GlyphGryph posted:So doing my "archer heavy" game, would like some opinions Interested to see how this pans out, I want to know about the White Company too! (For anyone not aware, and OP you might want to add this to your post, Sir Arthur Conan-Doyle, in addition to writing Sherlock Holmes, did a very fun couple of books about a hundred-years-war mercenary company called the White Company. I always assumed that this was why Glen Cook called his fantasy bad guy mercs the Black Company).
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# ¿ Mar 25, 2017 15:36 |
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# ¿ Apr 26, 2024 18:33 |
I mean, taking a bunch of slaves and giving them weapons and the ability to use them on eg nobles seems like a fairly solid thing to do.
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# ¿ Mar 8, 2020 16:15 |
IDK, it seems tasteless, but I don’t think it’s out of keeping for the theme they are going for. The game is clearly meant to take place in a world where the default behaviour toward strangers is nasty, selfish, and cruel. If you’re choosing that option, you are choosing to define your mercenaries as morally bankrupt villains, and it uses a storytelling element that has been around forever (band of bad men descends on an isolated home, rapes the women and then kills everyone) as a shorthand for establishing that. In fiction when someone does that they are usually not the protagonists, but that’s not always the case: it’s basically deciding that you’re the Judge from Blood Meridian. Yes it’s gross, but if you don’t want to contemplate it then don’t role play being the evil guys? I suppose there’s an argument that it’s morally desensitising to have the option to play evil paths in games but that ship sailed back in the 2000s.
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# ¿ Mar 10, 2020 16:16 |
I mean having said that it’s not like it really adds anything, other than to evoke the specific image of “evil bunch of raiders” via a commonly used theme, which you could also do by describing pretty much anything else sadistic and unpleasant. People being what they are, someone somewhere probably would get off on that too. It just seems an odd assertion that this one line that 99% of players will never see is categorically edgier than any of the other bad guy decisions in this early modern hired killers/peasant misery simulator.
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# ¿ Mar 10, 2020 19:15 |
Presumably there will be nothing to actually stop the enterprising mercenary leader from attacking every slave caravan and murdering the slavers and guards. As a bonus it will probably prompt them to send increasingly large armies after you, Deliveroo style.
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# ¿ Mar 21, 2020 04:19 |
That was a wild read. At least the gladiators sound fun.
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# ¿ Jun 13, 2020 07:07 |
I thought they shut down Casey hollinghead after it came out that he was fashy?
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# ¿ Jun 15, 2020 03:28 |
I usually hit a wall around day 30 when most of my troops are in padded leather. I can take simple missions to kill bandits but anything beyond that kills half my team. Everything was going great until we hit a mission to kill giants. Two unholds, and between the they just wrecked us. What’s a sensible progression to look for around then? Beefeater1980 fucked around with this message at 04:38 on Aug 15, 2020 |
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# ¿ Aug 15, 2020 04:33 |
The Lord Bude posted:Most of your troops should be in padded leather by day 10-15 (your front line at least). How many troops do you look to hire and outfit with the starting cash? Assume a boringbro start.
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# ¿ Aug 15, 2020 09:41 |
Are the tavern rumours unreliable? My bros went to a pub, the barkeep said “There’s treasure in the tower of doom,” they went to the tower of doom and killed some suspiciously well equipped bandits, but no treasure was there. I did get a nice footman’s armour though, barely used, only a couple of stab wounds.
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# ¿ Aug 17, 2020 22:22 |
How do you enter the Holy War? It kicked off 40+ days ago, I chose the ambition to end it, but I have no idea how to get involved. I thought it might be missions, but either the RNG isn’t cooperating or there is something else that I am missing
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# ¿ Aug 18, 2020 10:57 |
What provides your killing power while you’re below L7, and how many troops do you put in the back row v front row while the front row is all shieldbros?
