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Thyrork posted:This update better involve a towel.
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# ¿ Apr 20, 2017 15:50 |
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# ¿ May 15, 2024 17:22 |
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Strudel Man posted:How does it deal with the unrest-quelling function of armies? Haven't played it, but I'd think a combination of policies limited by Egalitarian/Authoritarian, and docked ships as military coercion.
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# ¿ May 1, 2017 10:12 |
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GlyphGryph posted:It's still pretty mediocre. Lots of inconsistent flavour bits. Minimal bonuses. Xenophile pops benefiting from multicultural societies is basically gone. Migration is kind of broken. It's better than launch where Individualist looked good but always turned out to be hot loving garbage, and playing FanCol/Spi was overpowered as poo poo I guess.
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# ¿ May 2, 2017 10:38 |
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Autocracide is a moral good, they should remain losers.
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# ¿ May 7, 2017 13:24 |
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Baronjutter posted:The 10 year cooldown on policy changes is really bad. My idea would be thus: - Authoritarian and FanAuth reduce this cooldown to 6/3 years. Hive mind counts as Authoritarian 1. - Allow early changes for 10 influence per year remaining and add an entire cooldown to the remaining, (if you do it at 4 years left it becomes 14/10/7) Playstation 4 fucked around with this message at 08:51 on May 18, 2017 |
# ¿ May 18, 2017 08:45 |
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They have +150, but what is their attitude towards you?
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# ¿ May 30, 2017 10:03 |
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Attitude is the word, like Friendly, Cordial, Wary, Threatened, etc.
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# ¿ May 30, 2017 12:45 |
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Libluini posted:Man, that's some bad timing. Too bad people probably won't go "How awesome that Paradox reversed that price hike even though it means possibly huge losses thanks to those currencies falling". If your wages don't go up with the fall it sure fuckin ain't (hello from Canada).
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# ¿ Jun 23, 2017 10:29 |
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Mister Adequate posted:FOR THE UNION KEEPS US STRONG :jackreedcryinginfrontofthechicacgoskyline: No go in that timeline, they elected Curtis and shot Long. They then just stole the name 150 years later.
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# ¿ Jun 27, 2017 10:04 |
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binge crotching posted:I'm actually hoping they add the option for authoritarian empires to convert. I want to be able to do a special project that forces my pops to become hive minds or leave. Revoke the Privilegia (of thinking) Also inb4 the egalitarian voice is swedish because of course it is. The authoritarian voice better just be a trump impression tho. Playstation 4 fucked around with this message at 11:00 on Jul 14, 2017 |
# ¿ Jul 14, 2017 10:54 |
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Larry Parrish posted:i don't like the idea of robot traits because i already hate playing stellaris, generally
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# ¿ Jul 26, 2017 12:06 |
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StrixNebulosa posted:https://twitter.com/Martin_Anward/status/892305960693313536 Leftovers of an AI victory kept as pets. Mandatory Pampering.
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# ¿ Aug 1, 2017 09:51 |
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Its Hide Obsolete and restrict by size
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# ¿ Aug 3, 2017 08:57 |
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Thyrork posted:Sadly Star Ruler 2 didn't sell enough to keep the company afloat. They made a game with budget based financing. And fell to their own budget.
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# ¿ Aug 6, 2017 15:47 |
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The only major problem going forward I see is unless they're getting something for it, Hive Minds are gonna be utter Trash early game without Private Colships. 350 minerals is an obscene early game expense.
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# ¿ Aug 6, 2017 16:47 |
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Nevets posted:As long as cores disappear (or at least weaken) when you purge/expel all the original pops on the planet. I always looked at cores as being part foreign diplomatic acceptance of your historical hegemony, and part cultural ties with the populace which promote patriotic sentiment. Fixing your egregious missed opportunity.
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# ¿ Aug 23, 2017 09:44 |
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Regardless of your other considerations on it, everyone should be able to admit that Alphamod's changes to the ascension perks makes all of them viable, rather than just MoN, and does it without nerfing MoN.
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# ¿ Aug 28, 2017 17:47 |
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OwlFancier posted:Ground unit: Neo: 10000k HP 200 damage. Still easy to lockdown with one corvette when he leaves the planet
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# ¿ Sep 9, 2017 02:38 |
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hobbesmaster posted:Free tile blocker removal took all thinking out of how to deal with them. It shouldn't be surprising that it was nerfed. And yet Alphamod managed this without any nerd to MoN. Probably still aint gonna be playing vanilla anytime soon.
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# ¿ Sep 15, 2017 08:44 |
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What the unholy gently caress did I unleash on this thread. I mean, everything is my fault, after all. Fleet Consciousness Would Have Won
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# ¿ Sep 15, 2017 14:50 |
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Mister Adequate posted:Game should have a no-FTL mode where you have to slowboat around, it takes 5 years to cross your home system and 50 to get to the nearest start. I know there's mods along those lines but it should be official. In fact, not 'a mode', the only mode. The name of the game needs a rework too, thinking maybe "Stellar Commandant"... Maybe "Solar King". Or uh... "Lord of all Space-Borne Free-Floating Hydrogen Fusing Bodies". What star? I'm sure there never was one.
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# ¿ Sep 21, 2017 09:06 |
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wiegieman posted:I think starports definitely need to be weaker earlier on and stronger later. They're a huge deal in the corvette phase and an unnoticeable speed-bump in the battleship phase, even thought they're apparently the massive complexes that are churning out your deathfleets. Militia in Bumfuck, Arizona could shoot a few bush planes with riflemen down. New York City would fare super bad against a full squadron of TU-95s by itself.
