|
Aumanor posted:So does anyone know what chapter the space marine present in the post-mission 1 cutscene? Do you mean the one at the ~13 minute mark where the various factions preside over the captain? That would be one of the Imperial Fists. Quite refreshing to see them not just defaulting back to the bland old Ultramarines. Anyhow, the game owns and I can really recommend everybody who likes the general aesthetic or gameplay to give it a try. Even small skirmishes can have incredibly fun and satisfying moments. Or just plain hilarious ones, like this one: https://zippy.gfycat.com/TerrificFalseBluefish.webm
|
# ? Jan 21, 2017 15:28 |
|
|
# ? Apr 26, 2024 04:37 |
|
If you're in need of names, I submit the Lord Captain Magnus of the His August Magnificence! Of course, with such a pompous name, it'll either have to be the very largest and grandest ship, or the rattiest garbage scow available
|
# ? Jan 21, 2017 17:43 |
|
Once we get a Battleship, I demand it be an Imperator named the Ignis Fides Invictus Imperator Dominus Aeternam (sorry for my terrible Latin).
|
# ? Jan 21, 2017 18:10 |
|
Name a battlecruiser Filoque, and the other Filioque.
|
# ? Jan 21, 2017 18:18 |
|
I think we should name a ship Derek.
|
# ? Jan 21, 2017 18:31 |
|
|
# ? Jan 21, 2017 18:58 |
|
Game seems super rad and I'm always down for more grimdark. Next time you have the chance though could you drop the BGM volume a bit?
|
# ? Jan 21, 2017 19:25 |
|
What is that structure in the background of the second mission? The grey one with the glowing lines and smaller versions of itself around? Also, why is the Navigator telling you how to maneuver in real space, and the Commissar giving out tactical advice on fleet combat? That is clearly not what their roles are supposed to be.
Kopijeger fucked around with this message at 21:19 on Jan 21, 2017 |
# ? Jan 21, 2017 20:14 |
|
Kopijeger posted:What is that structure in the background of the second mission? The grey one with the glowing lines and smaller version of itself around. Also, why is the Navigator telling you how to maneuver in real space, and the Commissar giving out tactical advice on fleet combat? That is clearly not what their roles are supposed to be. Looks like some space ice rocks and other crystalline structures. Navigators don't only handle warp travel, but they also handle the broad strokes of astronavigation when they aren't preparing for a warp jump. Of course, this being Warhammer and consistency is minimal, portrayals vary since different Navigator houses act differently. The Commissar's advice is perfectly in line with his role as he only talks about the organisational structure of your force and how to tell your forces what to do, along with him having practical experience. Again, Warhammer relative inconsistency in order to tell stories, you've got Gaunt, Ciaphas Cain and the Commissar from the Battlefleet Gothic books who all like to throw in their own two cents on how to fight a battle. The only issue is that in most cases it shouldn't be the Commissar readying the troops but rather the Master-at-Arms. Basically, Warhammer is dumb and there are always reasons and roles are meaningless. Take a shot for every time a Warhammer book explains that 'not all of [x] act like [x], here are the key groups of [x] and their beliefs'. Sure that's how reality works, but once you see it you can't unsee how lazy that particular line is. E:\/ That too. HerpicleOmnicron5 fucked around with this message at 21:35 on Jan 21, 2017 |
# ? Jan 21, 2017 20:39 |
|
Kopijeger posted:Also, why is the Navigator telling you how to maneuver in real space, and the Commissar giving out tactical advice on fleet combat? That is clearly not what their roles are supposed to be. Most likely it's due to the fact that it's the tutorial missions. The captain realistically doesn't need to be told how to fly his ship. However since the player is unlikely to be an orphan trained since childhood at a special school to be a Imperial Navy Officer and survived decades of battle and office politics to be captain they have to make some story allowances for the sake of gameplay.
|
# ? Jan 21, 2017 21:31 |
|
It's not the fact that they give out tutorial instructions, it is that the wrong officers are doing it. You'd expect the helmsman or whoever to handle Materium navigation, and whoever is in charge of tactical intelligence to dole out tactical advice (probably not the Commissar, whose area of responsibility is keeping the crew in line). Also, pretty sure the Schola Progenium doesn't train their charges for the Navy. The officers seem to be mostly nobles from families that have served in the Imperial Navy for generations judging from fluff.
