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Let's Play: Dog's Life (PS2) What is this game? This game is an action adventure game released on the PS2 in ~2003. It is a simple collectathon with some mechanics in common with an (albeit simplified) version of Banjo Kazooie. The Primary collectible is bones, that make you better at stuff than other characters the more you get. Similar to other games of it's ilk the trigger for Jake's quest and the beginning of his Heroes Journey is his crush, Daisy, being kidnapped. Why this game? I chose this game because it has a lot of charm. It has a very relaxed, cartoony atmosphere, yet most of the locaitons feel very genuine and lived in, with the architecture being generically familiar enough you could see yourself finding yourself in an area that looked very similar, despite the gamey nature of some aspects of the environments. The characters, while stereotypical, have some charm too in how they interact and I love how the cars animate in the later areas, they have a lot of exaggeration that really brings them to life. How will the LP be structured? There will be one video clearing out each level of the game, with one exception in the middle due to a special case that we will get to in due time. Most of the exploration for the 50 purple scents will be kept unless there is an extended period of time where I get lost finding one of them (which does happen, the raw footage is all recorded and mostly competent gameplay), and any outright failures will be edited out unless interesting or illustrative. This will be a 100% LP collecting all 125 bones, with optional videos showing off the three radio broadcasts throughout the game (They can be funny and contain some foreshadowing) Characters met so far: Jake: The main character of this game, Jake has accomplished very little. However he is finally spurred into action when his crush, Daisy, is Dognapped. Daisy: The smartest dog in Clarksville, Daisy has no time for Jake's nonsense in normal circumstances. However upon getting captured by the Dogcatchers, Daisy is surprised when Jake finally shows some initiative and sticks his neck out to try to save her. Now she bides her time, waiting for Jake to catch up with her captors and set her free. Dwayne: One of the Dogcatchers who kidnapped Daisy. An ex-biker with a gentle temperament. Why did they take her? Where is their ultimate destination? Could it be the mysterious Lake Minniwawa that they were arguing about? Wayne: One of the Dogcatchers who kidnapped Dairy. Displays a severe dog allergy and has a highly strung personality, with no time for frivolities. Loretta "Miss Peaches" Chickenmeat: The mastermind behind the dognapping. Appears to be severely canophobic while having a serious infatuation with cats. Owner of the Catfood Cannery in Boom City, and employer of Wayne and Dwayne. Videos: BioEnchanted fucked around with this message at 18:03 on Dec 3, 2016 |
# ? Nov 3, 2016 12:11 |
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# ? Apr 27, 2024 02:16 |
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New video - Watermill: BioEnchanted fucked around with this message at 22:30 on Nov 3, 2016 |
# ? Nov 3, 2016 22:25 |
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I 100%'d this game back in the day while distracting myself from grad school. To this day, my wife and I stupidly delight in deadpanning the phrase "a peeing game" at each other. That "Yippee-i-yo-ki-aaaaayy" clip is branded on my brain just as indelibly, but that feels like more of a scar. I remember trying to boot it up later, but since it was one of the few PS2 games on CD rather than DVD, it seemed incredibly finicky to get playing at all on anything but a first-gen console.
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# ? Nov 4, 2016 23:51 |
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Here's Video 3 - The Big Field! THis ep slightly desynchs but only by a bit, so I'll start converting my vids to AVI from MP4 so that I can edit them in VirtualDub from now on - that cuts better without causing problems.
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# ? Nov 7, 2016 07:50 |
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Oh god I remember playing this game on the PS2. It was weird.
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# ? Nov 7, 2016 08:49 |
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Gridlocked posted:Oh god I remember playing this game on the PS2. It was weird. That's how I like em. Everyone at this point knows how "Normal" and popular games go, whether because they've played them before, watched an LP or just good old fashioned Cultural Osmosis. With a weird game you never know what's coming. Keeps things fresh. And to that point - new update - The Clarksville Chicken Farm!:
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# ? Nov 8, 2016 17:29 |
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Since Y'all have been so nice, have a li'l bonus video. The first Radio Show - CHIK Radio, Hosted by Hyrem J "Hank" Chickenplucker as he answers questions from the populous of the farm. You may be surprised which characters actually got names... This plays on the Radio in the Farmhouse. There are 3 shows, one for each main area. This is the Clarksville station. Posting this now as, as of the Chicken Farm, we have met every character featured on this show as a guest.
