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JordanKai
Aug 19, 2011




Quick Links: SSLP Test Poster Rules LP Archive Master List Tech Support Fort

THREAD RULES:

No low-effort or garbage posting. Previous Sandcastle threads have gotten bogged down with really bad posts about nothing. Having a breezy discussion is a-okay, but please don't start flinging mud at each other or posting useless, single-word responses. If you feel like you need to ask yourself "is my post low-effort garbage?" then it probably is, so don't make that post! This is a very simple rule, so please don't try to over-analyze it.

Don't make let's players prove their merit. Everyone is allowed to post whatever kind of LP of whatever game they want, so long as it doesn't break the rules. This means that if someone wants to do the 15th LP of Dark Souls 3, you shouldn't dissuade them just because there are a lot of other LPs of that game on the forums already. Similarly, if someone wants to do a screenshot LP of Super Mario 64, don't dogpile them to tell them how bad of an idea you think it is. Providing constructive criticism is encouraged, just don't try to stifle people.

Read this entire post if it's your first time doing an LP. Okay I guess this isn't a rule, but I still highly recommend it! You might miss out on a good standard practice to follow or some really good tips, and then some jerks might make fun of you for it! And that's not a good time, trust me.

Y'all were really well-behaved in the previous thread, so props for that! Now onto the OP proper:



  • Do post a test post if you're not 100% confident of your perfection. For screenshot LPs, do use the SSLP Test Poster.
  • Don't post an interest check. If you don't know what that is, read this whole post.
  • Do ask for help in the Tech Support Fort if you're unsure of any of the technical aspects of doing an LP.
  • Don't break any of the rules of the forum.
  • Do feel free to talk about anything LP related that doesn't fall into any other thread. Take a look around though, there are threads for recommendations and requests if that's what you're after.
  • Don't use this thread as a dumping ground for your low-effort garbage posts.


Welcome to the Let's Play Sandcastle! This thread is for general discussion of any topic not covered elsewhere in the forums regarding Let's Play threads. It's also the place where you can make a test post to see if there are any issues to resolve with your LP before posting it.

Even if you think you know this all and you've read previous versions of the thread, give this post a quick read. I promise it won't take long.



SSLP Test Poster
This really nice tool (courtesy of Baldurk) is how you avoid filling up this thread with dozens of screenshots of your favourite JRPG. It supports the same bbcode as the forums, so you can paste your OP into there. It also provides a handy link for you to post in here.

Rules
Everyone posting in this forum should read this thread, for obvious reasons. The rules cover everything that will get you banned or probated so make sure you have read them. If you have any questions or want elaboration, feel free to contact Fedule or myself for more information. We're always glad to help!

The Tech Support Fort
The Tech Support fort is the place to go if you have any technical questions about the mechanics of how to make your LP. If you want to know how to use your recording software, or what recording or editing software you should get - post in here. The Sandcastle is generally only for the more subjective aspects of your LP, or for any more general and high-level questions.

LPix
An LP-specific image host, oriented to keeping separate updates and things. There is a rightload plugin available here, for which you will need the Microsoft Visual C++ 2010 Redistributable installed. Set your username and password and (optionally) a gallery in the options. If there are any problems with it, post in this thread or contact Baldurk (email).

The Let's Play Archive
The archive is where all LPs that were posted and completed on this subforum go to be preserved forever, if the LPer wants them to be. Baldurk works tirelessly to make sure all archival requests get put up there as close to their original format as possible. You can find a more in-depth explanation here.

If you run into any archive-related issues you can post about them right here. If you have any questions, comments, bug reports or feature requests you can also contact Baldurk directly.

The Master List
The Master List contains as complete as possible a list of all Let's Plays that have been started on this forum. It was written to provide all the functionality needed for locating and updating information about Let's Play threads. If you want to find a thread, you can browse or search - but be aware that by default, abandoned threads have been hidden.

The Master List is not automated, but is a community project. In order to update out of date information or add new info on the list, you can log in with these credentials: [SALP / snatched]. If you notice any vandalism/incorrect info on the list, feel free to fix it. If you don't know what it should be, or there is a significant amount of destruction, contact Baldurk (email) so he can take care of it.

Master list issues - anything that is related to the master list can be posted about right here in the Sandcastle. If you have any questions, comments, bug reports or feature requests you can also contact Baldurk directly.

