|
Is there a character voiced with a southern accent who calls me comrade?
|
# ¿ Sep 25, 2016 18:59 |
|
|
# ¿ Apr 28, 2024 14:06 |
|
OS wasn't that long though unless you were really being exhaustive. The game gets artificially longer the more you mess with the inventory and crafting. EE really helped on the inventory front and probably shaves like five hours off a play through. I do hope they make combat a little faster and the interface less lock stepped. Having to wait for healing animations to finish after every fight wears at you. Rascyc fucked around with this message at 16:30 on Oct 10, 2016 |
# ¿ Oct 10, 2016 16:28 |
|
The beginning is the slowest. Once you get all of your self buffs and stuff, most fights will end within 3 rounds (once you know what you are doing anyway). It's certainly plodding once you get a routine but you'll curb stomp a lot. The EE took a lot of trash counts down a bit. Don't expect any hordes unless you leave a respawn mechanic up (destroy tunnels etc) Crafting is very broken yeah. It's implemented terribly but it's extremely strong. You will be fine ignoring it, the game is balanced around the dropped loot. I have a tactician and no crafting run and it's been fine even with some weaker builds. You find tons of arrows even without crafting.
|
# ¿ Oct 15, 2016 16:17 |
|
Zore posted:Well this is one way to make repairing matter Stupid. loving euro RPGs!!
|
# ¿ Oct 19, 2016 18:57 |
|
Almost every locked chest in the game had a key. They were pretty good about letting you avoid bashing.
|
# ¿ Oct 20, 2016 14:38 |
|
The real cost of bashing open a chest is actually the time it takes to bash them open. Nobody cares about breakable loot when a majority of your loot is duplicated across other lootables, and most of the loot isn't very great in the first place. I think people care much more about the unknown than "what could have been?" I mean the cost is already there, they are just trying to attach it to an in-game mechanic (gold) rather than looking at the bigger picture of what does it cost the person playing the game. Make the chests harder to break down and people will have more incentive to consider the alternatives. Alternatives like finding the key to a chest, which also uses time as its cost but that time is used a more engaged fashion for the player, or by allocating points to lock picking and picking the lock. I wish developers would let go of their "gold is the cost!!!!" mentality when gold in nearly every RPG goes to infinity.
|
# ¿ Oct 20, 2016 17:52 |
|
ninjewtsu posted:"The cost of this action should be a time tax of the player doing nothing interesting for some time" sounds like a really lovely idea ngl Either way you look at it: repairing equipment, id'ing items, bashing chests repeatedly, etc is one gigantic time tax. I don't think any rpg studio will ever get money under control without eliminating it entirely so the idea of creating money-penalties is lost on me.
|
# ¿ Oct 21, 2016 00:00 |
|
Nope that's pretty much it. Since magic in EE got a little revamped there is little practical reason to beyond 4 points in a school so it's possible to just have one mage cover all schools. Just pick the best master spell at your level and then replace it with the higher level one when you get to 25. Builds are basically: 2h warrior good early, great mid/late SnS warrior bad early good mid/late (just use a 2h weapon early game while building) Mage great early, good mid, godlike late Dw warrior bad early good mid great late Archer bad early good mid godlike late (make sure to actually use arrows early game to make it bearable) Dw rogue idk If you don't know how to build then it's basically pump your main stat, get SPD to 9 or so. If you are playing blind or without a faq then I suggest pumping perception on your archer. Avoid the defensive skills in general except a point or two into willpower/body building. Only bump shield for SnS. Don't ever touch any of the utility skills or armor speciality. Put a point into leadership on mage but get the rest through gear. Don't pump dw on a wand mage unless you are going for the gimmick dw build (it sucks). Splash 1 point on warriors into magic schools for spells that don't require int, like summon spider. Once you get some Dex on gear, grab a point into scoundrel for self haste. If you nuke on your mage, grab offensive stance from men at arms cause it works on magic. Sorry that's a bit rambly. Might have a mistake but I don't think so. Best party is easily 2h/archer/mage and then duplicate whatever you like the most for your 4th. Rascyc fucked around with this message at 04:38 on Nov 4, 2016 |
# ¿ Nov 4, 2016 04:36 |
|
There are also people who didn't like the story but still read every text box cause they liked Larian's writing style. The game really does cater to a lot of people. I was a text box skipper myself towards the end.
|
# ¿ May 16, 2017 04:07 |
|
That bit about the soundtrack sounds really cool. It sounds like you get to pick your favorite instruments at the start of the game and that will shape the soundtrack for the rest of the game. I hope the kazoo is available.
|
# ¿ Aug 25, 2017 23:28 |
|
I'm gonna try and play this one as blind as possible cause I felt the difficulty in Original Sin plummeted once you read what the OP abilities was. Kind of skeptical that the game will be anywhere near balanced!
