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Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Mysticblade posted:

Yeah, I think I'm going to say Midori's dead. All my time poking at FE hacks has been looking at the Blitz.

It's pretty good.



My fe is a little rusty but those stats are terrible, right?

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Are you actually going to try to do a no-miss clear of Rockman Minus Infinity? Because, having seen your skills in other videos, there's no way you're doing that without savestates or, like, a year of practice. :v:

(And that's not meant to be an insult, the game is just ridiculously hard at times)

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

TooMuchAbstraction posted:

What do W-foo actions do?

I just happened to think about this again today and remembered. Old JRPGs used "W" as shorthand for "Double", so W-Item is "Double Item".

Aerdan
Apr 14, 2012

Not Dennis NEDry

Kurieg posted:

I just happened to think about this again today and remembered. Old JRPGs used "W" as shorthand for "Double", so W-Item is "Double Item".

It's a Japanese thing; W is generally pronounced ダブル, which is conveniently also how one would write 'double'. So, W became a shorthand for 'double' and space-constrained translations by inexpert localization teams leave it in.

FeyerbrandX
Oct 9, 2012

FYI W-Esper showed up in another seed for Ancient Cave. It only casts a single esper. There may be some hard coding somewhere that considers "you can't double use the magicite item, you can't double cast slots, you can't have two espers, so you aren't capable of doing that."

Also, let's see where we can grind on the world map. Are the two most famous places to grind good? Find out HERE

FPzero
Oct 20, 2008

Game Over
Return of Mido



Finally! The beginning of Best World! The levels here are all generally really good, so get ready for a bunch of pleasant videos as we start to wrap up this LP.

Mysticblade
Oct 22, 2012

Kurieg posted:

My fe is a little rusty but those stats are terrible, right?

They're pretty fine for GBA-era which is the power level the Blitz uses. Roshea's not great here, but his competition for the Knight's Crests isn't huge. Doesn't hurt to have another Paladin.

Also, I'm glad to see we're finally up to Best World. It's taken a while, huh?

Weeble
Feb 26, 2016
Also, those stats were on a level 4 Cav. He's still got 16 levels of growing to do, so unless he has Jeigan growths he'll be fine.

Super Jay Mann
Nov 6, 2008

FPzero posted:



Finally! The beginning of Best World! The levels here are all generally really good, so get ready for a bunch of pleasant videos as we start to wrap up this LP.

I'm shocked that worldpeace level only got 9th.

Ramos
Jul 3, 2012


FPzero posted:



Finally! The beginning of Best World! The levels here are all generally really good, so get ready for a bunch of pleasant videos as we start to wrap up this LP.

Wow, the quality jump with these two levels alone is absurd.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

It's as if you stopped playing Mario Maker levels and turned on an actual game.

Commander Keene
Dec 21, 2016

Faster than the others



Super Jay Mann posted:

I'm shocked that worldpeace level only got 9th.
Hopefully that means the rest are even better, right?

Ramos posted:

Wow, the quality jump with these two levels alone is absurd.
Remember, the other worlds (except for Worst) weren't ordered by place number, but by theme, so FP's been playing an essentially random assortment of quality levels. Which may be making the "gap", if there indeed is one, seem quite a bit wider, as we jump from playing, for example, the level in 63rd place to the level in 10th place. It might be best to look for the other levels that FP gave really glowing praise to before considering whether or not there's a gap in quality.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
If I remember right, there was like two levels that were ranked 11th according to the world map? One was the casino level, and the other one I don't even remember. The casino level definitely wasn't even close to as good as these two, despite being pretty alright overall.

I really wonder what Koopster's problem with the 10th place level was. If it wasn't for him ranking it basically a little bit over thoroughly average, it'd probably have ranked even higher.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

FPzero posted:

Finally! The beginning of Best World! The levels here are all generally really good, so get ready for a bunch of pleasant videos as we start to wrap up this LP.

But what about the pooooostgaaaaaame?

FPzero
Oct 20, 2008

Game Over
Return of Mido

alcharagia posted:

But what about the pooooostgaaaaaame?

:shepicide:

get that OUT of my face
Feb 10, 2007

liquidypoo posted:

:siren: FF6 Rando Part 29 - Not Here For Subtlety :siren:

Our good friend Ryushikaze rejoins us as a guest in this episode. I try to bring back 90's era phrases, a funny bit I edited into the video is drowned out and goes unnoticed by co-commentators (:smith:), and we find out what kinda weird poo poo Jean dreams about.

Alternate video title: Honor Management Issues
You deserve a poke in the eyes for comparing the legendary Three Stooges to a common hacky boy band.

fucking love Fiona Apple
Jun 19, 2013

samus comfy so what

Those last two levels wouldn't feel out of place in an actual Mario game. If that's the quality from 10 and 9 I'm excited to see the rest of Best World. Finishing the LP with the the best levels was a great idea.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Remember when I posted that LP of Rockman CX? Well, what if I told you there was a romhack out there that did the same things it did, but actually good?



