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Telsa Cola posted:I think everyone is going in with the same armor so its even? All matches have been done just gonna space them out to post to leave some time to digest each fight. All people are bringing in nothing but Clothing (5 pounds) and whatever weapon they have. I have assigned a collection of simple blunt weapons into a pool and assigned them all random numbers. I roll dice. Weapon is selected. So like Potato's encumbrance was 7 because the stick weighed 2 pounds and the clothes were 5. Pretty fast paced combat here.
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# ¿ Apr 21, 2017 02:09 |
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# ¿ Apr 28, 2024 11:25 |
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simplefish posted:No, really though, I don't want to To answer you previous question, yes, Bogdan's cousin with firing range is 75k (base hire cost) + 50k (rangemaster addon) + 75k (firing range). To pay extra for rangemaster duties means he will train our guys in marksmanship and general guns skills in addition to auxiliary skills.
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# ¿ Apr 21, 2017 02:16 |
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Loel posted:goddamnit this is why you dont give grunts free time haha! Nerd! *hit in skull with chair*
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# ¿ Apr 21, 2017 03:25 |
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Quinntan posted:Speaking of pistols, am I right in thinking that Bogdan didn't offer any? Remington 870s are for sale Oh poo poo you said pistols my mind was on shotguns
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# ¿ Apr 21, 2017 14:34 |
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Yeaaah uhhhh hiiiii If you can get that small arms purchase order ready that'd uhhhh that'd be great
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# ¿ Apr 21, 2017 14:58 |
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Rockopolis posted:One Mosin-Nagant per soldier, or one to be shared by the entire team? Prices, weapons, and availability were already previously listed.
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# ¿ Apr 21, 2017 18:26 |
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Time is running out on small arms procurement
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# ¿ Apr 21, 2017 18:31 |
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CirclMastr posted:Where? Phi230 posted:
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# ¿ Apr 21, 2017 18:34 |
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StarFyter posted:I find it hilarious how there's 9mm supressors on sale when we seemingly have no access to anything using that caliber, yet. We have 3 Beretta M92F. Also known as M9s. 9mm Pistols.
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# ¿ Apr 21, 2017 19:11 |
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Bogdan has important appointments around the globe, being an arms dealer of his status. He leaves tomorrow. Get a small arms order in before he leaves!
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# ¿ Apr 22, 2017 01:55 |
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Bogdan has left and delivered all goods purchased from PLAN ILLUMINATI, including small arms and equipment purchased with personal stipends. Out of the personal stipend, $66,100 was not spent. BUDGET SMALL ARMS AND TABLE OF EQUIPMENT Equipment Inspection Overall, everything is in surprisingly good quality: Looted Weapons: Purchased Weapons - Small Arms: Purchased Weapons - Explosives, Crew Weapons, Launchers: Purchased Equipment - Armor and Melee: Bogdan's Cousin has been hired as both our Instructor and Rangemaster - Training in Forward Observer, Crew Served Weapons, and Gun Combat will begin immediately upon next Training Session Hired Goons HQ New Additons: Physical Fitness Training Center
Firing Range
Field Hospital and Staff
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# ¿ Apr 22, 2017 17:52 |
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Kodos666 posted:is it really necessary that our firing range point directly at our hospital? Given the skill of our mercs we need fresh medics pretty soon. The picture doesn't show it well because of my satellite-photoification but the actual targets for the firing range are up against the northern ridge-line. What you can see most clearly is the firing line, which faces North.
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# ¿ Apr 22, 2017 18:11 |
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Renaissance Spam posted:So out of curiosity for those of us sitting in the reserves, do we have some kind of "floor" XP we come in with as replacements so that the company isn't completely boned every time someone dies, or are we going full X-Com? Everyone comes in with random stats, but Gun Combat Skill Level 3 (out of 20) and Hand-To-Hand Combat 3. Everything else is 0.
