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JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
So, while I am familiar with Rogue Trader, I've never played it, and in fact I've never played much of any proper tabletop despite many attempts otherwise. I'd like to try this out, but it'd be a teaching experience and I might need help making my character. Up to you, DM.

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JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Alright, where would be the best place to hash this out? PMs? Discord? Here?

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Jack Nathanial

Career: Arch Militant
Homeworld: Hive World
Birthright: Stubjack
Lure of the Void: Crusade (Chasing the Enemy)
Trials and Travails: Press Ganged (Unwilling Accomplice)
Motivation: Exhilaration (The Thrill of War)
Lineage: None

Characteristics:

WS: 37 (25 +12)
BS: 48 (25 +15 +5 Birthright + 3 Motivation)
S: 40 (25 +15)
T: 34 (25 +14 -5 Homeworld)
Ag: 37 (25 +12)
Int: 32 (25 +7)
Per: 35 (25 +10)
WP: 42 (25 +14 +3 Lure)
Fel: 26 (25 +4 -3 Birthright)

Wounds: 11 (4, +6 Homeworld, +1 Sound Constitution)
Fate Points: 2
Insanity: 6 (2, +4 Stubjack)
Corruption: 0
Initiative: 1d10 +4 / +6 With Basic Weapons (Weapon Master)

Skills:

Common Lore (Underworld, War) (Int)
Dodge (Ag, Nullify a successful attack)
Intimidate +20 (St)
Scholastic Lore (Tactica Imperialis +10) (Int)
Secret Tongue (Military) (Int)
Speak Language (Low Gothic) (Int)
Tech Use (Int)

Talents:

Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution (+1 Wound)
Quick Draw
Hatred (Criminals) (+10 to WS in Melee vs. Criminals)
Nerves of Steel (Immune to Pinning by Pistols & Basic Weapons, +1 AP to the value of all cover from ranged attacks)

Traits:

Accustomed to crowds (Crowds do not count as difficult terrain, when running through dense crowd does not take a penalty to the Ag test to keep his feet)
Caves of Steel (Tech Use)
Hivebound (-10 to Survival (Int) tests, suffers a -5 penalty to Int tests when outdoors)
Wary (+1 to Initiative)
Weapon Master (Basic) (10 bonus to hit, +2 damage and +2 initiative when using basic ranged weapons)

Weapons:
Meltagun (Good) (BS +15, Range 20, RoF S/-/-, 2d10+10 E Pen 13, Clip 10, Reload 3 Full. Reliable.) [ACQUISITION]
Hellgun (Good) (BS +15, Range 110m, RoF S/3/-, 1d10+6 E Pen 7, Clip 40, Reload 2 Full. Reliable.)
Monosword (Good) (WS +5, 1d10 R 2 Pen, +10 to Parry)

Armour:

Enforcer light carapace armor (Good) (Head 6, Arms 6, Body 6, Legs 6)

Other Gear:

Micro-bead
Void suit
Bolt shell keepsake
Medikit
Manacles
3 doses of stimm

Growing up in the twisted guts of his Hive, Jack quickly learned that if you wanted survive in a world where everyone was expendable, you had to prove your worth at something. Some people were fixers. Some people were dealers. Some people were beggers. Some left the Hive to join the Imperial Guard. Jack followed the path of the gun. But his gun did not belong to the God-Emperor, fighting for his legions. His gun was used to carve a path through the hive, to give Jack the security he needed to live a comfortable life. As a mere teenager, Jack quickly gained the attention of his local hive gangers, and was given the choice of joining up with them or being added to the Hive’s nutrient vats. It was an offer he couldn’t refuse.

Jack worked first as a collector, menacing the community he had once grown in, but he rose in the ranks quickly, becoming a bodyguard and then a hitman for the gangers in a matter of years. But his skill in petty larceny, murder and protection was not necessarily his passion. Jack yearned for something greater. A fight he could never get in the enclosed spaces of his hive. Something that could truly rouse his heart.

By the time a Rogue Trader ship owned by the Obeywan-Closeau family finally landed on Jack’s homeworld, he was completely fed up with his situation. He didn’t want to be commanded by lowlives a second longer. He actively sought out the opportunity to be pressganged. It was not an easy process however: his gang viewed him as an indispensable asset, and refused to let him leave. Jack had to kill his boss and several of his former coworkers just to get topside.

Life in a ship was strange for a hiver like Jack Nathanial, but he adapted over time. He gradually found himself promoted off the back of his raw talent with weaponry and combat instincts. Some time passed, and the formerly fresh faced renegade ganger became a veteran Arch Militant. While he may not be the most personable or booksmart man aboutships, up against the forces of Chaos or the accursed Xeno you can count none a more reliable ally than Jack.

