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John Dyne
Jul 3, 2005

Well, fuck. Really?
In like sin. Debating NSA, FBI, and CIA, but I'll have a dude before long.

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John Dyne
Jul 3, 2005

Well, fuck. Really?

John Chrietzberg

There was a time John was unaware that he had been gifted beyond that of his fellow man, a time where thoughts of the paranormal were nothing more to him than the fantasies of children and movies.

John was born in southern Illinois in the late 70's, and grew up in a fairly simple family. He was an intelligent kid, but didn't think himself any better than his friends, and lead a fairly normal life. He graduated from high school and his high school sweetheart slipped through his fingers, and he decided to focus his college career on the upcoming technological field of computing. John was, in fact, on the forefront of security technology, even taking the time to attend a seminar in New Jersey in the fall of 1994 to listen to a Finnish man by the name of Mikko Hyppönen give a speech on the possibility of retroviral subroutines being used to circumvent advanced security protocols.

But that only lead to the second most interesting part of his life, a part he still has and leverages to the benefit of his country. Through accident, John learned the reality of the paranormal, and learned that his mind was powerful enough to be wielded as a weapon. Unfortunately, it was a gift he only wielded for a scant few days; his abuse of his psychic powers at his college, a location full of frustration and angst, lead to what he would later learn was called a seepage event. A psychic being formed by the subconscious fears and psychic gestalt of the student population manifested itself and began to wreak havoc, ultimately stopped by John at the cost of his own capabilities as a telekinetic.

All of this would be swept under the rug, however; the stories of the shaggy beast that drained the life force from students would be spun to be a fraternal hazing gone wrong, and John's own ravings about the paranormal were written off as the eccentric workings of a brilliant mind. But he knew the truth. He believed. For a fleeting moment he had gleaned a greater understanding of the universe and the capability of the human mind, and had stared in the face of a being of raw emotion and survived to live the tale.

From then on, John used the burgeoning internet to seek out other believers and to spread the truth on the conspiracy. He knew people would think of him as a joke, even after becoming friends with an old Vietnam veteran who had a similar story to his, but his musings didn't keep him from being accepted into the National Security Agency as a computer research specialist. He even ran a fun little ghosthunting gig with his veteran buddy, filming what could be the paranormal and posting it on YouTube.

One day, however, he started noticing he was being watched more than usual. It was SOP for NSA agents and specialists to be under surveillance and to practice counter-surveillance, but John knew that whoever was watching him was more secure than the NSA, and more secretive. He dug at the security protocols he noticed fleetingly on his computer, he traced and tracked and studied, and ran into the same brick wall over and over and over.

Until finally, after weeks of the subtle approach, trying to find cracks in the wall, he simply made his own. And what he found validated everything he had ever thought and known. He shared this with Sevin, and the two reported on it through their online broadcasts, but were still taken as nuts. Before long, John found himself waking up in a sterile metal room sitting in front of a no-nonsense looking man with a manila folder in front of him with CHRIETZBERG written on the front. The man slid the dossier to John, his eyes unsmiling.

"John, we need to talk to you about working for an organization known as AEGIS.."


Name: John Chrietzberg
Character Type: Pre-Heroic
Profession: NSA Computer Scientist
Description/Concept: Psychic Burnout turned hacker that now runs an amateur ghost hunting show

Attributes:
Strength 1
Dexterity 2
Constitution 2
Intelligence 4
Perception 2
Willpower 4

Life Points: 22
Endurance Points: 26
Speed: 8
Essence: 15

Qualities
Influence (Intelligence) 2
Resources (Middle Class) 2
Status 2

Pulling Strings
"Blanket" Wire Taps
"Codebreaker" Super Computers
Computer Security Database
Intel File
NIMA Support
No Questions Asked

Drawbacks: 10
Emotional Problem (Humorless)
Honorable (Serious)
Notoriety (Ghost Hunter)
Obligation (Extreme)
Psychic Burnout
Psychological Problem (Believer)


Skills:
Bureaucracy 3
Computer Hacking 3
Computers 3
Dodge 3
Electronic Surveilance 3
Electronics 3
Guns (Submachine Guns) 3
Humanities (Law) 3
Lock Picking (Electronic) 3
Systems Operation (TEMPEST) 3

John Dyne fucked around with this message at 03:04 on Aug 8, 2016

John Dyne
Jul 3, 2005

Well, fuck. Really?
Pro-tip for everyone: every pulling string takes Bureaucracy, and most are a Bureaucracy and Willpower roll, so you'll wanna make sure you have a healthy amount of both.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Piell asked me to go over the martial arts poo poo last night in IRC but I got busy and wasn't able to look until now, so here we go.

Martial Arts 5 (Core Moves: Spin Kick, Roll with Blow, Trip)
Break Fall 1
Flip 2
Disarm 5
Combo (Trip, Spin Kick, Spin Kick, Spin Kick)
Combo (Block, Trip, Disarm, Spin Kick, Spin Kick)


Okay, each level of Martial Arts makes your core moves count at that level, and you gain 3 points per level to build combos and raise skills. Combos cost one point per move involved.

