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kxZyle posted:I was originally supposed to only play this with my brother on weekends, but reading the hundreds of posts this thread gets each day inspired me to start an SP profile and do a solo playthrough. Oh that's neat. Unfortunately, they didn't think of every detail. Even ones I specifically pointed out. In my case, I teleported him across like he wanted, then used Cloak of Shadows to teleport MYSELF across, and he didn't react, he was still talking at where I was. So before he finished, I went behind and pickpocketed him. That bugged out his script and he forgot to keep running after he gave up looking for the thief. I reloaded and this time after I teleported across, I followed and waited until he was in combat, then I pickpocketed a bunch of gold and a couple skillbooks off him while he was in combat. His body still had the Teleport skillbook he was selling on it when I came back a little later. Almost every guard in Fort Joy is dead now. I still have several in front of the prison and in the main chamber. I did pop out earlier for a moment just to complete the cat thing, but since I already killed all the guards who would be most annoying, it didn't matter much. PirateBob posted:Why do I only get 75% or 83% chance to hit while using a spear? It only requires Finesse 10 to use. Is it a level above your character level? I think that higher level weapons have a -20% penalty to hit per level above yours.
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# ? Sep 20, 2017 18:49 |
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# ? May 13, 2024 14:59 |
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Skuzal posted:Compared to Divinity Original Sin 1, mages would start to fall off around level 10, but for this game, it feels like mages started the game off being similar to terms of damage and then past level 4, physical damage dealers just start scaling infinitely better. To the point where even if an enemy only has 600 magic armor and 2.5k physical armor, I wouldn't even bother attempting to do magic damage and instead just blow through that enemies physical armor seeing as how my 2 handed fighter can use 2 cooldowns and do 1500 points of burst damage to a single target meanwhile the mage struggles to do more than 600 damage in 2 turns. Magic armour is easier to target via environment effects, so comparing direct damage dealt isn't really equivalent.
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# ? Sep 20, 2017 18:58 |
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Stabbey_the_Clown posted:Is it a level above your character level? I think that higher level weapons have a -20% penalty to hit per level above yours. It was, yes. Thank you.
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# ? Sep 20, 2017 18:58 |
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am I missing something obvious why am I losing out an attribute point when choosing pre-built Knight instead of Metamorph, considering I can just switch the points around anyway
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# ? Sep 20, 2017 18:59 |
frajaq posted:am I missing something polymorph gives a bonus attribute point iirc
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# ? Sep 20, 2017 19:00 |
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frajaq posted:am I missing something obvious Points spent in Poly add stat points. e: beaten
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# ? Sep 20, 2017 19:01 |
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gently caress I feel dumb now, welp time to make a polymorph character for sure!
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# ? Sep 20, 2017 19:02 |
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Harrow posted:Intelligence doesn't affect your summons, but you can use it to cast damage spells. good ideas, but how should i be distributing my skill points? what is the max i'd want in summoning before leaving it? i'm going to re-spec since I just hit act 2, but I'm not sure what the ideal distribution would be for max damage summons, plus some nuking and util spells from other schools, and maybe melee too??
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# ? Sep 20, 2017 19:02 |
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I'm one small push away from buying this since everything I've seen just oozes character and playfulness, but I have to ask: Does this have as much fiddly inventory management as the first Original Sin? I enjoyed the gameplay and atmosphere a lot but after a while juggling items/backpacks really started to grate on me. PerilPastry fucked around with this message at 19:08 on Sep 20, 2017 |
# ? Sep 20, 2017 19:05 |
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Act 1 final fight was pretty fun. For me the drillworm appeared on round 2, which was hilarious. Apparently when it appears is random, and for some it appears after you take care of most of the magisters, which makes it significantly easier. It was also funny because Alexander said "you fool, do you see what monsters your magic is attracting???" even though I never used Source magic in the fight.
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# ? Sep 20, 2017 19:07 |
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What's the 'best' outcome to the Migo situation?
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# ? Sep 20, 2017 19:07 |
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Harrow posted:Something that I haven't really tried yet but that seems like a no-brainer: cheesing respecs for civil abilities. I mentioned it earlier, but here are some ways I want to try it: Do you not lose all your skills every time you respec anymore like you did in D:OS1?
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# ? Sep 20, 2017 19:09 |
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PirateBob posted:What's the 'best' outcome to the Migo situation? Pickpocketing his amazing ring back from Yarrow after the peaceful resolution.
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# ? Sep 20, 2017 19:10 |
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Clever Spambot posted:Pickpocketing his amazing ring back from Yarrow after the peaceful resolution. Sounds good. But what of his armor?
