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This is the one in the OP (though you need to click through to it from the google doc) https://drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/
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# ¿ Jun 1, 2017 06:58 |
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# ¿ May 22, 2024 03:31 |
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This helped we with some of the back dash cancelling fundamentals, especially with the earlier parts of the tutorial. http://shoryuken.com/2017/02/17/this-is-the-year-you-will-learn-how-to-perform-tekkens-korean-backdash/
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# ¿ Jun 1, 2017 17:01 |
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Don't get an xbox 360 controller, the dpad is one of the worst for playing fighting games. Smug has somehow adapted to using it but I don't think it's worth the hassle. The XBone controller has a much better dpad, but for that price the hori FC is a better way to go.
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# ¿ Jun 2, 2017 02:57 |
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Just played some matches on opposite coasts, at 3 bars, and it felt pretty decent. The load times are annoying though. Slightly worse than sfv because rematch still takes forever. Since it's day 0 ill give them the benefit of the doubt on improving soon.
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# ¿ Jun 2, 2017 05:09 |
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boxcarhobo posted:before, you had to break left hand throws (1+3) with 1 and right hand throws (2+4) with 2. Now you can break them with 1 OR 2, both work. However, if its a command throw, you have to guess the correct hand still. I thought with command throws the break needs to be 1+2? Or am I wrong. Most command throws seem not to come from either side but with both hands at once.
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# ¿ Jun 2, 2017 05:10 |
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Is there a way to make the dummy take one hit and then guard for the rest of the string, like in other training modes?
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# ¿ Jun 2, 2017 10:51 |
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Babe Magnet posted:I think they want the dummy to take the first hit and then go into block mode, so you can test to see if combo strings are actually combos and work on timing or whatever. I figured it out, if you set CPU action 2 to something, it will do that action after the first hit or block. So action 1 stand, action 2 guard all is what I was looking for. It seems like a pretty good training mode.
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# ¿ Jun 2, 2017 11:37 |
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Otakufag posted:If you get this on PC I advice deactivating chromatic aberration and film grain filters, unless you like your games to look blurry and dirty. Users/*user*/AppData/Local/TekkenGame/Saved/Config/WindowsNoEditor/ and open up ‘Scalability.ini’. In the blank file paste: I highly recommend doing this, some stages really crank up the CA and it makes things look really low res in my opinion. If you want a preview of how turning it off looks you can look at the infinite azure stage and compare to others.
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# ¿ Jun 2, 2017 20:57 |
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Luna Was Here posted:since this is just editing a .ini file for graphics settings this shouldn't cause any harm online, like getting people banned (does Namco even do this idk) will it No you aren't changing any of the game code, it's just a finer control over graphics options that already exist.
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# ¿ Jun 2, 2017 21:06 |
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ROFL Octopus posted:Story mode is good because I can fire off like 50 EWeGFs in a row without being some kind of transcendent execution god. What is the deal with EWGF? Is there a one frame window to getting it or anything like that?
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# ¿ Jun 2, 2017 21:07 |
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the only problem with tournaments is you can't set the matches to best of 3, its stuck on best of 1
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# ¿ Jun 2, 2017 23:30 |
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PC, graphics are better and you have a better controller.
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# ¿ Jun 3, 2017 00:34 |
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AndyElusive posted:Are all the soundtracks from previous Tekkens available to substitute in or able to be put into a custom playlist on the PC version or is that a PS only feature? ps4 only
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# ¿ Jun 3, 2017 03:28 |
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Your Computer posted:Too bad there's no shortcut to doing the shoryuken motion. As someone who has never played a Street Fighter, it just seems unreasonably awkward to move my thumb in that pattern. It's like a quarter-circle motion with a typo. It's a shame too because she's one of the characters I wanted to try out, and I can't even perform half of her moves in training mode SRK seems tough at first, but will become natural as you practice. If you work to get the motion precisely, I guarantee you will improve and then be proud that you can get the motion. e: and you will also be able to own all your friends in street fighter games with a shoto WorldIndustries fucked around with this message at 11:01 on Jun 3, 2017 |
# ¿ Jun 3, 2017 10:50 |
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Your Computer posted:Maybe it's more difficult because I'm playing on a Wii U gamepad (I'm too cheap to buy another controller)? I reckon most people here are using a DS4 and the dpad is like twice the size of the Wii U one in addition to having separate buttons. I'm trying to find a way to make it more precise than "roll thumb over dpad and hope it inputs correctly" but other than holding the controller super weird and using multiple fingers I just can't do it. I have both the wii u and ps4 controller and the dpads are basically the same. The key to this is that you tap forward and "let it go to neutral" before the d/f,f , which doesn't feel like much, but its important. Turn the inputs on in training to see what your inputs register as. Earlier I was trying heihachi on pad and got like 80% EWGF so im confident you can do this
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# ¿ Jun 3, 2017 12:01 |
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Your Computer posted:
The size of the dpad doesn't matter as much as how responsive it is. Trust me, the wii u pad is good enough to consistently do mario maker 1 frame shell jumps. Practice slow while looking at the input record. Slow down to like 1 motion per sec until you can do that consistently!