(Remaining XP after chargen: 150)

Stats Roll: 10#2d10 15 15 2 12 14 7 10 4 10 14
Fate roll: 1d10 2
Wounds: 1d5 3 (should be +1)
Insanity Rolls: 1d5 2 1d5 4

---

Here's my first attempt at the sheet. Haven't done my acquisition item yet. There's probably some things I screwed up.

JT Jag fucked around with this message at 03:13 on Apr 25, 2017

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
If I'm reading things right I think I could get a best-quality meltagun with my acquisition

That would be real dirty

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Werix posted:

Nope. Melta gun is rare, which is -10. Single item is +30 for a +20 mod. Then best quality gives a -30, for a total of -10, which is not +0(-10+-30+30=-10). Could do a good quality.
I was almost right.

That would still be pretty rad. It's a thought.

edit: Updated my sheet with my acquisition.

JT Jag fucked around with this message at 03:13 on Apr 25, 2017

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Let's not finalize it right this second, but we can use those stats as the baseline for the ship when we talk and tinker on the specifics in session one.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Werix posted:

The ultimate goal would be to return home, unless you abandon that to become sector despot.
Best case scenario: Why not both? Reclaim a sector lost to the light of the Emperor, get the sweet accolades and rewards from the Imperium for bringing these poor savages into the fold, and then come back to loving civilization and live like kings and let someone else do all the work.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
How about those of us who are available meet up next Wednesday to throw the ship together, do a bit of intro stuff, maybe hash out character relationships, and then we do our first proper session on like the 24th of May

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
First Impressions:

Thatbastardken as Adelaide Obeywan-Closeau, Rogue Trader
I’ve been acquainted with My Lady for a long time. Near as long as I’ve been on this ship, I reckon. I am sworn to her service, none others. I kill who she wants killed, fix problems she needs fixing. In return, I don’t get stranded back on the Emperor-forsaken planet I came from, or any like it. It’s an arrangement we both find equitable.

Dachshundofdoom as Cedric Wolde, Astropath
Wolde, what an ornery little shite. I’d never heard of an old Psyker until I met him. Then again, I hadn’t heard of many old Guardsmen either, and he used to be one of those too--- he won’t let any of us forget it, either. Feh! Maybe he’s just an unlikely person. Long as he doesn’t look down on me, we can see eye to eye. Well, maybe not eye to eye, seeing as his got burned out--- another thing he keeps reminding us about--- but close enough.

Professor_curly as Magos-Explorator Varsen 133 "Lee", explorator
Ah, the Techpriest. Most people either stay away from the Martians, fear or even spite them. Because they look different, see, and talk weird, and all that rot. Those people are idiots. Do you know who invented our guns? The only ones capable of repairing them? The first ones I go to if I want to upgrade my munitions or get something new? It’s the Emperor-praised Mechanicus, that’s who! So that’s why I do everything in my power to stay on Varsen’s good side. Is he a human being and not some up-jumped servitor in there? I don’t really know, and I don’t really care.

Chin up everything sucks as Ivan 'Brand' Skevano, Missionary
Ah, Brand. Brand, he spreads the good word aboutships and all. We have some things in common, him and I: we both fell in with certain crowds when we were young, had to learn how to take care of ourselves fast. These things aren’t why I like him, though they do help. Nah, my favorite thing about Brand is his arm. Brand’s got one hell of a sword-arm. He’s a sight better than me in a melee. I’d almost be embarrassed, but I just gotta remind myself that he cheats: he’s got the God-Emperor on his side.

And Wiegieman as Tacito Coronada, Void Master
I’ve been watching Coronada at the shooting range. Hate to say it, but the guy is good with a pistol. Real good. Maybe better than me. No one on this ship is as good as I am with anything lasgun-sized, but still, it’s a second martial skill that one of my crewmates has matched or passed me in. Besides that, seems like a good guy.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Saturday evenings in general aren't great for me.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Werix posted:

Sorry for less than 24 hour notice, but there won't be a game tonight. Between work, personal stuff, and the July 4th Holiday, I've not had any chance to prepare anything for tonight. The only way I could run the game is if I improvised everything, and I'd rather not improvise myself into a corner.
That's fine. We'll catch a session when you have time.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Werix posted:

Just checking to see who is all still available for tomorrow, about 6:00 CST. I should have time tonight to do ACTUAL PREP WORK! So it won't be as seat of the pants as it has been.

Likely going to work in space combat into this session, as a heads up(And good time eater). I hope to use that ship building program to throw some NPC ships together, since RT has a severe lack of pre statted NPC ships I find.
I'm directly in the path of the latest loving hurricane, and while I don't think I'll be evacuating tomorrow, (the thing is projected to hit my area on Saturday) I might be busy with frantic prep work? I'll be there if I can, though!