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# ? Sep 20, 2017 19:13 |
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Mzbundifund posted:Do you not lose all your skills every time you respec anymore like you did in D:OS1? Nope
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# ? Sep 20, 2017 19:19 |
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Clever Spambot posted:Pickpocketing his amazing ring back from Yarrow after the peaceful resolution. How do you actually manage to do this? In my game the two are standing in such a way that you can't pickpocket Yarrow without Migo noticing because he's looking right at her and I don't think you can turn him around with another PC talking to him.
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# ? Sep 20, 2017 19:19 |
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PirateBob posted:What's the 'best' outcome to the Migo situation? Killing him and then killing Yarrow for being a dirty Magister
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# ? Sep 20, 2017 19:20 |
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Clever Spambot posted:Pickpocketing his amazing ring back from Yarrow after the peaceful resolution. Why pickpocket when you can kill them both for a bit more exp as well as additional loot you can sell?
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# ? Sep 20, 2017 19:21 |
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They reaaallyyyyvneed to add a 2-3 turn cool down to totems and make them more interesting (auras that buff/debuff maybe). As-is a Summoner should always be summoning a totem every single turn, which is both powerful and boring as hell... kind of the death kiss for a tactical game.
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# ? Sep 20, 2017 19:21 |
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Larian made pickpocketing waaaay too easy to the point where it completely trivializes the game. I know player freedom is an important aspect in Divinity games but there should be serious consequences for committing crimes. For example, it would be great if stealing poo poo from people in Fort Joy resulted in groups of Magisters patrolling the streets and performing pat-downs on people, including the player. Or if merchants had high-level guards with line of sight to all the valuables in their shops. I also don't like how easy it is to get away with murder. After completing the arena I also killed the arena master and her group, and there were zero consequences for it. It would be great if the girl above ground (the one that originally suggests you should go down to the arena heard the commotion and alerted the guards. Oh well, maybe in Divinity Original Sin 3 we'll get an actually realistic game world.
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# ? Sep 20, 2017 19:30 |
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I don't think the magisters give a gently caress about you and what you do in Fort Joy. Sorry this isn't the state pen or county jail.
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# ? Sep 20, 2017 19:39 |
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Nephrite posted:How do you actually manage to do this? In my game the two are standing in such a way that you can't pickpocket Yarrow without Migo noticing because he's looking right at her and I don't think you can turn him around with another PC talking to him. I think it can be done if you follow her when she runs to see him. At first Migo will have his back turned to her.
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# ? Sep 20, 2017 19:40 |
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enraged_camel posted:Larian made pickpocketing waaaay too easy to the point where it completely trivializes the game. I know player freedom is an important aspect in Divinity games but there should be serious consequences for committing crimes. I agree about murder being largely consequence free but stealing is a constant hassle of patdowns and questioning for me and my group so i don't know how they could make it worse without the game being unplayable.
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# ? Sep 20, 2017 19:43 |
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KyloWinter posted:I don't think the magisters give a gently caress about you and what you do in Fort Joy. Sorry this isn't the state pen or county jail. Do things get better in Driftwood and later?
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# ? Sep 20, 2017 19:43 |
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enraged_camel posted:Do things get better in Driftwood and later? You can do stupid poo poo like TP vendors out of guards LOS and pickpocket them, so no not really. I don't really like the concept of infinite gold, so on my first playthrough I am opting out of using thievery at all(on classic mode at least, I feel like I were playing tactician I would use as much cheese as possible)
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# ? Sep 20, 2017 19:53 |
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I guess? If anyone sees you fighting they will attack you. I'm not sure what sort of experience you are looking for. There isn't some king with town guard rolling around. There are multiple factions that control a bit of the world and they are all vying for power as well as trying to deal with the voidwoken scourge. They are sorta preoccupied. You get hassled by magisters for a writ of passage sometimes and other times you need to talk/fight your way out of a situation. You shouldn't expect the police to come knocking on your door with DNA evidence that you stole a ring off of Sally in the busy marketplace.
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# ? Sep 20, 2017 19:55 |
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Am I the only one who just instantly used the teleport pyramids to re-unite everyone in the breaker caves when your party just got separated?
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# ? Sep 20, 2017 19:55 |
I don't know if the difficulty is high enough to need to respec and min/max like that. My buddy and I are blowing through the game on tactician co-op pretty easily with the premade characters. Difficulty might ramp up eventually tho, and we are grabbing every available quest for the XP.