|
# ¿ Sep 14, 2017 04:27 |
|
So uh, tactician seems pretty hard this time around!
|
# ¿ Sep 16, 2017 22:23 |
|
Ojetor posted:Is that what it is? That explains a lot about my current game. That's pretty disappointing, to be honest. The awesome thing about tactician in DOS1 was that while enemies did get a slight stat bump, the true difficulty came from changed encounters by having additional skills on enemies, or more enemies, or stronger kinds of enemies. Just giving everything massive stat boots is a pretty awful way of increasing difficulty. I'm still sticking with it too but I agree about your armor system complaint big time. The only redeeming factor is one mage can shred the magic armor with damage so the other mage can slam home the debuffs. But I think I'm gonna respec into like a hybrid/physical physical/mage, yeah.
|
# ¿ Sep 17, 2017 02:21 |
|
Hieronymous Alloy posted:Part of me is wondering if the following party would work well:
|
# ¿ Sep 18, 2017 21:43 |
|
404notfound posted:How do formations work? Sometimes I'll stop while walking in one direction and notice that my formation appears to be rotated 90 degrees or so. And if your main guy is a backliner, is there any way to walk around while keeping your melee guys in front, or do you have to take control of a frontliner? This seems like it'd be doubly frustrating if your talker isn't in the front, for those situations where conversations can pop up without warning. What does work is the #2-4 positions. The #1 position, as in the player you are controlling, will always lead the formation for better or for worse. Rascyc fucked around with this message at 02:38 on Sep 19, 2017 |
# ¿ Sep 19, 2017 02:36 |
|
So is the dwarf a cool dude? Thinking of dropping the lizard for the dwarf for a change of personality.
|
# ¿ Sep 19, 2017 03:14 |
|
deep dish peat moss posted:I restarted as a party of 2 Lone Wolf undead summoners on Tactician and the entire game is a joke when you have 8 points in Summoning at level 3 Harrow posted:At the end of Act 1, I'm pretty drat happy with my party. Here's how it's going so far: Rascyc fucked around with this message at 04:38 on Sep 19, 2017 |
# ¿ Sep 19, 2017 04:36 |
|
A Strange Aeon posted:That doesn't sound too fun at all!
|
# ¿ Sep 19, 2017 04:39 |
|
Dr. Carwash posted:So are all the major fights supposed to be nearly impossible on Tactician? I finally got out of Fort Joy by cheesing fights (ex: killing a guy and then retreating). Idk what I'm supposed to do when they have like 4x my stats and my useless rogue is still running around naked.
|
# ¿ Sep 19, 2017 06:49 |
|
Pikey posted:Can somebody tell me if sebille gets any more interesting to play as a main character? I thought she sounded interesting but so far (a little into Fort Joy) she is really just a goth/sadomasochist trope that seems pretty by the numbers. I'd rather know sooner than later if she gets more interesting or if I should just restart as a different origin Honestly people probably are expecting too much from the characters. Just pick the origin whose voice and demeanor syncs with you and don't concern yourselves with their overall story.
|
# ¿ Sep 19, 2017 21:21 |
|
The most interesting origin people to me to pick are either Red Prince or Sebille. This is mainly because their companion versions can be very different than how you play them, at least up through the fort. Companion Red Prince was borderline stupid to me, and Sebille is completely insane. Whereas if you control them you can mold them to be something more to your liking, like dialing back the racism and stuff. This does mean you skip some of their prompts from time to time, whereas I suspect some people would rather always pick them all the time regardless of consequences (I don't blame them).
|
# ¿ Sep 19, 2017 21:52 |
|
Was there an in game tutorial about combining spell books or did I miss something?
|
# ¿ Sep 20, 2017 03:29 |
|
SirSamVimes posted:Do we have any ETA on a fix for the always wet bug? I just lost a fight because my best dps was constantly stunned by casual lightning bolts.
|
# ¿ Sep 20, 2017 18:19 |
|
PerilPastry posted:I'm one small push away from buying this since everything I've seen just oozes character and playfulness, but I have to ask:
|
# ¿ Sep 20, 2017 20:15 |
|
A MIRACLE posted:I don't know if the difficulty is high enough to need to respec and min/max like that. My buddy and I are blowing through the game on tactician co-op pretty easily with the premade characters. Difficulty might ramp up eventually tho, and we are grabbing every available quest for the XP.
|
# ¿ Sep 20, 2017 20:19 |
|
Tae posted:Were Totems completely different in early access or something, because it seems like a really obvious oversight on how absurdly powerful they are. Especially with how little the investment is. You straight up win fights the longer they go, because of so many free actions and the fact that you can wall a unit with Oil+totem making to waste turns.
