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I'll continue the attack, and spend 2 gold to use both apothecaries to recover 1 infantry each. By my count I should still have 1 mood left--I had 3, +1 for nationalism, +1 for temple, -2 spent on building, -2 spent for Absolute Power.
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# ? Feb 6, 2017 02:06 |
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# ? Apr 27, 2024 02:30 |
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Whoops, yes, forgot the temple. It says something when this is the lightest 4x I know and yet I still trip up more than Mage Knight. Also fixed up Japan's action cards. The battle continues! Japan plays High Morale: High Morale posted:Army/Ship/Fortress: Gain +2 CV this round. Egyptian Offence: 1 Army = 1d6 = 2! 0 hits! Japanese Forces: 1 Army + High Ground = 1d6+2 = 4! 0 hits! Given the situation is the same... Egyptian Offence: 1 Army = 1d6 = 1! 0 hits! Japanese Forces: 1 Army = 1d6 = 6! 1 hit! The Japanese forces are triumphant! Japan reveals WARLORD - Immediately: Upon eliminating at least 3 Army units in one battle. Egypt recovers two Infantry. Japan recovers a Cavalry. It's still TURN 4-2-3 - It is Egypt's turn! Two moves, zero actions remain. Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 6, 2017 03:12 |
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Imhotep flees to B-2, end of move and turn.
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# ? Feb 6, 2017 03:33 |
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Activate Kashiwabara for Food/Ore/Wood. Activate Nara to construct units. Food+wood for Cavalry, Food+Ore for Infantry, Mood token for Infantry (Draft). Gain a Mood token (Nationalism). Activate Osaka. Shogunate+Draft, spend a mood token to draw an action card. End turn.
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# ? Feb 6, 2017 23:01 |
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TURN 4-3-1 - It is Persia's turn! Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 6, 2017 23:25 |
+1 gold from Banking 1.) Activate Babylon for 2 wood, 1 ore. (1 idea) 2.) Activate Susa and build 3 ships (5 wood, 1 gold. 3.) Move the settler at Susa to the desert at E15 using Roads and 1 food. Move the settler north of Persopolis to I9, move the fleet to the pirates at G13. THE PERSIANS SET SAIL
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# ? Feb 7, 2017 00:28 |
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Persia rolls 6 for the land tile - see the bar on the right. This can be placed as-is with the water at the top, or rotated 180' with the water at the bottom. It's up to Persia - either way, a Barbarian Camp will spawn at G9. (Though, barring any special cards, Persia is now immune to Barbarians - after all, it cannot draw any more Events!) Persian Ships assault the Pirate Force! Persia elects to not play a card. Persian Forces: 3 Ships = 3d6 = 8! 1 hit! Pirate Forces: 1 Ship = 1d6 = 4! 0 hits! The Persian Forces are victorious! For winning, Persia gets 1 Gold and 1 Mood. TURN 4-3-2 - It is Greece's turn! Action Queue - Greece: Take turn. - Persia: Select tile 6 orientation. - Everyone: Please remember your free techs! Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 7, 2017 11:42 |
I'll take tile 6 with the water facing south. My free tech will be Trade Routes
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# ? Feb 7, 2017 15:39 |
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Turn 4-3-2 - Greece 1. Activate Olympus to collect 1 food, 2 ore. 2. Activate Roma to build Port for 1 food, 1 ore, 1 gold. 3. Move settler both one hex north, to C9 and D8 respectively and Alexander and the armies into the camp at F12. Status Phase Free Advance: Trade Routes
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# ? Feb 7, 2017 19:50 |
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Egypt 4-3 1. Advance Arts & Sculpture for 2 ideas Free. Spend 1 culture to make a cultural influence attempt vs Nara (A&S). Spend 1 culture to get to 4 range (3 city size +1), spend up to 3 culture as needed to boost the roll to succeed (4+, due to Conversion.) Gain 1 culture (Conversion.) 2. Activate Egyptopolis for 1 food, 1 ore, and 1 wood (Flood Plains) 3. Activate Egyptville to increase city size with a Fortress, paying 1 food/1 ore/1 wood. Free advance: Storage the holy poopacy fucked around with this message at 21:21 on Feb 7, 2017 |
# ? Feb 7, 2017 21:18 |
Oh and I forgot to add, but I'm dismissing my leader this turn.
