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I've beat the game recently and started to play mooncrash but in short and adding spoiler tags: I saved everyone I could (Mikhaila, Aaron Ingram, Igwe, helped Danielle Sho), saved everyone on Cargo Deck (hell, I crafted a few turrets and ended defending with 5 making the fight a breeze), then saved Alex on his office and planted the nullwave thing on the coral. On the post-credits I chose to give them my typhon hand. So I guess I got the "best" ending. I only used mimic and psychoshock because I wanted to stay as human as possible. I liked that I got both hack and repair to level 2 kinda soon into the game (also leverage 2) so I got tons of options on every zone. Upgraded the shotgun and got combat focus so I was combat efficient. My only gripe is that by the end of the game, mineral material was my worst enemy so I had to rely more on the gloo gun and wrench (ended upgrading stealth and wrench attacks) because of that. Surprise attack (is it called right?), the one giving higher damage to unsuspecting enemies is great and makes even the pistol a good weapon to dispatch enemies, or at least do massive damage at the start of the fight. I also found hacking on PC way easier of I had my xbox controller at hand since an analog control felt better for moving the dot around.
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# ¿ Dec 1, 2019 12:04 |
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# ¿ Apr 26, 2024 03:41 |
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Mind that Arkane is a Zenimax studio, same as id software. Remember that Morgan Yu becomes the Doom Slayer by using Combat Focus 3, Conditioning+Mobility 2 and a fully upgraded shotgun. Even without combat focus, mobility 2 lets you leg the gently caress out of a bunch of encounters and hide somewhere by pure speed. I sprinted past a few typhons and used mimic to become a coffee mug then popped combat focus and...
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# ¿ Dec 2, 2019 23:15 |
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Angry Diplomat posted:Awesome, thanks for the feedback. Can't wait to be a lovely terrified squatter eating week-old eel jelly in the haunted ventilation system of an exploding space station. My first playthrough ended like this too and was very satisfying. I'll probably do an all out typhon powers with a different outcome because why not. So far I've done two characters on Mooncrash and I'm loving it (PC). I'd love to get the game on PS4 too but there's no physical GOTY edition for it as I want to have it as a collector's thing.
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# ¿ Dec 5, 2019 07:54 |
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Bogart posted:https://youtu.be/adgMVxbC5vw Something like that happened to me in Mooncrash. For healthy to dead in a fraction because physics.
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# ¿ Dec 6, 2019 18:51 |
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Psychoshock is a great ability but I still think having a shotgun upgraded is good to have if you are going to be combat heavy, more so early in the game. Stack ammo for it and with the gloo gun you got enough tools. Next playthrough I'll do will be a more stealthy engineer that will bash stuff with the wrench. Maybe go over the 2 typhon power reshold and see how I manage against the defence systems with some extra hacking.
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# ¿ Dec 9, 2019 12:33 |
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Bioshock 1 was good for me up until the last.. 1/4 of the game and the final boss because it sucked really hard. I liked to hear all audiologs and loved the setting. Combat wasn't amazing but plasmids looked nice enough. Years later I've only played it to completion once because there's not much point on doing so. Bioshock 2 was decent and had better combat while I wasn't as invested on the plot coming from the first but the DLC was cool enough. Bioshock Infinite at the other hand divides me. It has a really cool start and aesthetic, a big change from the underwater to the skies and is colorful. Combat is a step down from 2 and plot goes bad really fast but the setting helped me beat it. With the lovely plot and "twist" at the end left me with a bad taste. Can't remember but I think it was the last DLC the one that was decent at least. Prey is better than them in every aspect in my opinion and gives the player enough freedom and variety of skills for newer playthroughs.
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# ¿ Dec 10, 2019 11:46 |
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Yes, it runs like dogshit, it looks like dogshit bit seems pretty similar (map and gameplay) to SS1. Some controls can't be changed (menu glitches) but it's a pre-alpha demo. It still needs a lot of improvement.
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# ¿ Dec 13, 2019 12:23 |
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Holy poo poo I need to do that now and see how the game reacts.
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# ¿ Jan 10, 2020 20:49 |
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Putting enough points in security makes you move around like the Doom Slayer and the improved wrench damage owns for quickly moving and smashing typhon to death.
