Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Shadin
Jun 28, 2009
Old Specialist Games thread can be found here.

What the hell is a Specialist Game?
Specialist Games are self-contained board/miniature games that fall outside of, but are usually based on, proper Warhammer 40,000, Age of Sigmar, and Warhammer Fantasy Battles. For a long time the entire lineup and idea was neglected under the previous management, but since the changing of the guard GW has shown a renewed interest in Specialist Games and has started to reprint some of the lineup.

CURRENT GAMES


Warhammer Underworlds: Shadespire [Official Website]
Publication: 2017 (First Edition at BBG)

Games Workshop posted:

Shadespire was once a city of wonder and magic, a mercantile metropolis whose rulers defied death, to the fury of Nagash. This fury was made manifest in something worse than destruction – drawing upon the mysterious power of the shadeglass that gave the city its power, Nagash tore away the light and glory of Shadespire, leaving it a twisted reflection of its former splendour. Those adventurers foolish enough to set foot within its walls are trapped, with all hope seemingly lost. Yet not all will accept their fate without a fight…

In Warhammer Underworlds, you and your opponent pick a warband and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!

Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.


Necromunda: Underhive [Official Website]
Publication: 2017 (Pre-Order Nov 11th 2017) (First Edition at BGG)

Necromunda is being re-released in a new ruleset and box set. The current preview information is here.
*Update* - Gameplay preview here.

Games Workshop posted:

Welcome to the underhive, Juve. As a new recruit to one of the many hive gangs fighting for territory, for supplies or just to survive, it’s time to gather your fellow gangers around you, pick an opponent and head into the depths. But remember – the enemy could be around the next corner or waiting in the shadows behind any doorway, so keep an eye out, and always watch your back…

Necromunda: Underhive is a game of brutal gang warfare in the Warhammer 40,000 universe, pitting rival gangers against one another in a bitter fight for dominance and power. Each game of Necromunda is defined by the scenario you choose to play. These range from brief but bloody chance encounters between rival gangers to full-scale raids deep into enemy territory. Games can be linked together into campaigns in which your gang grows and accumulates wealth.
The scenarios in the Necromunda: Underhive box focus on confrontations fought in the labyrinthine tunnels of the lower hive cities where many newly-founded gangs first seek to establish themselves. Once your gang has gained some notoriety, the Necromunda: Gang War expansion will allow you to take the action into the open spaces of the manufactory domes above.




SPACE HULK
Publication: 1989 (First Edition), 1996 (Second Edition), 2009 (Third Edition), 2014 (Fourth Edition), 2016 (Reprint)
Official Link: Games Workshop Web Store
Digital Expansions: Dark Angels - Bringer of Sorrow, Ultramarines - Duty and Honour, Space Wolves - Return to Kalidus
Video Game Adapations: Space Hulk [Developer, Steam, iOS], Space Hulk: Ascension [Developer, Steam], Space Hulk: Deathwing [Developer, Steam, Goon Video Review by SRM]

"Wikipedia posted:

Space Hulk is a board game for two players by Games Workshop. It was first released in 1989. The game is set in the fictional universe of Warhammer 40,000. In the game, a "space hulk" is a mass of ancient, derelict space ships, asteroids, and other assorted space debris. One player takes the role of Space Marine Terminators, human elite soldiers who have been sent to investigate such a space hulk. The other player takes the role of Tyranid Genestealers, an aggressive alien species which have made their home aboard such a space hulk.




Blood Bowl
Publication: 1986 (First Edition), 1988 (Second Edition), 1994 (Third Edition), 2004 (Living Rulebook), 2016
Official Link: Blood Bowl Website, Games Workshop Web Store
Rules Expansions: Death Zone Season One
Team Expansions: Skavenblight Scramblers, Dwarf Giants
Companion Apps: Blood Bowl - My Dugout
Video Game Adapations: Blood Bowl 2 [Steam], Blood Bowl: Chaos Edition [Steam]
Resources: The NAF Blood Bowl Community Site
Third-Party Retailers: Comixininos (EU)
Official Errata: January 2017

BoardGameGeek posted:

Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes, playing a warped version of American Football.

Actions in the game are resolved through the use of dice. Regular six-sided dice are used to make tests in a number of cases, such as when a player attempts to pick up the ball, pass it, catch it or dodge past an enemy player. Custom dice are used when one player wishes to Block another, using graphics to represent each of the different (but all violent) potential outcomes.

The rules in this edition of Blood Bowl are almost identical to those found in the Competition Rules Pack, which was the culmination of several years of development of the Blood Bowl Living Rulebook. This has resulted in an incredibly well-honed game which sees regular competition play around the world.




