|
https://twitter.com/edmundmcmillen/status/816610956692201473 e: vvv Doc Hawkins fucked around with this message at 11:37 on Jan 5, 2017 |
# ¿ Jan 5, 2017 10:04 |
|
|
# ¿ Apr 26, 2024 11:43 |
|
Like if you gave Ullillilia alcohol and an SA account.
|
# ¿ Feb 2, 2017 10:40 |
|
Anil Dasharez0ne posted:It's permabanned poster GameModder0.1456275623!
|
# ¿ Feb 12, 2017 10:04 |
|
The Kins posted:A couple of friends of mine got into an arms race over making stupid Doom weapons themed on spent Shotgun brass. That reminds me of a Nuclear Throne stream I watched one time. The developer kept sending the streamer builds with more and more...well you can see for yourself. Jump to 5:34 if you don't want the build-up.
|
# ¿ Feb 18, 2017 04:42 |
|
jizzy sillage posted:X-girl males, otherwise known as...X-boys? That's insulting, they're not boys, they're male monstergirls of all ages. (Ugh indeed.)
|
# ¿ Mar 5, 2017 09:48 |
|
Since I guess we're talking about games with kickstarter backer OCs now, I was surprisingly impressed with how Valdis Story handled them. It's an extremely good metroidvania with a cartoony big-head style. You start off shipwrecked, and as you go through the game you can optionally find all the missing members of your crew, nearly all of which were named and described by backers. Two I particularly remember were a loner ninja named "Shadoboxxer" and a floating corgi with a top-hat who only speaks in barks named "Sir Pancakes." It sounds ridiculous, but their art and general presentation were so well matched with the rest of the game that I couldn't guess that they were backer-designed until I was almost done with it.
|
# ¿ Mar 8, 2017 11:39 |
|
Max Wilco posted:So you know how people make mods for Dark Souls where they replace the 'YOU DIED' text with something like 'git gud' or 'Thanks Obama'? I like this. I also like "YOU TRIED".
|
# ¿ Mar 11, 2017 06:13 |
|
pr0zac posted:Seems like a good place to post this. Only now do I notice this video is close-captioned.
|
# ¿ Mar 13, 2017 10:03 |
|
Zil posted:
I'm immersed.
|
# ¿ Apr 23, 2017 18:20 |
|
"Permadeath" is an option? Do they remove the Tentacle?
|
# ¿ May 7, 2017 12:29 |
|
Apparently there's a VR game called Shotforge which is only and entirely about making ridiculous frankenguns.
|
# ¿ May 17, 2017 18:10 |
|
More games should come with a Seriousness slider, so cool people can laugh at the Steves without having to hear the whining of people who can only handle deadly-serious Pretend Space War.
|
# ¿ Jun 4, 2017 20:30 |
|
Max Wilco posted:I'm probably wrong, but I don't think you're required to enter the room with the Imp in Privateer's Hold (the starting dungeon). You are not wrong, but it's still a pretty crazy gently caress-you to new players for the starting dungeon to have an enemy that's immune to 90-100% of your weaponry depending purely on character creation choices you've long since made in a vacuum; I'm pretty sure you can't pick up a weapon that hurts it anywhere in the dungeon. On a completely different note, I just learned about Final Fantasy Tactics 1.3. It rebalances a lot of classes, skills, and items, and adds new battles, skills, and recruitable cactuars https://www.youtube.com/watch?v=nrdeR9rwElI&t=87s
|
# ¿ Jun 14, 2017 05:11 |
|
GunnerJ posted:He also supposedly would have temper tantrums about cheating when people beat his supposedly unbeatable optional superboss, iirc. And to think that when I noticed there was a separate download for a version which didn't affect the difficulty as much, I thought it was a sign that the creator just wanted people to be able to have more fun with a game he and I both liked. There are a few characters in FFT that are either broken-good or broken-bad; making them balanced against each other could make more choices viable and fun. Or getting rid of bravery-fuckery grinding while doing something else to make it unecessary, that'd be cool.