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# ¿ Jan 13, 2020 15:14 |
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Metro 2033 and Last Light (both redux versions) are linear FPS games with some survival and Exodus adds open world zones but it still feels "linear" in the sense that the game progress from a corridor zone to a wider room since you will always go from one to another to progress without backtracking like in Prey. 2033 and LL are both exelent and short enough to play them in a weekend and Exodus is an attempt to be more like STALKER, yet more focused.
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# ¿ Jan 13, 2020 19:21 |
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Angry Diplomat posted:The appropriate way to play Deus Ex is to be a psychotic nano-augmented chaos god who literally cannot stop committing crimes. Jesus Christ, Denton. Stealth in Deus Ex was impossible for me but Not an issue in Dishonored or Prey because you got the mobility and tools for it. I find easier in DX to just dart everyone down or straight up killing but then I'm comparing games more than 10 years appart from each other. For some reason I sucked at stealth in DX:HR too so I ended knocking down and killing a tad more.
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# ¿ Jan 14, 2020 14:47 |
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Just a reminder that Arkane also made a spin-off in the immersive sim genre: Dark Messiah of M&M. You immerse every npc in the game in a kickin' world of spikes and cliffs.
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# ¿ Jan 18, 2020 19:03 |
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I think he meant not being anxious about beating them with the wrench. And I feel the same, the wrench is my "suffer you alien scum" tool.
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# ¿ Feb 3, 2020 08:48 |
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After my initial push in Mooncrash I've started to slow down because I'm not liking it as much as the main game. It ends being a big puzzle where you need to figure out the order or characters and actions to take to finally beat it. I mean, is pretty drat good but I like more the design of the main campaign. Mooncrash is still a better roguelike than most stuff out there but I felt like I shoot myself in the feet by getting too many typhon powers on the volunteer early on without a proper way to avoid getting lock down. This makes me think that I should just restart over and try one of these "speedrun" routes that go for fast evacuation with low enemy level. I beat this game on PC (working slowly through mooncrash) and still got the gold edition on PS4 because is one of these games that I'd gently caress around like The Witcher 3 or Bloodborne, no matter the times I've played them.
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# ¿ Feb 4, 2020 09:35 |
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I love that room filled with post-it.
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# ¿ Feb 16, 2020 16:25 |
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Dead Space 2 controls are fine. The first one is the one that even with all the fixes still has weird mouse aiming. The third one has the most "tight" controls but then the actual game is 'eh'. MP was fun st least.
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# ¿ Mar 26, 2020 14:00 |
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Previa_fun posted:Found a fun easter egg in Doom: Eternal That's a really cool detail
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# ¿ Apr 15, 2020 13:52 |
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Dramatika posted:Deus Ex (original) - played back in the day, was bad at it, may be worth revisiting From my experience: Deus Ex: slap one of the most common mods that "fix" or at least have some QoL improvements, it's a good game and I'm not a diehard fan but enjoyed a playthrough I did some years ago. The first mission is the big stinker and that put me off the game for years. For more and better advice than mine come to the The Early FPS Megathread - lol at not owning several retail versions of doom2.wad System Shock: If you really really want to try it, go with the enhanced edition. For me it's too rough to enjoy nowadays. System Shock 2: slap a mod/fix whatever you can get and enjoy one of the best games I've played but I sadly only discovered a few years ago. Deus Ex: Human Revolution. At this point you should have the Director's Cut that fixed some of the issues with the boss fights that even in the original release were extremely easy if you had some points on combat (I did and had no issues compared to other players). In my opinion is a great game and worth giving a single playthrough at least. Deus Ex: Mankind Divided. Is still on my to-play list. So can't say a thing about it really. Common opinions is that is decent but feels unfinished because they wanted to do a trilogy. Bioshock: if you played it on release, remastered version doesn't fix a thing so you better go with Bioshock 2: the best of all three in my opinion combat-wise. The DLC (included in the remastered version) is good. Bioshock Infinite: I played it once, kinda liked it but aside from the start of the game that looked really nice the rest was a letdown. The DLC was a mixed bag for me. Dishonored: Love it, played through it twice (low chaos and then PUT THE PEDAL TO THE METAL). Absolutely amazing and the DLC is drat good too. Dishonored 2 and Death of the Outsider: on backlog, really want to sit down and play them. Thief: No advice from me but again, pay a visit to The Early FPS Megathread - lol at not owning several retail versions of doom2.wad, plenty of good advice there to play them. Thief 2014 is generally considered bad. Oh, not a 0451 game but if you like Arkane games, and you didn't play it, give Dark Messiah of Might & Magic a go. Guillermus fucked around with this message at 19:56 on May 23, 2020 |
# ¿ May 23, 2020 19:54 |
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GRINDCORE MEGGIDO posted:it is. Try doing it with a gamepad. AP's hacking minigame went from a total nightmare to pretty decent. It's totally unintuitive but leave a gamepad handy and pick it up for hacking, the difference is brutal. Hell, I beat Prey on PC and found the hacking a hassle but whenever I play on PS4 the analog gives me more precision over the dot than with keyboard keys.