Warhammer Quest: Silver Tower
Publication: 2015
Official Link: Games Workshop Web Store
Rules Expansions: Warhammer Quest: Silver Tower Hero Cards
Model Expansions: Warhammer Quest: Mighty Heroes, Warhammer Quest: Arcane Heroes
Companion Apps: Warhammer Quest Silver Tower: My Hero App

Games Workshop posted:

The long-awaited return of the classic dungeon-crawl!

Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil, brought together by naught more than fate, battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery, heroism, treachery and betrayal. Tales of teamwork, success, and glory-hunting failure.

Some who tackle the Silver Tower seek a boon from the Gaunt Summoner, others wish to learn his true name, that they might destroy him. All must face foul, writhing monsters, bizarre, labyrinthine corridors bristling with traps and strange, maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions, those who grow in strength over time as they solve the Silver Tower’s secrets, even they may fall at this hurdle – yet the riches, power and freedom they could gain drive them ever forward. But for every tale that ends in glory, another falls short, bringing only madness and despair…

Warhammer Quest: Silver Tower is a stunning boxed game for two to four players, set in the shifting, labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower, or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents, with literally thousands of different dungeon-crawl combinations.



Warhammer Quest: Shadows Over Hammerhal
Publication: 2017
Official Link: Games Workshop Web Store

Games Workshop posted:

Hammerhal. Built in the glorious image of Azyrheim, the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty, faith and intrigue, poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr, there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city, and that which lurks below…

A band of heroes has been brought together by circumstance, and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm, his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre, as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.

Warhammer Quest Shadows Over Hammerhal is a boxed game for 2-5 players, set in – and below – the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.

After each adventure, the heroes can spend time in the Cinderfall district of the city, visiting shops, resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play, and Warhammer Quest Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.



The Horus Heresy: Burning of Prospero
Publication: 2016
Official Link: Games Workshop Webstore

Games Workshop posted:


The Story

On Prospero, the psykers of the Thousand Sons face the ultimate censure for their forbidden studies. The Primarch Leman Russ is sent to punish them by any means necessary – at his command, fire rains from the skies as his Space Wolves fleet bombards Prospero over and over, reducing the world of the Thousand Sons to ash. Tizca, city of glass pyramids and golden hopes, is protected from the fires by a vast force field of telekinetic power. So it is that the Space Wolves bring the Sisters of Silence, anti-psykers anathema to all who channel the Warp, and the Custodian Guard, shining heroes who are the elite blades of the Emperor himself to Prospero, there to attempt the riddance of the Thousand Sons forever.

The Game

The Horus Heresy: Burning of Prospero is a game of running battles set in a city torn apart by a fiery cataclysm, featuring six scenarios designed to stretch the strategic nous of two players. One player controls the Space Marines of the Thousand Sons, reality-twisting psychic superhumans, and one controls the Space Wolves, Sisters of Silence and Custodian Guard. It’s a fast-paced game full of strategic decisions, with the strengths and weaknesses of both sides meaning tactics and foresight are just as important as lucky dice rolls.




The Horus Heresy: Betrayal at Calth
Publication: 2015
Official Link: Games Workshop Web Store

Games Workshop posted:

It is the 31st Millennium. The galaxy is aflame.

Enlightenment and knowledge are sundered; the Age of Darkness has begun in earnest. The Emperor’s glorious vision for humanity lies in ruins as his favoured son, Horus, has rejected his father’s light and embraced the corrupting tendrils of Chaos. Civil war has broken out amongst the Space Marines - once brothers, fighting side by side as the galaxy’s protectors, they are now a force divided. Some remain loyal to the Emperor, others have sided with the Warmaster. Nothing is certain, everything is at stake, and the Imperium is split down the middle…

The Horus Heresy: Betrayal At Calth is a fantastic standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers’ invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during six exciting missions, it allows players to choose their side and command a force of beautifully detailed Citadel miniatures in a brutal war for survival, during one of the iconic battles of the Horus Heresy.




Gangs of Commorragh
Publication: 2017
Official Link: Games Workshop Webstore

Games Workshop posted:

Death among the spires

The skies of Commorragh are equally as perilous as its bone-paved streets. The air above the shrouded spires thrums and darkens with roving murder-packs of Hellions and Reavers, engaging each other in vicious territorial battles. Anti-grav skyboards and savagely fast jetbikes vy for supremacy – when a gang is broken, or completely destroyed, their opponents dance with sickening glee above the sanity-warping metropolis the Dark Eldar call their home.

Gangs of Commorragh is a tabletop game in which two players control murder-packs of Dark Eldar Reavers and Hellions against each other in bitter combat. It combines strategy, tactics and all-out violence to create a deep and tense gaming experience.

