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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JcDent posted:

I'm thinking of cutting my linemen the gently caress up and trying to bash some BO snd maybe blitzers together since I feel kinda scammed: I bought a team and everyone's screaming at me that it's poo poo unless I buy more stuff.

I mean, its fine if you play against other people using the same teams. But if you're playing with people who are willing to buy 2 boxes just to get optimum rosters, then yeah, the default is bad.

GW really hosed up the rollout for bloodbowl. Rushed it to market to hit for xmas I guess. They need to get out individual orc and human teams asap, as well as trolls, ogres, dwarves and ideally individual blisters for positionals.

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JcDent posted:

I'm one of two players in my league who aren't old crusty grogs while I haven't played once in my life, so I guess I need every benefit I can get.

My division has chaos, elves and even halflings in it, so maybe not all is lost, especially if I can crump opposing players.

You have enough dudes at least, so if you can kitbash or counts-as a couple of your dudes as other dudes then you'd be good to go. Really just turn 2 linemen into blitzers and you're solid, if humans anyways. Similar changes would be made for orcs or skaven, just kinda swapping 2 dudes for 2 other roles gives you the optimum loadout.

http://fumbbl.com/help:LRB6RaceStrategy is good reference for recommended teams and skills.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
New dwarf plastic team is up for pre-order:



Actually looks like pretty cool sculpts. They have extra heads so you don't have as many identical guys, and the composition of 6 blockers and 2 and 2 and 2 of the others is actually an ideal Dwarf team, so you don't need to buy more boxes or guys or do kitbashing.

Dwarves got the best release so far :orks:

Also there's a dwarf-skaven pitch that looks pretty dang cool.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Ugleb posted:

I'm not keen on the levitating troll slayers. Or how much armour they have.

I'm way cooler with jumping dwarves than I am with figures permanently catching balls, but I guess I'm a weirdo.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Pierzak posted:

But the beards are different, which means separate bits. And if we're doing separate bits for the same bodies, Corvus Belli does that for Infinity and can end up with very different poses, so it is possible. Lazy design is what it is.

At least the dwarves get seperate head bits for variety! The Orcs, Humans and Skaven have all been 2 identical sprues with no options. :v:

GW bein GW.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JcDent posted:

How easy would it be to cut the beard off and just put the dude on the base?

Someone mentioned last page:

Macdeo Lurjtux posted:

Yeah you can cut off that pony tail part of the beard and green stuff that foot to a rock and it'll look better while not sacrificing the action of the model.

How hard depends upon how much beard you wanna lose, you'd probably have to leave at least a mustache on him.

Hacking off the bit below the skulls or those gold braid things would be easy.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Black_Nexus posted:

Looks like a new version of blood bowl 2 is coming out, was announced today. 8 New races.



Also for some picture content, a team I converted this week to play some tabletop blood bowl with. Still gotta flock them and such.

Those guys are fantastic

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

berzerkmonkey posted:

If you look at the closeups, it looks like he has magnetic fingertips or something. Zug came with the hand options, so hopefully all of the star players will as well.

Speaking of star players, if anyone has access to Warhammer World, I'd really like to get the Grak & Crumbleberry duo...

I'm really bummed that GW didn't just give all the players a little pilot hole so you could magnetize them easily. It seems like it would add a lot to the game.

I'm thinking about drilling holes on my guys but I'm worried I'll foul it up bad.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Indolent Bastard posted:

Not a fan of that Ogre. The face is a little too realistic. I like my fantasy football monster men to look a little more like a caricature of a big mean muscle head rather than that thing.

It's well sculpted. It just not my preferred aesthetic.

Same. I'm not really a fan of Big Guys in BB anyways though so that just saves me the impulse buy.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

berzerkmonkey posted:

What are the thoughts on BFG Armada on Steam? It's 50% off for the next few days, but reviews are saying it's a buggy mess that crashes often. I'm not in it for the multiplayer (which appears to be dead anyway) and only care about the single player aspects. Is it worth the $20? Or $30 with the DLC?