You have 15 points. Break Fall brings you down to 14, Flip to 12, and Disarm to 7. Combo 1 would bring you down to 3, so you don't have enough points for the five hit combo.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Been busy moving and dealing with work, I'm off tomorrow so I'll knuckle down tonight.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Here's a rundown of our influences and, ultimately, our points.

Dachshundofdoom - Paranormal/Civilian 1
FireSight - Military 1
John Dyne - Intelligence/Science 1
Halloween Jack - Intelligence/LEO 1
Werix - Military 2
Piell - Military/LEO 1



Military - 20
Intelligence - 10
LEO - 10
Paranormal - 5
Civilian - 5
Science - 5

I can change Science to Intel to give us 15 Intel, because we want an NSA Magic Van; it comes with most of the surveillance and hacking poo poo we'd want or need.

I recommend the civilian points primarily go into our base location, and we have a loooot of military and law enforcement points to go for actual equipment.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Also, the magic van is a surveillance van but with TEMPEST technology. As such, 10 intel points nets us:

Equipment includes vehicle comm link connected with satellite uplink and scrambler, four headset microphones, electrical and electronic tool kits, 6 wire taps, 12 audio bugs, 6 AV bugs, digital storage, three remote monitors attached to one workstation, laser eavesdropper, shotgun microphone, and starlight telescope.

Weight: 5,500; Speed: 110/60; Acceleration: 20; Range: 400; Toughness: 3; Handling: 2; DC: 65; AV: 2–5; Accuracy: n/a; Cost: $35,000; Crew/Passengers: 1/7.

I would see if Viva will let us swap out one for one on weapons so that we aren't taking guns people can't or won't use; I use SMGs rather than assault rifles, for example, so it should be possible to get 4 rifles and an SMG at the same cost with the appropriate amount of ammo.

John Dyne
Jul 3, 2005

Well, fuck. Really?
I'm gonna run through the book and come up with an idea on what I'd like us to have from our points and see if we can't branch out from there. The points are a collective rather than 'I'm spending my points on this' so it'd be a good jumping off spot. :v:

e: Viva confirmed we're based in Louisiana so here's what I picked based on that.

Military - 20
Intelligence - 10
LEO - 10
Paranormal - 5
Civilian - 5
Science - 5

55/55 spent
Marine Research Vessel - 10 RP (Science and Research influence required to purchase)
NSA Magic Van - 10 RP (NSA job required to purchase)
2 Good Workspaces - 6 RP (Pick skills)
Passenger Helicopter - 5 RP
Security Sedan - 5 RP
Mainframe - 5 RP
Briefing Room - 2 RP
Brig - 2 RP (Criminal, Intel, LEO, Mil)
Comm Links - 2 RP
5 Heavy handguns and 5000 rounds - 1 RP (Civ, Criminal, Intel, LEO, Mil)
4 assault rifles and 1 SMG, and 4000 rounds for rifle and 100 for SMG - 1 RP (Crim, Intel, LEO, Mil)
10 Laser sights - 1 RP (Civ, Crim, Intel, LEO, Mil)
4 B&E Kits - 1 RP (Civ, Crim, Intel, LEO)
2 Electronic Lockpicks - 1 RP (Civ, Crim, Intel, LEO)
6 cell phones - 1 RP
4 scramblers - 1 RP
Image Processing Software - 1 RP (Civ, Intel, S&R)


8/8 Space
Helipad (Free)
Radar Array, GPS Terminal, Base Radio (Free)
3 Suites (Free)
Briefing Room (1 space)
Brig (2 space)
Comm Links (1 space)
Mainframe (1 space)
2 Workspaces (2 space)
1 Workstation (1 space)


Suggestions and edits are welcome. I'm fine with not having the boat but I figured it'd be a fun change from an estate and give us more mobility.

John Dyne fucked around with this message at 22:16 on Aug 8, 2016

John Dyne
Jul 3, 2005

Well, fuck. Really?

Halloween Jack posted:

1. Having some basic handguns, assault rifles, and body armor is a good idea. So are the explosives, since we have skills in those areas. I'll spend a point on the gas masks if need be.

2. I also agree that we should have a doctor and forensics/medical facilities. I'm not sure if Strings like CEASEFIRE and Fingerprinting require us to devote our own facility space to them, but OTOH I don't want to be routing everything through outside agencies.

3. We should not spend points on anything that you can literally buy at Target. Cell-issued mobile phones make sense, but I don't know why knives and batons are a thing you can by.

Pulling strings typically just goes through our HERMES uplinks rather than our own facilities; we have to send that poo poo off and it takes time.

As for why drop points on stuff we can buy? It's untraceable. You know how in cop shows they catch killers based off the fact they had a receipt or a credit card transaction at Dillard's for a knife or whatever? Same thing here, but with aliens.