The rulebook contains rules for different types of gameplay, including basic skirmishes in the sky between smaller packs of Dark Eldar as well as massive pitched battles in which every miniature fights as part of 2 massive murder-packs.

As well as this, there is a detailed Campaign, in which murder-packs grow and advance, earning new members and upgrades with each victory. Use the included condition tables to add complexity and interesting events.




DISCONTINUED GAMES (OR AWAITING REPRINT IF YOU'RE AN INSUFFERABLE OPTIMIST)




Mordheim: City of the Damned
Publication: 1999
Official Link: Mordheim at BoardGameGeek
Rules Expansions: Border Town Burning, Relics of the Crusade, Empire Burning
Video Game Adaptations: Mordheim: City of the Damned [Developer, Steam]
Resources: Tom's Boring Mordheim Forum, YakTribe Gaming

Wikipedia posted:

Mordheim is a tabletop game published by Games Workshop in 1999. It is a skirmish variant of the company's Warhammer Fantasy game but set on a warband or "skirmish" scale. Mordheim was designed by Alessio Cavatore, Tuomas Pirinen and Rick Priestley. Besides being a typical miniature skirmish game, Mordheim also features a campaign system. Warbands gain experience and equipment as the campaign progresses, in a similar nature to role-playing games.

The game is set in the Empire city of Mordheim, from Imperial Year 1999, some 500 years before the present day in the Warhammer Fantasy time line. The game is set during a time of chaos and civil war in the Empire after a comet struck the city of Mordheim destroying it and scattering a gem called wyrdstone throughout the ruins. Mercenary warbands from all over the warhammer world battle with one another for the wyrdstone.




Necromunda
Publication: 1991 (Confrontation - White Dwarf Rules), 1995 (Necromunda), 2014 (Necromunda Community Edition)
Official Link: Necromunda at BoardGameGeek
Rules Expansions: Outlanders, The Ash Wastes (Fanatic Magazine)
Companion Apps: None
Video Game Adaptations: None (though X-Com is said to have been inspired by Necromunda)
Resources: YakTribe Gaming (includes a repository of all Necromunda rules, supplements, and a gang roster.)

Wikipedia posted:

In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, play uses 28mm miniatures and terrain (in this case, the Underhive – a heavily polluted, underground industrial environment).

Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Unlike Warhammer 40,000, Necromunda also allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs which frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.

Rules-wise, the game draws heavily from the second edition of Warhammer 40,000, and the ruleset is commonly considered to be better-suited for the type of skirmish games Necromunda encourages.

Necromunda also stands out from most other games by Games Workshop by having a more 3-dimensional table layout, with buildings generally having multiple floors, interconnecting walkways and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high.




Epic: Armageddon
Publication: 1986 (Adeptus Titanicus), 1989 (Space Marine), 1994 (Space Marine Second Edition), 1994 (Titan Legions), 1997 (Epic 40,000), 2003 (Epic: Armageddon), 2013 (NetEpic: Armageddon)
Official Link: NetEpic: Armageddon
Rules Expansions: All Updated Army Lists, Epic: Raiders, Epic: Siege, Ill Met by Moonlight, War of Lost Faiths
Companion Apps: None
Video Game Adapations: (Note that there are no direct adaptations of Epic, but the following are good representations of the grand scale of combat present in Epic.) Final Liberation [GOG], Warhammer 40,000: Dawn of War [Steam], Warhammer 40,000: Armageddon [Steam]
Resources: NetEpic Armageddon Home, Army List Creator, Tactical Command Forums, MiniWars Player Locator, BGG Page

Wikipedia posted:

Epic is a tabletop wargame set in the fictional Warhammer 40,000 universe. Whereas Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers. Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6mm high figure, as opposed to the 28mm minis used in Warhammer 40,000.
To get a sense of the scale, the developers have stated that an entire game of 28mm Warhammer 40,000 is a single Assault action in Epic.

Epic is currently supported by a fan-based committee who provides rules clarifications, army lists, and scenarios for the game. In addition, there is a robust community providing battle reports, playtesting, and proxy miniatures. Unfortunately, depending on your geographical location, you may encounter some differences in army composition and/or points values, though the core rules remain consistent throughout the community.