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# ¿ Sep 22, 2017 08:12 |
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Bow before the best machines that will ever be.
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# ¿ Sep 22, 2017 16:34 |
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Taeke posted:Seems kind of odd to have slaving despots ask me if my bio-trophies are willing participants. "The only moral slavery is my slavery"
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# ¿ Sep 23, 2017 02:46 |
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So anyway, someone wanted me to throw this up, I figure a good ol bunch of showing others our embarrassing creations for single and multiplayer session laughs is a good time. Warning: Japery and References abound. https://pastebin.com/XZYfHjGs
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# ¿ Sep 23, 2017 03:42 |
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Aethernet posted:Trip report: missiles still crap. I just had a missile and bomber/fighter armed fleet lose to a fleet without PD that had a lower force rating - 13k to 12k. Stick to energy & kinetics, kids. The range is supposed to be it's boost for that, but alas, uncontrollable ships and Ork behaviour.
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# ¿ Sep 23, 2017 08:25 |
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Fat Samurai posted:How do you usually deal with the core planets limit? Just cart off your more advanced planets to a sector and hope the game doesn't mess them up? Aside from enough to keep them rolling, you never want to give anything but your bottom tier to sectors as it's a permanent 25% loss of output unless you expend influence. All of my civs that I play are setup to avoid sectors as much as possible cause they blow.
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# ¿ Sep 23, 2017 09:55 |
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Just install mine, it's totally not insane.
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# ¿ Sep 23, 2017 11:12 |
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So after thinking it over for all of the two seconds it took me to notice, is there any reason at all ever, to not have these be your bio-trophy traits as a servitor? I mean, I look at it this way: 1. You cannot stop being robutts, and thus, ever utilize them as normal pops. 2. They produce nothing but unity, a resource with no trait boosters. 3. Obscene CG costs, i mean poo poo, this is already .5 minerals with two bio-trophies at 2200.01.01 4. You don't want slow breeders, nor to have to constantly flip the 10-year-cooldown "please stop" button early on. 5. They can now go to any planet ever, with no need for research, allowing you to utilize your butts to maximum potential. E: Frankly I'm starting to think I should just erase this cause it's just gonna get taken out now cause gently caress you for finding a way around the obscene costs and restrictions. Playstation 4 fucked around with this message at 11:54 on Sep 23, 2017 |
# ¿ Sep 23, 2017 11:50 |
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Libluini posted:Ha ha, gently caress me for putting off researching Machine Templates when it first turned up, I'm now 50 years into my assimilator-run and it just now showed up again. Yeah, it seems percentage based, had the same idea you did, and you can't shut off leadership roles for certain bot types which seems... oddly inefficient and individualistic. Gotta keep up them game edges like influence to move hive mind drones. Frankly it's starting to seem like influence to resettle for Gestalts is dumb as gently caress and should just be a time without production. You lose the pop's output for like, I dunno, two years (24 month rollovers) and then it finally gets there, and both the original tile and new one are locked for the duration. Bulky/sedentary makes it take longer, double jointed/nomadic less. Playstation 4 fucked around with this message at 13:13 on Sep 23, 2017 |
# ¿ Sep 23, 2017 13:11 |
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Demiurge4 posted:Customised leader bots go onto unity producing tiles. Unity and Food, if you're a servitor.
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# ¿ Sep 23, 2017 13:20 |
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Fintilgin posted:I took a break from robots to get back in the swing of the game. I'm probably just bad at it, but man I just can't keep up on minerals as servitors. Try the build for your trophies I mentioned above. Add drills as a starting config and rockbreaker, switch to the consumer good one later when you get civic 3.
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# ¿ Sep 23, 2017 13:35 |
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# ¿ Sep 26, 2017 04:38 |
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# ¿ Sep 26, 2017 04:42 |
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Daraken posted:Hey, so I'm not sure if this is a bug of sorts. They have the wreath, they're the primary.
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# ¿ Sep 27, 2017 04:23 |
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Fututor Magnus posted:has anyone made any interesting empires of their own that they'd like to share? i'd like to play against some empires with more interesting backstories than the ones generated by the game. If you want some fun ones to intersperse in your games, I can upload my updated list.
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# ¿ Sep 28, 2017 14:28 |
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LogisticEarth posted:I started with an a fanatic authoritarian-spiritualist feudal empire, and really loved the authoritarian voice. Then I inadvertently swapped to fanatic spiritualist with The Old Gods, and it's taken everything in my power to not embrace my authoritarian faction, mostly just to get the advisor voice back. Click your symbol, and then advisor on the bottom.
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# ¿ Sep 28, 2017 14:38 |
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Soup du Journey posted:how do the cyborgs that driven assimilators use fare on machine worlds? not too well i'd imagine, right? Given they don't use food, they might actually be coded to stand a chance. I'll give my Shreks a playthrough and find out sometime.
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# ¿ Sep 28, 2017 16:27 |
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toasterwarrior posted:You guys reckon 1.8.1 will work with most mods out right now? I want to start a new game with this overhaul I found, but I can also wait for the release since it sounds like it's fairly close.
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# ¿ Sep 29, 2017 16:24 |
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# ¿ May 15, 2024 17:22 |
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LordMune posted:So not actually complete, then. Who honestly zooms in that far. I just stick to NSC 7.0 and roll around with Super Dreds. gently caress all y'all, Fallen, Awakened, or Monster.
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# ¿ Sep 30, 2017 14:39 |