burning in his lungs, allowing him to regain his composure and stand up straight just in time to see the Scorpion goes on a rampage. In perfect sync, he and his avatar lifts their hands, and...

...A translucent and faintly glowing silver bubble appears around Itsumi a split second before the Scorpion's chains would slam into her, the chains instead rebounding harmlessly off the force field without leaving so much as a mark. As the tail stinger strikes the shield the tip gets stuck in it, the shield fracturing slightly around the point of impact. Almost as if angered, the shield bubble starts glowing brighter and brighter, until it explodes outward with a blinding flash and a thunderous boom! Scorpion is tossed high into the air, and then comes crashing back down to the ground, landing prone on her back.

"Violated my mark." Akio coldly declares and... Sheathes his spellblade in the pocket of his jeans? Oh, looks like the sword reverted back to just being his cellphone at the same time.

Scorpion's body flickers for a few seconds as she lies on the ground, then disappears like the rest of the shadows.

The Ardent Surge heals me to 100/109 hp.
Immediate Interrupt: Aegis of Shielding: The damage Scorpion dealt to Itsumi is reduced to 0. And delivers a finishing blow to Scorpion somehow!
(Booming Blade vs AC: 1d20+22 35 1d8+11+3+2 17 if you'd rather I actually make an attack.)

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Other City
Music

Cleaving through the thugs you're left standing amidst a little field of bouncing coins. Each small time crook you roughed up has dropped a handful of gold... but the big timers you smashed all fell to a chorus of bouncing platinum!

In total, your group has gained 3150 gold, to split 5 ways!(750 + 800 + 800 + 800!)

: "Woooahhhh! You guys got two achievements! Look!" Ryuka's loud ohhhhh conveys that you've actually impressed her. Sure enough your cell phones now list a set of 3 "Achievements" and the criteria for each, as well as filling out the two you've completed with dazzling little animal graphics of an Angry Bull and a Cunning Scorpion.

Do Not Allow A Bull In The Danger Zone To Deal Damage [X]
Withstand A Scorpion's Boosted Assault Without Taking A Direct Hit [X]
Allow A Dragon To Summon Lightning At Range That Only Strikes A Single Target [ ]


Seems you haven't encountered the others, a few extra lines are blacked out entirely, leaving only suggestive frames. Resting in the remains of Scorpion and Oni's coins are glimmering rings. Loot! You also open your hard-won chest...

quote:

Ring of the Strutting Bull
A dense, solid black band with a pair of tiny little hooked points. Ring Slot.
At-Will(Minor): Physical Damage you deal becomes Force Damage.
At-Will(Minor): Disable this and deal Physical Damage.
1/Day(Free): On a successful Charge, push the target two spaces and reduce their Defenses by 2 UEONT.

Band of Jade Venom
A scaled brown-green ring with one large hump, the whole design looking like a coiled scorpion's tail. Ring Slot.
At-Will(Minor): Physical Damage you deal becomes Poison Damage.
At-Will(Minor): Disable this and deal Physical Damage.
1/Day(Free): On a successful Daily, apply your Primary Stat Mod + 2 as Ongoing(Save Ends vs DC 12)

Wallwalkers
These supple white-red spider-silk sneakers give you the mobility of a spider when you pump the shoe tongues twice. Feet Slot, Heroic(Level 10.)
Passive: If you begin your turn on a horizontal service, you may walk along walls as though they were horizontal surfaces. If you are not standing horizontally at the end of your Move you fall and take damage as normal.
Daily(Minor): Wall-Walking until end of Encounter.

An Additional 500 Gold

The wind blows again, a bit stronger this time, sending a definite chill up your backs. Other City stands open to you once again, the Door to the West no longer home to loitering Shadows.





The door leads to a wide alleyway that heads further North, towards Nekketsu High. There's signs of battle here... smashed trash cans, massive four-line gouges sheer through the stone of the buildings, rows of fractured teeth. A length of rebar sits nearby, as potent as it was in the hands of the Thug from earlier.

Rebar: When using an At-Will or MBA, repeat the Attack. Breaks after 3 uses, hit or miss.

The path branches at the North, heading East or West. There's also a large side-path to the East, the curvature of the building suggests it'll move back to the South, most likely a dead-end. A great number of Shadows lurk about and seem unaware of you for now... and you can spot a massive fire-escape ladder near the closer Eastern fork, behind a heavily locked door wrapped in massive iron chains all connecting to a single ominous lock. A perilous walk-way above moves far above the Shadows. Massive barrels with warped industrial markings in a nonsense language and piles of trash and debris make the terrain cluttered and tricky. Some misc bits of trash and errata are present for the curious, as well as massive graffiti murals depicting warped ideas of perfect yet alien beautiful people.