Warmaster
Publication: 2000
Official Link: Warmaster at BoardGameGeek
Rules Expansions: Warmaster Armies
Spinoff Games: Warmaster Ancients, Warmaster Medieval, The Battle of Five Armies
Video Game Adaptations: None
Resources: The Specialist Games Forum, The Warmaster Army Selector (also has links for the Warmaster rulebook and Warmaster Armies book)

Wikipedia posted:

Warmaster is a ruleset for tabletop wargames written by Rick Priestley, published by Specialist Games (a division of Games Workshop), and set in the Warhammer Fantasy setting. It is different from Warhammer Fantasy Battles in both appearance and gameplay. It is intended for 10 –12 mm miniatures.[1] Basic troops are based on stands, of which typically three make a unit. Generals, Heroes and Wizards are mounted individually or with their retinue.

Gameplay focuses on command and control. While magic is used in the game, its effects on the game are limited. The game is designed to focus on the general's ability to command rather than just the armies ability to fight.

In the Warhammer 40,000 universe, Epic fills much the same "large scale battle" role as Warmaster does in Warhammer Fantasy, though the two systems do not share rules.




FANTASY FLIGHT GAMES

For a long time, FFG has owned rights to produce games based on Games Workshop IP. This arrangement is coming to an end in February 2017, and whose fault it is depends on who you ask and which company they like more. While not Specialist Games, most of what they've published are Really Good Games, and worthy of a mention here.



Official Link: Forbidden Stars at Fantasy Flight Games
Expansions: None (Goddammit)
Buy: Amazon, Miniature Market, CoolStuffInc

Fantasy Flight Games posted:

Command your armies and battle for the Herakon Cluster in Forbidden Stars, a Warhammer 40,000 board game of interplanetary conquest for two to four players!

Forbidden Stars puts you in command of massive armies battling to claim the Herakon Cluster at any cost. In every game, you and your opponents build up your forces, expand your strategic options, and clash on the field of glorious battle. You’ll deliver orders to your troops on a strategic level and command your armies through tense tactical battles as you fight to claim your objectives. The first player to capture his objective tokens is the victor, but your opponents will undoubtedly defend them against you. You’ll need all your strategic skill to outwit and outmaneuver your opponents and claim the Herakon Cluster!

Four distinct factions await your command in Forbidden Stars. You may take command of the noble Ultramarines, using cunning tactics to battle for the glory of the Emperor and the Imperium. You may rise to become a warlord of the vicious World Eaters Warband and bathe the Herakon Cluster in blood for Khorne. You may lead the fast riding Evil Sunz Orks and overwhelm your opponents with the weight of numbers. Finally, you may join the seers and warriors of the Craftworld Iyanden Eldar and use your massive power to fight for the survival of the Eldar race.



Official Link: Space Hulk Death Angel: The Card Game at Fantasy Flight Games
Expansions: Death Angel Mission Pack 1, Death Angel Space Marine Pack 1, Deathwing Space Marine Pack, Tyranid Enemy Pack
Buy: Amazon, Miniature Market, CoolStuffInc

Fantasy Flight Games posted:

Space Hulk: Death Angel - The Card Game is a cooperative card game set in the grim darkness of Warhammer 40,000. Players must work together as an alien menace threatens to devour their hopes of survival. If all Space Marines perish, the players collectively lose. Likewise, if at least one of the surviving Space Marines completes the objective, the players all win!

Playable in under an hour, Death Angel takes one to six players straight into the action. Each player takes control of one or more combat teams. Combat teams are made up of two unique Space Marines, each with a unique flavour and style.



Official Link: Warhammer Quest: The Adventure Card Game at Fantasy Flight Games
Expansions: Witch Hunter Expansion Pack, Troll Slayer Expansion Pack
Buy: Amazon, Miniature Market, CoolStuffInc

Fantasy Flight Games posted:

Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes, then venture into the shadows to battle ghouls, Goblins, Skaven, giant bats, swarms of rats, and other monsters.

Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end—in death or in glory!

Shadin fucked around with this message at 17:24 on Oct 26, 2017

Adbot
ADBOT LOVES YOU

Shadin
Jun 28, 2009

Drowning Rabbit posted:

Wait there is a new Warhammer Quest?? Oh poo poo. Is it any good?

Also I didn't realize Space Hulk got a second reprint. Did they make any errata changes?

To my knowledge the 2016 printing is the same as the 2014, and all the expansions work with it. Also word on the street is that it's not limited anymore, though it never really got hard to find before they reprinted.

Unfortunately I haven't played the new Warhammer Quest so can't comment there. Reviews seemed positive though so may pick it up when I need more to paint.

There's more coming in the OP, just getting it updated between people expecting me to actually work.

Shadin
Jun 28, 2009

Pierzak posted:

Might be worth mentioning that BB is a reedition of a much older game, with fan rulebooks and all. GW legal plowed through the fanmade material, but there's a lot to draw from. Not to mention a ton of minis, both old official and not-BloodBowl from alternate producers.