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# ¿ Apr 22, 2017 18:29 |
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Thunderdome Round 1 - Fight 2 - Popete v. Actuary WARRIORS PRE-FIGHT ANALYSIS Popete looks stronger on paper, and indeed he is higher seed than Actuary. However, his rock weighs him down and is quite a slow and unwieldy weapon overall. He's gonna have to play pretty defensively and choose a good time to land a hit, or else he is in a tough spot. Actuary may have worse stats on paper but his club gives him a speed advantage. FIGHT Phase 1 Impulse 1 Both combatants move into combat! Impulse 2 Both sides move into range and begin setting for combat, no strikes yet. Impulse 3/4 Popete swings his rock at Actuary! Actuary parries and loses his preparation for attack! code:
Phase 2 Actuary makes a prepared swing against Popete and Popete parries with the rock! Popete recovers just in time to make this parry! code:
Impulse 2 Actuary, realizes his folly in bringing a rock to this fight, its much slower than Actuary's club, and very unwieldy. He DROPS the rock and will fight with his fists! Impulse 3/4 Popete throws a punch at Actuary! Actuary attempts to parry with his club! code:
Phase 3 Popete throws a haymaker at Actuary! Actuary loses his preparation and parries! code:
Impulse 2/3 The warriors recover and set for their next strikes, then attack! Actuary strikes at Popete with his club! Popete parries and attempts counter-attack! code:
Phase 4 Impulse 1/2 Popete throws a punch at Actuary! Actuary throws a haymaker at Popete! We have a true boxing match here folks! code:
Impulse 3/4 Popete brings another flurry from his fists of fury at Actuary, while Actuary Parries and makes a Jab in counterattack! code:
Phase 5 Popete throws another prepared punch at Actuary! Actuary tries to skillfully kick Popete! code:
Nobody is grievously injured, like in the previous fight, however Actuary finally succumbed to Popete's fists of fury! Popete advances to Round 2, to fight Snake Doctor Next fight! Dread v. Steve!
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# ¿ Apr 22, 2017 21:09 |
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Popete posted:Ahahaha I used a rock, this is fantastic. Good fight Actuary I like how we both dropped the lovely weapons and went for the full on slap fight. You got soooo lucky. If Actuary rolled anything other than a 98 on his club swipe he probably would've knocked you out. And when he punched you in the neck, that had possibility of actually being lethal but unarmed attacks have a 50% chance of doing no damage at all, which saved you again.
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# ¿ Apr 22, 2017 21:58 |
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Sorry for the delay in the Thunderdome ,was busy over the weekend. It shall be done quite soon.
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# ¿ Apr 25, 2017 15:43 |
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Sorry just been in the midst of finals. Delay won't last longer
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# ¿ Apr 27, 2017 17:01 |
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THUNDERDOME - ROUND 1 - FIGHT 3 - DREAD V. STEVE WARRIORS PRE-FIGHT ANALYSIS Dread's chair is quite a heavy and unwieldy weapon yet extremely dangerous. One swipe from this char is almost a guaranteed knockout. However, Steve's pipe wrench is fast and still quite harmful. Steve is a lot quicker on his feet and thus has the advantage. Dread's strategy here would be to turtle, stay in a place of advantage and play defensively to land that knockout strike. FIGHT Phase 1 Steve moves into combat while Dread prepares to strike, and does not move. Impulse 4 Steve arrives at Dread's location and Dread unleashes a furious...chair attack! code:
Phase 2 Dread recovers from his bumbling strike while Steve moves and balances himself for a warrior's blow against Dread with his mighty pipe wrench. Impulse 2 Steve strikes at Dread with his wrench! Dread parries deftly with his...chair. code:
Impulse 3/4 Dread and Steve both face eachother down as they move into position and balance themselves for more savage strikes. Not before long, Steve attacks! Dread parries, and loses his preparedness in the process! code:
Phase 3 Both combatants recover and prepare for their next strikes for some time... Impulse 3 Dread makes a normal strike against Steve! Steve parries, and makes a riposte with his nimble wrench while Dread is exposed! code:
Congratulations to Steve - our first Thunderdome upset! He advances to round 2, to face off against Tesla Cola. Will our underdog succeed? Round 1 is over! Onto round 2! Next fight for this new round is Spanky v. Potato.
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# ¿ Apr 28, 2017 18:00 |
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Cathode Raymond posted:A chair and a wrench? drat. Field hospital. Why wouldn't it be? We're doing the thunderdome at the base and not in the field.
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# ¿ Apr 28, 2017 18:22 |
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Well without armor the impact required to actually knock someone down will have a 98% chance of knocking them out cold as well.