"Made by talented ROM hacker: Puresabe, comes Rockman 4: Minus Infinity. A ROMhack that does what others only dream of achieving.

It is a masterwork in terms of game design and ROM hacking. All of the weapons are powerful and fill different niches. There's at least one or two impressive new features on each level, and they're integrated into the game well.

Many of the bosses change their pattern at critical health. They also have custom AI patterns designed to counter the Rush Cannon (a one-hit-kill weapon) that they switch to when you equip it. They become extremely difficult, but not impossible, to hit in this state..

The levels have branching pathways and hidden bosses from other Rockman games that have also been given massive boosts, plus new enemies from other games in the franchise, make an already fantastic game a platforming masterpiece. "

But is that all true? Let's find out!



Rockman 4 Minus Infinity #1: Ring Ring Ring
(Heavy Sigh, jspades, and Great Joe)

HOWEVER! There's more to this LP than just that! This game comes with its own Hard Mode, and there's a hell of a lot more going on with that than a simple damage boost! We're going through the whole game in Hard Mode, so get your weapons ready for some truly fiendish platforming!



Rockman 4 Minus Infinity Hard Mode #1: Ring Land
(Heavy Sigh, Shinryu, and Kalonzombie)

FPzero
Oct 20, 2008

Game Over
Return of Mido

Well this is gonna get good. :allears:

Stink Terios
Oct 17, 2012


Oh yeah, Minus Infinity owns.

Also @FPzero: Try messing more with layers on the top-10 overworld for an easter egg :v:

FPzero
Oct 20, 2008

Game Over
Return of Mido

Stink Terios posted:

Oh yeah, Minus Infinity owns.

Also @FPzero: Try messing more with layers on the top-10 overworld for an easter egg :v:

We already finished recording the whole game but I went back and looked. God drat it.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

FPzero posted:



Finally! The beginning of Best World! The levels here are all generally really good, so get ready for a bunch of pleasant videos as we start to wrap up this LP.

Finally, another entry into the list of good ice levels.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Stellar Garden was a great level. Provided good platforming challenges and really made good use of the auto-scroll aspect.

Ice Cutting Site was fantastic, and if judging issues didn't creep into 1st through 8th place, I'm looking forward to what those levels will bring. It avoided the issues of offscreen challenges and obstacles in a really creative way. Those little puzzles rooms in that level also reminded me of those puzzles you'd see in the more recent Kirby games as well. Fitting, considering the music used.

Dragonatrix posted:

If I remember right, there was like two levels that were ranked 11th according to the world map? One was the casino level, and the other one I don't even remember. The casino level definitely wasn't even close to as good as these two, despite being pretty alright overall.

I really wonder what Koopster's problem with the 10th place level was. If it wasn't for him ranking it basically a little bit over thoroughly average, it'd probably have ranked even higher.

That would be Nightswimming, from this video. That level was far better designed than Gambly Night, and was much more deserving of 11th place. There's definitely not nearly as much of a quality gap between it and 10th place compared to Gambly Night and 10th place.

So I would say that there isn't much of a gap between the best world and the not quite so best levels since there were still a bunch of really good levels throughout the hack. Some of them just happened to be scattered between the mediocre and really bad levels due to the world organization.

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben
So does Ice Cutting Site work on the principle that everything in the same vertical position loads simultaneously, and is thus synchronized, the same way it is in Mario Maker? Or is there more to it than that?

Also, is it possible in vanilla SMW to make a level where the autoscroll speed changes within the same area? If so, there's a level that can't be done in Mario Maker that I'm dying to create.

Rollersnake fucked around with this message at 01:53 on Aug 27, 2017

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

Rollersnake posted:

Also, is it possible in vanilla SMW to make a level where the autoscroll speed changes within the same area? If so, there's a level that can't be done in Mario Maker that I'm dying to create.

In vanilla, I think there's only two kinds of scrolling that change things up; Butter Bridge, which sends you on a crazy adventure with ups and downs and such, and what I think is scrolling from the Yoshi Wings area that steadily ramps up to hellacious ludicrous speed. If you don't want exactly either of those scrolling speeds, you'd probably need some kind of ASM hack to implement the scroll you want? I'm not really up to speed on what current romhacking tools provide for, though I'd expect variable scroll to be a solved problem...

Doseku
Nov 9, 2009
Today we tackle our first water level and gain access to the next switch palace.
SMW - Hunters Revenge Revised: Episode 13

How Rude
Aug 13, 2012


FUCK THIS SHIT

FPzero posted:



Finally! The beginning of Best World! The levels here are all generally really good, so get ready for a bunch of pleasant videos as we start to wrap up this LP.

I think the puzzle for the moon at the end was a reference to the Kirby Super Star rope platform puzzles, where you can only go through them from below but not above.