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# ¿ Aug 19, 2020 09:26 |
dogstile posted:Polearms, mostly. Thanks! Now I just need to find some hunters. I had 3 good ones but they got et by unholds.
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# ¿ Aug 19, 2020 10:10 |
I love the metal shields from the south, those are great for letting shield bros have a go at orcs.
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# ¿ Aug 20, 2020 18:15 |
gently caress assassins so hard. Day 80 of my Lone Wolf run and the holy war had just broken out. I couldn’t get any missions for it from the south so I accepted a noble house mission to hold the fallen star. At this point the band is the titular lone wolf, who is L8 and lugging around a greatsword, plus 11 bros L6-7 with mostly 2 handers. Everyone has resolve in the 50s, fatigue in the 80s after armor, 150+ armour on the frontliners and 110+ armor on the crossbowman and archers. The company regularly clowns on unholds, ancient dead, hexen, alps, the works. So they are feeling pretty good when the opposing force turns out to be just 9 conscripts and 2 assassins. gently caress me were they wrong about that. The assassins have top initiative, 6 move, are impossible to hit, never miss, throw a stun grenade and then immediately afterwards, throw a fire grenade that sets everyone engaged in combat, including their own guys, on fire. The conscripts apparently don’t mind as they just keep stabbing away with their firelances, which also never miss due to the debuffs, while the assassins are doing 3 murder hits per turn on anyone nearby. Meanwhile my mercs are fully fatigued, making one feeble hit back each turn, which usually misses. Eventually the band limped away with 3 bros in good health and 3 wounded with an assortment of brain damage, missing limbs and so on. I disbanded the group shortly after as by this point all the contracts were along the lines of “kill 3 lindwurms”. How are you supposed to fight Ezio and his buddies?
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# ¿ Aug 21, 2020 03:06 |
I can’t help thinking this game would be improved by a Pirates / Legionary Life - style system where by getting a high score and retiring you earn upgrades to your starting loadout and brothers for the next run. If you could improve score by pensioning brothers off (right now I don’t know what goes into the score) that would help too.
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# ¿ Aug 21, 2020 03:41 |
Some of the southern missions are good but it’s very random. I like the 3 skull one where you go to kill nomads and when you get there there’s a Necromancer waiting for you to show so he can drop a dramatic one liner before attacking you.
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# ¿ Aug 23, 2020 07:39 |
I have found there’s a kind of valley that’s hard to get out of in days 30-80. I can reliably get through the early game with any background on pretty much any map. By day 10 I usually have 7-8 bros with tier 1 weapons and 80/90 armour. By day 30 that’s usually 10 bros with 90/115 mail, able to handle 2 skull contracts. A normal roster is 1-2 bros costing 1000ish and the rest costing 1-400. Statswise, usually everyone is above average but nobody is exceptional. Then I kind of wander around directionlessly till the crisis starts, able to take on some but not other challenges. By day 80 most bros are level 6-7 with about 150 armour on frontliners. Once the crisis hits I always feel under-geared or under-statted (MDEF rarely breaks 30 with shield). Feels like I’m loving up somewhere along the line but I can’t easily diagnose where.
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# ¿ Aug 25, 2020 08:06 |
That’s really helpful. Thanks!
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# ¿ Aug 25, 2020 09:59 |
dogstile posted:
In the late game, under what circumstances would you field spear tanks instead of hammerers? E: to be clear, this is a genuine question. Late game I’m never sure how to balance out my front line. Beefeater1980 fucked around with this message at 10:17 on Sep 21, 2020 |
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# ¿ Sep 21, 2020 10:13 |
Is it wise to play with ablative bros?
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# ¿ Jun 21, 2021 15:44 |
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# ¿ Apr 26, 2024 18:33 |
I don’t like the graphics, but I like the devs and I loved Battle Bros so yeah, day 1 purchase. Also I do like the art direction - they nailed the Aliens style.
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# ¿ Aug 23, 2023 04:29 |