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Veotax
May 16, 2006


losonti tokash posted:

The Expensive Edition also comes with the game.

Unlike the version with the remote control car.

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Veotax
May 16, 2006


Trast posted:

I believe it's been said by official sources that they are involved in the game in some capacity. :smith:

Has it? The only mention of Cerberus that I can remember is someone breaking an NDA a year or two ago and talking about how he was in a focus group for the game (he said that some aliens jumped into combat from ME3 Cerberus shuttles, which sounds like place-holder assets to me).

Veotax
May 16, 2006


Mazerunner posted:

wasn't there a spot on the citadel in... 2? I think? where you could see an elcor in the background walking around?

I'd say let's see a hanar move but it'd just float slowly and boringly :(

I think when you first go talk to Anderson you can see an elcor walking on a bridge in the background.

Veotax
May 16, 2006



Random off topic question: I'm looking to put in an SSD after Christmas, is it worth going for an M2 (apparently my motherboard has an M2 slot, didn't even know they were a thing when I brought it) over a regular SSD?

Veotax
May 16, 2006


Potato Salad posted:

Go to hardware / software and then the ssd thread. It is a matter of cost / benefit of becoming an early adopter. Also, we'd need to check the motherboard to make sure it is nvme vs sata m.2.

I'll dig out the box after work and post, thanks.

Veotax
May 16, 2006


I've been playing the Mass Effect trilogy with the gimmick of rolling a dice for pretty much every decision, from what mission to do next, who to take on missions and plot decisions. It's been pretty good at making me do things I would normally never do. The dice are pretty loving blood-thirsty though, not only did it decide that Wrex should die in ME1 it also prevented me from buying life-saving Normandy upgrades in ME2, killed Samara to take Morinth, Mordin died in the vents and Zaeed died as squad leader.

I need to get back to that playthrough, stopped playing a little before finishing Tuchanka in ME3 to play other games a few months back.

Veotax
May 16, 2006


Zzulu posted:

how was the mass effect anime?

Bad, Vega's recap of the events in ME3 was more enjoyable.

Veotax
May 16, 2006


sweet geek swag posted:

Doesn't help with ME1.

All the ME2 face-codes are is just the slider positions, there are webpages you can put a face code into and it'll give you the slider positions for ME1. It's a hassle putting them in but it works for ME2 faces.

Veotax
May 16, 2006


I really doubt they cared about explaining why you're level one again, I don't remember anything in game acknowledging that you're weaker beyond maybe being disorientated when you first wake up.

Veotax
May 16, 2006


redreader posted:

I started playing mass effect 3 a while ago and since I play on my couch, my mouse is already a trackball and sucks. I wanted to use a controller. Now I have a steam controller and I figure I can get mass effect 3 working with this and enjoy it. Can someone tell me how to do this, please?

Adding ME3 as a non-steam game and disabling the Origin in-game overlay should do it, I think.

Veotax
May 16, 2006


Other than From Ashes all of that is free anyway and other than FA & Extended Cut it's all the Multiplayer expansions.

Leviathan, Omega and Citadel are the 'real' DLC. Honestly I'd recommend them all but Omega is the least 'vital' DLC and you could drop that one if you don't want to spend too much (since the DLC never goes on sale).

Veotax fucked around with this message at 10:45 on Dec 27, 2016

Veotax
May 16, 2006


Lobok posted:

Any squadmates you don't bring should at least get up to something back on the ship. Would make romances more interesting if your love interest was always left behind on the ship and couldn't help passing the time with someone else you always left behind...

Or your Krogan starts to get cabin fever and wigs out. Or battle stats start to degenerate if they're never used. Or you can assign them research tree assignments.

For all the problems Mass Effect 3 had it was the only one where it feels like your crew actually had lives on the ship when you weren't looking at them. I was actually shocked when I found that Liara and Garrus weren't standing in their usual spots (I actually thought it was a bug a first) but were instead in one of the lounges having a conversation.

Compare that to ME 1 & 2 where your crew never do anything but stand in the same spot all game and never interact with each other outside of the occasional cutscene unless you take them out on a mission.

Veotax
May 16, 2006


I'm pretty sure a bunch of the base it self is new assets (the walls and doors and poo poo), the alliance didn't have a cohesive visual style until arrival.Though I'm sure those assets were made for ME3, we saw them in Arrival first.