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# ¿ Jun 3, 2017 13:58 |
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I'm pretty sure this unlock I just got means I need to play King
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# ¿ Jun 3, 2017 22:19 |
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This would be good to put in the OP imo, basic punishes for each character along with demonstration video http://www.avoidingthepuddle.com/news/2016/3/24/nobis-beginner-guide-videos-for-tekken-7.html
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# ¿ Jun 3, 2017 22:54 |
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CharlieFoxtrot posted:If this is true I think this might be the first game in a long while where I buy the season pass it is true, according to pc hackers
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# ¿ Jun 5, 2017 09:49 |
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everyone unlock this video if you haven't https://www.youtube.com/watch?v=rib7ao8ULUM TEKCAN TEKCAN TEKCAN TEKCAN
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# ¿ Jun 5, 2017 23:08 |
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inthesto posted:Every day, even if I only play for 30 minutes and watch Knee for a match or two, I feel like another piece of the puzzle is revealed to me. Maybe I don't know where it fits yet, but just even knowing it's there is like a revelation. I remember the first time I watched Aris's video on how to create a strategy by linking moves together with movement, and suddenly watching Korean Tekken videos took on a whole new level. Once someone explained just how brutal Leo's 50/50s and CHs are, I realized I was focusing far too much on fishing for launches and not bullying my opponent into giving me launches. It's like I'm decoding the matrix, one glowy green letter at a time. good post right here <3
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# ¿ Jun 6, 2017 00:23 |
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Dezinus posted:I like fighting cpus because they never break throws, so I feel like a real cool guy. At least in treasure battle they seem to never block rage arts, like they are programmed not to or something.
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# ¿ Jun 8, 2017 01:05 |
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The Gorp posted:Special fights are all fine, except turbo battle which shouldn't be a thing. on the other hand, https://www.youtube.com/watch?v=2fIEGs7OIBE
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# ¿ Jun 9, 2017 03:52 |
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Your Computer posted:Yeah, I appreciate the sentiment of "getting your rear end kicked is the first step to learning" but Tekken is a drat hard game and I like I said earlier I feel that if the player you're fighting is much better than you (aka. big skill difference) then it becomes really hard to learn anything. There's so much going on in a match of Tekken at once, and when my opponent is just completely wiping the floor with me I just feel like "what's even going on anymore." Not knowing frame data or match-ups also make things more difficult, like I fought a Lee who seemingly attacked forever and I couldn't even get in a sidestep, duck or jab and then I was dead. I just had no idea what he was doing or how to counter it. What you're saying is true of any fighting game. If you're getting beat by one thing, go to practice mode and figure out that thing they are beating you with. Before consoles they didn't even have practice mode. So, man up
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# ¿ Jun 10, 2017 01:26 |
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Dias posted:"just figure it out" I said how to figure it out. Look at what beats you, and try it in training mode.
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# ¿ Jun 10, 2017 01:36 |
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I will say though that this game would be much better if it had a replay feature. That's really useful in learning about your own matches.
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# ¿ Jun 10, 2017 01:38 |
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I did read itquote:if the player you're fighting is much better than you (aka. big skill difference) then it becomes really hard to learn anything. There's so much going on in a match of Tekken at once, and when my opponent is just completely wiping the floor with me I just feel like "what's even going on anymore." Not knowing frame data or match-ups also make things more difficult, like I fought a Lee who seemingly attacked forever and I couldn't even get in a sidestep, duck or jab and then I was dead. I just had no idea what he was doing or how to counter it. You have to figure out "what's even going on anymore." This is tough without replays! But it's how you have to learn.