He clearly has good taste being a fan of KSS

Ryushikaze
Mar 5, 2013

get that OUT of my face posted:

You deserve a poke in the eyes for comparing the legendary Three Stooges to a common hacky boy band.

In fairness, if they were alive today, the stooges would totally have done a bit about trying to become a boy band.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Dive, officer, Dive through that ring!



Rockman 4 Minus Infinity #2: The deep Blue Hogale
(Heavy Sigh, Jspades, and Great Joe)

And, for our hard Mode run, we'll be going somewhere a little different for a bit.



Rockman 4 Minus Infinity Hard Mode #2: Dust Zombie
(Heavy Sigh, Shinryu, and Kalonzombie)




oh, and https://youtu.be/43an9DgGe8E

Heavy Sigh fucked around with this message at 16:56 on Aug 30, 2017

Ephraim225
Oct 28, 2010
I've never seen Minus Infinity played on Hard. I don't know if it's just Dust Man's stage being itself, but Hard mode looks kind of...discourteous, I want to say.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Ephraim225 posted:

I've never seen Minus Infinity played on Hard. I don't know if it's just Dust Man's stage being itself, but Hard mode looks kind of...discourteous, I want to say.

Hard Mode Dust Man's stage is baby steps compared to later levels.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

:siren: FF6 Rando Part 30 - Hype For Nothing :siren:

In this session, we find out just how much of a slog the randomized version of the Phoenix Cave is while I demonstrate my lack of adaptability. Also, we see an old friend. No, not that one. I would never refer to that one as "friend."

FeyerbrandX
Oct 9, 2012

liquidypoo posted:

:siren: FF6 Rando Part 30 - Hype For Nothing :siren:

In this session, we find out just how much of a slog the randomized version of the Phoenix Cave is while I demonstrate my lack of adaptability. Also, we see an old friend. No, not that one. I would never refer to that one as "friend."

No real update for me. Only 2 things: 1 - I forgot to buy more Fenix Downs... again. Thankfully that glitch where you can use tents with other squads as long as one is on the save point works. Second, I finally got a prize out of a monster in a box. It was a Hyper Wrist, so it wasn't that useful.

Also, liquidy was so antsy to get Content out to you that he didn't wait to put this in.

The directors cut of the rematch.

Shei-kun
Dec 2, 2011

Screw you, physics!
Rude.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Super Metroid chat: Hyper Metroid is what happens when you dial up Samus's movement abilities to the max. Her maximum speed without speedbooster is about as high as it is in vanilla with speedbooster, she can speedboost in morphball form, she can keep speed boost while turning around as long as she turns around in midair, and she can do the damage knockback animation whenever she wants to, which gives her an ersatz backflip ability. Oh, and Spazer and Plasma are compatible with each other, allowing for a ridiculously powerful five-beam combo.

In normal gameplay, these don't affect things too much; most players don't have the skills to really take advantage of the new techniques. But speedruns are a different story. Here's a speedrun of the hack. The quality's a bit muddy, alas, but it's still pretty dang impressive. Alternatively, here's a TAS.

FPzero
Oct 20, 2008

Game Over
Return of Mido



Episode 50! Wow this LP turned out to be longer than I'd imagined it would be.

I'd heard mentions of this level but in the end it wasn't bad at all so I dunno what people were talking about with it? I thought it was pretty neat. (Also, there are three 6th place levels)

BDA
Dec 10, 2007

Extremely grim and evil.

Heavy Sigh posted:

Dive, officer, Dive through that ring!



Rockman 4 Minus Infinity #2: The deep Blue Hogale
(Heavy Sigh, Jspades, and Great Joe)

And, for our hard Mode run, we'll be going somewhere a little different for a bit.



Rockman 4 Minus Infinity Hard Mode #2: Dust Zombie
(Heavy Sigh, Shinryu, and Kalonzombie)




oh, and https://youtu.be/43an9DgGe8E

I believe that dumb "blocks fly in randomly" segment at the end of Dustman's stage is a reference to the infamous cube rush in Gradius 3's arcade version.

Mak0rz
Aug 2, 2008

😎🐗🚬

I love those piranha plant super koopas :3:

Ephraim225
Oct 28, 2010

Anime Reference posted:

I believe that dumb "blocks fly in randomly" segment at the end of Dustman's stage is a reference to the infamous cube rush in Gradius 3's arcade version.

That makes a lot more sense, I always thought it was a Zelda floor tile room thing.

Puresabe, for the last time, Mega Man is not a shmup!

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Rosalie_A
Oct 30, 2011

FPzero posted:



Episode 50! Wow this LP turned out to be longer than I'd imagined it would be.

I'd heard mentions of this level but in the end it wasn't bad at all so I dunno what people were talking about with it? I thought it was pretty neat. (Also, there are three 6th place levels)

Could those pirhana plants you thought weren't Rip Van Fish be Bony Beetles?

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