Veotax
May 16, 2006


Hopefully they bring face codes back, I was baffled when DAI didn't have them.

Veotax
May 16, 2006


DancingShade posted:

I vaguely recall this sentiment going around in the lead up to DA:I too. The plastic looking early screenshots didn't help and I guess the ME:A equivalent is bad facial animations.

I reckon the only thing on the "gold disc" will be an origin client installer and zero game data.

The game is probaly going to be nearly 50gigs like almost every other AAA game these days, so unless they're going to ship the game on 10 dvds or a loving Bluray the disc isn't going to have poo poo on it.

Also, I don't know about the US but here in the UK I'm pretty sure that EA has actually stopped putting discs in most boxes.

Veotax
May 16, 2006


Serf posted:

Did they add controller support for ME3 on PC? I seem to remember it not being there when I first played and I want to run through it again before Andromeda.

None of the Mass Effect games on PC have controller support. All three finally have working mods for it though, note that they literally remove the PC parts of the interface and replace them with the console interface, so set your graphics settings first because that menu doesn't exist after you've installed the mod.

Andromeda is going to be the first ME game on PC with controller support out of the non-existent box.

Veotax
May 16, 2006


Milky Moor posted:

This is basically what I think, too. I would like Andromeda to be a good Mass Effect game. But nothing that's been so far gives any indication that it's anything more than a very cynical attempt to continue the IP. There's no sense of innovation, really. When compared to other games in the genre, it seems like a slightly fancier ME3. It's nowhere near Witcher, yet obviously apes it. I don't like FO4 but I can point out that FO4 did some new things, like settlement building. It's why I liked the guy saying that FO4's marketing campaign was meaningless. It really wasn't! It made me sit up and take notice of a developer I'd written off.

I find it odd that a lot of Andromeda's pre-release marketing so far has been attached to other things. For example, the game awards show trailer and the Nvidia thing and the Sony thing.

I'm sure there's someone who could point out the difference in known information about Andromeda when compared to any other Bioware release, but I can't really be bothered. I feel safe in saying that we would usually know the entire party make up and some details on them, like a brief bio on each; a bunch of locations we might visit and some detail on them; a general idea of the antagonist; and more detail on new changes (for example, ME2 heavy weapons). poo poo, I'm pretty sure ME2 had the whole prologue and initial Cerberus base stuff detailed at this point.

A brief check tells me that ME 2 had those trailers for Jack and Thane like five months prior to release.

What is this game 'obviously aping' from The Witcher?

Veotax
May 16, 2006


Skippy McPants posted:

Re Combat: The game is built on the same engine as Dragon Age: Inquisition, so even odds the combat will be a total cluster gently caress. Cross your fingers!

Yeah man, the Battlefield engine is going to be poo poo for shooting!

Veotax
May 16, 2006


Lollerich posted:

They don't care, they see that people eat that poo poo up and they just do it.



Almost all of them are skins that can't even be seen in the game's multiplayer, I have trouble bringing my self to care.

Veotax
May 16, 2006


DancingShade posted:

Sounds about right actually. Full renegade "kill everyone" runs in ME1 aside, console players didn't have ME1 saves to import until the interactive comic book DLC that came out much much later.

Wait I'm misremembering a bit. It was PS players of ME2 that couldn't even get ME1 on their platform.

You're right that it was the PS3 that didn't get ME1 until after ME3 came out, but ME2 on PS3 shipped with the interactive comic DLC. ME3 on the Wii U shipped with the ME3 version of the comic.

Veotax
May 16, 2006


Nevets posted:

Did you need DLC or something to keep playing after ME2's ending? All I remember is killing the Reaper, then deciding whether to hand the keys over to Martin Sheen or blow everything up, then the credits rolled.

Nope, after the credits roll you get a page of text that amounts to 'congrats on finishing the game!' and it drops you back into the game in the Normandy's CIC, some characters even have special dialogue for talking to them after finishing the game.

Veotax
May 16, 2006


Drifter posted:

Goddammit, what?

Anything interesting, or is it just random "ha ha wow, that sure was a giant metal baby we killed, eh, Shepard?"

Mostly stuff like everyone having the same opinion on saving/destroying the base (everyone thinks you made a mistake if you save it for Cerberus, even Miranda and Jacob), also your talk with Liara at the end of Shadow Broker will talk about the Collector base and how many people died.