BTW, which game does thread title refer to?

Also, link the old thread in the OP, ya git.

Yep, gonna get the older version information up for the current games as well as the discontinued games. Just a little slow because of work. Added a link to the old thread up top.

The title refers to spending Command Points in Space Hulk. :)

Shadin
Jun 28, 2009

Major Isoor posted:

Nice OP - although it's a bit lacking in the 'Mordheim' department, though! :D

That'll be rectified. I hope to Christ they reprint Mordheim, haha. It also is one of my favorite video game adaptions of a GW game.

Pierzak posted:

OK, as long as it gets there eventually.

Also, we could use a mention that there are 40k/GW themed boardgames (IIRC some good ones are Chaos in the Old World, Forbidden Stars, Warhammer Diskwars). They're more the province of the boardgame thread, but it's nice to know they exist at all.

(or are ceasing to exist, because GW is dumb and hates money)

I thought about that and wasn't sure if people wanted the FFG games included. They certainly are good enough to get a mention.

Shadin
Jun 28, 2009
Also if people know of good resources for any of the games, current or discontinued, just post it and I'll add to the OP. I'll dig through the old thread to find more as well, off the top of my head I just know Tom's Boring Mordheim Forum and The NAF for Blood Bowl.

EDIT: Also, if people want to type up any of their own reviews for the games, post in the thread and I'll link to the post under the game's information.

Shadin fucked around with this message at 03:48 on Jan 10, 2017

Shadin
Jun 28, 2009

berzerkmonkey posted:

No Epic in the OP? You cad.

I'll see if I can get something together for that, and possibly a few other games.

My heresy has been rectified. Thanks for all the work sending me updates, too!

Shadin
Jun 28, 2009

berzerkmonkey posted:

No problem. This OP poo poo is hard - I'm glad you're doing most of the heavy lifting!

I'm sure the world will memorialize my contribution to nerd history.

Also, I'm adding in the rest of the current boxed games. I think they get a bad rep as simply being START UR 30K ARMY AT 50% OFF, because even though the models are compatible with 30/40k, Betrayal at Calth and Burning of Prospero are fun games of their own accord, and there's at least four of us in the world that bought them for the actual board games.

Shadin
Jun 28, 2009

SRM posted:

From what I've heard, Betrayal at Calth is a fun boardgame. Haven't actually read much about Prospero.

Thanks for the new OP, hopefully I can get some of the dorks I play with to paint up some child soldiers and gangers and we can play some Necromunda again. It also might be worth it to note Inquisimunda/Inquisitor/Inq28 but I don't think anyone here actually plays those.

Yeah, there's soooooo much poo poo in GW's history, it's hard to even dive into it all. I think at this point I'm going to finish adding in the rest of the current box games, and then focus on refining the info for what's posted with any missing resources/goodies that might be out there, and then will add more games per request. Of course with my bullshit completionist complex I'm sure I'll renege on that and we'll soon have a four mile long OP and a broken marriage.

Shadin
Jun 28, 2009

Drowning Rabbit posted:

Most of my experience with Warhammer Quest has been with the iOS app, so I mean, I'm kind of used to the older rule set already. I mean, if I want to go way back I was used to Hero Quest as a kid :v:

Sad to hear it has so little rooms though. That could be really frustrating to have the same room show up multiple times in one dungeon crawl.

As for Space Hulk, at least I don't need to worry about updating my stuff, didn't realize it had digital expansions and all, that's kind of neat, but I barely get to play it as is right now that they aren't worth the expense for me, since they are fully digital and don't add models or tiles.

I've been playing the hell out of WHQ on iOS. My only complaint is when my Waywatcher misses about 800 goddamn times in a row, but other than that it's great. Deathwatch: Tyranid Invasion is from the same company and is also really good.

Shadin
Jun 28, 2009

berzerkmonkey posted:

It's on Steam. And it's like $2 when on sale.

They don't add physical models, but there are a couple of Terminator types available (Cyclones, etc.) Plus, you can play as Ultras, SWs, or DAs - the expansions are geared to existing collections in that they use Terminators from one of the base sets (DV, AoBR, or a box of Termies) and one of the retail boxes (Wolf Guard, DA Command, SM Terminators).

What is lame is that GW only put them out on iOS, so unless you have an Apple device, you are forced to seek alternate delivery systems.

January 2017 Blood Bowl FAQ/Errata is available.

After playing Space Hulk: Deathwing, playing normal Space Hulk as the Dark Angels would definitely be relevant to my interests. I know it still has some bugs to iron out but I'm enjoying tromping around slaughtering.

