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Guillermus
Dec 28, 2009



I've beat the game recently and started to play mooncrash but in short and adding spoiler tags:

I saved everyone I could (Mikhaila, Aaron Ingram, Igwe, helped Danielle Sho), saved everyone on Cargo Deck (hell, I crafted a few turrets and ended defending with 5 making the fight a breeze), then saved Alex on his office and planted the nullwave thing on the coral. On the post-credits I chose to give them my typhon hand. So I guess I got the "best" ending. I only used mimic and psychoshock because I wanted to stay as human as possible.

I liked that I got both hack and repair to level 2 kinda soon into the game (also leverage 2) so I got tons of options on every zone. Upgraded the shotgun and got combat focus so I was combat efficient. My only gripe is that by the end of the game, mineral material was my worst enemy so I had to rely more on the gloo gun and wrench (ended upgrading stealth and wrench attacks) because of that. Surprise attack (is it called right?), the one giving higher damage to unsuspecting enemies is great and makes even the pistol a good weapon to dispatch enemies, or at least do massive damage at the start of the fight.

I also found hacking on PC way easier of I had my xbox controller at hand since an analog control felt better for moving the dot around.

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Guillermus
Dec 28, 2009



Mind that Arkane is a Zenimax studio, same as id software. Remember that Morgan Yu becomes the Doom Slayer by using Combat Focus 3, Conditioning+Mobility 2 and a fully upgraded shotgun. Even without combat focus, mobility 2 lets you leg the gently caress out of a bunch of encounters and hide somewhere by pure speed. I sprinted past a few typhons and used mimic to become a coffee mug then popped combat focus and... :blastu:

Guillermus
Dec 28, 2009



Angry Diplomat posted:

Awesome, thanks for the feedback. Can't wait to be a lovely terrified squatter eating week-old eel jelly in the haunted ventilation system of an exploding space station.


I actually got the opposite feeling. Throughout most of the game I had a sense that I was basically being faced with a trolley problem - risk killing all of humanity, or kill everyone on the station just to be sure? It makes for good horror - there's a great element of existential doubt there - but it's more or less reducible down to a binary decision: you decide which choice is right, and then spend most of the game trying to pursue that choice (or sort of hedging your bets while you pursue both options, and then making a final decision at the last minute).

But my instinct (and the style of play I enjoy) is to simply do what seems right on an individual basis, so I just sort of organically helped the survivors and tried to fix things as I went along, reasoning that I could simply blow everything up if the Typhon turned out to be an insurmountable threat. When I eventually got Dahl neurotomied so the survivors had an escape route, I felt that I had solved the central crisis, because simply saving myself and leaving everyone to die never interested me as an option; with a third path now open, I had successfully derailed the trolley and avoided any need to sacrifice others. All that was left was to decide which choice was better for humanity as a whole.

I felt very satisfied with that outcome, and then felt extremely :aaa: when I realized I had essentially been in purgatory the entire time, and had just surprised Alex and his Operators by demonstrating a humanity that rivaled and almost certainly exceeded that possessed by any of the Yus; unaware that anyone was watching or that I was being judged, I had shown compassion for its own sake, and Alex was moved to do the same for me.

It was a tremendous holy poo poo moment and it made me feel good about myself. I took his hand :shobon:

My first playthrough ended like this too and was very satisfying. I'll probably do an all out typhon powers with a different outcome because why not.

So far I've done two characters on Mooncrash and I'm loving it (PC). I'd love to get the game on PS4 too but there's no physical GOTY edition for it as I want to have it as a collector's thing.

Guillermus
Dec 28, 2009



Bogart posted:

https://youtu.be/adgMVxbC5vw

Still the most hosed up thing to happen in Prey. :thatsxcom: but it’s “That’s Immersive Sims!”

Something like that happened to me in Mooncrash. For healthy to dead in a fraction because physics.

Guillermus
Dec 28, 2009



Psychoshock is a great ability but I still think having a shotgun upgraded is good to have if you are going to be combat heavy, more so early in the game. Stack ammo for it and with the gloo gun you got enough tools.