Veotax
May 16, 2006


If you take the Paragon path you can leave him to burn to death under the rubble he gets trapped under. Sucks that it's locked to post game, though.

Veotax
May 16, 2006


Helith posted:

So who definitely dies if you leave their loyalty mission until after the suicide mission and who can survive leaving it like Zaeed can?

I suppose you'll need at least one tech specialist and strong biotic loyal for those parts, maybe one commander loyal to keep your specialist alive during part one but Miranda is invincible until holding the line/final boss so a non-loyal Miranda can survive leading the fire-team in part two.
I believe you final squad has to be loyal or the non-loyal ones will die and non-loyal escorts for the Normandy crew will die. Holding the line just comes down to maths.

I don't think any one character has to be loyal to survive, it just depends on who else is loyal.

Veotax
May 16, 2006


Helith posted:

So, if we're maximising post game loyalty missions where we can take Legion as a party member, then having Kasumi loyal for the end game works because you do that mission with just you and her anyway. Also Samara's and Thane's missions don't involve a third squaddie so you could do those too. Tali's you can take Legion to before the suicide mission as well usually.
So you could use Legion or Tali for the vents and Samara for the biotics.

There are also a handful of missions where even though you bring a third party member they never seem to speak, I believe that Garrus, Miranda and Grunt are three of them (and Zaeed, but that's a DLC mission so it's fairly obvious that squaddies don't get dialogue).

Veotax
May 16, 2006


Olaf The Stout posted:

So the minimal amount of squad mates to survive the suicide mission is two, and you can kill Zaeed post game to take it down to one? That would sure be a different ME3 run. Who will the lucky survivor be?

I don't know off the top of my head, but I'm pretty sure you can't kill Zaeed if it would only leave you with one squad member. The game still needs you to have two available squaddies for any possible mission.

Veotax
May 16, 2006


I've been thinking for ages that a turn-based Xcom-style Mass Effect strategy game could be great. I would like to see EA try some spin-off games in the Mass Effect universe.

Veotax
May 16, 2006


Drifter posted:

If you insist on being retarded, tell me you at least preordered it when it was $40 bucks on Origin?

I did. Takes the stress off March which will be an expensive month for me, since I'm an idiot and I also preordered a Nintendo Switch today too.

I don't feel dumb about preordering Nier Automata though. :colbert:

Veotax
May 16, 2006


Codependent Poster posted:

I did some parts of Leviathan before this mission, and it was kind of funny to have my teammates shocked and wondering what Banshees were. Hey! We already killed a couple of them! It''s not a surprise.

This is why I'm weird and obsessive about only playing DLC when it would make narrative sense.

Veotax
May 16, 2006


Have big pre-rendered trailers fallen out of a fashion lately? I don't think I've seen as many in recent years.

Veotax
May 16, 2006


Maybe hammers are some kind of accessory that buffs your stats? Or maybe they change the heavy melee animation? Since you can essentially change class when ever you want it probably wouldn't make sense to tie the animation to your class like in ME3.

Veotax
May 16, 2006



Whelp, I read that completely wrong.

Veotax
May 16, 2006


Was the demo of ME3 ten hours of the singleplayer and as much of the multiplayer that you wanted to play prior to launch?

I'm not defending there being no demo, but Origin Access/EA Access comes with a lot more than 'lol mass effect demo'.

Veotax
May 16, 2006


I've never not punched him and I got peace my first time through.

Veotax
May 16, 2006


You just need five 'peace points' that are awarded from different choices in ME2 and 3. I think the only things that outright stop the possibility of peace is if Tali or Legion are dead.

Veotax
May 16, 2006


I think the Arks are Human, Asari, Turian and Salarian. The presence of any other Milky Way species is that they were on another 'hub' ship that went out ahead of the Arks. I guess a bunch of Krogan hitched a ride on the mother ship for some reason?

Veotax
May 16, 2006


The Galaxy at War map from ME3 always bothered me.



Humanity is almost half as big as the entirety of council space.

Veotax
May 16, 2006


I imagine the marketing isn't making a big deal about AI vs VI because they still have to try to sell to people who haven't played Mass Effect before

Veotax
May 16, 2006


EDIT: Never mind

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Veotax
May 16, 2006



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