|
# ¿ Jun 15, 2017 02:34 |
|
The apology for vagina bones has me laughing too hard to be horrified by Little Miss Dreamworks-Horror.
|
# ¿ Jul 4, 2017 05:29 |
|
Well, it certainly is immersive. Things are without a doubt being immersed.
|
# ¿ Jul 17, 2017 06:09 |
|
https://www.youtube.com/watch?v=M9eRDKqyXbs
|
# ¿ Jul 24, 2017 21:45 |
|
Looks insufficiently floppy for my taste.
|
# ¿ Jul 25, 2017 22:34 |
|
dont even fink about it posted:Reminds me of Legacy of the Wizard, which is probably the deepest NES game I know of. Also extremely hard for a kid in grade school like me. There is also a GameCenter CX episode featuring it, which I think I remember enjoying.
|
# ¿ Aug 15, 2017 07:54 |
|
It's okay that the soundtrack is an after-effect, but I really hope those motion lines are part of the mod and not just the video.
|
# ¿ Oct 15, 2017 17:23 |
|
A huge image size and a slow connection combined to give me a gradual reveal with excellent comedic timing.
|
# ¿ Dec 13, 2017 08:11 |
|
CJacobs posted:That was pretty much true of Dogmeat in Fallout 3 because if it did die it'd just respawn back where you found it after some time, completely identical in every way except for the name. And he wouldn't trust you anymore. His breathing would be heavy, and he would stare at the sun. Unblinking.
|
# ¿ Dec 17, 2017 03:55 |
|
hi-oh, kermit the frog here https://www.youtube.com/watch?v=GLhbYhLyeVA
|
# ¿ Dec 23, 2017 06:37 |
|
battlepigeon posted:Running Doom on a printer (sort of) YAWN https://www.youtube.com/watch?v=GNTtR6ZpUOo
|
# ¿ Jan 7, 2018 01:05 |
|
Shady Amish Terror posted:Except I'm pretty sure that exists? Let's see here... In retrospect I'm surprised I haven't seen other projects that make Doom into a Wizardry-like; it totally fits.
|
# ¿ Jan 7, 2018 01:09 |
|
Memento posted:Other way 'round. There was a bug in TFTD where it would automatically revert to the easiest difficulty level after the first combat. I always heard this about the original xcom. The story was this bug made everyone complain that the game was too easy, so microprose scratched their head and made tftd much harder, to the point that it sucked.
|
# ¿ Dec 16, 2018 08:04 |
|
https://www.youtube.com/watch?v=p1M84jm8yho
|
# ¿ Jan 26, 2019 22:34 |
|
The MSJ posted:There's a badly-reviewed movie out now called Serenity starring Matthew McConaughey and Anne Hathaway. I'm mentioning this here because someone who watched it said there's an insane plot twist which makes it Nexus Mods The Movie. From what I can gather, the movie (which is marketed as a thriller and is in fact true for most of it) is set in a fishing video game the player has modded to include a sex and murder storyline. Missed their chance to call it Funny Mods. E: I spoiled myself but should not spoil others. Doc Hawkins fucked around with this message at 06:03 on Jan 28, 2019 |
# ¿ Jan 28, 2019 05:34 |
|
Furia posted:If I were in the board of investors in Umbrella and they showed me a licker I would be so loving pissed uhhh hmmm *hurriedly trying to remove super-licker slides from later in presentation deck*
|
# ¿ Feb 23, 2019 00:28 |
|
Alright, I got one that I think is good, but it needs a bad amount of explanation. There's this 2D fighting game engine called M.U.G.E.N. You can make your own fighters for it! Not like an in-game character creation with face sliders and color palletes, I mean you can program your own fighter, and draw pixel art of every single frame of their every single move. People...sometimes do that, but more often they rip art and sounds from other games and program copies of those fighters, so you can collect them all into the ultimate crossover. Or they loosely modify them to make Peter Griffin or some poo poo. You can get a real good idea of what a clusterfuck this is by looking at the twitch channel "Saltybet's Dream Casino": someone with an enormous collection of