Next playthrough I'll do will be a more stealthy engineer that will bash stuff with the wrench. Maybe go over the 2 typhon power reshold and see how I manage against the defence systems with some extra hacking.

Guillermus
Dec 28, 2009



Bioshock 1 was good for me up until the last.. 1/4 of the game and the final boss because it sucked really hard. I liked to hear all audiologs and loved the setting. Combat wasn't amazing but plasmids looked nice enough. Years later I've only played it to completion once because there's not much point on doing so.

Bioshock 2 was decent and had better combat while I wasn't as invested on the plot coming from the first but the DLC was cool enough.

Bioshock Infinite at the other hand divides me. It has a really cool start and aesthetic, a big change from the underwater to the skies and is colorful. Combat is a step down from 2 and plot goes bad really fast but the setting helped me beat it. With the lovely plot and "twist" at the end left me with a bad taste. Can't remember but I think it was the last DLC the one that was decent at least.

Prey is better than them in every aspect in my opinion and gives the player enough freedom and variety of skills for newer playthroughs.

Guillermus
Dec 28, 2009



Yes, it runs like dogshit, it looks like dogshit bit seems pretty similar (map and gameplay) to SS1. Some controls can't be changed (menu glitches) but it's a pre-alpha demo. It still needs a lot of improvement.

Guillermus
Dec 28, 2009



Holy poo poo I need to do that now and see how the game reacts.

Guillermus
Dec 28, 2009



Putting enough points in security makes you move around like the Doom Slayer and the improved wrench damage owns for quickly moving and smashing typhon to death.

Guillermus
Dec 28, 2009



Metro 2033 and Last Light (both redux versions) are linear FPS games with some survival and Exodus adds open world zones but it still feels "linear" in the sense that the game progress from a corridor zone to a wider room since you will always go from one to another to progress without backtracking like in Prey. 2033 and LL are both exelent and short enough to play them in a weekend and Exodus is an attempt to be more like STALKER, yet more focused.

Guillermus
Dec 28, 2009



Angry Diplomat posted:

The appropriate way to play Deus Ex is to be a psychotic nano-augmented chaos god who literally cannot stop committing crimes. Jesus Christ, Denton.

Stealth in Deus Ex was impossible for me but Not an issue in Dishonored or Prey because you got the mobility and tools for it. I find easier in DX to just dart everyone down or straight up killing but then I'm comparing games more than 10 years appart from each other. For some reason I sucked at stealth in DX:HR too so I ended knocking down and killing a tad more.

Guillermus
Dec 28, 2009



Just a reminder that Arkane also made a spin-off in the immersive sim genre: Dark Messiah of M&M. You immerse every npc in the game in a kickin' world of spikes and cliffs.

Guillermus
Dec 28, 2009



I think he meant not being anxious about beating them with the wrench. And I feel the same, the wrench is my "suffer you alien scum" tool.

Guillermus
Dec 28, 2009



After my initial push in Mooncrash I've started to slow down because I'm not liking it as much as the main game. It ends being a big puzzle where you need to figure out the order or characters and actions to take to finally beat it. I mean, is pretty drat good but I like more the design of the main campaign. Mooncrash is still a better roguelike than most stuff out there but I felt like I shoot myself in the feet by getting too many typhon powers on the volunteer early on without a proper way to avoid getting lock down. This makes me think that I should just restart over and try one of these "speedrun" routes that go for fast evacuation with low enemy level.

I beat this game on PC (working slowly through mooncrash) and still got the gold edition on PS4 because is one of these games that I'd gently caress around like The Witcher 3 or Bloodborne, no matter the times I've played them.

Guillermus
Dec 28, 2009



I love that room filled with post-it.

Guillermus
Dec 28, 2009



Dead Space 2 controls are fine. The first one is the one that even with all the fixes still has weird mouse aiming. The third one has the most "tight" controls but then the actual game is 'eh'. MP was fun st least.