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# ? Nov 8, 2016 23:42 |
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New Update - Nearing the end of Clarksville!
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# ? Nov 11, 2016 21:22 |
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Another Update as we finish off Clarksville and finally head to the fabled Lake Miniwawa Ski Resort!
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# ? Nov 12, 2016 12:41 |
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We have another new video, beginning the most interestingly designed part of the game, Lake Miniwawa!
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# ? Nov 17, 2016 07:54 |
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The last vid would have gone up yesterday but I had tech issues, so here's today's vid to catch up:
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# ? Nov 17, 2016 21:12 |
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That little girl you help with her snowman had an awesome shirt. "Hey"
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# ? Nov 18, 2016 06:35 |
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New episode, we are now more than halfway finished with both Lake Miniwawa and the game itself!
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# ? Nov 21, 2016 18:53 |
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Another new episode - these levels are too intertwined to separate, so have two levels in one video!
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# ? Nov 25, 2016 16:30 |
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In which we finish with Lake Miniwawa and get a small peek at the next, and final, major area!
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# ? Nov 26, 2016 18:19 |
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A little bonus now the second area is complete - Radio 2: CSKI Radio, hosted by the twins "The Loud Brothers", Stan and Dan Loud. Guests include Elton Jack from the Hotel, and Wayne the dogcatcher. Enjoy their musings on the theme of POOOOOOSIIIIITIVITYYYYY!
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# ? Nov 26, 2016 19:51 |
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It isn't surprising that odd and fun little environmental touches are this game's strength, given that this was made by the the world's premiere developer of games about theme parks.
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# ? Nov 27, 2016 04:37 |
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New Area! Boom City begins now. Here we explore the train station and the surrounding area, and get introduced to the only character who will have multiple (read: 2) sidequests by the end.
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# ? Nov 30, 2016 21:28 |
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We continue in Boom City, meet the npc who may well take the title for Worst Face in the Game, and meet a new variation on an old friend. Also I got a new headset that is more comfy - how does it sound?
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# ? Dec 1, 2016 18:49 |
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This update is special - it is the final "normal" area, and the final radio broadcast in one package! After this we only have one video left - the inevitable finale!
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# ? Dec 2, 2016 19:33 |
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Well, the one we've all been waiting for! (All 8 of you :P) The Big Finale! I just wanted to say a few things that were on my mind: Thanks for everyone who was following my vids, it was a lot of fun finally getting to show off another game, especially since it had been 4 years since my first one as I'd been getting restless. Any comments or criticisms before I decide on which game to do next would be welcome, any issues that I didn't notice or consider will be helpful for future projects. Did anyone have any thought on the game itself now that the whole thing has been shown? Any strengths that were noticed that intrigued you, or weaknesses that made you question the games existence? I will contact Baldurk to archive it tomorrow afternoon, and when archived the thread will, of course, be closed, so if there is anything that I should keep in mind for improving future projects, please let me know.
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# ? Dec 3, 2016 18:09 |
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Despite my aforementioned 100%-ing of the of the game, there's a huge amount of stuff I never remembered, especially some of the challenges that looked especially frustrating. I must have blocked them out or somehow Mr. Magoo'd through them. I still love that one of the co-creators of Elite made a game that was book-ended by dog farts. As for the LP, I found it a nice, relaxing watch. You edited the right stuff out. I'm also impressed with the fortitude it took to record all 3 radio shows (and more impressed with the developers with recording ~70 minutes of said radio shows).
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# ? Dec 4, 2016 03:29 |
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# ? Apr 27, 2024 02:16 |
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Thanks for your thoughts Man Dancer. I have emailed the archive for this threads submission. I'll keep an eye out and when it is in the archive I'll close the thread.
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# ? Dec 4, 2016 16:16 |