|
# ¿ Sep 21, 2017 04:13 |
|
Tae posted:It's really dumb that shield throw is way better than my normal attack. Fane is basically dealing huge chunks of physical damage on shield turns, and throwing out oil and fortifying himself on the cooldown.
|
# ¿ Sep 21, 2017 16:18 |
|
Read a post earlier today on reddit that school points raise your damage by a multiplicative 5% rather than additive like attributes. Wouldn't surprise me if that's true.
|
# ¿ Sep 21, 2017 18:19 |
|
Traxis posted:Uhhh In general duck duck is probably better. That infinite AP thing the other guy posted is pretty comical though but it's pretty much a byproduct of the co-op mode.
|
# ¿ Sep 21, 2017 20:12 |
|
I'm gonna settle on 2x physical 2x magic for my tactician reroll and hope for the best!
|
# ¿ Sep 21, 2017 20:35 |
|
It's not a tax, he gets it as a bonus. Unless you pick conjuring then its his talent pick.
|
# ¿ Sep 21, 2017 20:55 |
|
Phlegmish posted:I just finished downloading a 925.4 MB patch, anyone know if this is 3.0.143.324 or something that dropped just now? --- Also speaking of opaqueness, I think persuasion has probably won out as being the most "wtf" thing. I have no idea if pumping a persuasion stat is actually doing anything because I can't tell if I have to be controlling the person with the persuasion skill, or if the persuader has to have good stats in those checks, or if it's a difference between my stats and their stats, or if it's just one black box that factors in everything (assuming I'm even controlling the right character) that should just work. Most of the time it doesn't pass anyway despite doing what I think are all the right things. In the end it just feels arbitrary. I'd rather just kill everyone than engage with that system. Rascyc fucked around with this message at 18:50 on Sep 22, 2017 |
# ¿ Sep 22, 2017 18:44 |
|
Ended up with an incarnate who got chicken'ed and couldn't pass his turn. Just a nice good ole' soft lock
|
# ¿ Sep 22, 2017 21:43 |
|
As good as conjuring is, it has to be one of the most boring schools. Anyway party of 2 physical / 1 magical / 1 support going pretty much fine as expected. I get the desire to focus on 3 physical dps and just brute force but archery still feels pretty boring in Divinity so off I go. One of the things I did not expect was dual wield wands outputting so much damage.
|
# ¿ Sep 23, 2017 08:46 |
|
Summoning doesn't feel too OP to me yet on a single character. You must really have to rush 10 soon to get OP status, or be using that broken bone widow thing.
|
# ¿ Sep 23, 2017 17:22 |
|
Phlegmish posted:So my current party is Sebille - Summoning + Necromancer, Ifan - Fighter, Fane - Rogue and Lohse - Pyro + Geomancer. Thoughts, tips, any blind spots? I've noticed that restoring magic armor is tied to Hydromancy, so that could be a problem. Imo don't think of things as blind spots, when you find cool things don't be afraid to sink a point or two into the relevant school use it. I won't be surprised if you see some things in poly and want to give them a go. Some people go as far as two points in huntsman, an archery skill tree, for their melee people just for the blink+haste! That said the best advice for anyone is if someone is dealing physical damage you should increase warfare for the passive bonus before the weapon skill. This will keep your weapon choices open for a long time before you settle and let you use warfare skills to boot.
|
# ¿ Sep 23, 2017 19:01 |
|
If there's anything I've learned from this thread it's that every school is simultaneously pretty lovely and also overpowered. If I could mail a letter to myself back in time I would've told myself to make sure to pick persuasion on whomever is the pet pal person. That's about it p much.
|
# ¿ Sep 24, 2017 05:47 |
|
OS1 was barely balanced either, and even the EE edition was marginally better while introducing even more broken combos. I don't think Larian cares to balance that much although this game is quite a bit better in terms of lemons.deep dish peat moss posted:Initiative is only important relative to your other characters to determine which of your characters goes first (like making sure the character who sets up your combos goes first and the character who does your CCs goes last), the game will always alternate turns between player and enemies.
|
# ¿ Sep 24, 2017 23:23 |
|
I'm like half way through Tactician and the only shield I've got on is a cleric and TBH the shield toss ability hasn't been that impressive. The source system is kind of dumb though, I'm just ignoring most of it. Dongattack posted:One of my biggest problems in games like these is trying to figure out how much to put into Con and i end up making a team of one meaty tank (which can't hold agro in this game since there isn't really a threat mechanic) and 3 glass cannons that get oneshot.
|
# ¿ Sep 24, 2017 23:57 |
|
|
# ¿ Apr 28, 2024 14:06 |
|
Baby T. Love posted:You recall incorrectly. It's like this on Classic too, at least.
|
# ¿ Sep 25, 2017 01:10 |