Guillermus
Dec 28, 2009



Previa_fun posted:

Found a fun easter egg in Doom: Eternal


That's a really cool detail :3:

Guillermus
Dec 28, 2009



Dramatika posted:

Deus Ex (original) - played back in the day, was bad at it, may be worth revisiting
Deus Ex : Human Revolution - played maybe halfway through immediately after playing Dishonored for the first time years ago. Seemed good, but very flawed, especially playing it right after Dishonored - the ammo for stealth takedowns felt really bad, and forced boss fights felt really bad.
Deus Ex: Mankind Divided - I got this in some bundle or something and it's sitting there unplayed. Worth launching?
System Shock 2 - was absolutely fantastic until I got to the part that was inside an anus. Might replay up until that point and just pretend that's the end.
Bioshock: Played on release, maybe worth a replay of the remastered version?
Bioshock 2: Never played, have a copy of remastered though.
Bioshock Infinite: Played on release - I liked the set pieces, but yeah, exploration was trash, combat was trash, and the 'WELL ACTUALLY' with the interracial couple in the beginning turning out to slit a childs throat was loving awful. I did enjoy the stupid ending though.
Dishonored: Best game ever made, fight me
Dishonored 2: Sequel to the best game ever made, pretty as hell, but for some reason just isn't as good. However, [spoilers]Clockwork Mansion, A Crack in the Slab were fantastic, and I really enjoyed the Grand Palace as well[/spoilers]
Dishonored: Death of the Outsider - I bought this on release and haven't played it yet.
Thief (originals) - these did not age well, tried playing them but it's hard after the above. I remember loving the demo of Thief one back when I was young though.

From my experience:

Deus Ex: slap one of the most common mods that "fix" or at least have some QoL improvements, it's a good game and I'm not a diehard fan but enjoyed a playthrough I did some years ago. The first mission is the big stinker and that put me off the game for years. For more and better advice than mine come to the The Early FPS Megathread - lol at not owning several retail versions of doom2.wad

System Shock: If you really really want to try it, go with the enhanced edition. For me it's too rough to enjoy nowadays.

System Shock 2: slap a mod/fix whatever you can get and enjoy one of the best games I've played but I sadly only discovered a few years ago.

Deus Ex: Human Revolution. At this point you should have the Director's Cut that fixed some of the issues with the boss fights that even in the original release were extremely easy if you had some points on combat (I did and had no issues compared to other players). In my opinion is a great game and worth giving a single playthrough at least.

Deus Ex: Mankind Divided. Is still on my to-play list. So can't say a thing about it really. Common opinions is that is decent but feels unfinished because they wanted to do a trilogy.

Bioshock: if you played it on release, remastered version doesn't fix a thing so you better go with

Bioshock 2: the best of all three in my opinion combat-wise. The DLC (included in the remastered version) is good.

Bioshock Infinite: I played it once, kinda liked it but aside from the start of the game that looked really nice the rest was a letdown. The DLC was a mixed bag for me.

Dishonored: Love it, played through it twice (low chaos and then PUT THE PEDAL TO THE METAL). Absolutely amazing and the DLC is drat good too.

Dishonored 2 and Death of the Outsider: on backlog, really want to sit down and play them.

Thief: No advice from me but again, pay a visit to The Early FPS Megathread - lol at not owning several retail versions of doom2.wad, plenty of good advice there to play them. Thief 2014 is generally considered bad.

Oh, not a 0451 game but if you like Arkane games, and you didn't play it, give Dark Messiah of Might & Magic a go.

Guillermus fucked around with this message at 19:56 on May 23, 2020

Guillermus
Dec 28, 2009



GRINDCORE MEGGIDO posted:

:same: it is.

Worst (for me): alpha protocol, as the controls didn't work.

Try doing it with a gamepad. AP's hacking minigame went from a total nightmare to pretty decent. It's totally unintuitive but leave a gamepad handy and pick it up for hacking, the difference is brutal.

Hell, I beat Prey on PC and found the hacking a hassle but whenever I play on PS4 the analog gives me more precision over the dot than with keyboard keys.