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# ¿ Apr 28, 2017 22:59 |
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FINALS ARE OVER BUT THE THUNDERDOME NEVER ENDS - ROUND 2 - FIGHT 1 - SIMPSON McFISH V. COUNT WARRIORS Pre-Fight Analysis Statistically, McFish and Count are quite strong. Fast and quick on their feet, both of these fine mercenaries. A scissor is a precise and fast weapon yet not particularly deadly, Count will have to strike where a shallow cut can be debilitating. A chain, however, packs much more of a punch. A single hit can probably knock out Count, and is just as quick as the pair of Scissors. Fight! Our warriors stare eachother down in the makeshift arena, a cold silence is broken by a gust of cool wind. Impulse 1 They both move, nervous with anticipation of the coming storm of chains and scissors. Impulse 2 McFish, eager as he is, is the one to close into combat first. Both warriors ready themselves, assure their footing, and steady their breathing. Impulse 3 McFish readies himself even further then strikes with a well-prepared and executed blow with his Chain, to which Count attempts to parry, and subsequently reposte and recover! code:
Congratulations to our victor, Count! Who will advance to Round 3 against whomever wins the next fight! Determining Count's opponent will be Round 2 - Fight 2: Spanky v. Potato! Luckily that pair of scissors didn't cut too deep else poor McFish would be bled white! In other news, enough time has elapsed that both Actuary and Popete's wounds have healed and they have returned to active duty.
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# ¿ May 14, 2017 03:44 |
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Not dead just vacation
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# ¿ May 31, 2017 15:38 |
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I got a pretty busy job but my hours are changing this week and I'll try to update every weekend. I still have everything so its not dead, I just need to find time to post it
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# ¿ Jul 10, 2017 14:29 |
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# ¿ Sep 18, 2017 21:27 |
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KEPT YA WAITING, HUH? PHOENIX COMMAND: SEASON 2 Stay tuned
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# ¿ Sep 18, 2017 21:50 |
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Ikasuhito posted:
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# ¿ Sep 18, 2017 22:40 |
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sebmojo posted:... (tapping fingers) Hold yer horses the weekend literally just started
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# ¿ Sep 23, 2017 03:58 |
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Thunderdome Round 2: Fight 2 - Potato v. Spanky Welcome back ladies and gentlemen to The Thunderdome. Last we left off, a poor man was stabbed in the neck with scissors, setting new bar of brutality and entertainment! The ride only gets more wild from here folks! Today we have our first seeded warrior Spanky versus the scrappy eighth seeded Potato. While Spanky may be first seed, this is only his first fight. Potato has already blooded himself in the arena against The Dwayne. Spanky has the talent, Potato has the experience. Who will win? Find out today! THE WARRIORS AND THEIR WEAPONS FIGHT! Here we have our fighters in the bloodied and tried arena of the THUNDERDOME. Potato advances 2 hexed forward, a cautious yet confident gait about him; while Spanky does the same. Potato strikes, using the advantage of his long chain! Spanky, taken by surprise, parries while advancing! code:
Potato is victorious in mere seconds! What an upset folks! BRACKETOLOGY Potato advances to Round 3, where he will face Count von Count. Next fight, Popete v. Snake Doctor The unbelievable test of strength and speed yet continues! Who will be our leader? Who will prove their superiority by being the last man standing?
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# ¿ Sep 23, 2017 18:27 |
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LatwPIAT posted:First, you've been looking at the wrong line; 11 Impact (Cutting) is 76 when it's to the Shoulder, not the Upper Chest. When it's to the Upper Chest, it's 400. I was using a chain, not a whip, unless chain uses whip rules. And I was just using the blunt damage table as provided in the hand-to-hand supplement because I am unsure of how the hand-to-hand rules interact with the advanced tables. I rounded up most numbers.
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# ¿ Sep 23, 2017 21:49 |
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LatwPIAT posted:Oh. It would make sense for chain to use whip rules though
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# ¿ Sep 24, 2017 00:30 |
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Night10194 posted:Why does a crazy 'hyper realistic' tactical military game have whip rules Buddy it's got rules for a T-Rex and for medieval weapons
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# ¿ Sep 24, 2017 00:35 |
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Boys We're going rogue
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# ¿ Sep 24, 2017 02:19 |
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Rockopolis posted:Do you ever use electronic aids to handle the die rolling and table lookup? No
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# ¿ Sep 28, 2017 20:48 |
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# ¿ Apr 28, 2024 11:25 |
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Dreadwroth posted:Im guessing since its been a couple months, that this is basically dead at this point. What is not dead which can eternal lie, and with strange aeons even phoenix command may update
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# ¿ Dec 3, 2017 17:21 |