Shadin
Jun 28, 2009

SRM posted:

I feel like mentioning Space Hulk: Deathwing in the OP would be worth it, even if it's not a 1:1 adaptation like the other Space Hulk games. I also made a video review of it if anyone's interested:
https://www.youtube.com/watch?v=M141rCsFGfo

Ask and you shall receive. Also linked your review.

berzerkmonkey posted:

Shadin, you've got the Epic image posted for Warmaster.

Your eye for unrepresentative usage of Space Barbies is commendable. I'll correct it.

Shadin
Jun 28, 2009

fozzy fosbourne posted:

They don't advertise this because of company policy after designers received death threats from warhams, lol

God please tell me that's not the real reason.

I agree on Mordheim, the BaC and BoP games have made 30k really accessible and they're selling them like sugar coated crack. I think they're figuring out that Specialist Games help promote their other lineups, instead of competing with them like old management had in their heads.

Shadin
Jun 28, 2009
Speaking of which, Swoop Racing - Dark Eldar Edition: https://www.warhammer-community.com/2017/01/10/whats-in-the-box-gangs-of-commorragh/

Games Workshop posted:

The idea with this box, though, is that these form rival gangs that will battle for supremacy and loot though the spires of the Dark Eldar’s decadent capital. Speaking of which, you get some spires – cardboard pinnacles of Commorragh’s many towers that your gang can expertly weave around (or, if you’re unlucky – collide with…)

The game itself is entirely self-contained set, and all the rules you need to play are in the box. There is a quick start guide for those who want to get battling straight away, quick reference cards for both players, and a more detailed rulebook for those who want even more depth to their games, including expansive rules for a campaign.

Gangs of Commorragh really comes into its own in campaign play. Each warrior can advance, gain skills and be equipped with all the usual wargear you’d expect from Reavers or Hellions. While the customisation of individual models is high, the campaign mechanics themselves are simple and scalable, allowing anything from a couple to dozens of participants, making it ideal for a gaming club.

For those who want, you can also expand your murder-pack into a more powerful gang with more Hellions and Reavers from the Dark Eldar range (though you get easily enough to start off with in the box, with models to spare in both gangs).

Shadin
Jun 28, 2009

Cassa posted:

Out of all the cool games in the OP, Forbidden Stars is my fav. Scratches the epic and battle fleet itches, just a shame there'll never be any expansions.

It does indeed rule. There's a guy on the BGG forums that has made four more factions that people have been playtesting, but I haven't tried them yet in order to know if they're good.

https://boardgamegeek.com/thread/1695580/all-expansion-files-now-available-single-download

Shadin
Jun 28, 2009

berzerkmonkey posted:

Speaking of Forbidden Stars, out of curiosity, I can get a copy for $60. I know the game is now OOP, and will only likely go up from there, but is it worth it?

EDIT: Amazon prices on all of the FFG stuff is pretty good, considering they are OOP. Get them before they are gone!:
Space Hulk: Death Angel is $17.50 (37% off)
Relic is $35.80 (40% off)
Warhammer Quest Card Game is $28.95 (28% off)
Warhammer Diskwars Core is $22.95 (43% off)

and the phenomenal deal of the day:
Warhammer Diskwars Core for the low, low price of $563 + $10 shipping (1400% markup!)

Forbidden Stars, Death Angel, and Warhammer Quest ACG are absolutely 100% worth it. Relic is basically 40k Talisman, so I guess if you like Talisman that might be up your alley.

Shadin
Jun 28, 2009

berzerkmonkey posted:

Whew.



After years of contemplating on whether or not I wanted to rebase the Marines, I finally broke down and removed the Space Hulk models from the sprues. I really think GW dropped the ball regarding the Terminator basing, but I think I'll just deal with the lack of detail and leave them as-is.

I like that foam core, did you make it or is it sold somewhere?

Shadin
Jun 28, 2009

JcDent posted:

They're selling like crack because plastic MK III and Mk IV Marines.

I sold everything I had in prospero box except for Mk IIIs (sweet, sweet Mk IIIs) the rules and the box. I didn't bother with the rules at all, because everyone is in it for the cheap plastic crack.

That said, if BaC had had Mk IIIs instead of Mk IVs, it would have been literally perfect.

I agree, though the games themselves are fun as well. I dont play 30/40k so my interest was the boxed game itself.

Shadin
Jun 28, 2009
I'd like to interrupt this nerd fight about Necromunda with breaking news about Necromunda.