: "Ohhh! You guys are gonna get all the treasure and cheevos, right!? You're real gamers, aren't you?! I'm a really good Overseer, I can pull up info if you study these guys a bit and let me clear the minigames!!!" It's a bit off-putting to hear little Ryuka go from jerk to sugary-sweet best friend on the drop of a dime...

Doomykins fucked around with this message at 03:06 on Apr 16, 2018

Plutonis
Mar 25, 2011

Tsukiyo - Friday Night.

"Wait, achievements? I thought the shadow world was separate from DDW just like the real world." Tsukiyo is quite baffled as she looks at the cell phone. She picks up the piece of rebar left by one of the thugs and looks at all the three sides. "drat it, no way to know which way my brother went..."

Picking Rebar

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

"achievements....?" Noriko flips through the achievement pane on her phone, a look of concern creeping over her face. She looks up to the others. "...we really need to catch up with Genjuro, but..." she looks back to where they'd come from. "...i feel like we're missing out."

Mortify
Feb 4, 2005

/

Friday - Other City (#beatthemidterms)

"I wonder if we could force the fire escape open," Takashi feels reasonably confident that he could, "I don't like our odds facing all those shadows up north. Ryuka-chan, definitely going to take you up on your offer to study these guys; what can you tell us?"

Taking the Bull Ring.

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

"...i think we should fight our way through. we'll be fine." Noriko says cooly, looking a little fired up. "...i'm a dedicated crowd control build, remember? and... i'm kind of short on gold. we're not going to have any time to grind with exams coming up..."

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Other City
Music

: "eheheheh, gimme a minute." You can hear little bing-bings and crystal clashes as Ryuka engages in Overseering... what little of it you've done yourself seems uniform to most Mindscapes. Through a combination of skill challenges, lore notes and puzzle-based minigames, the Overseer tries to pull information about the area to help their party. "Ahh, lookit these guys."




: "I think the Priestess Arcana is always going to turn up an Inciter or something close to it, a Support. The Emperor and Empress... usually big shots. But they're not the ONLY big shots. Other Arcana are like Strength, Chariot, Hermit... uhm, I guess cause they're all hoods!"

Takashi: The fire escape door taunts you a clear display of protection against strength. The yawning keyhole of the giant lock practically begs for a sneaky type to try and convince it to open. You're not sure either way... all you know is that the Other City reflects the strongest auras of those within it, and usually hidden ones at that.

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

Noriko crosses her arms. "...just group them up and AOE down. <E-Z>"

The shadows around her seem to flicker in an agitated state as she taps her feet and looks at Akio and Takashi expectantly.

Mirthless fucked around with this message at 01:17 on Mar 24, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Friday Night - Other City

"Looks like the rings might have dropped because we got their related achievements?" Akio says ponderingly, looking down at his phone. "If so, it'll be worth trying to complete as many as we can." He looks up from his phone and looks at Noriko, his face showing signs of apprehension. "I'm not sure what we're even supposed to do when we catch up with Genjuro... I mean, he's Fenrir! One of the most prominent players in ORDER. He's way out of our league..." He lets out a sigh and looks at the others. "I agree with Noriko. We might as well explore this world while we have the chance. We need to get stronger. We need gear and gold if we want a chance to survive this game, let alone win."

"But before we rush straight into that mess up north maybe we should check out the dead end first? This place seems to run on video game logic, and there's usually some bonus rewards or secrets hidden in those kinds of places."

Taking the Band of Jade Venom.

Sockerbagarn fucked around with this message at 01:35 on Mar 24, 2018

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Friday Night

"ehh? ...you're right! heheh." she giggles, grinning at Akio for a moment before dropping to a deadpan. "now go. go. go go go." between Ryuka's overseering and the obvious videogame mechanics Noriko is having a hard time not treatiing this like she was really playing online...!

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Friday Night - Other City

"Uh, um, okay. Let's go." Akio starts heading down the alley to the suspected dead end.

Plutonis
Mar 25, 2011

Tsukiyo - Friday Night.

Tsukiyo gives a sharp glare right at Akio while they head to the alley. "If you don't want to help us stop my brother you can just leave, you know."

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Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Friday Night - Other City

"Yeah, nice, cool. Feels great to be appreciated," Akio mutters as he trudges on. "I never said that though."

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