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Antigravitas posted:I can't recall any other game that pulled an "It was all a dream" that I wasn't mad about. That one surprised me the most – not the ending itself, but that I didn't flip my keyboard. Yarrington posted:Second, blowing up the station REALLY OBVIOUSLY wouldn't work as presented in game so its frustrating that the characters would all treat it as a fait accompli. moot the hopple posted:You all probably know this, but unlocking the Engineer was a major turnaround moment, to the point where I almost wish I hadn't settled on her as my go-to character early on. She's just so drat efficient with her skillset. Most runs was just running around and clearing the whole crater with her alone, then churning out more neuromods and delay times than I really needed, and then switching to the other characters to do their story missions. I also tried playing at higher corruption levels and with the other maxed out characters but the challenge was gone after optimizing with Joan. I found the Delay Loop.Time blueprint pretty early, and that plus Joan's big inventory and recycler benefits trivialize the game as everyone says. Midway through my second or third sim reset and I still have 4/5 story objectives to do but have a pretty good idea how the rest of the game is going to go. I'd be further along but I absolutely beefed it in the crater as my first run of the security officer, which locked me out of doing his Story Objective on the second sim reset and thereby unlocking the rest of the stuff. Are the enemies in Mooncrash easier than the enemies in the main game? I went through most of the campaign thinking Phantoms were spooky bullet sponges, but in Mooncrash if I spawn with a pistol and a bunch of rounds and I can take them down in like four extremely fast hits. I dunno if the health values are actually different (particularly at corruption 1) or if I just got that game-beating confidence.
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# ¿ Dec 31, 2020 07:29 |
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# ¿ Apr 26, 2024 11:57 |
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Samopsa posted:- Whew, this game does not handle multiple speaking npc's in a room well. They keep talking over each other, and the volume is wack. Kinda a bummer, although most don't have much of interest to say. Danielle & the Cook were much more interesting. Samopsa posted:- Entering Deep Storage, and instantly locking the door behind me? Not cool. Of course, this game has been pretty linear up to this point so it doesn't change -that- much, up till now there hasn't been much reason to actually travel somewhere else for non-story related reasons, except to get the true nanomod fabrication plans. That was probably the point where I had the maximum amount of side objectives activated: having to wait until the station was unlocked again meant the last stretch of the game was a fetch quest palooza. I like having the extra objectives, but many of them didn't really pay off and you're unable to complete them for a hearty chunk of the game. If they kept the station a little more open you could drift more organically between finishing the story and cleaning up tough enemies in old areas or doing side objectives.
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# ¿ Dec 31, 2020 07:36 |
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Finished Mooncrash. I only died three or less times in total but was playing quite cautiously. I ended up playing an hour or two more than I needed because I got my brain mixed up and thought there was an achievement for finding every crew member on the station in Mooncrash. (I already got the cheevo for doing that in the main game). But at least I got to see every nook and cranny of the station. I'm kinda glad Prey has so many difficult achievements, because I know I will never ever do a "no needles" or "typhon only" run, so I don't have to worry about grinding out the "Galaxy Brain" trophy (every neuromod in Mooncrash) for the dubious honor of getting 100% of the achievements. Some other scattered observations:
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# ¿ Jan 2, 2021 00:33 |
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Gaius Marius posted:Having now played and beaten SS2 this game is nothing like System shock 2, I don't see the comparison at all except the aliens on a space craft Maybe they're different in that there weren't TVs flicking on all the time with a mean robot lady, but otherwise they're about as similar as games released 18 years apart can get. Or: just asking: did you play Prey (2006)?
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# ¿ Feb 17, 2021 07:01 |
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Pamela Springstein posted:I knew about the ending twist ahead of time and it still snuck up and disappointed me. woof. For a while there way too many games had an ending where it was all a dream / it was all a simulation and I would love for no piece of media to ever do that again. I was so grateful The Forgotten City didn't end that way because it would have been a natural fit.
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# ¿ Oct 28, 2021 23:58 |
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Phigs posted:So it could read "Complete the game at least once, then complete a playthrough without any typhon mods." irrespective of the hemming/hawing of the "achievements don't matter you idiots" crowd, I've definitely let achievements change my behavior in certain situations and it would be nice for the devs to keep them out of the way in some situations I know I don't want to do a Typhon Only / Human Only run in Prey but the fact that there are achievements makes me have to think about whether I want to. I actually feel relief in games where I know I will never get all the achievements because there's some dumbass "place 3rd in multiplayer 15 times in a row" attainable by no one
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# ¿ Jan 8, 2022 07:51 |
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# ¿ Apr 26, 2024 11:57 |
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Phigs posted:I found the ending very unsatisfying, it drained all the enthusiasm I had left after the slog of the endgame and lessened my overall opinion of the game. Phigs posted:I think games should be a lot more conservative with their endings in general. If I'm finishing your game I probably like it and all you have to do is not mess that up.
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# ¿ Jun 19, 2023 06:03 |