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# ¿ Jun 10, 2017 01:41 |
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Your Computer posted:Didn't Dark Ressurection do this? You input the move from the movelist and it says "ding" and you get a little checkmark. I expected to see that when I started inputting stuff in the movelist in T7, so it was pretty unsatisfying when nothing happened So you're getting mixed up. That's normal. My advice still applies. There's no magical way you can avoid being mixed up rather than learning the individual moves.
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# ¿ Jun 10, 2017 02:02 |
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interrodactyl posted:I have some advice to make it less overwhelming. Focus on accomplishing one thing at a time. Don't judge your progress by wins. This should be in the OP of every fg thread
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# ¿ Jun 10, 2017 02:53 |
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i have the movements of the kbd down, but my timing is definitely off. which input should i being holding the longest? its clearly not d/b but that's what i hold now
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# ¿ Jun 12, 2017 06:08 |
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Savage For The Winjun posted:I have been practicing in the hyperbolic time chamber. Three bar connection in practice mode, then I go online where most people are 4 or above and convert even the most unexpected hits into wallsplats. You can reset everything with Select + A/X. You can also change this in settings about where you and your opponent show up (at the wall, BT, etc)
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# ¿ Jun 14, 2017 23:05 |
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Savage For The Winjun posted:Resetting from the basement of the temple keeps you in the basement that's weird, it seemed like level 2 went back to level 1.
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# ¿ Jun 15, 2017 06:01 |
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Mondian posted:Is Hwoarang known for luring in bad players or did I just get lucky facing three different lovely Hwo's that bailed mid match to preserve their precious win streak today? play vs. brosnan
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# ¿ Jun 15, 2017 10:41 |
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it's kind of amazing that some people are okay with the steep learning curve of something like DOTA, with hundreds of items whose stats you need to "memorize", and a fighting game where the misleading poo poo your opponent is doing is just a few strings.
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# ¿ Jun 29, 2017 00:01 |
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Dias posted:I think it's because memorization in FGs is something you need to be able to call upon in literal fractions of seconds. Tekken is even harsher because the visual shorthand for what is safe or a combo is a lot more confusing than the one in traditional fighters (although I've started to realize there's way more "shortcuts" than it might look like at first). its maybe fractions of a second, but the game is reduced down to you and one other person. i dont think fg knowledge is any harder than in a moba being able to use your skills on more difficult character. in mobas you just have your team mates to bail you out or blame
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# ¿ Jun 29, 2017 01:10 |
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Mondian posted:For basic 1+3 and 2+4 throws the break is 1 or 2, respectively. You need to watch which of their arms is forward to tell which one to hit <- This is a thing everybody says, but in practice I find you need goddamn ridiculous reflexes to actually do that so maybe just guess. In Tekken 7 you can break both of these with 1 or 2, no need to watch the arm. Command grabs still need to be broken with 1+2.
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# ¿ Jul 2, 2017 00:20 |
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Crocoswine posted:sure but as someone who had never played Tekken before it was really clear that the auto-combos handicapped you super hard. The proper way to do baby-mode is to just make the AI super dumb or give you more health or something. As opposed to, y'know, making you unable to use grabs. Treasure mode is good for that
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# ¿ Jul 4, 2017 05:56 |
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yo mamma a Horus posted:you should go into training mode and turn on input display, the game will show you why you are fuckin up. Sounds like it is habitual, so it'll take you a little bit to fix it. Also if your inputs display perfect in training mode but it's only working some of the time, you may be starting the qcf too soon while still in the recovery animation of the last move. It seems like you can't buffer more than one direction output, so if you input qcf too fast the down input can get eaten up and you'll get a WS, or d,d/b get eaten and you get a standing move. It took me a while to realize this is what was happening.
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# ¿ Jul 5, 2017 23:52 |
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https://www.youtube.com/watch?v=6MK2TKFFtQA
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# ¿ Jul 16, 2017 23:32 |
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# ¿ May 22, 2024 03:31 |
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CRISPYBABY posted:Why remember options when you can just b+1,4, over and over and over again, mixing up between the 4 low followup and the 3,4 launcher? I seem to always use this move at the wrong time and get blown up while in startup. Not saying it's bad or anything but somehow I can't exploit it like people talk about doing.
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# ¿ Oct 24, 2017 18:41 |