Kopijeger fucked around with this message at 10:43 on Jan 22, 2017 |
# ? Jan 21, 2017 23:16 |
|
Kopijeger posted:It's not the fact that they give out tutorial instructions, it is that the wrong officers are doing it. You'd expect the helmsman or whoever to handle Materium navigation, and whoever is in charge of tactical intelligence to dole out tactical advice (probably not the Commissar, whose area of responsibility is keeping the crew in line). Also, pretty sure the Schola Progenium doesn't train their charges for the Navy. The officers seem to be mostly nobles judging from families that have served in the Imperial Navy for generations judging from fluff. The helmsmen are trash tier ratings,. they've got no business talking to an Admiral. Navigators, on the other hand, do understand regular navigation as well as the terrifying nature of the Warp. And maybe Captain Spire likes having someone outside the ranks giving general tactical advice, while his Master-of-Arms actually does the work of implimenting them. The Imperial Navy totally has its own branch of the Commisariat though.
|
# ? Jan 22, 2017 00:45 |
|
Edmond Dantes posted:I shall be watching this thread closely for any sign of Heresy. Praise the hivemind Seriously though, this is already shaping to be a really good lp, I don't really know much about imperial ships so I'm looking forward to learn stuff. Also throwing a name into the ring for a captain, Jeane Stieler Nalesh fucked around with this message at 00:52 on Jan 22, 2017 |
# ? Jan 22, 2017 00:49 |
|
Nalesh posted:Also throwing a name into the ring for a captain, Jeane Stieler Totally not a Tyranid.
|
# ? Jan 22, 2017 00:57 |
|
Nalesh posted:Also throwing a name into the ring for a captain, Jeane Stieler Purging intensifies. Also, this may ship combat in space but it is ship combat. The captain should be none other than "Lucky" Jack Aubrey. For the ship I'm voting for the Surprise.
|
# ? Jan 22, 2017 01:06 |
The good ship Asimov, crewed by
|
|
# ? Jan 22, 2017 01:38 |
|
TheGreatEvilKing posted:The good ship Asimov, crewed by This, but fixed.
|
# ? Jan 22, 2017 01:43 |
|
Captain Smollet of the ship Hispaniola.
|
# ? Jan 22, 2017 01:55 |
|
Gonna toss in a captain and ship in here as well: captain Georgius Wells of the Lunar-class cruiser The Emperor Thunderous Child. You can probably guess how I'm hoping you will upgrade and employ it.
|
# ? Jan 22, 2017 01:57 |
|
Captain Horatio Hornblower of the HMS Indefagitable.
|
# ? Jan 22, 2017 02:11 |
|
Technowolf posted:Captain Horatio Hornblower of the HMS Indefagitable. Horatio Hornblower is actually a ridiculous enough name for WH40K
|
# ? Jan 22, 2017 02:13 |
|
I mean, if we don't have Captain R. Slicker of the goodship Butts, then what's even the point?
|
# ? Jan 22, 2017 02:37 |
|
Kaptain Ireene Skinne of the Totally Legit 'Umie Spacekrooza
|
# ? Jan 22, 2017 05:15 |
|
Nalesh posted:Also throwing a name into the ring for a captain, Jeane Stieler Getting on this bandwagon asap. Also, could you make your commentary a bit louder in future? It blends in a little with the rest of the game.
|
# ? Jan 22, 2017 05:22 |
|
I wouldn't say Herp's commentary is inaudible, it's just that the makers of this game know how 40K works, and part of that involves PEOPLE SPEAKING JUST BELOW SHOUTING LEVEL ALL THE TIME*, PRAISE THE IMMORTAL GOD-EMPEROR! *Unless you're an Ork, in which case DERE'S NO VOLUME BELOW SHOUTY, YA GIT!
|
# ? Jan 22, 2017 05:32 |
|
ORKS IS FOR SHOUTIN' AND KILLIN'
|
# ? Jan 22, 2017 06:31 |
|
Cpt. Corcoran of the Imperial vessel Pinafore.
|
# ? Jan 22, 2017 08:43 |
|
Pls add a ship called Kokoro Wish
|
# ? Jan 22, 2017 10:26 |
|
Veloxyll posted:Kaptain Ireene Skinne of the Totally Legit 'Umie Spacekrooza Skinne? As in the Skinne family of Holy Terra? By the Emperor, it is heartening to see such stalwart bastions of humanity and orthodoxy represented!