Rogue Factor posted:

18 January 2017

Focus Home Interactive and Rogue Factor to adapt Games Workshop®'s Warhammer® 40,000® cult classic, Necromunda™: Underhive Wars™

After a successful first collaboration on Mordheim™: City of the Damned™, released on PC and consoles, Focus Home Interactive and Rogue Factor today proudly announce a new partnership with Games Workshop to begin development of Necromunda: Underhive Wars, the adaptation of cult classic tabletop game Necromunda, set in the Warhammer 40,000 universe.

Necromunda: Underhive Wars is a turn-based tactical RPG. Rival gangs of ruthless warriors are locked in an endless war for control of the Underhive, a gigantic warren of derelict factories, rusted metal husks, and forgotten technologies. Anarchy, violence, betrayal and death rule this hellish place, long forsaken by any semblance of civilization.

“Rogue Factor's collaboration with Focus and Games Workshop is a story of trust, hard work, and true passion for the Warhammer Universe. Our adventure began by building the foundations of Mordheim: City of the Damned Early Access. Regarded as a highly successful and well-executed endeavour, the Early Access of Mordheim: City of the Damned gathered a vast number of passionate gamers that helped foster an amazing community and improved many aspects of the game. After a strong launch on PC and consoles, and an incredible experience with many lessons learned, the way was paved for our next step in conquering the tactical RPG genre: Necromunda: Underhive Wars.”

Yves Bordeleau, General Manager at Rogue Factor.

“We are delighted to welcome Necromunda: Underhive Wars to the catalogue of great games based on our worlds and settings. Rogue Factor and Focus Home Interactive made a wonderful Mordheim: City of the Damned game and having done such a great job they're clearly the right people to realize the nightmarish world of Necromunda. Now fans of this unique and highly influential IP will at last be able to pick up their stubber and search for cool archaeotech whilst wiping out rival gangs throughout the Underhive.”

Jon Gillard, Head of Licensing at Games Workshop.

More info will be unveiled at What's Next de Focus event in Paris, on February 1st and 2nd.

Shadin
Jun 28, 2009

berzerkmonkey posted:

I just finished clipping all of my BB Skaven from the sprue, and didn't have a problem with a single tail breaking. I saw some complaints regarding the tails snapping when people were taking the models off the sprue, but apparently, they were using butter knives to do the job. Using my clippers, I was able to pop them right of with no problem.

Of course, transporting will be a different story, as those tails are spindly as all hell, especially the thrower. I fully imagine that, at some point, I will have a transport tray full of tiny tail ends.

You could just own it and call your team the Bobtail Brawlers.

Shadin
Jun 28, 2009

Raged posted:

This is what has me worried. Mordhiem was a buggy boring piece of crap when it came out. So much so that it was only the second steam game I had refunded. I have no faith in that team making a fun game that works.


I highly doubt there was even AI in the game.

I got it for Christmas and have been playing the hell out of it. Not sure what it was like at launch but so far it's a great time.

Shadin
Jun 28, 2009
New Warhammer Quest standalone announced - https://www.warhammer-community.com/2017/01/24/your-quest-continues/

Games Workshop posted:

Warhammer Quest: Silver Tower was one of the highlights of last year’s Warhammer Age of Sigmar releases (and that’s saying a lot, because there were some great ones). The return of the classic format, but set in the Mortal Realms, was an instant hit, and we’ve been bombarded ever since with questions about a follow on game.

Well, today we’re delighted to reveal that one is on the way.

Warhammer Quest Shadows over Hammerhal will be an entirely self contained game with a whole new cast of heroes and villains.

We’re very excited about this for all sorts of reasons. The game will obviously see new quests and challenges for gamers, but perhaps just as excitingly, this set will have an even more involved narrative, and will explore the dark labyrinths beneath one of Sigmar’s new Free Cities: Hammerhal, the twin-tailed city – a metropolis that is built around a Realmgate and sprawls across two realms!

It sounds like it might be a little less WEIRD WORLD MAGIC TOWER OF WEIRD, and more LET'S GO BASH MONSTERS IN THE SEWER, which for my personal tastes is a welcome change, though I enjoy both.

Shadin
Jun 28, 2009

SRM posted:

There is room in my heart for both kinds of adventure. I'm just happy they're sticking with a slightly more grounded setting, and I hope they have some more human-looking heroes to reflect that.

Yeah, definitely. I just personally enjoy the more grounded setting, I'm an Old World junkie at heart. I like that they're doing standalone games in the various settings in that respect, room for all tastes.

Also, Gangs of Commoragh isn't looking too shabby either - https://www.warhammer-community.com/2017/01/21/combat-in-the-dark-city/

Shadin
Jun 28, 2009

berzerkmonkey posted:

And can someone have the old SG thread locked?

Sent a PM to Pierzak requesting a lock. Soon we'll corner the market on discussing standalone plastic mans games.