Guillermus
Dec 28, 2009



Rinkles posted:

https://twitter.com/bethesda/status/1266023582733414402?s=20

https://www.youtube.com/watch?v=uLn3C9MqAjE

cool if this means a few more people learning about arx

i expect this'll be an opportunity to show off some new deathloop footage

I own Arx Fatalis on GOG and Steam, I signed on this but there's no link to download it at all, and on the purchase history you only get access to the artbook pdf. Am I missing something?

Guillermus
Dec 28, 2009



Feels Villeneuve posted:

Mooncrash is fantastic for "oh poo poo" moments for not preparing, like "oh gently caress me I forgot to pack a stun gun to deal with the typhon gates, gently caress gently caress gently caress"

I feel this. It hurts me so much to always forget about typhon gate disabling.

Guillermus
Dec 28, 2009



CharlestonJew posted:

From the way they’re describing it it sounds like the game works on a level select system. Each loop you have a limited amount of “levels” you can play, and you can do things in one level that influences the behavior of your targets in other levels. The way to “beat” the game will be to find the right combination of level/time of day to successfully kill every target.

So they took a lot of inspiration from Mooncrash then. Death Loop looks fantastic.

Guillermus
Dec 28, 2009



Wafflecopper posted:

Wait, you can use turrets in space? Wouldn't the recoil send it flying the gently caress away?

They stick to surfaces because science (I never used turrets in space thinking that too).

Guillermus
Dec 28, 2009



Wafflecopper posted:

I've played through Prey like 4 times and had no idea you could let Dahl kill Alex let alone watch it happen

Played through two times and watched a LP and didn't know that was possible :drat:

Guillermus
Dec 28, 2009



Basic Chunnel posted:

The latest attempt to beat the corpse of Predator is called Prey because it was decided there wasn't enough confusion

Will that make it a System Shock film? :haw:

Guillermus
Dec 28, 2009



Pookah posted:

I honestly don't know where to put this since I revived this thread to talk about how Prey reawakened my 10 year dormant gaming thing. Anyway I finally got ps3 Skyrim a few weeks ago after a lot of back and forth because I loving hate Oblivion because it is so so boring and sleepy.

And I really like it, I put off trying Skyrim because I hated oblivion so much, but I saw it going for 6 quid for ps3 so what the hell. Skyrim is great, its way better that oblivion.

Holy poo poo, playing Skyrim on a PS3 is a pain but if you're having a good time... what the hell, keep going. (I love Skyrim)

Guillermus
Dec 28, 2009



HenryEx posted:

5.3% of people have that because the Steam Achievement Manager exists

:hmmyes:

Guillermus
Dec 28, 2009



Khanstant posted:

...what makes it ambiguous to you? When are those bots ever shown to be a relay, your main interaction with them is literally with the one's that are uploads of yourself, keying you into these bots containing an uploaded version of the person. The only leeway I'm seeing, is that off the top I couldn't prove that anything in that room or even Alex himself isn't a "radio relay" but there's nothing in the game to ever make us think of "radio relays." Seems like the sort of ambiguity where maybe there was an invisible pink unicorn in the room puppeting the bots and Alex with psychic marionette strings, how could you prove there wasn't?

Do the other language options also localize the creepy stuff phantoms mumble?

I played in english but tried the spanish localization and yes, it does.

Guillermus
Dec 28, 2009



https://twitter.com/EpicMcDude/status/1614322374240763904?t=mutMGOlo4h1X_g06i54x7w&s=19

Looks cool

Guillermus
Dec 28, 2009



Butterfly Valley posted:

Yeah Star Wars/Trek style command bridges on large spaceships/stations with literal windows that are juicy targets for A-Wings/emo children are very silly when you think about them for more than 5 seconds but are obviously a continuation of the design language we're used to from big boats.

Is funny because with all that tech they could just slap a big screen that acted like a window instead of a literal window.

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Guillermus
Dec 28, 2009



Twobirds posted:

You don't impress investors with monitors! You gotta put poo poo like penthouse windows and gargoyles on your space station!

And a Casino, and hookers!

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