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# ? Sep 20, 2017 20:01 |
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Reporting back on the glass cannon tank (maxed out health char with glass cannon to draw AI aggro), I really feel like it is a winning combination. You don't get nearly as CC'd as you'd expect with it, even being the receiving end of every single CC in the first round. Enemies will frontload all the CC spells on the glass cannon and will stack bleeding, burning, entangled, crippled, knockdown all at once, effectively wasting them. DOT statuses don't do poo poo to a maxed out CON char. It even works when he gets charmed because his damage output, at least, for now, is severely lower than the rest of the team so he can't really do much damage to your own team. And yeah, he never, ever, ever dies. And in the off chance he does, morning person just makes the enemies have to do it all over again. On the utility side, he holds like 30 resurrection scrolls and always has 6AP, so he can resurrect two chars per turn, which is usually way more than level appropriate enemies can kill (also everyone has morning person). He has all of the level 1-2 CC spells on warfare and polymorph. With skin graft, you're able to be the sole source of CC to a phys armor drained char every turn, forever. He has the shackles of pain helmet on him as well. Another good char that plays well with this tank is a maxed out leadership char. I put all my leadership boosting items on him for a whopping 16 leadership. With that and items, all my chars (except the leadership one) have 60-70% resists in everything. Leadership is also bugged in that it gives you the same amount of dodge as it does resist, unlike what it says on the tooltip.
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# ? Sep 20, 2017 20:02 |
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Spoiler: Stealing is always overpowered in any RPG, Larian just removed the tedious bullshit savescumming that has traditionally accompanied, and thus discouraged, it. See also: Armors instead of arbitrary % chance to resist or, god help us, the worst mechanic this side of THAC0, saving throws.
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# ? Sep 20, 2017 20:02 |
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NeurosisHead posted:Yeah all of my guys ended up in what seems to be the least optimal places for their builds. I'll just tackle this one tomorrow I think. Haste and Polymorph (for the wings) absolutely wreck this puzzle. Wings actually wrecks a lot of things in general.
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# ? Sep 20, 2017 20:03 |
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no_funeral posted:good ideas, but how should i be distributing my skill points? what is the max i'd want in summoning before leaving it? i'm going to re-spec since I just hit act 2, but I'm not sure what the ideal distribution would be for max damage summons, plus some nuking and util spells from other schools, and maybe melee too?? You want as much Summoning as possible. Your summons' stats scale with your Summoning ability and your level, and nothing else, so pump Summoning as high as possible. Early on, all you need is 2 or 3 in most abilities to use all the skills or spells you'll be able to find up to act 2. Increasing them further is obviously good for damage, but so is Intelligence, and with Lone Wolf you're getting a big bonus to both your ability and attribute scores so that helps a lot. Mzbundifund posted:Do you not lose all your skills every time you respec anymore like you did in D:OS1? Nope, not at all. You keep everything. It's pretty convenient. nerdz posted:Reporting back on the glass cannon tank (maxed out health char with glass cannon to draw AI aggro), I really feel like it is a winning combination. Well poo poo, that sounds like it owns extremely hard. I'm going to have to give that a try. It's weird to think that Glass Cannon is an awesome tank talent but, well, this is Divinity and Divinity is special
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# ? Sep 20, 2017 20:05 |
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Harrow posted:Laser Ray is maybe the most damaging attack spell I know of. Also, that boat battle was no joke on tactician. I think the only reason why we didn't lose was teleporting the big guys up onto platforms while their teleport was on cooldown. If they were hitting Malady the whole time, I think we would have lot.
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# ? Sep 20, 2017 20:12 |
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can you have more than one summon up at a time? of different or same spell?
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# ? Sep 20, 2017 20:12 |
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PerilPastry posted:I'm one small push away from buying this since everything I've seen just oozes character and playfulness, but I have to ask:
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# ? Sep 20, 2017 20:15 |
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no_funeral posted:can you have more than one summon up at a time? of different or same spell? No, they will overwrite each other. Every character can have exactly 1 summon at any given time. Totems do not count for this though.
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# ? Sep 20, 2017 20:15 |
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Filthy Monkey posted:Where can I get laser ray? Playing with friends, and we just finished a timed battle on a big boat where we had to survive. I haven't seen it yet, and am doing a lot of impalement + fireball combo. I like the idea of lasering people. From any pyro vendor as long as you are high enough level. There is one in driftwood. Supernova hits harder than laser ray. Probably the hardest hitting non-source fire spell.
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# ? Sep 20, 2017 20:18 |
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A MIRACLE posted:I don't know if the difficulty is high enough to need to respec and min/max like that. My buddy and I are blowing through the game on tactician co-op pretty easily with the premade characters. Difficulty might ramp up eventually tho, and we are grabbing every available quest for the XP.
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# ? Sep 20, 2017 20:19 |
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I welcome thievery in this game because that's hours of me not picking up every single little scrap to buy 300 gold books each and upgrading gear. More actual playing of the game.
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# ? Sep 20, 2017 20:21 |
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# ? May 13, 2024 14:59 |
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KyloWinter posted:From any pyro vendor as long as you are high enough level. There is one in driftwood. Supernova hits harder than laser ray. Probably the hardest hitting non-source fire spell. Yes, this is true. Laser Ray is the best ranged one, but Supernova hits harder if you're in range.
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# ? Sep 20, 2017 20:22 |