Shadin
Jun 28, 2009
The fact that GW products are made in the U.K. is why I don't immediately freak out about their prices. Yeah, there's some name tax for sure, but considering a board game of mostly cardboard is $60 MSRP while being completely made in China makes Blood Bowl at $99 not that big a deal. If those board games were printed in the US they'd be $99 easy.

Shadin
Jun 28, 2009
I'm not familiar with their sculpts but I will point out that practically every science fiction or fantasy miniatures are much more expensive than historicals.

Shadin
Jun 28, 2009

Leperflesh posted:

They're not three times more expensive to produce. They're three times more profitable.

No, right, I understand that. I just meant that people always bring up historicals to show the evils of GW, but it's basically an entirely different market.

Shadin
Jun 28, 2009
In other news, the rumor mill is currently speculating that Cubicle 7 has gotten the license for Warhammer FRPG.

Shadin
Jun 28, 2009

JcDent posted:

So not Moedipus?

It seems to be between them and C7, but someone noticed that third edition PDFs on Drive Thru RPG were being shown as published by C7 instead of FFG.

Shadin
Jun 28, 2009

JcDent posted:

What has C7 done, anyways?

The most well known games to my knowledge are The One Ring, and I think a Doctor Who RPG.

Shadin
Jun 28, 2009

glitchkrieg posted:

Comixininos is the go-to place for EU BB.

Added a Third-Party Retailers list to the Blood Bowl section of OP and put that in it. I've been away from BB for a long drat time so if people have others they're fond of just let me know.

Shadin
Jun 28, 2009

berzerkmonkey posted:

GW's whole "leaping/floating models are cool!" thing is really offputting. I don't think I've seen one yet that I like the look of.

I'm usually with you, though I did like those Exalted Sorcerers they made for the new Thousand Sons lineup in 40k.

Shadin
Jun 28, 2009

I haven't even heard of Adeptus Titanicus... is this like GW Does BattleTech?

Shadin
Jun 28, 2009

dishwasherlove posted:

They nailed the Mordheim aesthetic and that is about it. Hopefully the mobile version will be better, at least it looks to be using a grid system.

I feel like I'm the only person that legitimately likes that game, haha. I've been playing through with a Skaven warband and it's pretty brutal but I've had a lot of fun with it.

Shadin
Jun 28, 2009
Those are gorgeous. I love the yellow theme on orks.

Shadin
Jun 28, 2009
I could've done without the addition of a GM for sure. Some people really like the mechanic though, my friend loves being the Overlord in Descent way more than being a hero. However, playing coop with the wife is probably 95% of my gaming nowadays.

Shadin
Jun 28, 2009

enri posted:

"...c-can I play it solo?" :smith:

(my chances of getting my wife to play a boardgame with me died the day I introduced her to dungeonquest 8 years ago :v:)

fake edit: on the plus side, my kids are growing up, so I'm sure it won't be long before we can sit down and have a proper dungeon crawling session on a rainy Sunday afternoon

My only regret not having children is I never got to basically farm raise my own captive D&D group.

Shadin
Jun 28, 2009

berzerkmonkey posted:

There's always adoption or fostering.

"Mr. Shadin, can you tell me why the foster situation didn't work out?"
"He said he wanted to play a Paladin, but would never actually role play as true Lawful-Good! Oh, and he touched my dice. You never touch another man's dice."

But, in seriousness, I'm in the same boat. I've got nobody to force my nerdy stuff upon. :(

Haha!

"I'm returning this kid. He's a powergaming little min-maxing poo poo, he doesn't even roleplay the character. Also he showed up with a character he made on his own that's a custom race so you knew things were downhill from there."

Shadin
Jun 28, 2009
While I'm not really a fan, it looks like Talisman is the first FFG printed product that will be getting the in-house treatment:

https://www.warhammer-community.com/2017/02/19/talisman-update/

Shadin
Jun 28, 2009
Work has been horrible so I've slacked getting the OP updated, but that's now coming soon.

And in happier news, my wife gave me my anniversary gift early and it's Space Hulk. Need another warm day so I can prime my space mans.

Adbot
ADBOT LOVES YOU

Shadin
Jun 28, 2009

SteelMentor posted:

GW announced some sort of new boxed game line, Underworlds.

https://www.youtube.com/watch?v=20NpoQtr9n8

No information on it yet, but supposedly it's launching with a full organised play system in place and is supposedly designed to be more competitive. Hints at some spoilers of new models over the next few days.

I wonder if that's the new Mordheim, since they also just gave more details on the new Necromunda:

https://www.warhammer-community.com/2017/03/15/war-returns-to-armageddon/

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply