I'll take a spin on the Wheel O' Disappointment. Sign me up.
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# ¿ Jan 17, 2017 02:39 |
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# ¿ May 3, 2024 06:47 |
Stelas posted:Sorry about that! I'd actually already started setting everything up, I'm afraid. There will be other games! No problem! I've played Z-man Gaming's other Sid Meier knockoff, Merchants & Marauders, so I'm just interested in seeing this one played. Reading over the rules though, I imagine Japan is out of the drawing? With rules as written there's no way for them to use their "Subterfuge" ability in a PbP game.
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# ¿ Jan 17, 2017 03:17 |
What is your stance on non-players commenting in the thread? I'll sign up as a substitute if one is needed. E: Also, the Vikings sound pretty ridiculous? Pull Eric the Red and you've got free VP for every region on the board, plus getting the chance to really define exploration by swapping between settlers and boats on a whim. Also, is there a typo on the Wu Zeitan entry? It says she gets two VP for every combat round she has a bigger army than her opponent. I assume it's supposed to be CV, otherwise that sounds like it could snowball extremely quickly. Triskelli fucked around with this message at 16:16 on Jan 17, 2017 |
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# ¿ Jan 17, 2017 15:42 |
Stelas posted:Egypt techs up en masse, and I'm still not really sure why Priesthood catapults Science. "There was a time when I searched for steel, when steel meant more to me than gold or jewels... but steel isn't strong, boy; flesh is stronger."
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# ¿ Jan 20, 2017 03:50 |
As a free action, I activate Darius's ability "Architect" to build an Academy in Babylon, granting me 2 Ideas Then as my first action, I grab the Roads advance for free, due to Mathematics. For my second action, I also take the Bartering advance using 1 Food, 1 Idea. This will trigger an event! If the event doesn't bring me below 2 Food, then I build a Settler in Babylon for 2 Food as my third action. I am dumb, and read FREE before "action" Triskelli fucked around with this message at 23:43 on Jan 25, 2017 |
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# ¿ Jan 25, 2017 23:10 |
Straight White Shark posted:Does Darius actually get out of paying to increase city size? I thought the 2 culture just let him do it without using an action. I think you're right. Plus I'm not sure if it counts as an activation for the city. Still, a revised set of orders: 1.) Grab Roads for free. 2.) Grab Engineering for free 3.) Grab Sanitation for 2 Food, triggering an event.
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# ¿ Jan 25, 2017 23:47 |
I want my free tech to be Triskelli fucked around with this message at 04:14 on Jan 26, 2017 |
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# ¿ Jan 26, 2017 00:56 |
Phew okay. Spawn Barbarian Camp at G15 Place an additional Barbarian Army unit in the camp at G15. Place my free settler at Persopolis Then for my actual turn. 1.) Spend 1 Culture for the free Education Advance and two ideas. I will acquire Free Education 2.) Collect 1 Wood and 1 Ore from Babylon. f.) As a Free Action, use Architect in Babylon to build an Academy with 1 food, 1 ore, 1 wood. This will give me two ideas but reduce Babylon to Neutral mood. 3.) Advance to Currency. This should trigger an additional event.
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# ¿ Jan 26, 2017 06:13 |
Before Stelas processes your turn Frankenfreak, would you like to trade your 1 gold for 1 mood token? If you don't wish to take it, then I'll sweeten the deal to 1 gold for 2 mood tokens for Straight White or Gutter Owl.
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# ¿ Jan 26, 2017 16:18 |
frankenfreak posted:Not interested, sorry. Posted the initial offer in case you didn't see it in time, I'll offer you two mood for one gold as well.
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# ¿ Jan 26, 2017 17:31 |
Ah nuts to resources and luxuries, you gentlemen are the more discerning sort! Invest in Persia today for the low, low price of 1 gold coin and receive the Mercenaries action card AND your money back! Join the wonderful world of high-finance and war profiteering today! (Limited time offer extended to only the current turn.) https://www.youtube.com/watch?v=7YUiBBltOg4 Triskelli fucked around with this message at 18:19 on Jan 26, 2017 |
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# ¿ Jan 26, 2017 18:06 |
Man, when I'm filthy rich y'all are gonna be so jealous. I even offered an action card but nooope, all that unspent gold is somehow worth more than its face value. Anyway let's get crackin'. 1.) Civic Improvement, spend 3 mood tokens to get my cities up to Happy. 2.) Activate Babylon, collect 2 Food, 1 Ore (1 idea from Public Education) 3.) Activate Persopolis, collect 1 Ore, 1 Wood.
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# ¿ Jan 27, 2017 04:07 |
1.) Collect 1 food, 1 Ore from Persopolis 2.) Build 2 Infantry in Babylon 3.) Advance Tactics with 2 ideas (+1 mood)
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# ¿ Jan 29, 2017 15:00 |
If you don't feel like picking it back up I'm fine with finishing up with Persia. E: oh, and Draft for the bonus advance. Triskelli fucked around with this message at 04:56 on Jan 30, 2017 |
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# ¿ Jan 29, 2017 23:40 |
Ew, not many places to put that new camp. Place it at K-11, and place an Elephant at A-7.
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# ¿ Jan 31, 2017 16:30 |
And I think I've got the first move again, so might as well get this one out of the way: 1.) Activate Persopolis for 1 food, 1 ore, 1 wood (1 idea from Public Education) 2.) Move my army + my leader in Persopolis to the barb camp two spaces away using Roads (1 food, 1 ore to ignore terrain), and move the settler in Babylon north to the barrens. Use the Tactical Surprise action card to turn any single hit into an extra hit, and Immortals to add +2 CV at the cost of 2 culture. ...and I'll wait until that's resolved, actually. That should bring me to: Food: 2 Wood: 2 Ore: 1 Mood: 4 Culture: 2 Ideas: 2 I'm really kicking myself for not picking Fishing as my free advance, but no take-backsies should be the rule we all live by. Triskelli fucked around with this message at 21:15 on Jan 31, 2017 |
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# ¿ Jan 31, 2017 21:10 |
Keep Barbarian camp. 3.) Purchase Great Architect. Free advance is Navigation.
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# ¿ Feb 1, 2017 04:52 |
Oh, then Fishing.
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# ¿ Feb 1, 2017 05:04 |
Shoot, uh... Scratch that #3, here's a revised order. Keep Barbarian Camp Play Good Ideas for two free ideas. Advance Monuments, and reserve the Great Lighthouse. Triskelli fucked around with this message at 16:28 on Feb 1, 2017 |
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# ¿ Feb 1, 2017 05:16 |
Sorry for the confused orders last night, but I've got it all straightened out. Just in case Stelas doesn't see the revision I want to play my Good Ideas action card for two Ideas, keep the camp and rename it Susa, then advance Monuments with 2 Ideas for +1 Culture and to reserve the Great Lighthouse. So I guess everybody's turtling a little bit this game, huh? Can't believe I had to Triskelli fucked around with this message at 18:42 on Feb 1, 2017 |
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# ¿ Feb 1, 2017 17:50 |
Japan's is where it needs to be with 4 turns +1 for Writing and a government advance, but yeah I currently have two completed objectives and two incomplete ones. Any trading is supposed to happen on the table. Incidentally Triskelli fucked around with this message at 18:13 on Feb 1, 2017 |
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# ¿ Feb 1, 2017 18:06 |
+1 gold from Banking 1.) Advance Fishing with two ideas (+1 mood from Public Ed.) 2. Civic Improvement on Susa, bringing it to Happy. As a free action, Activate Susa to build a Port with 1 ore, 1 food, 1 wood. Spend 1 food for the free settler. 3.) Activate Babylon for 1 idea, 2 wood, and 1 food.
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# ¿ Feb 3, 2017 01:39 |
I'll drop a gold for the pirates. Have the Port face F-14, throw the Barb camp on F-12 and an extra infantry unit on that. Enjoy the two gold, Frankenfreak.
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# ¿ Feb 4, 2017 02:17 |
+1 gold from Banking 1.) Activate Babylon for 2 wood, 1 ore. (1 idea) 2.) Activate Susa and build 3 ships (5 wood, 1 gold. 3.) Move the settler at Susa to the desert at E15 using Roads and 1 food. Move the settler north of Persopolis to I9, move the fleet to the pirates at G13. THE PERSIANS SET SAIL
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# ¿ Feb 7, 2017 00:28 |
I'll take tile 6 with the water facing south. My free tech will be Trade Routes
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# ¿ Feb 7, 2017 15:39 |
Oh and I forgot to add, but I'm dismissing my leader this turn.
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# ¿ Feb 7, 2017 23:19 |
Okay, so: Place Xerxes in Susa 1.) Purchase the Architect for 1 culture to grab Cartography. 2.) Move my ships, 1 to the pirates at E13, 2 to the pirate at G11. 3.) Advance Nationalism with 2 Ideas (gaining 1 Mood) Also making an open offer of 2 Mood tokens for every culture token I receive.
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# ¿ Feb 9, 2017 15:42 |
Gutter Owl posted:Are players permitted to trade culture/mood? I can't find rules for it in the manual. Pg 14, quote:During your turn, you may trade with other players. You may
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# ¿ Feb 9, 2017 21:36 |
I'll take both, it was an open offer vv
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# ¿ Feb 10, 2017 13:59 |
Actually yeah, move my settler from I9 to I7, putting me in trade range with Japan.
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# ¿ Feb 11, 2017 18:44 |
Just want to check, there's a typo for the Great Lighthouse entry in the reference. Does it cost 3 Wood, 5 Food, or does it cost 5 Wood, 3 Food?
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# ¿ Feb 14, 2017 00:19 |
I'll place the new tile with the forest facing north, and the barbarian camp on the edge of the map.
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# ¿ Feb 14, 2017 16:00 |
Okay, so. +1 gold from Banking for a max of 8 shiny coins. I trade with Japan and Greece for +3 Food. 1.) Advance Chemistry with two ideas (+1 Mood). Play Tech Synergy to advance Metallurgy simultaneously, netting me an additional +2 culture. I also play Idea Synergy for +2 Ideas. 2.) Advance Absolute Power with 2 ideas (+1 Mood). So my resources shake out to 3F, 1O, 0W, 0I, 4C, 7M, 8G. I now activate Susa, build the Great Lighthouse as a free action (3Ore, 5Wood, 3Food, 5Culture), using 1 Ore, 3 Food, 7 Gold, and 3 Culture. This grants me a free ship in the city. 3.) Move my three ships to the south coast of Nara at H6. 4.) I spend 2 mood to activate Absolute Power and Collect 1 food, wood, ore, and Idea at Babylon. Triskelli fucked around with this message at 03:45 on Feb 16, 2017 |
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# ¿ Feb 15, 2017 17:24 |
Straight White Shark posted:I think you've got another action Triskelli, part of the benefit of reserving a wonder with Monuments is that it no longer costs an action to build. Oh, got it. Revised orders are edited into my post.
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# ¿ Feb 16, 2017 03:45 |
E: vvv vvv
Triskelli fucked around with this message at 05:55 on Feb 17, 2017 |
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# ¿ Feb 17, 2017 05:16 |
Well the two culture came from Xerxes' ability Great Builder, which gives me a discount for building Wonders.
Triskelli fucked around with this message at 07:08 on Feb 17, 2017 |
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# ¿ Feb 17, 2017 07:06 |
Gain 5 Gold for the start of the turn (1 from banking, 4 from trades.) 1.) Activate Susa to build a Market with 1 Ore, 1 Food, and 1 Wood. Move 2.) Activate Babylon to collect 1 food, 1 Ore, 1 wood (1 idea from Public Education) 3.) Advance Husbandry with 2 Ideas (+1 Mood from Free Education) I now spend 2 Mood for a fourth action. 4.) Activate Susa a second time to build 1 elephant, and 1 cavalry for 1 gold, 1 wood, and two food. e: I use my free ship movements from the Lighthouse to move the max amount of ships from the coast of Japan to the sea tile next to Epirus. Triskelli fucked around with this message at 20:37 on Feb 21, 2017 |
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# ¿ Feb 21, 2017 16:54 |
Yeah swap that to 1 food, 2 gold. And yes, I am fine with Susa reverting to normal status. Oh, and my bonus tech will be Taxation.
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# ¿ Feb 22, 2017 04:22 |
Let's see, I cap at 8 gold (1 from Banking, 2 from trade routes), and converting my remaining two trade routes to Food 1.) Activate Persopolis to build 2 Infantry for 1 food, 1 gold, 1 Mood. I'll take 1 culture from Nationalism. 2.) Advance Steel Weapons at zero cost. 3.) Move the army at Persopolis to the neighboring barbarian camp, and my two settlers to I9 and F16. I'll wait for the combat resolution to decide on my fourth move. Frankenfreak, you aren't considering a fast ferry to Susa, are you?
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# ¿ Feb 23, 2017 15:08 |
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# ¿ May 3, 2024 06:47 |
Sure buddy. I'll pop two mood tokens for my fourth action regardless of the Barb result. 4.) I choose to activate Susa and Build 2 Infantry for 4 gold (grabbing a Culture from Nationalism. I'll move my lonely ship to meet up with the rest of the fleet.
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# ¿ Feb 23, 2017 21:27 |