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# ? Feb 7, 2017 23:19 |
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Triskelli posted:Oh and I forgot to add, but I'm dismissing my leader this turn. Ditto. Imhotep wanders out into the desert and to die alone so he can make way for a younger, sexier monarch.
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# ? Feb 7, 2017 23:34 |
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TURN 4-3-2 - It is Greece's turn! Alexander's armies assault the Barbarian Camp! Alexander's Forces: 2 Army + The Known World = 2d6+2 = 7! 1 hit! Barbarian Defenders: 2 Army = 2d6 = 3! 0 hits! Alexander's Forces: 2 Army + The Known World = 2d6+2 = 8! 1 hit! Barbarian Defenders: 1 Army = 1d6 = 3! 0 hits! Alexander's forces prevail! For defeating 2 Barbarians and capturing their camp, Greece gets 2 Gold. TURN 4-3-3 - It is Egypt's turn! Egypt's Cultural Influence succeeds! (5) Culturally Influenced pieces still work just fine for their city - they just alter who gets the VP for that citypiece. TURN 4-3-4 - It is Japan's turn! Action Queue - Greece: Keep camp, or raze for 1 Gold? Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 8, 2017 12:51 |
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Activate Nara, Collecting using Husbandry + Roads: 2x Food, 2x Wood. Move the emperor, 1 cav, 2 inf from Nara to E3, paying food and ore for Roads. Move the Emperor's stack again to D2, rejoining the remaining infantry. Status: Score Outposts, advance Absolute Power.
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# ? Feb 8, 2017 21:10 |
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STATUS PHASE 4 Tensions erupt in the north, as Emperor "Hannibal" Jimmu leads the horses over the mountains! The lovely holiday coast of the south, filled with picturesque beach towns, suddenly has a battle for sea supremacy on its hands! Japan reveals OUTPOSTS - Status Phase: You have at least 3 Army units not in or adjacent to your cities. Pliny's Guide To The Yugest Civilizations, Vol. IV posted:Egypt - 9 (Cities) + 11 (Advances) + 2 (Objectives) + 0 (Wonders) + 0 (Events) = 22 Persia learns Trade Routes. Greece ditto. Egypt finally learns Storage. 50% of the known world finally understand boxes. The occasion is glorious enough to merit an Event: Epidemic posted:All players without Sanitation must remove one of their Land units, or two if they have the Roads advance. Players must reduce the mood of a city for each unit they cannot remove. Everyone gets new cards. Persia retains First Player spot. Imhotep has retired! Cleopatra rises to lead Egypt! Darius has retired! Xerxes rises to lead Persia! TURN 5-1-1 - It is Persia's turn! At the start of Persia's turn, Banking generates a Gold, followed by 1 Gold from Trade Routes (E15 -> C15). (Even if Greece keeps the camp, it won't generate a trade route because it will start unhappy.) Action Queue - Greece: Keep camp, or raze for 1 Gold? - Egypt, Japan: Resolve Sanitation. - Persia, Egypt: Place new Leader. - All players: Change leader / raze a size 1 city for 1 Gold. Red - Triskelli - Persia (Xerxes) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Cleopatra) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 9, 2017 03:00 |
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Lose the cav at Nara, plus one inf outside Egypt. Keep Jimmu, no raze. EDIT: Apothecary to revive the Cavalry at Nara. gutterdaughter fucked around with this message at 04:36 on Feb 9, 2017 |
# ? Feb 9, 2017 04:34 |
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Gutter Owl posted:Lose the cav at Nara, plus one inf outside Egypt. Keep Jimmu, no raze. I think you have to lose a cavalry from your Egypt stack. Page 5 - you must lose Elephants or Cavalry first, applies to both combat and Event cards.