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Werix posted:

Hey JT, my peeps from law school said Jacksonville got flooded really bad by Irma. Let me know if you'll be able to play Wednesday or will be doing clean-up/no power.

If you can't, then I'll likely just push the game to next month.

Wiegieman, feel free to make your rogue trader.
I'm still evacuated but in town, when I get a look at my house (probably tomorrow) I'll update you guys.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
My house has, fortunately, avoided pretty much any damage! So I'm good for tomorrow.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
I'm going to be driving out of town on Monday. I should be at my hotel by the time the game starts, and capable of making the game, but I can't 100% guarantee it. Since it's fine with everyone else, it's fine if you go ahead.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Thursday isn't great for me, personally.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Monday is fine.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver


“The Forces of Chaos”. This is the common term for those who oppose the Corpse-Emperor, who serve the Gods of Impulse and Will. Often enough, it is an accurate term. Where the Legion goes, it wreaks destruction and havoc along their path. Service to the Gods is rewarded with greater might and ability to warp reality itself to your liking, to create your own worlds, to forge your own paths.

But even an ever-shifting horde needs a supply chain. A horrible, fleshy mass with uncountable teeth needs a steel spine to be capable of movement. And every fire needs more tender to continue to burn. In this, the Iron Warriors are specialists.

The Iron Warriors legion are masters of siege-craft, of trap-laying, of sustained offensive war. While many members of the Chaos Legions are content to use numbers and raw force to overcome the fortresses of the enemy, the Iron Legions specialize in guile, in concentrated power, and in troop management. Patient fighters, they are known to wait out their enemy, probing their defenses, before striking a devastating, shattering blow when they least expect it.

Warpsmith Cravvo the Constructor is cut directly from this cloth. He has always had a distaste for the simplistic manner many of his fellow Brethren go about things. The Black Legion has failed so many times in the past, due to personality conflicts, poor tactics and senseless decisions. Terra could have been claimed long ago, if only everything worked like it *should*. Machines are so much simpler than men. When properly maintained, machines will do the exact thing you want it to do, the exact same way, every time. But men… men are unpredictable. But perhaps, with some force of his own, and using the selfish motivation of others, Cravvo might be able to start fixing these errors.

pre:
Name:       Cravvo the Constructor
Archetype:  Warpsmith
Alignment:  Unaligned
Pride:      Craftsmanship
Disgrace:   Destruction
Motivation: Innovation

                Origins         D100          Advances
WS	32	(27      +		      5)
BS	43	(27	 +	15)
S	40	(30	 +	10)
T	50	(35	 +	15)
Ag	43	(33	 +	20)
Int	61	(41	 +	20)
Per	40	(30	 +	10)
Will	40	(30	 +	10)
Fel	26	(26

Wounds: 19
Infamy: 30
IP:     9
CP:     15

XP:    4600
Spent: 4550

Skills

Athletics
Awareness
Common Lore (War)
Dodge
Forbidden Lore (Adeptus Astartes, The Horus Heresy, The Long War, Adeptus Mechanicus, Demonology)
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Trade (Armourer)
Scrutiny
Linguistics (Techno-Lingua)
Medicae
Scholastic Lore (Occult)
Tech-Use
Security

Advancements:

Acrobatics

Talents

Ambidextrous
Bulging Biceps
Legion Weapon Training
Hightened Senses (Hearing, Sight)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons)
Unarmed Warrior
Ancient Warrior
Sound Constitution
Enemy (Adeptus Mechanicus)
Cold Hearted
Mechadendrite Use
Combat Sense
Meditation
Technical Knock
Unshakeable Will

Advancements:

Armour-Monger

Traits

Amphibious
Unnatural Strength (+4)
Unnatural Toughness (+4)
Unnatural Intelligence +2
Mechanicus Implants

Mutations

Slayer Limb

Equipment

Legionnaire Power Armour
Legionnaire Bolter
Legionnaire Combat Knife
Fallen Magos Power Axe
Cerebral Implant (Good quality)
Mind Impulse Unit (Good quality)
Utility Mechadendrite
Four Dendrite Blades (Normal quality)
Plasma Cannon (Slayer Limb)
Beguiling Gem (Opponents in Melee must pass a -10 Willpower check)

JT Jag fucked around with this message at 03:15 on Apr 3, 2018

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Sorry for the short notice, but a personal emergency is keeping me away from the computer today and possibly tomorrow.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
My goal is to better-equip our ship's crew, particularly with cybernetics. I'd eventually like to turn a bunch of them into murder servitors, but it's a process.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
It's fine with me.

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JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Congrats, man. It was fun while it lasted.

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