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I've noticed that certain modern games (mostly FPSs) have been focusing a lot on the movement system/physics of the player. This got me to thinking how a lot of games about 15 or so years ago kinda did the same thing until military shooters became more popular, with the focus of those kinds of games being less on movement and more on "Realism."™ At any rate, what are you guys' favorite ways different games experiment with character movement? For me, it's strafejumping or bunnyhopping. If done right, it can add some real depth to the game either one of these are implemented in.
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# ? Nov 5, 2016 03:21 |
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# ? Apr 26, 2024 16:59 |
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I like to not be where the bullets are.
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# ? Nov 5, 2016 04:28 |
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i love easy bunnyhopping. just let me press space and go fast
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# ? Nov 5, 2016 04:38 |
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Skiing in tribes is probably the most fun I've had moving around in games.
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# ? Nov 5, 2016 06:17 |
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The vault you do off monsters in Monster Hunter Generations. It feels so good to bonk monsters on the head mid-air while you flip by.
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# ? Nov 5, 2016 06:28 |
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Shadow of Mordor has a neat little system where if you vault small objects, you get a speed boost. Also, you can teleport across the map and decapitate an orc, then immediately do it again
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# ? Nov 5, 2016 06:36 |
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I liked the movement in Just Cause 3. The grappling hook could take you up buildings or cliffs, or jump onto cars or helicopters. The parachute was nice for exploring, and the wingsuit (especially the powered version from the DLC) was great for getting around fairly quickly even if you were stranded in the middle of nowhere. The walking and vehicle (especially bike/car) mechanics needed a lot of work, though.
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# ? Nov 5, 2016 22:36 |
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I really enjoyed the wire adapter in Bionic Commando: ReArmed. You have lovely jumping and impassable knee high barriers in so many games, that having the ability to fly in the air, kick people off platforms, and continue shooting people in the air, is as sorely unexploited as the Nemesis system.
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# ? Nov 6, 2016 02:02 |
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Rolling/cartwheels off cliffs in Donkey Kong Country
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# ? Nov 6, 2016 02:04 |
Prototype has the most entertaining movement. Run up a building, backflip off, glide to a roof, surf a guy's face to the other side, elbow drop onto an old lady, pull yourself to a helicopter, then karate kick the other helicopters out of the sky. Spider-Man 2 had pretty good webswinging too. TFC had some crazy stuff you could do, though it was more fun to watch than do. https://www.youtube.com/watch?v=kRrjh8yp5yE
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# ? Nov 6, 2016 02:14 |
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# ? Apr 26, 2024 16:59 |
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Countblanc posted:Rolling/cartwheels off cliffs in Donkey Kong Country
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# ? Nov 6, 2016 02:16 |