|
# ? Jan 22, 2017 12:40 |
|
Prologue, Part 2: Broken up into two parts due to its length. Split it up between fleet management and combat, the first part being unnecessary if you just want to get into the meat of the game. An introduction to the fleet and a convoy mission against a Pirate force. Cassa posted:Also, could you make your commentary a bit louder in future? It blends in a little with the rest of the game. I dropped the volume a bit in this video, the main issue is the generic voices chirping in are on the same slider as the wonderful dialogue which I definitely don't want to lower any more than it already is at.
|
# ? Jan 22, 2017 18:51 |
|
Is it OK to talk about the multiplayer aspects? It is actually fairly fun, although there is some fairly gimmicky stuff, especially concerning a race that will not be in the LP. Although some of the gimmicks can get shafted quite a bit by certain missions, which you dont know in advance.
|
# ? Jan 22, 2017 19:15 |
|
I had to learn the hard way that Admiral Spire was right and in Convoy Escort missions it is actually beneficial to try and split the transports as much as possible*: they are so fragile that, if clustered together, there isn't much a player can do against another one that is going straight for the objective, since even a single light cruiser plowing into a formation of transports will be able to quickly ram and take enough of them out to win. By splitting them the enemy is forced to either split their forces in response, or focus on a single side: if played well, both of these choices can mean losing since in the former case the defending player can focus their own ships to block the one or two enemies and quickly take them out of the fight, or buy time for the transports not being focused upon to get out by pinballing the enemy ships. *Disclaimer: this works well against Orks and Imperials; against Eldars it's probably going to lead to a quick defeat.
|
# ? Jan 22, 2017 20:02 |
|
Thanks for showcasing this game, Herp. I'll have to keep an eye out for sales now that it's not just pvp matches. (I prefer pve stuff.)
|
# ? Jan 22, 2017 22:12 |
|
Mightypeon posted:Is it OK to talk about the multiplayer aspects? Yeah, it's perfectly fine to discuss multiplayer. I'll be going through the enemy fleets and their capabilities after we're introduced to Chaos and Eldar in the campaign.
|
# ? Jan 22, 2017 22:12 |
|
HerpicleOmnicron5 posted:Prologue, Part 2: Broken up into two parts due to its length. Split it up between fleet management and combat, the first part being unnecessary if you just want to get into the meat of the game. You know Herp I can't help but feel you get so hyper focused on ramming that you sometimes forget about everything else going on. Would you mind to terribly much if I criticize your tactics a bit or do you want people backseat LPing for you?
|
# ? Jan 23, 2017 00:04 |
|
Blackstone Fortresses, eh? I suppose it's too much to hope that the Necrons will make an appearance, the Gothic War being before the Necrons were revamped. A Cairn tomb ship would be a heck of a boss fight.
|
# ? Jan 23, 2017 00:07 |
|
cokerpilot posted:You know Herp I can't help but feel you get so hyper focused on ramming that you sometimes forget about everything else going on. Would you mind to terribly much if I criticize your tactics a bit or do you want people backseat LPing for you? If it's anything like Highwang's Darkest Dungeon LP, giving the LPer poo poo will become commonplace to the point where the Youtubers complain that it's bad and toxic or whatever.
|
# ? Jan 23, 2017 00:35 |
|
Had to stop the second video of episode two partway through to say that 'oim think' our Commisar is a bit orky soundin' hisself. I think the VA might have done an Ork voice in one of the other 40K games.
|
# ? Jan 23, 2017 00:44 |
|
cokerpilot posted:You know Herp I can't help but feel you get so hyper focused on ramming that you sometimes forget about everything else going on. Would you mind to terribly much if I criticize your tactics a bit or do you want people backseat LPing for you?
|
# ? Jan 23, 2017 00:50 |
|
|
# ? Apr 26, 2024 04:37 |
|
Ramming is super useful, what are you talking about. The Emperor gave our ships armoured prows, and by the Emperor, we will use them! Also the best thing against the Tau. if you can ram them, you win. Dunno if they still have the thing where Tau ships would catch on other vessels so you'd get multiple ramming attacks off on a single pass. To devestating effect. Veloxyll fucked around with this message at 01:48 on Jan 23, 2017 |
# ? Jan 23, 2017 01:46 |