$20 sounds fair to me. Its a very very unique sort of RTS that really gives you a very "age of sail" feeling. The controls are very well done and very unique, unlike anything I"ve seen in any other RTS. Its also very focused, since there's no base building, and you maintain your units through battles who level up with RPG stats. You actually care about your ships, and losing them hurts, like when a star player dies in bloodbowl.

The single player campaign is pretty well done and polished, but its only for Imperial Navy, so know that going in.

You can skirmish against AIs as any of the playable factions and its pretty fun. The game does feel a bit thin without multiplayer, but multi is very competitive and I was never good so I didn't do much of that. Still, even without multi, I think $20 is pretty fair. Ultimately though you have to judge for yourself, because different goons have different amounts of disposable income, you know.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

SteelMentor posted:

Forge World's got a BB Rat Ogre on the way for the end of the month.



Maybe it's just the poor angle, but I think I'll stick to the plastic Isle of Blood/Spire of Dawn dudes. This one isn't doing it for me.

Wow for a Rat Ogre that has very very little exciting going on in the model. Its basically just a slightly scaled up skaven. That's super weak.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Black_Nexus posted:

Yeah not excited about that rat at all, plus it is forgeworld and the isle of blood rat is cheap as gently caress on ebay

Yeah no kidding



THAT is a rat ogre.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Frobbe posted:

i think i've found my rat ogre



tall ratdude in the middle. Although mankini ratdude is also tempting.

I didn't know I needed a mankini rat in my life but oh my god

SteelMentor posted:

From today's spoiler on Warham Community:


Looks like another boxed game on the way.

I can't place the skull though, it looks like a 'Stealer skull, but I've seen some Dark Elves skulls stylised similarly to that.

Lizard Pitch? IDK

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

ineptmule posted:

I'm a little concerned by the fact that he appears to have a bone-beard made of vertebrae. Either he looked very very strange in life or he stole somebody's spine in death and magically bonded it to his chin.

How do you think he made the hat?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

berzerkmonkey posted:

BB Rat Ogre and Griff Oberwald are in the FW store:

Now that I see it painted, I think I like the RO even less than before.


Griff sans helmet.


Griff with helmet. I think I prefer this version.


Yeah that just doesn't read as a rat ogre to me. Its just a normal skaven. That doesn't work.

I like Griff and may need to get one. Pretty cool shoulderpads.

berzerkmonkey posted:

That's a good RO. Too bad it's wearing the human team armor.

Just glue on some spikes and you're good.

Everybody should have some spare spike bitz, right?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

SteelMentor posted:



BEEF SLAMJAW

Big McLargeHuge

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

goatface posted:

Arena combat? Captured Sigmarines forced into gladiator fights?

Like Bloodbowl, all the factions of warham are willing to put their differences aside when it comes to competitive entertainment :cheeky:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

with a rebel yell she QQd posted:

I guess time to move into this thread as currently I pretty much only paint / play Blood Bowl.

Finished a bunch of beastmen for my Slaanesh themed Chaos Blood Bowl team. Just the warriors left to do now, and can move to the next project.



Edit: Holy poo poo I need some better way to take photos because mobile phone pics with window light sure come out different.

Rules. Hard.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Now this has some character! May actually pick this one up, waaaaaay better than the ogre!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Leperflesh posted:

So I'm the only one that is a little put off by the model already gripping a goblin holding the ball? It makes for a fun miniature to just look at, but when you put it on a pitch with the rest of your team, his eternally-tossing-a-goblin pose will probably look out of place most of the time. Especially if you bought the troll for your Orcs team and don't even have a goblin rostered.

Hey man I was the weirdo who said he didn't like his throwers and catchers having balls permanently attached to their hands and is thinking about filing them off.

So you know I feel you on this.

Macdeo Lurjtux posted:

No you're not, models already holding a ball is one of the more common complaints I've heard about this edition.

Yeah it drives me batty.