Reposting this for this page since it was at the bottom of the last page, but this is my rough suggestion:

Military - 20
Intelligence - 10
LEO - 10
Paranormal - 5
Civilian - 5
Science - 5

55/55 spent
Marine Research Vessel - 10 RP (Science and Research influence required to purchase)
NSA Magic Van - 10 RP (NSA job required to purchase)
2 Good Workspaces - 6 RP (Pick skills)
Passenger Helicopter - 5 RP
Security Sedan - 5 RP
Mainframe - 5 RP
Briefing Room - 2 RP
Brig - 2 RP (Criminal, Intel, LEO, Mil)
Comm Links - 2 RP
5 Heavy handguns and 5000 rounds - 1 RP (Civ, Criminal, Intel, LEO, Mil)
4 assault rifles and 1 SMG, and 4000 rounds for rifle and 100 for SMG - 1 RP (Crim, Intel, LEO, Mil)
10 Laser sights - 1 RP (Civ, Crim, Intel, LEO, Mil)
4 B&E Kits - 1 RP (Civ, Crim, Intel, LEO)
2 Electronic Lockpicks - 1 RP (Civ, Crim, Intel, LEO)
6 cell phones - 1 RP
4 scramblers - 1 RP
Image Processing Software - 1 RP (Civ, Intel, S&R)


8/8 Space
Helipad (Free)
Radar Array, GPS Terminal, Base Radio (Free)
3 Suites (Free)
Briefing Room (1 space)
Brig (2 space)
Comm Links (1 space)
Mainframe (1 space)
2 Workspaces (2 space)
1 Workstation (1 space)

I agree with Firesight solely on that the estate is boring, even though in Louisiana it'd be some old rich gently caress's plantation home.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Werix posted:

Only potential change I would make is the cargo copter instead of passenger, otherwise we have to dock places to drive the sedan and magic van off the ship.

I get that but we don't have a garage on the ship, so the vehicles are on-shore at the dock itself. We might want to invest some RPs into a small, on-shore facility maybe.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Werix posted:


This is a good idea. Maybe a store front for 1 with a garage for 1? Maybe drop the workspaces? Or we could just drop the sedan, stay with the magic van, and then that 5 RP could be spent on other stuff?

Workspaces I'm fine with dropping. They just give a skill bonus to specific science, humanities, and other fun poo poo, but its only like a +2 or +3 bonus with the RP we dumped on it; if we dropped both that'd be 6 RP and two space.


FireSight posted:

Can we drop the briefing room? Not at home right now, so I can't see what it does.

It's a room secure from any external monitoring save for maybe an NSA TEMPEST attack which, out on the water, isn't likely. It basically means that we can go in there to discuss mission sensitive poo poo without concerns of being bugged or transmitting confidential material.


Here's a modified one without the workspaces.



Military - 20
Intelligence - 10
LEO - 10
Paranormal - 5
Civilian - 5
Science - 5

55/55 spent
Marine Research Vessel - 10 RP (Science and Research influence required to purchase)
NSA Magic Van - 10 RP (NSA job required to purchase)
Passenger Helicopter - 5 RP
Security Sedan - 5 RP
Mainframe - 5 RP
Storage Vault - 2 RP [Storefront]
+Armored Facility - 1 RP
Suite - 2 RP [Storefront]
Briefing Room - 2 RP
Brig - 2 RP (Criminal, Intel, LEO, Mil)
Comm Links - 2 RP
5 Heavy handguns and 5000 rounds - 1 RP (Civ, Criminal, Intel, LEO, Mil)
4 assault rifles and 1 SMG, and 4000 rounds for rifle and 100 for SMG - 1 RP (Crim, Intel, LEO, Mil)
10 Laser sights - 1 RP (Civ, Crim, Intel, LEO, Mil)
4 B&E Kits - 1 RP (Civ, Crim, Intel, LEO)
2 Electronic Lockpicks - 1 RP (Civ, Crim, Intel, LEO)
6 cell phones - 1 RP
4 scramblers - 1 RP
Image Processing Software - 1 RP (Civ, Intel, S&R)


Ship: 6/8 Space
Helipad (Free)
Radar Array, GPS Terminal, Base Radio (Free)
3 Suites (Free)
Briefing Room (1 space)
Brig (2 space)
Comm Links (1 space)
Mainframe (1 space)
1 Workstation (1 space)

Storefront: 3/4 Space
2 car garage (Free)
Security System (Free)
Armored Storage Vault (1 space)
Suite (2 space)



This gives us both an on-shore and off-shore location for the cell, with one suited for storage and the other as a mobile base of operations.

John Dyne
Jul 3, 2005

Well, fuck. Really?

FireSight posted:

RULES question!

Does Cheaper (Watercraft) reduce the price of our boat base? And Werix forgot that his Cheaper (Aircraft) reduces the cost of our helicopter.

As far as I am aware, no. It's meant specifically for vehicles like jet skis and boats.

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John Dyne
Jul 3, 2005

Well, fuck. Really?

Viva Miriya posted:

This one is definitely dead, I apologize guys.

<:mad:>

e: haha on this browser it doesn't look like his hands are on his hips, it looks like he's throwing his hands up in frustration

John Dyne fucked around with this message at 17:22 on Oct 3, 2016

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