Recommendations, Requests
If you're interested in reading rather than making LPs - these threads are for you. The first allows you to post or read recommendations for past LP threads you have read and enjoyed. Read the thread OP to make sure you know the rules for recommendations. The second allows you to request an LP that hasn't been done - make sure you check the master list to see if it has been done before.

LP Announcement Thread
Making Let's Plays is all the rage nowadays; everyone's doing it! And because of that, it can be easy for new LPs to end up lost in the shuffle. That's what this thread is for! Whenever you launch a new LP, you can make a quick post announcing it in this thread. This way, everyone has an easy way to stay up-to-date on all the new LPs coming out.

Co-Commentation Station
It's not always easy to find someone to talk over video games with you. If you're looking for someone to co-host a Let's Play with you, give this thread a look! Many kind goons have offered to put their vocal cords and expertise to use wherever they may be of help. And if you like the idea of co-commentating on other people's LPs too then hey, maybe you can add your name to the list!

Unofficial Let's Play Discord Server
This is the place where LP subforum regulars get together to have a chat about whatever subjects they fancy. Discord is like Skype but for cool people. All you have to do is make an account on https://discordapp.com/ and then the link above will take you right to the server. Make sure to be on your best behavior, lest you be shunned for all time!





: What is a Let's Play (LP) thread?

: It's a documented playthrough of something that, at the very minimum, resembles a game. How the author chooses to present it is incredibly varied. Some use screenshots, some use video. Some let the readers make decisions, others plow on through and use the thread for discussion. Some are serious and informative while others are comedic. You can find a lot of examples on the LP Archive already - details above.


: How can I ask if anyone is wanting to see me LPing this game? What is an interest check?

: There's no point in posting an interest check without something to show for it. An interest check is just asking whether people want to see an LP without actually putting forth some significant sample content (more than just an OP).

For the most part, people won't really care if you LP the game or not, and it's very difficult to judge whether an LP would be interesting or not without seeing an actual update of it. If you want to know if people are interested, make a test post - don't just post "Would anyone like to see an LP of this game?". This applies no matter how much you have to decide before starting, or if you're unsure about how to LP the game. If you're not ready to put in the effort to make an LP without knowing how many people are going to be interested then you probably aren't ready to post an LP anyway.


: Can I have my thread archived? What about this thread I really like, but I'm not the author?

: Any thread which has been completed can be archived - just email Baldurk with the link to the thread, and he'll sort out the rest from there, getting any information from you if you're the author. If you have any specific requests or instructions feel free to include them in the email.

It's recommended but not required to include an archive blurb - a 160x120 image and a paragraph short enough to fit next to it without overflowing, see the top of the front page of the archive for examples.

It's up the the author of an LP to decide whether the LP gets archived or not. In other words: only send archival requests to Baldurk for LPs that you're the author of.


: What is a test post? Why should I make a test post?

: Running a Let's Play thread is a lot of work. There are a lot of unforeseen problems that can crop up when making one so it is best to make a test post - it costs you nothing but a little time, and lets you gauge how people are going to react to your thread. This is especially true if you have not done an LP before and have no experience of what issues may come up, but a test post is almost always useful to some extent no matter how much experience you have.

A test post can vary depending on the LP, but usually will consist of an early update. This means it isn't just your OP - since that usually doesn't tell people anything more than what the game is about. It's useful to post your OP as well to give the first update some context, but make sure you post an update.

Also consider that if your first update will not be representative of the whole game (due to excessive tutorial sections or other reasons) then pick a later update and post that. The idea is to give people an idea of what your thread will be like so they can point out potential problems.

You should use the Off-site Screenshot test poster to post your test post if it's an SSLP, so that pages of this thread don't get overloaded with images.

However, even with all the above applying, test posts are not a requirement. Just a very, Very good idea.


: Has anyone LPed game XYZ before?

: The answer to this can be found in the master list - details are above. However it is worth noting that there is no rule nor stigma towards LPing a game that has been done before. Don't rush to LP a game in case someone beats you to it. No one cares about who LPed Call of Duty: Infinite Warfare first except for you.


: I'm not the OP in a thread. Can I contribute my own playthrough?

: The short answer is, maybe. Some LPers prefer to keep their LPs focused on their own content. That said, a lot of LPers and most thread posters will appreciate the bonus content which may show off something the OP had no plans to cover. Either way, make sure you ask for permission first.


: Is there a rule against X? Am I allowed to do Y?

: This isn't the rules thread. Ask a mod - more details are in the rules thread.

Here is a specific note about ROMs, emulation, etc. (Reprinted with permission.)

Louisgod posted:

1. Do NOT talk about how you acquired a ROM, where you got the ROM, when you got it, and so forth. Just because you're posting in Let's Play! doesn't mean you get immunity from any kind of warez discussion.

2. DO NOT EVER ADMIT TO PIRATING A GAME. Seriously, stop. There are no exceptions to this rule. From this point on if you admit to pirating a game, whether to share impressions or to say that you're buying it because you pirated it, you WILL be banned.

3. Do not post links to sites that host emulators, ROMs, or any sort of illegal file. Doesn't matter if it's a link to a site that hosts links to other sites, just don't post it. This goes for any type of file. On that note, torrents are not allowed either.



: What image formats should I use?

: Although this is technically the ground of The Tech Support Fort this is restated here for emphasis. I highly recommend reading this guide before posting images in this forum. You will learn some useful stuff about image formats from it!


Archiving LPs: Info from Baldurk (Oct 24, 2015)

baldurk posted:

Whew! As of now the archive queue is officially cleared out (including one request that came in while I was writing this post . I'm really sorry it's been going on so long with a large turnaround for one reason or another. If you have something you're waiting on me for then resend it, since it must have gotten lost along the way somewhere. There are a few dozen LPs out with authors now waiting for the go-ahead, and I already saw one person who didn't get my email reply, so now is the time to poke me with anything.

I'd really like to try to keep up with the queue better in future, I don't like making people wait months. I've improved the tools I use to try and reduce some tedious manual work, but I also wanted to mention a few things people can do to make the archiving process quicker. I don't want to be anal but hopefully none of these are difficult or time-consuming for authors.

--

How to make archive requests more betterer

  • Send me an email rather than PM, and put the game name in the subject. This is a minor thing but whenever I get a PM I just send myself an email about it, to keep everything organised in one place. I also get a lot of emails that are just titled 'archive request' etc, it's easier to keep track of everything if the subjects are more descriptive.

  • If you have an image-based table of contents, send me the names of updates as plain text somewhere. The update pages have to have titles, so if your updates aren't named anywhere else I have to transcribe them. It doesn't have to be in your thread - you can just send me a list when you send the archive request. All I need is the update names in a list with the same number of entries as your table of contents, and I can magic up the rest quite easily. This only applies if there are actually update pages behind the links, not if it's just a set of images with youtube links.

  • The archive layout limits images to 900px wide. Any larger than that and they'll need to be thumbnail-linked or resized down, so ideally bear this in mind when making your LP. If all of your screenshots are 1024px wide or something I can do a quick batch process to resize them down, but let me know in advance if you want me to do that.

  • This is the big one, make sure the table of contents in your OP is clean and definitive. What I mean by definitive is that any posts not linked in the table of contents won't be included, so if you have bonus posts or two part updates that you double posted they both need to be linked and titled somehow. Also just speaking as a reader if you're regularly going over the character limit consider just splitting your posts up more - massive updates aren't great to read.

    Fan art or bonus posts that are immediately after the OP are fine though, just mention that you want them included and I'll append them onto the main page.

    Side note: the table of contents order will be the order of previous/next links in the updates otherwise things get really confusing. I've had a couple of requests to have separate TOC and reading order, so this is a heads up to arrange your TOC in whichever order you'd prefer most. Also this is entirely up to you, but bear in mind that the update pages will all be numbered 'part 1', 'part 2' etc so if you have an update numbering like chapter 1, chapter 2, chapter 2b, chapter 3 - that will disappear in the update page titles and just be replaced by the sequential part numbers 1 through 4.

If a request comes in where doing something along these lines would save me a ton of time, I'll probably start asking people to do that. Also in the past I tried to do the queue entirely in-order to be fair, but I think going forward I'll jump the queue if there's an archive request that'll be really quick to do that's behind some 1-hour monster.

Somebody fucked around with this message at Mar 6, 2017 around 06:12

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JordanKai
Aug 19, 2011


Happy posting, everyone!

Fedule
Mar 27, 2010


No one left uncured.
I got you.


I don't know, the old sandcastle was pretty good. What does this one being to the table, Jordan?

Linear Zoetrope
Nov 28, 2011

A hero must cook

So why is this thread rebooted after 100 pages? Does the database cry with all the image links or something? Just idly curious.

JordanKai
Aug 19, 2011


Jsor posted:

So why is this thread rebooted after 100 pages? Does the database cry with all the image links or something? Just idly curious.

I've actually wanted to rewrite the Sandcastle OP for a while now because it had a lot of outdated information in it. The old Sandcastle getting to 100 pages was just a good excuse to do so!

The reason I made a new thread instead of just editing the old one is that I didn't want to trample all over Geop's post. That wouldn't be polite, in my opinion.

kirbysuperstar
Nov 11, 2012

holy shit you're kirby


Fedule posted:

I don't know, the old sandcastle was pretty good. What does this one being to the table, Jordan?

It doesn't even have a scarecam! How can I get the most out of it without one?!

Alexeythegreat
Apr 18, 2015

I shall devour your soul.


Grimey Drawer

kirbysuperstar posted:

It doesn't even have a scarecam! How can I get the most out of it without one?!

Loud keyboard clacking and mouse thumping.

ousire
Dec 11, 2013

Now, Red! Seal the deal with a catchy one-liner!


Wooo new sandcastle thread quick everyone post your terrible facecam videos!

Seriously though, I like the new write up. Nice and cleaned up.

baldurk
Jun 21, 2005

If you won't try to find coherence in the world, have the courtesy of becoming apathetic.

This is the 8th sandcastle type thread, for those keeping track.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP


And we have become exceedingly bad at burning them down.

Mega64
May 23, 2008


QCS.gif



Grimey Drawer

Time to prep my Super Mario 64 SSLP test post.

IGgy IGsen
Apr 11, 2013

hi c:


baldurk posted:

This is the 8th sandcastle type thread, for those keeping track.

Oh god! people used to reserve LPs? It was heavily discouraged to have an LP of a game that already had an LP? It's interesting to see the historical origins of some of the worse sentiments that can be found in this subforum. I'm still unsure as to what the reasoning for that was. I guess on SA the LP screamed "FIRST!" not the commenter. Now we have a guideline that tells people to not be dicks about the nth LP of a game. It's great to see how far we've come.

This is the Let's Play Sandcastle, in here we talk about the Let's Play Sandcastles.

DreamShipWrecked
Jan 11, 2013



IGgy IGsen posted:

Oh god! people used to reserve LPs? It was heavily discouraged to have an LP of a game that already had an LP? It's interesting to see the historical origins of some of the worse sentiments that can be found in this subforum. I'm still unsure as to what the reasoning for that was. I guess on SA the LP screamed "FIRST!" not the commenter. Now we have a guideline that tells people to not be dicks about the nth LP of a game. It's great to see how far we've come.

This is the Let's Play Sandcastle, in here we talk about the Let's Play Sandcastles.

Thank god for the 3 month rule if that was how it all used to work. Can you imagine if the Archives was filled with day one reactionary shlock?

anilEhilated
Feb 17, 2014

But I say fuck the rain.


'Twas a wild, bloody time. Mods had to be quick on the draw and quicker on the law.

Alexeythegreat
Apr 18, 2015

I shall devour your soul.


Grimey Drawer

baldurk posted:

This is the 8th sandcastle type thread, for those keeping track.

Really gives you (well, me, a 2015 registration) context for how and why the rules that were... were

Rappaport
Oct 2, 2013


Mega64 posted:

Time to prep my Super Mario 64 SSLP test post.

The Half-Life 2 SSLP is a work of art and I will fight anyone who says otherwise

Dr. Fetus
Oct 20, 2012

Nobody loves Dr. Fetus. And that's why Dr. Fetus hates you!

Alexeythegreat posted:

Really gives you (well, me, a 2015 registration) context for how and why the rules that were... were

Yeah. I'm glad the subforum is a lot more chill compared to then, and there's not really a need for some of those rules now.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!


I recently mentioned to Sethur that I like to think that the relaxation on repeat LPs was at least partially the result of his Psychonauts LP causing three, possibly more, subsequent attempts to get crushed in the Sandcastle.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.


Soiled Meat

Rappaport posted:

The Half-Life 2 SSLP is a work of art and I will fight anyone who says otherwise


HL2 posted:

haha wow this is taking a long time for it to get to the place it is going to.


sorry i accidently turned on my flash for this picture.


Definitely art. Not best practice, but definitely art. I could stare at it for days.

DreamShipWrecked
Jan 11, 2013



Cathode Raymond posted:

Definitely art. Not best practice, but definitely art. I could stare at it for days.

The smudges all over the screen really makes it

anilEhilated
Feb 17, 2014

But I say fuck the rain.


I think the best touch is that hideous plushie. No matter what horrors on the sreen, one only needs to look up to face worse.

RareAcumen
Dec 28, 2012



DreamShipWrecked posted:

Thank god for the 3 month rule if that was how it all used to work. Can you imagine if the Archives was filled with day one reactionary shlock?

As if anyone making an LP that quickly was going to finish them.

Alexeythegreat
Apr 18, 2015

I shall devour your soul.


Grimey Drawer

RareAcumen posted:

As if anyone making an LP that quickly was going to finish them.

Is this a challenge?

RareAcumen
Dec 28, 2012



Alexeythegreat posted:

Is this a challenge?

I mean back then, when Dark Souls or whatever was new in 2009.

Just the people who're looking to get that sweet new game viewcount and nothing else.

nine-gear crow
Aug 10, 2013

One step at a time.

Now that there's a new thread up, might I suggest editing the OP to include links to the sticked threads that have gone up in the time since the last Sandcastle thread was posted, like the New LP Announcement thread, the Stream thread, and the Co-Commentary catalog thread?

Mega64
May 23, 2008


QCS.gif



Grimey Drawer

I remember when the three month rule was still the six month rule. But yeah, the overall atmosphere at the time was pretty restricting and caused some possibly great LPs to simply not happen. I'm definitely happier with how the forum is now.

e: The SM64 SSLP joke reminded me that a few years ago I did a test SSLP update for SMB3, part as a laugh, part to see if I could pull it off, part to encourage people to get more creative and goofy with LP premises.

Mega64 fucked around with this message at Sep 14, 2016 around 19:51

Spielmeister
Mar 31, 2014


IGgy IGsen posted:

Oh god! people used to reserve LPs? It was heavily discouraged to have an LP of a game that already had an LP? It's interesting to see the historical origins of some of the worse sentiments that can be found in this subforum. I'm still unsure as to what the reasoning for that was. I guess on SA the LP screamed "FIRST!" not the commenter. Now we have a guideline that tells people to not be dicks about the nth LP of a game. It's great to see how far we've come.

This is the Let's Play Sandcastle, in here we talk about the Let's Play Sandcastles.

I have to wonder why that was even a thing to begin with. Was it a matter of LPer ego where posting a thread for a game that was done already implied that the first LP wasn't good enough; or was it a way to force a variety of content so that it wouldn't be like YouTube where at that time every LPer had their own Mario World LP?

Polsy
Mar 23, 2007



It was more like 'this has already been done, nobody's going to care' which was probably more accurate at the time when the overall audience was smaller and more static.

http://polsy.org.uk/lp/reservations.txt I'm sure Spirit Armor will come back for Sakura Wars 2, 3, 4 and 5 someday

CJacobs
Apr 17, 2011

All the scars I swallowed
Hurt me, hurt me
but I won't say it


nine-gear crow posted:

Now that there's a new thread up, might I suggest editing the OP to include links to the sticked threads that have gone up in the time since the last Sandcastle thread was posted, like the New LP Announcement thread, the Stream thread, and the Co-Commentary catalog thread?

Also the casual lps thread!

Doc Morbid
Jan 6, 2011

I enjoy metal because of its dark, creepy, intense aesthetic.



Mega64 posted:

But yeah, the overall atmosphere at the time was pretty restricting and caused some possibly great LPs to simply not happen.
I was considering doing a couple of LPs back in 2011-12 and put together test videos and everything, but I never posted those because I figured I'd just get told to because my commentary wasn't good enough or we didn't need another LP of Saints Row 2 or Sleeping Dogs.

Now that things are more relaxed around here, I actually managed to make a thread and keep it going. I'm still not entirely convinced my commentary is good enough, but since people seem to be enjoying the videos I guess it doesn't matter what I think.

DreamShipWrecked
Jan 11, 2013



LPs are, like many things, improved through practice so expecting people to be great right off the bat is a bit crazy.

Someday I hope to transcend LP shitposting and start LP regular posting

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL


Title: The closest thing we'll get to HL3 - Let's Play Metro: Last Light

Привет, товарищи! Welcome to






Metro: Last Light is the sequel to 2010' s Metro 2033. If you haven't played Metro 2033, you should check pannycakes's and ApocalypseToast's LP's. I'll be providing a short summary of the first game's events that should be enough to get you up to speed, but 2033 is a great game and you may miss out on some of the smaller details and returning characters, so I suggest you go watch them. I'll wait a bit.

All Done? Wait, what do you mean ? Argh, ok, let's ask Wikipedia:

Previously, on Metro 2033 posted:

Metro 2033 is a first-person shooter developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, and is set in the ruins of Moscow following a nuclear war, where the survivors are forced to live in underground metro tunnels. Players control Artyom, a man who must defeat an evil mutant race known as the Dark Ones.

In 2013, a nuclear war occurred. Russia was targeted with atomic bombs, causing severe radiation across Moscow. This forced the survivors to live underground in the metro stations away from the deadly effects of radiation. Many animals were heavily mutated into aggressive beasts, which made travel dangerous.

Twenty years later in 2033, the northern Metro station of VDNKh (known in-game as "Exhibition") is under attack by a group of mysterious creatures referred to as the Dark Ones. Artyom (Russian: Артём), a 20-year-old male survivor born before the bombs fell, is persuaded to leave his home there and seek help from the rest of the Metro by Hunter, an elite soldier of the Polis Rangers. Hunter gives Artyom his dog tags and tells him to present these to see if the rest of the Rangers will help his station.

Artyom must travel through territory occupied by the Stalinist 'Red Line' and a Fourth Reich, and infested with mutants as well as the much changed surface of Moscow. Once in Polis, he meets with a Ranger named Miller, who agrees to help him. Miller knows of a missile silo known as D6 that has the firepower necessary to destroy the Dark Ones. Artyom, Miller, and several other Rangers reactivate the command centre, and Artyom installs a laser guidance system on a nearby radio tower. After the laser system is installed, Artyom experiences a vivid hallucination induced by a Dark One.

After the hallucination, two endings are possible, depending on choices the player makes throughout the game. In the canonical ending, Artyom allows the missiles to fire, destroying the Dark Ones; only to realize later that they sought peace and the deaths by them were accidental. The alternate ending gives Artyom the choice to destroy the laser guidance device, citing a last-minute realization that the Dark Ones were actually attempting to make peaceful contact through the hallucinations. This ending is only available by performing various positive acts throughout the game, such as helping out fellow humans and not automatically fleeing the Dark Ones in various hallucinations.

To be quite honest, I didn't like Metro 2033 when I first played it. It had a great premise and a fantastic moody setting, but the enemies were bullet spongy as hell and came in swarms, ammo was scarce and you were likely to end up using your Military-grade ammo (the game's currency) just to shoot monsters, which ended up screwing you in the long run. There was a stealth mechanic in place that helped you get through a lot of the human-populated levels, but since the game never told you you could just stealth sections, you ended up fighting your way out. A lot of people recommended playing it in Ranger Mode, because it made bullets waaaay more lethal, which ended up having the side effect of making the game easier since you ended up saving ammo.

There was also a Karma system which influenced the game's ending, but it relied on stuff such as "play every balalaika and musical instrument in the game" asides from easier to spot decisions like not shooting the Dark One in the face, and it ended up having causing most people to miss out on the game's Good Ending, so much that the Ranger Ending -where you blow up the Dark Ones- is the canonical ending to 2033, since that's what most people got.

The Karma system makes a return in Last Light, and we'll be aiming for the Good Ending. Please note I said "aiming for"; the karma system is a bit twitchy, but since I'm planning on showing off conversations and grabbing all the notes I'm fairly confident we'll get it. I'll be explaining how it works as we run into the positive and negative karma triggers. Depending on how much backtracking I have to do I may do a bonus video showing off the different results for the major decisions in the game, and the other ending.

I got Last Light with a GFX card, installed it to give said card a test ride and ended up loving it. The game is more accessible, stealth is easier (a lot easier, bordering on cheap if you abuse it), and it looks and sounds amazing. So grab a drink, dim the lights, put on your headphones, and come explore post-nuclear Moscow with Artyom.




Why are you playing this and not Redux?
Metro Redux is a remake of both 2033 and LL in a slightly modified LL engine. As such, there really isn't much difference between the base game and Redux; if you never played either game you'll want Redux, but if you already have a copy of LL you're set. 2033 gains the most from this remake, so if you tried 2033 and found it a bit janky or too difficult you may want to give 2033 Redux a try.

Update Schedule?
I'll try and update once a week, probably on Mondays. I'm planning on doing one video per chapter, so depending on their length I may do 2 in the same video.

Jesus H. Christ you suck at FPSs.
That's not a question. Also, yes.

Spoilers?
Discussing 2033's events is ok, but let's keep the thread spoiler-free regarding not only the story but setpieces and locations as well. Yes, that means not even in spoiler tags.







(Both link to the same video for now).

Edmond Dantes fucked around with this message at Sep 15, 2016 around 21:45

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.


Grimey Drawer

Fish Noise posted:

I recently mentioned to Sethur that I like to think that the relaxation on repeat LPs was at least partially the result of his Psychonauts LP causing three, possibly more, subsequent attempts to get crushed in the Sandcastle.

To be fair, that would have been a difficult act to follow and I pity anyone who tried.

I think the old "reservation/one LP per game" thing was from before LP was a subforum, when the LP threads were just posted in the main Games forum. As it became more popular, the forum started getting saturated with LP threads, which is why they eventually broke off into a subforum. There's also a general "one thread per topic" rule across the forums that's excepted in LP specifically because multiple LPs of the same game are allowed, so it was either "one LP per game" or "everyone posts their LP in one thread and nobody can follow any of them". Admittedly, I wasn't a member back then and could only read when the paywall was down, so I'm hardly an insider. But it's neat to look back and see how LP has evolved on the forum while it grew in popularity elsewhere.

DreamShipWrecked
Jan 11, 2013




The video quality is pretty good, although I would probably increase the size of your subtitles quite a bit. They are very small compared to the size of the rest of the video.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL


DreamShipWrecked posted:

The video quality is pretty good, although I would probably increase the size of your subtitles quite a bit. They are very small compared to the size of the rest of the video.

Yeah, noticed that when I stepped back from the monitor for a bit; they're currently at 36 points size, I made a mockup with 48 and 52 points:

36 (current)


48


52

Bellophon
Sep 26, 2012


36 is pretty difficult to read, while 48 is the best choice in readability vs. not filling up the entire screen.

DreamShipWrecked
Jan 11, 2013



I wouldn't turn my nose up at the 52 or even bigger, personally. The easier your subtitles are to glance at and quickly read the less time they need to be on the screen, and Metro isn't a visually noisy game anyways

DreamShipWrecked fucked around with this message at Sep 15, 2016 around 03:15

Xander77
Apr 6, 2009
Suck the cum right out of my butt!

Whoop whoop! We gotta Serious Let's Player in da House over here! What shitty games will he bore us with today?

When you stare into Corey; Corey stares back.


Edmond Dantes posted:

Glukhovsky'ws
Huh. Serious question - how do you copy-paste wikipedia text in a way that introduces spelling errors?

Proofread in general, you have a lot of stuff like "waaaaaaaay lethal" (omitting the "more") in there.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL


Xander77 posted:

Huh. Serious question - how do you copy-paste wikipedia text in a way that introduces spelling errors?

Proofread in general, you have a lot of stuff like "waaaaaaaay lethal" (omitting the "more") in there.

Thanks. I have no idea how the 'ws got there to be honest. The rest can be explained by me being bad at English (second language), or at least not practising enough writing lately. I corrected the most glaring errors (at least the ones I found).

Here's a new version of the video with the bigger font size and (hopefully) somewhat better video quality, I've been experimenting with encoders. I also updated the test post to correct those mistakes and try out a new header image.

http://polsy.org.uk/play/yt/?vurl=h...e%2FteaUhnntHP0

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JordanKai
Aug 19, 2011


nine-gear crow posted:

Now that there's a new thread up, might I suggest editing the OP to include links to the sticked threads that have gone up in the time since the last Sandcastle thread was posted, like the New LP Announcement thread, the Stream thread, and the Co-Commentary catalog thread?

Sure! I'll take care of that in a bit.

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