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# ¿ May 26, 2020 17:00 |
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Rinkles posted:https://twitter.com/bethesda/status/1266023582733414402?s=20 I own Arx Fatalis on GOG and Steam, I signed on this but there's no link to download it at all, and on the purchase history you only get access to the artbook pdf. Am I missing something?
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# ¿ Jun 2, 2020 20:43 |
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Feels Villeneuve posted:Mooncrash is fantastic for "oh poo poo" moments for not preparing, like "oh gently caress me I forgot to pack a stun gun to deal with the typhon gates, gently caress gently caress gently caress" I feel this. It hurts me so much to always forget about typhon gate disabling.
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# ¿ Nov 2, 2020 09:21 |
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CharlestonJew posted:From the way they’re describing it it sounds like the game works on a level select system. Each loop you have a limited amount of “levels” you can play, and you can do things in one level that influences the behavior of your targets in other levels. The way to “beat” the game will be to find the right combination of level/time of day to successfully kill every target. So they took a lot of inspiration from Mooncrash then. Death Loop looks fantastic.
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# ¿ Mar 3, 2021 16:21 |
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Wafflecopper posted:Wait, you can use turrets in space? Wouldn't the recoil send it flying the gently caress away? They stick to surfaces because science (I never used turrets in space thinking that too).
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# ¿ Sep 15, 2021 17:30 |
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Wafflecopper posted:I've played through Prey like 4 times and had no idea you could let Dahl kill Alex let alone watch it happen Played through two times and watched a LP and didn't know that was possible
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# ¿ Sep 18, 2021 12:11 |
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Basic Chunnel posted:The latest attempt to beat the corpse of Predator is called Prey because it was decided there wasn't enough confusion Will that make it a System Shock film?
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# ¿ Nov 12, 2021 19:43 |
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Pookah posted:I honestly don't know where to put this since I revived this thread to talk about how Prey reawakened my 10 year dormant gaming thing. Anyway I finally got ps3 Skyrim a few weeks ago after a lot of back and forth because I loving hate Oblivion because it is so so boring and sleepy. Holy poo poo, playing Skyrim on a PS3 is a pain but if you're having a good time... what the hell, keep going. (I love Skyrim)
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# ¿ Nov 12, 2021 20:43 |
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HenryEx posted:5.3% of people have that because the Steam Achievement Manager exists
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# ¿ Jan 7, 2022 23:20 |
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Khanstant posted:...what makes it ambiguous to you? When are those bots ever shown to be a relay, your main interaction with them is literally with the one's that are uploads of yourself, keying you into these bots containing an uploaded version of the person. The only leeway I'm seeing, is that off the top I couldn't prove that anything in that room or even Alex himself isn't a "radio relay" but there's nothing in the game to ever make us think of "radio relays." Seems like the sort of ambiguity where maybe there was an invisible pink unicorn in the room puppeting the bots and Alex with psychic marionette strings, how could you prove there wasn't? I played in english but tried the spanish localization and yes, it does.
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# ¿ Mar 22, 2022 18:46 |
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https://twitter.com/EpicMcDude/status/1614322374240763904?t=mutMGOlo4h1X_g06i54x7w&s=19 Looks cool
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# ¿ Jan 15, 2023 00:37 |
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Butterfly Valley posted:Yeah Star Wars/Trek style command bridges on large spaceships/stations with literal windows that are juicy targets for A-Wings/emo children are very silly when you think about them for more than 5 seconds but are obviously a continuation of the design language we're used to from big boats. Is funny because with all that tech they could just slap a big screen that acted like a window instead of a literal window.
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# ¿ Jun 14, 2023 09:51 |
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# ¿ Apr 26, 2024 03:41 |
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Twobirds posted:You don't impress investors with monitors! You gotta put poo poo like penthouse windows and gargoyles on your space station! And a Casino, and hookers!
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# ¿ Jun 14, 2023 13:56 |