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Getting in on the ground floor for this. One interesting feature: parries work in the Dark Souls style, except when you have a pistol. Then they work in the Bloodborne style--shooting an enemy while attacking stuns them. Except...Bloodborne wasn't out yet when this game was being made. Funny how they had the same idea.
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# ¿ Feb 1, 2017 22:38 |
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# ¿ Apr 26, 2024 22:38 |
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betamax hipster posted:Bloodborne was released like a year before Salt and Sanctuary shipped. It's probably not a case of convergent evolution. I checked and you're right. Hm. Well, maybe they ripped off a really good idea then. Hard to say.
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# ¿ Feb 2, 2017 01:55 |
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I played Dishwasher and Vampire Smile but not Charlie Murder.
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# ¿ Feb 2, 2017 04:59 |
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Most of the weapons have somewhat different movesets. Unlike Dark Souls many of them have quicker, more intricate combos. Air juggling is a big thing in Salt & Sanctuary too. So combat isn't nearly as ponderous as you'd expect from a Soulslike.
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# ¿ Feb 3, 2017 01:25 |
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I don't mind the lore of this game. Parts of it are even inspired. But like Dark Souls itself, you can get through the whole thing without knowing or caring what you're doing. Speaking of, apparently it's the Village of Smiles because the queen went mad and was fond of cutting people's throats and mouths open when murdering them. So they retaliated by giving her the biggest smile of all. Gristly. The traps in this game WILL kill you in one hit unless you're prepared. The swinging log traps, anyway. You can usually survive the little crossbow ones.
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# ¿ Feb 4, 2017 05:36 |
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Oh, Genocyber, have you played the first DLC for Resident Evil 7 yet? It's pretty good. Little different than the previous Mercenaries mode. There's "Nightmare" where you run around in the basement and can only make items and weapons from scrap-collecting machines, there's a puzzle Escape Room, and "Ethan Must Die," where you die in almost one hit to anything but get randomized loot strewn about the mansion.
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# ¿ Feb 4, 2017 19:55 |
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I went with the poison guys as my covenant once. The poison...wasn't great against a lot of enemies. They also specialize in a lot of dexterity weapons, though, at least.
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# ¿ Feb 7, 2017 20:49 |
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I kind of like how all the merchants of every covenant have different dialogue, even the generic "what are you buying" dialogue. The poison merchant said "Let's get you outfitted, killer."
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# ¿ Feb 8, 2017 03:17 |
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Dang, you turned the Tree of Men into a corpse faster than I thought possible. I love the concept of the Tree of Men. And its name. It's a torture machine come to life with the power of hate! The Scarecrow thing still has some pretty intimidating dialogue.
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# ¿ Feb 18, 2017 10:05 |
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OwlFancier posted:The poison guys are probably the best covenant in my experience, actually, for anything that is capable of taking damage from poison, especially any boss capable of that, there's just a particular reason why. Tried this and I can confirm: I threw a whole bunch of poison knives at an iron giant and took that sucker down without much trouble. The problem wasn't the poison, I just wasn't poisoning ENOUGH.
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# ¿ Feb 28, 2017 06:52 |
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# ¿ Apr 26, 2024 22:38 |
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I love how there's one extra-evil Creed for tarnishing other sanctuaries. Extra power, at the price of having to do all sorts of hard stuff.
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# ¿ Apr 10, 2017 20:19 |