Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Countdown to Destruction – Let’s Play Breath of Fire: Dragon Quarter



Breath of Fire: Dragon Quarter is an RPG-Roguelike released for the Playstation 2 in 2003 as the fifth installment of Capcom’s Breath of Fire RPG series.

In terms of chronology Dragon Quarter is like its predecessor, Breath of Fire IV, in that it floats in a strange void outside the established Breath of Fire continuity. Despite many fan theories about this game existing in the distant future of the franchise, the official word from Capcom is that Dragon Quarter is unrelated to the previous games except through its legacy characters, Ryu and Nina.

The game itself is generally regarded as the black sheep of the Breath of Fire series, being a radical departure from its predecessors in terms of genre, setting and tone. The classic RPG elements are given a pseudo-Roguelike spin, and the traditional dragon transformation ability has been reworked into something that is in every sense apocalyptic. Instead of a colourful medieval fantasy world, Dragon Quarter takes place in a grim and gritty post apocalyptic future where mankind has been forced underground. In lieu of the fantastic and vibrant environments of the rest of the series, the entirety of Dragon Quarter takes place in the dirty, cramped confines of a subterranean shelter.

These changes and others that I’ll get to later were sharply divisive, and Dragon Quarter has since been branded with the dreaded ‘love it or hate it’ label. Personally I respect the game for daring to be so different. It harkens back to a time when game companies weren’t afraid to experiment and try new things, and I applaud the Capcom of yesteryear for taking the risk even if it ruffled a few feathers.

Spoiler Rule
This game is ten years old and the story isn’t Shakespearean. That said, please use spoiler tags when discussing future plot points.

Update List:

Update 01 - Humble Origins
Update 02 - Freight

Other Breath of Fire LPs:

Breath of Fire by Me
Breath of Fire II by Me
Breath of Fire III by Rabbi Raccoon
Breath of Fire IV by Daeren

Scintilla fucked around with this message at 18:38 on Mar 25, 2017

Adbot
ADBOT LOVES YOU

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Oops. Thanks for pointing that out. It's fixed now.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

SelenicMartian posted:

Oh dear, the PAL version. The one with no suspend saves.

It tries to make up for it by giving you nine save tokens instead of just one. Still won't help if there isn't a save point nearby.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Grapplejack posted:

So how are you going to handle the SOL cutscenes, Scin?

Postgame / second playthrough, most likely. There's a whole bunch of stuff I intend to cover after the game itself is done, and those scenes are one of them.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
This is the first time I've been back to the forums in a while. So how about I jump in with both feet with a MekHQ / MegaMek / PoptartsNinja ripoff narrative Battletech campaign?

OP and stuff: https://lpix.org/sslptest/index.php?id=162355

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

theshim posted:

Holy poo poo it's Scintilla, how the hell you been? Welcome back! :buddy:

I don't have any advice for that post beyond being very intimidated by it :ohdear: but it's nice to see you around, your LPs were always a treat

Thanks! It's been a while I know. I've been busy with work and other things, but now I have some spare time so I'm thinking about trying my hand at another LP. This one will probably be my most ambitious yet, but hey, who dares wins.

Anyway, thanks for the advice guys. I've removed all of the timg links, so is this any better? I can probably crop the MekHQ images down further if necessary. The one part of the LP that will definitely need to be timg'd are the unit status sheets and the map files, because they are quite big and contain important information that the players cannot do without, so cannot be reasonably resized or cut down. PoptartsNinja does this for his Battletech LP's, as can be seen here, so hopefully it's not a fatal issue.

Adbot
ADBOT LOVES YOU

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Thanks again guys. I don't think I'll ever get the mapsheets under 900 pixels, so I'll just resign myself to the LP never going on the archives. I'll do some last minute prep work then post the OP.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply