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Well, I'm not actually finished with my current LP yet, but hey, I've got something to test post. ----------- Thread title: Etrian Odyssey V: It's not a phase, Mom, my real name is Thunderclap Fencer! Etrian Odyssey V: Beyond the Legends (世界樹の迷宮Ⅴ: 長き神話の果て/Sekaiju no Meikyuu V: Nagaki Shinwa no Hate, lit. "Labyrinth of Yggdrasil V: End of the Long Myth") is a first-person dungeon crawler RPG released in Japan on August 4th, 2016, and is not currently out in the US or Europe yet. It's the fifth main entry in the Etrian Odyssey series, and the seventh overall (not including Etrian Mystery Dungeon). Much like the previous games in the series, EO5 is all about exploring pre-made dungeons with characters you create yourself, while evading deadly FOEs on the field and occasionally running into a random encounter that's capable of smashing your party into a fine paste. Also cartography. EO5 is more of a return to form after EO3 and EO4 experimented with giving you more things to do outside of the Labyrinth, which were...shall we say, of varying degrees of fun/not fun. In EO5, there is nothing to do but explore the Labyrinth and do sidequests, which are almost all based around going back to areas you've already explored. The plot's also extremely minimal, almost mirroring EO1, in that you get some bits and maybe a side story, but all of the actual plot is saved for literally right before the final boss. This return to form's also shown in the class designs (gameplay, not visual), which eschews the class-mixing encouraged by EO3/4 subclassing and EOU/EO2U Grimoires and instead have each class be pretty much self-contained. Hold up. Not out in the US or Europe? I don't know Japanese! Lucky you, then, because this is a translation LP! I don't know the first thing about Japanese either, so I'm going to be joined by Clarste and alcharagia, who are doing the roles of translator and editor, respectively (also some extra translations from BlitzBlast). Clarste and alcharagia aren't just going to be helping behind the scenes, though--they'll be joining me fairly frequently as co-commentators. Co-commentary? You mean varying up BBCode, which ends up looking ugly as hell? Nope. To distinguish who's talking at any given time, we'll be using some wonderful portraits drawn by my friend oB2Ko Mario. Ragnar Clarste alcharagia Is this gonna be another narrative LP like EO2U? You know it. Why are all the music track titles really simple? Because the OST isn't actually out yet and I have no clue what the real track names'll be, so I just opted for really simplistic titles. Is there a spoiler policy? On the off-chance that someone here actually knows the plot of EO5: even though there's barely any plot until the very end of the main story and the very end of the postgame, please don't spoil it. Not even in tags. Table of Contents Test Post/Update 0 Other EO Links Rea fucked around with this message at 09:12 on Sep 23, 2016 |
# ¿ Sep 23, 2016 08:21 |
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# ¿ Apr 26, 2024 03:56 |
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nine-gear crow posted:It looks like you've got some issues with italics tags in certain areas. It looks like you're using italics for stage directions and non-game dialog, yet certain otherwise normal explanatory paragraphs appear to be italicized too for no reason. That's...weird. Which paragraphs are you talking about? The race/class descriptions are all un-italicized, and aside from system text (the leaf thing) and Edgar's dialogue, those're pretty much the only things that shouldn't be italicized. e: Oh, I just saw the Earthrun description's italicized. I've fixed that one. Rea fucked around with this message at 08:41 on Sep 23, 2016 |
# ¿ Sep 23, 2016 08:39 |
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nine-gear crow posted:Oh, I think I just got it. Are the large chunks of boilerplate explanation meant to read as "in character" between the three LPer chatheads? If so then that explains why most of the update is italicized and in which case disregard what I've said then. Pretty much all of the boilerplate explanation stuff is my own commentary, yes, with some of it coming from Clarste. My general rule with italics is that anything that's not strictly in-game text or narrative dialogue is italicized.
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# ¿ Sep 23, 2016 08:48 |
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I would like to recommend zarx264gui as an alternative for MeGUI in the above guidelines. It's more streamlined and far less clunky than MeGUI while still doing the same job in the end.
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# ¿ Apr 16, 2017 01:17 |
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E Equals MC Hammer posted:What do I have to do to make the bd.baldurk LP archive work, it is the only place that vprisoner's Megaman Legends 1 LP is hosted. I think recent changes browsers are making towards getting rid of Flash Player broke it--you can get around it by opening up a page source and searching for ".mp4." You can append the /video/... directory on to bd.baldurk.org and watch the video file directly. Not exactly graceful, and you'll have to look at the source for each page since each video file seems to have its own hash-based directory, but it works. ie. https://bd.baldurk.org/video/1269/0ee85778e755429b05ba46dd4caddd52/MML1-1.mp4 for Legends 1 episode 1
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# ¿ Apr 21, 2017 21:51 |
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I am absolutely enthralled by this but I would advise two things: a) maybe consider 2x nearest neighbor resizing the screenshots; the GBA's native res is absurdly tiny b) capture screenshots in PNG instead of JPG--in games like Pokemon where there's a ton of bright colors you don't get much size benefit and get a lot of JPG artifacts Also a few of the early screenshots are very slightly shrunken. This is 240x158; the GBA's native res is 240x160. e: wait a few of the screenshots are PNG but then the later ones are JPG? I don't understand
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# ¿ May 5, 2017 23:03 |
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For screenshots, I would recommend AvsPmod over VLC. It's technically designed for AviSynth editing (and I do sometimes use it for that) but about 90% of the time I just use it as an easy way to scroll through a video and take screenshots. It basically looks like this: All you have to do is manually save a screenshot somewhere by right-clicking on the video display, and then you can just bind a key to do a quick-capture and it'll just save whatever frame you have up into where you did the manual save. From there I just scroll through the vid with the arrow keys until I get to something I want to screenshot, hit F4 (my screenshot key), alt-tab over to the update text file, write something about that shot, and move on.
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# ¿ May 5, 2017 23:40 |
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tiistai posted:Out of those two options overlay is better, that kind of a stack looks honestly really bad in my opinion. I haven't played M:SR yet so I dunno how much really vital information is displayed on the bottom screen, but I can't imagine it being so important as to warrant an entire half of the screen. The bottom screen mostly displays the map, what Beam you have equipped, your energy, missiles, Aeion energy, and what Aeion ability you have equipped at the moment. The Metroid counter, too. All of that's fairly important. Rea fucked around with this message at 23:51 on Sep 19, 2017 |
# ¿ Sep 19, 2017 23:48 |
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Not really? Sometimes people just don't have a lot to talk about for a given game unless something ridiculous happens.
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# ¿ Jan 15, 2018 06:55 |
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Xander77 posted:Remember that doing an LP of a game is a really good way to get over loving it. I dunno if I'd say "get over loving it" but I've lost all desire to ever play both of the games I've done finished LPs of again for at least a few years.
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# ¿ Jan 16, 2018 04:16 |
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I tend to be very comprehensive in my LPs (sometimes unnecessarily so, I worry), so I screenshot basically anything that's a deviation from just walking around, if that makes sense. For dialogue, I tend to screenshot the beginning of any dialogue, plus any boxes that follow if the original didn't end in a full stop. Here's an example of what I mean with the latter. From here, or if the original box ended in a full stop, I transcribe the rest. That last question is kind of tough to answer without knowing what game you're planning on doing, but Arist's edit is good general advice.
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# ¿ Feb 14, 2018 18:02 |
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FactsAreUseless posted:I've considered video, but it's Morrowind, so there would be tons of downtime. Of course I could record video, then edit it and add post-commentary. My concern there would be making text readable. AvsPmod is an IDE-like editor for AviSynth scripts. It lets you scrub through the active script/video frame by frame and take screenshots of the current frame. It looks like this. Rea fucked around with this message at 19:03 on Feb 14, 2018 |
# ¿ Feb 14, 2018 18:58 |
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For narration text in Etrian Odyssey games, I made a "portrait" based on the icon that shows up when saving. It works well enough for conveying that the following text is neutral narration, not character dialogue. Maybe see if you can do something similar for narration?
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# ¿ Mar 3, 2018 22:26 |
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Miacis posted:Because in practice, all you need to know is what elements to use and avoid, and what statuses can be exploited. There are always edge cases where some boss will say, be exceptionally weak to an element, or resist everything but absorb Light, in which case you have text for that. But for 95% of enemies, this is more than enough. I am going to defend the practice of giving specific numbers and say that it can be done right, but keeping everything in text and variably spaced makes it a bit difficult to read. This is how I list damage type/disable resistances in my Etrian Odyssey Untold LP, and I'm of the opinion that it's better than just saying "Weak to" or "Resistant to." Specific numbers help people perform quick mental calculations (you can get a rough idea of a disable's likelihood by just doing BaseChance * Vulnerability), and evenly spacing stuff plus icons instead of text helps with analyzing enemies at a glance and going "okay how resistant is this thing to panic?"
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# ¿ Apr 6, 2018 00:28 |
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POOL IS CLOSED posted:What's going on? Project Wonderful won't place ads with lparchive anymore? Project Wonderful itself is dead, or at least they've announced it'll die soon.
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# ¿ Jul 19, 2018 02:08 |
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AvsPmod is also good for that.
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# ¿ Sep 23, 2018 19:38 |
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Oublietteer posted:I'm already doing an LP, but I'm thinking way ahead to others I might like to do, and have a question. As someone who's done two narrative LPs of EO games, is presently working on a third, and is planning two others, I'm gonna echo vilkacis's advice. Read a lot of good fiction, but more importantly, just...write a lot. The best way to get good at something is to practice.
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# ¿ Nov 16, 2018 03:28 |
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Carbon dioxide posted:Now, I'm absolutely not convinced that catgame's format of writing their own story around a game would work on these forums, because LPs here are mostly about showing off the game itself and this format almost turns it into an original game of sorts, but that's another matter entirely that has nothing to do with the specific rules. It's entirely possible to make an LP that tells its own story and also shows off the game. Certain LPs of games like X-COM rely on them, as do LPs of other series like Etrian Odyssey. I don't know where this skepticism comes from. The old X-COM UFO Defense LP basically uses the game as a base to tell a story, and I don't see why an LP of a rewrite would be different.
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# ¿ Apr 15, 2019 03:26 |
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I'm doing something outside my usual comfort zone of screenshot LPs, so I'm looking for some advice...quote:
I get the feeling my subtitles go by a bit too fast, but I'm kind of unsure how to balance that with a game as fast-paced as Blood. Is there a general guideline for subtitle timings?
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# ¿ Jun 5, 2019 01:45 |
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Carbon dioxide posted:The general rule is "try to read the subtitles out loud in a normal talking voice. If you can keep up, they're there long enough." I actually thought about that while I was rendering the video. I'll do it for the final edits. I'm gonna re-record E1M1 through E1M3 and put together a new test vid tomorrow. Thanks for the feedback, everyone! Rea fucked around with this message at 07:36 on Jun 5, 2019 |
# ¿ Jun 5, 2019 07:31 |
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Following up from the LP request thread... I'm planning on starting an LP of Fire Emblem: Three Houses soon. The problem is, I'm still undecided on how to handle a key aspect of the game: recruitment. I need some advice on that front. The easy answer is to just do max recruitment every route, which is my current plan. However, I'm not sure if that's the best idea, since it technically does lock off content (encountering certain units in battle later in the route). I'm also just not entirely sure it wouldn't get a bit boring from route-to-route. On the other hand, doing max recruitment ensures that I never miss out on any paralogues or supports, and it also means that the LP doesn't miss unique dialogue from units during part 2, since every unit has unique things to say depending on the route. Like I said, my current plan is to just do max recruitment every path. I'm more than open to hearing other ideas, though.
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# ¿ Sep 3, 2019 04:52 |
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lunar detritus posted:My plan for a theoretical 3H LP (I was waiting to finish my last route) was to limit to two poached students each, mainly to have something to do each route (and finish the LP by recruiting everyone in the last route). Are you going to do a VLP or a SSLP? SSLP. I don't think VLPs are a good fit for Fire Emblem.
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# ¿ Sep 4, 2019 09:36 |
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vilkacis posted:I think the game loses a lot of impact if allt he named enemies in part 2 are replaced by generics, and you are absolutely not intended to get full recruitment on a first run. I would definitely limit recruitment to like... one character per house, just enough to fill up your deployment slots, if not skip it entirely the first time through. Lysithea it is, then. In all seriousness, yeah. I did max recruitment on a Crimson Flower run and I could just pinpoint which generics were supposed to be former students and it felt kinda weak. I think a combination of this and Fedule's idea is good. Time to plot out how I'm going to approach this...
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# ¿ Sep 4, 2019 13:53 |
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Mega64 posted:On the other hand, (Fire Emblem: Three Houses) you also miss out on showing off a lot of the cross-house supports and miscellaneous dialogues for students, many of which are pretty drat good, so it may be worth including those that at least support with the main lords with potentially a "recruit everyone" path for the last one. I have access to a game script dump, so I can at least try to document any support chains the LP ends up missing. Unhelpfully, due to how Three House's internal packfile works, none of them are actually labeled with who's who, but there's surely gotta be some kind of pattern I can discern.
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# ¿ Sep 4, 2019 22:09 |
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Well, here goes nothing. Thread title: Fire Emblem: Three Houses, or: 3 Fires, 3 Emblems, 3 Houses quote:
Here's the primary version of the test update, on my website. And here's the backup version on the SSLP Test Poster. I'm primarily worried about image sizes, since I can't go much lower than the size I have right now before the font starts becoming hard to read. Any thoughts? Rea fucked around with this message at 01:18 on Sep 6, 2019 |
# ¿ Sep 5, 2019 21:07 |
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vilkacis posted:And if you're not going to host the opening cinematic, just find one uploaded by someone else and link that. Making a throwaway account for it is also a solution. The thought of making a throwaway legit did not even occur to me. Time to go do that... I still want to keep the stills in, though, for people that don't watch the video. The cutscenes are pretty important, if nothing else than for hammering in important plot stuff. None of them are as long as the opening, too.
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# ¿ Sep 5, 2019 23:19 |
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Some of us in the SALT Discord are working on getting an offsite up and running by the end of the day. I'm doubtful that Lowtax will let this place go, so...
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# ¿ Jun 24, 2020 16:41 |
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anilEhilated posted:Doesn't LPix rely on the user having an SA account? Yes, you need an SA account to register there. When me and the rest of the offsite team last talked to baldurk back in December, he refused to change that. Circumstances are obviously way different now, but still.
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# ¿ Jun 24, 2020 18:06 |
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FrenzyTheKillbot posted:The problem is that if every subforum rushes to get their own offsite up as quickly as possible, everything is just going to wither and die. Its worth pointing out that as dumb and dead as the LPZone is, it's actually one of the more successful (non-hate-fueled) offsite attempts. Make plans for an offsite for sure, but I don't think you should rush to be the first one up before stuff here actually shakes out. It's been in the works since December, when the FYAD stuff was happening and a bunch of trans people no longer felt safe on SA.
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# ¿ Jun 24, 2020 18:15 |
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Booky posted:i do hope that whatever offsite gets made and people move to, that everyone's able to still lp archive their works and such!! Circumstances are different this time compared to when we were initially getting the offsite going, so hopefully he allows offsites to send LPs for archival now.
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# ¿ Jun 24, 2020 19:08 |
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PurpleXVI posted:Rather than snapping screenshots in-game, I tend to just record everything as a video and then screenshot from that afterwards. That means even if I miss something while playing, I have unlimited second chances to grab it. This is absolutely the best way to do screenshot LPs if you can spare the disk space, IMO. Even if you're playing a slow game where taking screenshots manually would be feasible, it's nice to remove the possibility of capturing a weird frame or being a bit late on something. Also helps prevent weird expression frames, like MegaMan Battle Network LPs used to get a lot of.
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# ¿ Mar 16, 2022 18:30 |
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2 finished LPs, 2 I got close to the end of but haven't/won't finish, 1 I started but then left early on, and 1 in progress. Not the most stellar record...
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# ¿ Jul 15, 2022 19:46 |
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Danaru posted:He also came back under a rereg and was sniffed out pretty much instantly I'm pretty sure It will never not be funny to me that one of the posts he took the time to make on the rereg was yelling at me for putting an LP on hold while I did an LP of another, far larger game. Danaru posted:That one and the matthewtheman reverse recruitment romhack I always think happened in LP for some reason I saw that saga for the first time today, and the ending hit me like a goddamned right hook to the jaw. Incredible stuff, I do not understand what it is about these forums that compels people to sometimes do poo poo like that.
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# ¿ Apr 13, 2023 01:55 |
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https://twitter.com/YouTubeLiaison/status/1658829489466384387 Seems like YouTube videos are safe...for now.
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# ¿ May 17, 2023 16:18 |
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# ¿ Apr 26, 2024 03:56 |
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I checked the amputee guy's rereg's profile because I have nothing better to do right now (and unfortunately he poo poo up the first page of my current LP by posting on it) and... Jesus christ. How do you exist on the internet for any period of time without realizing that poo poo like this just makes you an even bigger target for being laughed at than you already are.
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# ¿ Jul 15, 2023 02:44 |