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# ? Feb 9, 2017 04:37 |
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Well, piss. Kill the horse, I guess. Do note the Apothecary edit above.
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# ? Feb 9, 2017 04:41 |
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Keep the camp, name it Chersonesos.
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# ? Feb 9, 2017 12:01 |
Okay, so: Place Xerxes in Susa 1.) Purchase the Architect for 1 culture to grab Cartography. 2.) Move my ships, 1 to the pirates at E13, 2 to the pirate at G11. 3.) Advance Nationalism with 2 Ideas (gaining 1 Mood) Also making an open offer of 2 Mood tokens for every culture token I receive.
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# ? Feb 9, 2017 15:42 |
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I'd give you a culture token. Will probably have more after my turn too. E: Also, lose army at Egyptburg, spend 1 gold to revive at Egyptopolis, put Cleo in Egyptopolis. the holy poopacy fucked around with this message at 17:47 on Feb 9, 2017 |
# ? Feb 9, 2017 17:45 |
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Are players permitted to trade culture/mood? I can't find rules for it in the manual.
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# ? Feb 9, 2017 21:31 |
Gutter Owl posted:Are players permitted to trade culture/mood? I can't find rules for it in the manual. Pg 14, quote:During your turn, you may trade with other players. You may
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# ? Feb 9, 2017 21:36 |
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Danke. I'll gladly take you up on one culture for two mood, then.
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# ? Feb 9, 2017 22:12 |
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Triskelli, can you confirm which offer you're going to take (or both!)?
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# ? Feb 10, 2017 00:45 |
I'll take both, it was an open offer vv
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# ? Feb 10, 2017 13:59 |
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TURN 5-1-1 - It is Persia's turn! Persia exchanges 2 Mood tokens for 1 Culture with Egypt, and also with Japan. Who says you can't profit off both sides in a war? Persia produces a Great Architect! All wonders are available for build! Persia's ships assault some Pirates in a dual-pronged attack! Persian Forces: 1 Ship = 1d6 = 6! 1 hit! Pirate Ship: 1 Ship = 1d6 = 3! 0 hits! Persian Forces: 2 Ships = 2d6 = 6! 1 hit! Pirate Ship: 1 Ship = 1d6 = 5! 1 hit! For killing 2 Pirates, Persia gains 2 Gold and 2 Mood. Persia becomes an Autocracy! For having both Writing and a Government, Persia picks up 1 Action and 1 Objective card. Persia has one move left, if desired. Otherwise, TURN 5-1-2 - It is Greece's turn! Red - Triskelli - Persia (Xerxes) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Cleopatra) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 10, 2017 22:56 |
Actually yeah, move my settler from I9 to I7, putting me in trade range with Japan.
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# ? Feb 11, 2017 18:44 |
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Paging frankenfreak to the thread!
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# ? Feb 13, 2017 21:43 |
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Whoops, sorry about holding things up! Turn 5-1-2 - Greece 1. Use Priesthood to advance Astronomy at no food cost. Gain 1 idea from philosophy. 2. Advance Public Education for 2 ideas. Unlocks Formal Training. 3. Activate Roma to collect 2 wood, 1 ore, 1 food. Get 1 idea from Public Education.
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# ? Feb 13, 2017 22:22 |
Just want to check, there's a typo for the Great Lighthouse entry in the reference. Does it cost 3 Wood, 5 Food, or does it cost 5 Wood, 3 Food?
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# ? Feb 14, 2017 00:19 |
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Triskelli posted:Just want to check, there's a typo for the Great Lighthouse entry in the reference. Does it cost 3 Wood, 5 Food, or does it cost 5 Wood, 3 Food? Whoops. 5 Wood, 3 Food.