fighters who makes them endlessly fight (and you can bet fake money on it). M.U.G.E.N. comes packaged with an example character, called Kung Fu Man. Pretty basic looking guy, karate gi, spiky hair, you've basically seen him before. He doesn't need to look good, he just needs well-commented code so people can see what a working character looks like. Well, someone took Kung Fu Man, and used him to create Waka Moto Man: a character with the same artwork, badly broken special moves, and all voice clips being of japanese voice actor Norio Wakamoto. Wakamoto has a distinct voice. Distinct enough that even people stupid enough to watch anime actually end up knowing his name, because somewhere between the first or second time they hear it, they ask "okay who the gently caress is that guy." It's deep, ranging from leathery to silky, steady to rapid fire. He likes to roll his Rs. He is, it seems, the guy you cast for completely operatically over-the-top roles. He's the guy you cast for evil warlords, or Megatron, or Dracula, or Lando Calrissian (?!), or whatever the entire gently caress this is. The man can make counting sheep sound like...well, like perhaps nothing else on earth. I was only able to find one video of Waka Moto Man in action. What with the really loud background music, it's not a perfect showcase, though I have linked to a timestamp I consider a highlight. uhh...I hope you can at least take my word for it that it's kinda funny and good.
|
# ¿ Mar 20, 2019 05:01 |
|
Firewarrior was the last fps I ever played that had red/blue/yellow key level design. It did not give me a good impression.
|
# ¿ Apr 14, 2019 21:21 |
|
OwlFancier posted:You should play Doom, new or old, both are good. I have played old Doom. Hence my familiarity with needing the blue key. It's a very uninteresting objective, and quite jarring in a game trying to give you an impression of an immense baroque black metal universe. It's mostly fine in Doom, because, hey, run around and shoot the demons, who cares, it's just a cool game. I felt the same way in quake, but then thought it was jarring in quake 2. Does new Doom actually do the colored keys thing? Does new Wolfenstein do it? I'm concerned now.
|
# ¿ Apr 14, 2019 21:49 |
|
You can have locked doors, backtracking, etc. Literal arbitrary color-coded keys/cards is super game-y. Not even necessarily bad, but clearly it undercuts the impression of a story or fictional space, unless you're making a Paranoia fps, then I'd be on board a million percent.Cardiovorax posted:That said, it doesn't really belong in any game made after the year 2000. You edited in this part so I'll edit in my empty-quote of it.
|
# ¿ Apr 14, 2019 23:23 |
|
lol also, YOU PICKED THE WRONG HOUSE, FOOL
|
# ¿ Apr 22, 2019 06:24 |
|
https://www.youtube.com/watch?v=-W1ADBeaXBs
|
# ¿ May 13, 2019 19:49 |
|
e: ugh
|
# ¿ May 13, 2019 19:58 |
|
The idea of the character being the source of the pastiche rather than the entirety of it is pretty funny. "That's one doomed space marine...get it, guys?! Space marine? Doomed?! "
|
# ¿ May 22, 2019 21:50 |
|
Max Wilco posted:Okay, but why does it give a Fortify to Sneak? I don't see the correlation. You've never heard of people using pillows as makeshift silencers?
|
# ¿ Jun 3, 2019 03:16 |
|
Don't forget that if a fight broke out in the den, it was possible to accidentally kill the invisible children with missed shots and explosives, still aggroing the town and getting you the Child Killer reputation. They could also block doors! Targetable friendly npcs could be "shoved" if they happened to stop somewhere inconvenient, but not the invisible children.
|
# ¿ Jun 4, 2019 19:09 |
|
|
# ¿ Apr 26, 2024 11:43 |
|
there's a lot of people on the internet, and a lot of them have interests and preferences which you don't share, and which you reasonably do not stay abreast on
|
# ¿ Jul 2, 2019 02:20 |