Also they put a little hole in the base so you can attach the ball. WHY NOT PUT A LITTLE HOLE IN HIS HAND?!

Seriously GW use your loving brains!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

El Estrago Bonito posted:

If you want a skirmish game that's fun and tight and easy to get people who play 40k into you should play HoR Killteam. But there's a bunch of games that are easy to play with 40k miniatures and which 40k people may be interested in, Black Ops for one.

Yeah HoR Killteam is cool and good and the only thing I play anymore. And its still receiving regular updates! :)

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

glitchkrieg posted:

Wished they'd at least give access to Noise Marine weapons.

Yeah this makes me super sad, can only hope they'll update with more stuff later on.

For now I think I'll start painting up the Tallarn guys I picked up awhile back.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

glitchkrieg posted:

I'm thinking of digging out some of the really old one-piece sculpts like the Slaanesh Champion and 80s as gently caress Noise Marine with a guitar - would work well for this month's oath too.

Agh, I wish I had that noise marine with guitar model. There's one on ebay right now for $40 but that feels a little high... hm.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Liquid Communism posted:

Hopefully there's a Sisters list forthcoming, so they can note with *shock* that people play them and maybe consider a plastic squad release.

They did say they're working on making more army lists, so its *possible*

Daemons are also missing though, as well as rules for a few other sub-factions that people might want. So who knows what they're working on.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Years ago in college I played against a friend who had an army of Grey Knights. Because of the points cost, he had so few models he was able to customize every single one, and even went so far as to give each a name and unique back story.

I know that's nerdy as gently caress and super overkill, but I'm kinda excited about playing on that scale and being able to build stories with my dudes, rather than just having huge units of guys that tend to get dropped 3-4 at a time.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Safety Factor posted:

You can spend one cache and only one cache for an additional 100 points. This kind of screws over kill teams like grey knights, tyranids, or harlequins that have very expensive troopers, but there are a lot of opportunities to get more points. For example, each player rolls 2d6 on a subplot table before each mission. A result of a 6 gives the winner of the mission another 100 points to spend. If both players roll a 6, the winner gets 150 more points. You could also roll on the Guerrilla skill table and try to get the Scavenger skill. If a model with Scavenger survives a mission, your kill team gets an additional 50 points to spend.

I played another three Shadow War games last night and I really like this game. I've still only played against Grey Knights and haven't found them to be that challenging so far. They are really strong, but their low model count keeps them in check.

I feel you, although for the most part units that cost over 200 points are just the leaders, and you can only have one leader anyways and must have one leader, so if your leader dies somebody else gets promoted to a leader (and gets his stats, but then you can't reinforce that round)

So really the only faction it fucks up is Tyranids. And again I have to say that Tyranids list was just rushed. It feels rushed.

Tyranids if you don't buy a gun-beast at the start, you can never buy one ever again. That's stupid. I don't think any other list has that problem though.

Grey knights gunners are 200, Harlequins are 175. Only Tyranids are hosed proper.

Phyresis posted:

All of those factions have an option that gets in at 200 points or under, then you can resupply them after the next mission. Purchasing the Specialists becomes much harder, and that is intentional, of course. You kinda want both gunners in your starting roster.

Yeah but buying Tyranids specialists is literally impossible per the game rules. That's a major oversight.

Safety Factor posted:

The only option that Grey Knights have at 200 points is a dude with a warding staff and nothing else. I mean, he comes with power armor and a storm bolter, but he's not getting any fancier weapons or red dot sights or whatever without extra points available. Not the worst thing in the world, but I know a couple of guys at my store who will be running them so it's come up in conversation.

You can always buy weapons and equipment the next round so it doesn't matter that much what the equipment is. You can buy someone (or someones) for 100-200 points, AND THEN next round you can spend 100-200 on equipment for them.

Although if they don't have any weapons at all that one round may be rough.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Phyresis posted:

No, Grey Knight Gunners cost more than 200 points, and you can buy them and Warriors if you roll the subplot or get the Guerrilla skill...

Grey Knight Gunner, cost to recruit 200 points

Am I looking at the same list you are?

Should I post a picture?

Justicars are the ones that cost 250 and they're the leader.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Phyresis posted:

I know reading comprehension isn't your strongest suit but they have to buy a hand-to-hand or special weapon, which costs points

Sorry I don't play grey knights so I didn't read the fine print on their equipment, but you could point that out without being such a dick. Like Safety Factor.

The list says 200 and the other factions tend to have starting weapons and not require you to buy upgrades with no free option. loving SORRY.

Safety Factor posted:

The gunner has to take a melee weapon or a special weapon so that 200 points isn't their final cost. At minimum with a storm bolter and warding stave, they're 225.

Thanks.

So that's kinda rough that GKs and Tyranids have that and nobody else does (I guess Harlequins too if their equipment requires it). They're both really powerful, but... IDK feels weird. Its different from balance, you get kinda locked out of buying them if you don't buy them at start for arbitrary reasons. Seems to kinda make you want to take the max of them at start and buy new recruits to fill in later on, even if that doesn't really make sense for the first couple matches? And if you lose them its extra punishing. Although again, they are strong.

I think letting them burn 2 caches for +200 as long as its part of recruiting and not rearming would be fair. You can't bank extra points either.

Zaphod42 fucked around with this message at 20:37 on Apr 7, 2017

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JcDent posted:

I still think that the whole promethium cashes thing is stupid and could have easily been replaced with requisition points. The soldiers are down there for military reasons anyways and promethium is only needed to burn through to Von Straub's caches of guns.

It also removes a TON of the fun flavor that NM had with you capturing and vying for territories. I guess it doesn't really make sense that the space marines would need to capture ground for resources since they aren't buying weapons on the market.... but then promethium for weapon upgrades doesn't make sense either.

Plus you could do fun stuff like have your dudes working at a factory to make extra scratch, or having them work in an armory so that all your dudes get ammo re-rolls and poo poo like that!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Safety Factor posted:

Eh, it's an abstraction. There are other ways to get more points after a mission through lucky subplots or even the Scavenger skill. They wanted to keep the campaign system relatively simple and with that in mind, I like the caches. They simultaneously serve as the goal of the campaign, additional requisition points, and currency to hire special operatives. Players will have to weigh how many caches they're spending versus what they need to win.

It's definitely not a perfect system, but after playing half a dozen games of Shadow War I like it for what it is.

I guess I need to read the subplots part of the rules and see what all that includes.

Hopefully they just put out a loving free pdf tomorrow. :pray:

E: nevermind, I have the table. There's not much here like the old NM territories.

Also getting that thing that lets you buy a specialist as Tyranids or Grey Knights requires rolling a 6 on 2D6. So that's not going to happen super often.

Zaphod42 fucked around with this message at 21:37 on Apr 7, 2017

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JcDent posted:

So why not abstract it to requisition or battle honors or whatever? Even Space Marines have to care about logistics and resource allocation.

"Promethium" is a current buzzword at GW :shrug:

A rose by any other name!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Lack of amazons is lame!

I may end up ordering the bloodbowl cups just because. They look pretty sick.

They did made to order runs for 40k of out of print models, and they did a few rounds. I could see them doing this in a few rounds too. That way they don't end up with a huge backlog of orders so people are waiting months and months. Better to just wait until they catch up with the orders for a few molds, and then take orders for the next batch.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

MrFlibble posted:

They should be available for a week. I mean - they're made to order so even being stupidly popular shouldn't cause them to sell out like all the new Bloodbowl releases or SW:A.

And if anything I believe the previous made to order runs would "sell out" of the less popular things because they decided to do more runs of the things they were getting more orders for, something weird like that.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Zark the Damned posted:

SW:A Rulebook pre-orders starting on the 22nd: https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/

gently caress you, eBay scalpers

That's two weeks from now though, and shadow war has already been out for over a week. They should really just put out the basic rules for free, and then if people really want to buy the hardback book by the time they have it ready, sell that too.

GW continually shoots themselves in the foot. There are millions of people who want to play SW:A right now. They should be trying to profit off that hype; not stifle it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Shadin posted:

Considering they obviously had no idea how popular it was going to be, getting a standalone book out with all the extra content along with two additional factions within a month of the boxed release is basically the opposite of shooting themselves in the foot. That's a pretty impressive turnaround. People wait months for games to be released, if it's good the hype isn't going to die down in a few weeks.

Getting the standalone book out with all the extra content sounds impressive, but its really just tacking a 10 page pdf onto a 20 page pdf and then setting it up for printing in hardcover. Its not nothing but its not a ton of work. The two new factions are the only bits that require work beyond formatting. Still, a couple weeks is good turnaround, but even being in this situation in the first place is a mistake you can't just ignore.

Its good they're releasing the two new factions as a free pdf for people who bought the initial release and the initial rules, but having to pull that stuff shows how caught with their pants down they really were by this.

Its necromunda, a beloved and out of print game, updated for playing with 40k models that people already have or letting people get into 40k for way cheaper. If they were smart they would have been pushing this as the new way to get into 40k already, instead of pushing it out as a small boxed game and assuming it'll just die on the shelves. They need to do some market research or something, although that's nothing we haven't said about GW before.

They did pretty much the same thing with the blood bowl re-release. They released the box version and it sold like hotcakes (because people like blood bowl and the pc games have been taking off) and GW had to scramble to put together some tournament rules, and the initial rulebook was pretty drat thin and weak for the cost. Blood bowl rules should have been made free too IMO. Get people into the game, then they'll buy more of your stuff. Too big of a barrier to entry and it stays as this tiny niche. The more players you have in leagues, the more value the product has to other customers.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Kung Fu Fist gently caress posted:

you are vastly overestimating the popularity of playing with plastic dollies

Internationally there's gotta be like at least a million plastic dollie players eh? I guess not all of those give a poo poo about GW products but they're a pretty major player.

But yeah whatever, should have said "loads of people".

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Man Orks having initiative 2 seems way too punishing to me. 66% chance of falling off a gantry every time you get hit? (even if there's no wound) That's just too loving much.

I get that Orks are clumsy but they shouldn't be tripping over themselves to their death just walking down a catwalk.

JcDent posted:

Just because I'm not buying any new miniatures doesn't mean I can't go stupid with the ones that I have/can assemble. How's this for a CSM list that's Alpha Legion inspired?



Salient points: I hate Nurgle, I like the closeted loyalist angle and I wanted to get more cultists so I could use them as overwatch canaries.

Technically speaking Alpha Legion shouldn't have any marks, right? :cheeky:

berzerkmonkey posted:

I think the lack of ladders everywhere might be the determining factor here. The original NM stuff had ladders all over and it was easy to get to a higher level. The new stuff looks like it will take an entire game just to get to a ladder, and once there, you'll get stuck halfway up and become a target.

I was just about to ask, anybody know where I can order some ladder bitz online? This game needs a fuckton of ladders.

I guess I'll try to fashion some out of popsicle sticks or something.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Strobe posted:

Guard in Carapace Armor are I2, too. It vexes me, but Clip Harnesses are great and combined with Telescopic Sights and the Sergeant's tendency to not bother shooting so my guys can reroll 1s and therefore not really need to close range with his shotgun, taking up a rooftop and pouring 36" Lasgun fire into targets until they stop moving has made it much, much less of a hindrance.

Yeah but Orks in 'Eavy Armor are I1. So you're talking about an I2 guard (not a marine, not a scout marine, guardsman) with 4+ against an I2 ork with 6+, or an I2 guard with 4+ against an I1 ork with 4+.

Considering I1 means you have a 83% chance of failing an initiative test, that's pretty awful.

Which means you basically can't use 'eavy armor, which means orks are... weaker than guardsman?! :psyduck: They do get two attacks but it hardly seems to make up for it. These boyz have the stats of gretchin!

Feels like boyz need an extra wound or something to make up for this. Or make it so 'eavy armor has no imitative penalty since they're already at I2.

This is on top of orks having BS2 while everybody else has BS4. But at least that kinda makes sense. Still, orks feel... weak? I guess you get as many dudes as guardsman, and more than space marines. Still guardsman feel like they can camp out with snipers and clip harnesses and the orks are going to try to assault them and end up tripping off the buildings.

E: Although if you do actually make it to assault, you get a poo poo-ton of attacks.

ineptmule posted:

I feel like Orks should get some kind of escape pinning bonus while they are benefiting from the Mob Rule effect. Maybe they get a bonus to I tests or they can get an ATSKNF style ability to test to escape pinning.

Agreed, something like that would make sense.

Zaphod42 fucked around with this message at 02:25 on Apr 13, 2017

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Its 1 inch from any ledge, which from what I've seen counts as most of the places you'd be on a necromunda map. But I guess I can just set up my own terrain to have fewer ledges to taste. And then I don't need as much terrain :cheeky:

Yeah I guess I'll have to see how sustained fire works out. I'm still worried about BS2, but having sustained fire 1 on even basic guns is pretty rad. Lots of dakka. Hopefully something sticks.

Strobe posted:

For some reason I thought it was half your points in recruits, not half your models. Whoops! Still, 10 Yoofs, 1 Nob, and 9 Boyz should still be doable, if casualties before you get to CC range are what you're worried about. I'd also try to avoid ledges, which should be possible unless you're playing on a map that more closely resembles a trapieze than a collection of alleys and roofs.

That leaves everybody with only shanks. I guess that's a pretty ork-y list, going hardcore hoard army, with 19 models. But having only shanks feels like they're pretty much termagaunts at that point!

I'd rather give at least half of them some shootas or sluggas, and maybe even take a single spanner boy. That ends up bringing the count down to like 7-10 models, which is how many a starting Guard list has. Still, I forgot about the bonus sustained fire, that makes up for the low BS and initiative a bit. I'll see how it goes this weekend when I try it out for real with a friend.

Zaphod42 fucked around with this message at 05:49 on Apr 13, 2017

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Phyresis posted:

I already posted this in the 40k thread, this starting Ork roster has 14 Fighters and everyone has a weapon. And Orks are REALLY easy to recruit and resupply, which you will come to find is a big, big deal even in a short campaign. A starter IG kill team that uses up all ten Fighter slots has little in the way of special weapons and nothing resembling volume of fire. IMHO AM is a contender for one of the worst kill teams in SW:A, I don't know what the gently caress they were thinking. They're capped at ten but they're just humans with flak armour and flashlights? Grenade launchers are cool but none of their special weapons are anything to write home about. They're just T3 dudes with none of the cool poo poo that the other generic T3 dudes get.

e: using an early resupply to buy red-dot sights for your shootas is a good idea, BS3 helps a lot

Yeah I'm definitely looking at playing something like orks or guard over something like tyranids or chaos because recruiting is so much easier, it just seems the game's more made for teams like that. I dunno, guardsmen can basically turn their whole team into tempestus scions, and a couple of snipers with the right kit can be pretty dang nasty. They may not start the first round with 10 dudes or a bunch of kit, but its pretty easy for guard to recruit or resupply also.

They can get carapace armor and hot shot lasguns or sniper rifles, so its a bit more than just flak armor and flashlights. And the leader can give nearby troops reroll to hit? Seems pretty decent.

Also, having a scout list is cool, but you'd think they'd have a space marines list that'd just mirror the chaos marines list pretty much, if people wanted to take marines. Have fewer dudes and mix a few scouts in, but make it so your troops get power armor. :shrug: Lots of people are asking for deathwatch lists so maybe they'll do something like that. I don't play SMs myself so I don't mind :)

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