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# ? Feb 14, 2017 01:36 |
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Oh, jeez, right, I forgot to do Triskelli's terrain draw too. Sorry! Triskelli's move also prevents the river being extended. Boooo. Triskelli, your Settler rolled tile 1. You may rotate this 180' if you like (basically, should the forest be top-middle or bottom-middle) and have to choose which space to place barbarians on. TURN 5-1-2 - It is Greece's turn! Greece picks up Astronomy, earning an Event: Civil War posted:If you have any angry or neutral cities with an Army in them, select one. Remove one Army unit from this city and reduce its mood. If you have no cities in this situation, reduce any city's mood. frankenfreak, did you mean Free or Public Education? Public Education's the one that will give you an Idea when you gather, but Free Education is the one that unlocks your Formal Training. TURN 5-1-3 - It is Egypt's turn! Action Queue - Persia: Place tile 1, Barbarian Camp. - Greece: Public or Free Education? For now I've run it as if you wanted Formal Training, so you did not get an Idea. - Egypt: Take turn. Red - Triskelli - Persia (Xerxes) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Cleopatra) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules Stelas fucked around with this message at 04:18 on Feb 14, 2017 |
# ? Feb 14, 2017 03:38 |
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The trades between Persia and me/Japan seem to have just turned into free stuff for all of us, you didn't actually take -1 culture from me and Japan or -4 mood from Persia. Egypt 5-1 1. Activate Egyptville collect 2 food and 1 ore. 2. Activate Egyptburg, spend 1 food to collect 2 food and 1 ore at range 2 (Husbandry.) 3. Activate Egyptopolis, build 2 infantry for 2 food and 2 ore. Gain 1 mood (Nationalism via MAN GOD.) Free (Arts & Sculptures). Spend 1 culture to culturally influence Nara at range 4 (size 3 + Cleopatra.) Pump up to 3 culture to auto-succeed. Gain 1 culture (Conversion.) Free (Cleopatra). Place 1 culture in Egyptopolis. Free (Absolute Power via MAN GOD). Spend 2 mood to take another action, move all 4 armies C3->D2 and attack. Gain 1 culture (Embalming.)
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# ? Feb 14, 2017 04:03 |
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... I definitely did reduce all that, so I have no idea where it went outside of my screwing up my map versions and overwriting an old one. I'm just gonna audit from a few steps back. Apologies for repeated gently caress ups!
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# ? Feb 14, 2017 04:07 |
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Straight White Shark posted:The trades between Persia and me/Japan seem to have just turned into free stuff for all of us, you didn't actually take -1 culture from me and Japan or -4 mood from Persia. Okay, most of it's sorted. -1 culture Egypt and Japan, -1 mood from Persia (they made 3 back from the pirates and tech buy). I'm going to update the last image, but as we're now waiting on multiple players I'm going to hold off a proper update. To reiterate, Persia needs to place tile 1, Greece needs to confirm their tech buy, and Japan gets to play a card in defence if desired.
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# ? Feb 14, 2017 04:14 |
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Straight White Shark posted:The trades between Persia and me/Japan seem to have just turned into free stuff for all of us, you didn't actually take -1 culture from me and Japan or -4 mood from Persia. You don't need to spend any resources to use husbandry. Your peasants are free to buy their own drat food.
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# ? Feb 14, 2017 05:36 |
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Istvun posted:You don't need to spend any resources to use husbandry. Your peasants are free to buy their own drat food. I'd be happy to let them starve but it says right on the description "Pay 1 food (0 if you have roads)" (I do not have roads)
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# ? Feb 14, 2017 05:38 |
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Straight White Shark posted:I'd be happy to let them starve but it says right on the description "Pay 1 food (0 if you have roads)" (I do not have roads)
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# ? Feb 14, 2017 06:22 |
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# ? Apr 27, 2024 02:30 |
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Stelas posted:frankenfreak, did you mean Free or Public Education? Public Education's the one that will give you an Idea when you gather, but Free Education is the one that unlocks your Formal Training.
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# ? Feb 14, 2017 06:24 |