Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Pozload Escobar
Aug 21, 2016

by Reene

Linx posted:

The more difficult (best) content was no-matchmaking and relied on 3rd party LFG sites if you wanted to play them. The droprates of items were and absolute joke to begin with, I think that was mostly addressed by the time I bailed. The universe has great lore but they decided that the best way to deliver it was through some weird grimoire system, and the main "story" was incredibly barebones.

The raids I played (1st and 2nd) were legitimately some of the best FPS experiences I've had though, and they seem to have learned their lesson from the mistakes of the last game so who knows, it could be good :shrug:.

On another note, did they ever fire that dumb loving community manager they had? DeeJ was it? Guy seemed a bit out of touch with the playerbase, unless it was because he could only work with what the higher ups were telling him

DeeJ is still there being old and bad, but at least I've owned him at a bungie event.

https://www.youtube.com/watch?v=gToaGPeimyQ

Adbot
ADBOT LOVES YOU

Pozload Escobar
Aug 21, 2016

by Reene
Welcome back to the second page of the games forum guys.

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

You only know this because I came and poked that infected wound you call a console thread

:wrong:

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

Okay then you're just collectively threatened by some people getting to enjoy Destiny on proper hardware. Now, unless you have something constructive to add as an experienced Destiny player, shoo.

I am legion

Pozload Escobar
Aug 21, 2016

by Reene

limaCAT posted:

You shouldn't joke about the crew, it's the only good ubisoft game and driving through fakemerica is super cool.

The issue may lie between the, Nvidia Drivers, the game, and the actual rig itself.
The problem is not he platform itself, but rather the Nvidia Drivers and the game.

Allow me to reiterate what I mentioned earlier in the Steam forums, and obviously I'm just going to copy and paste it :P :

"When I purchased the and installed "The Crew", at the time I had a PC rig that had low end specifications, which were an AMD Radeon HD 3300M w/ 6620G APU, and the game operated decently, in other words, it was laggy at times, but no sign of it crashing whatsoever.

I've then upgraded my PC to an AMD Radeon HD 3510MX w/ 6620G APU, and the game still perform well with slight imporovemnt of the performance, bu there were still no signs of it crashing.

Most recently, I've bought a new PC which is an ASUS STRIX GLGL502V whose specifications are an i7-6700HQ CPU w/ GTX 1070 8GB with the latest Nvidia Drivers running on a Windows 10 64-bit operating system, and of course there was a massive improvement towards the games performance, so much that I can play the game at max setting with a stable solid 60 FPS, but the game crashes after about 10 minutes or less for no apparent reason whatsoever.

I checked the "Event Viewer" consecutively after each crash to see where the issue may lye. At first the problem was with a particular DLL file that has given people issues within the pass, but is easily resolved and will be imediately reported to Microsoft themselves after four consecutive failed attempts to load. But after some tweaking and fiddling, I was able to resolve some of the problems that has hindered the game, but the crashing still persist.

After the update from Microsoft, the DLL problem has been resolved, but the error continues to persist. I was able to narrow down the error to the point where after each crash, the "Event Viewer" would either display that the faulting module name is either "The Crew.exe" or "Unknown".

But now the ntdll.dll error came back. I thought the recent Windows update resolved it like they said.

One of my procedure that I've done was I went into my documents folder and deleted "The Crew" folder and verified my game data through Steam. From there on I've begin getting that the faulting module name was "The Crew.exe" persistently. The error is still quite ambiguous but it does display some sort of future solution for this problem, and progress of course.

The problem is definitely the Nvidia Drivers, it was said that the Nvidia Driver Versions 368.22 and before are the ones that the game will funtion properly and not crash at random intervals, but any drivers after version 368.22 seem to not do the game any good, with that in mind, Nvidia mentioned that one of the driver versions after 368.22 will resolve the issue, but what ever that version was, it obviously hasn't done any good, and that can be confirmed with how the latest Nvidia Driver Version does for the game, and it doesn't do the game any good either.

Conduction a role-back to version 368.22 is only doable if you don't have a Pascal 10 Series GPU, in other words, right now, only Maxwell GPU's are capable of downgrading to version 368.22 as of right now. But Nvidia and Ubisoft are aware of these issues and are currently working to resolve it.

But from what I and others found are nothing but a stepping stone, but supports the finding of a solution".

It's theoretical though, but with many variables proving that it's a fallacious DLL error that is being affected by the Nvidia Drivers..

Pozload Escobar
Aug 21, 2016

by Reene

quote:

Before the "PC Master Race" folks take this as vindication for the superiority of mouse-and-keyboard controls for first-person shooters or something, it's worth pointing out the types of PC games that are generating most of that revenue. SuperData reckons free-to-play MMOs generated more than half of all PC gaming revenues in 2015 ($17 billion), with "social network-based gaming" taking another 25 percent of the total revenue haul ($8 billion).

The list of top 10 PC games by revenue was also dominated by free-to-play titles, from the Western-friendly League of Legends and World of Tanks to Asian-centered MMOs like CrossFire and Dungeon Fighter Online. The only pay-to-play single-player title to break into that top 10 is Grand Theft Auto V, at No. 10.

:stoked:

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

Good. All analog sticks are loving garbage, but the teeny ones on the Switch would be terrible for a shooter.

It's good to know that just like XBone Krew, the PC Bois are extremely thick.

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

Ahaha so I knew that aim assist on consoles was a thing, because seriously gently caress those little sticks. I can't use them for anything except driving games and stuff like the arkham series which is really designed for controllers. But apparently, in addition to aim assist in FPS games like Destiny, there is also "bullet magnetism" to compensate FURTHER for the shortcomings of analog sticks.

The controller concept sacrifices so much in the way of actual control to be convenient that game devs had to design multiple systems to compensate for it.

FYI PC games do very similar stuff for strafe movements made by digital key presses

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

Ah yes, I see how strafe compensation is worse than autoaim in a game about aiming guns

Also, source please.

I never said it was better or worse, I gave an example of how PC games use input adjustment and compensation as well. Because it's smart to do it.

What's cool is that because a console analog stick input is imprecise to a degree, developers can variably adjust the methods they use to smooth and control input to give guns wildly different feel and handling characteristics. This is a cool way to differentiate guns when done right, and in fact it's probably the single item for which Destiny is most famous. I'm honestly very curious about how they will handle this on the PC.

Im sure KB/M is the most precise way to receive an "aiming" input, but is it the most appropriate or accurate to what's being simulated?

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

So about that source?

Or can all of us just start pulling dogshit arguments out of our rear end?

A famous one was Dead Island PC had huge performance issues because their keyboard input handling code resulted in micro stuttering and visual tearing.

Pozload Escobar
Aug 21, 2016

by Reene
Also literally any fighting game ever has smoothing for digital inputs to be able to handle some tolerance for combination inputs over time.

Pozload Escobar
Aug 21, 2016

by Reene
[Reviewing ancient texts] "source please" is...Sanskrit...for "I'm not owned"

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

Are you still here? Shoo

code:



var canvas = document.getElementById("canvas"),
    ctx = canvas.getContext("2d");

canvas.width = canvas.height = 300;

var x = 150,  //initial x
    y = 150,  // initial y
    velY = 0,
    velX = 0,
    speed = 2, // max speed
    friction = 0.98, // friction
    keys = [];

function update() {
    requestAnimationFrame(update);

    // check the keys and do the movement.
    if (keys[38]) {
        if (velY > -speed) {
            velY--;
        }
    }

    if (keys[40]) {
        if (velY < speed) {
            velY++;
        }
    }
    if (keys[39]) {
        if (velX < speed) {
            velX++;
        }
    }
    if (keys[37]) {
        if (velX > -speed) {
            velX--;
        }
    }

    // apply some friction to y velocity.
    velY *= friction;
    y += velY;

    // apply some friction to x velocity.
    velX *= friction;
    x += velX;

    // bounds checking
    if (x >= 295) {
        x = 295;
    } else if (x <= 5) {
        x = 5;
    }

    if (y > 295) {
        y = 295;
    } else if (y <= 5) {
        y = 5;
    }

    // do the drawing
    ctx.clearRect(0, 0, 300, 300);
    ctx.beginPath();
    ctx.arc(x, y, 5, 0, Math.PI * 2);
    ctx.fill();
}

update();

// key events
document.body.addEventListener("keydown", function (e) {
    keys[e.keyCode] = true;
});
document.body.addEventListener("keyup", function (e) {
    keys[e.keyCode] = false;
});

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

Meanwhile in the console thread



loving whoosh

Pozload Escobar
Aug 21, 2016

by Reene
*Me, responding to a dude in the Console thread who ironically posts a really bad post from the PC thread with a well known phrase for such situations*

"Source your quotes"

*pc gaymer dude who insists on someone providing proof of the universal concept that digital input in a 3D game needs to be smoothed to account for the fact that physics and particularly inertia are a thing and that all input needs to be smoothed to correspond with the tick rate*

"Ahah this guy also asks for sources, I am gonna own his rear end"

Pozload Escobar
Aug 21, 2016

by Reene
I actually posted really basic code that smoothes keyboard input based on player state

:cheers:

Pozload Escobar
Aug 21, 2016

by Reene
http://i.imgur.com/GR6ctxo.gifv

Pozload Escobar
Aug 21, 2016

by Reene

i dont get this reference, so this is gonna sound weird but in light of the earlier discussion, but.....


source?

Pozload Escobar
Aug 21, 2016

by Reene

*looks at Bone Krew posting #s*

Nice

Pozload Escobar
Aug 21, 2016

by Reene

hey welcome to the show! posted:

I'm playing this on my PC when it's out. It's funny that there are people in this world who are legitimately mad about this.

Cross platform is going to rule.

There is no cross platform

Pozload Escobar
Aug 21, 2016

by Reene

Spiv posted:

What's your deal?

He makes cool and good posts that you should read

Pozload Escobar
Aug 21, 2016

by Reene

treiz01 posted:

Yeah cheers for the actual info. I'm all for console players posting this kind of cool constructive stuff!

I'm gonna construct a wrestling ring and loving pile-drive your rear end

Pozload Escobar
Aug 21, 2016

by Reene
Current bungie is not old bungie but they got to keep a halo 2 fork :clint:

Pozload Escobar
Aug 21, 2016

by Reene


(USER WAS PUT ON PROBATION FOR THIS POST)

Pozload Escobar
Aug 21, 2016

by Reene

eonwe posted:

Like I assume they have special effects like a rocket that like shoots more rockets or something

They are do something very different that is supposed to let you have a unique playstyle.

In practice a few of them were so Overpowered that they became best in slot for PvE or pvp modes, so over the past year there has been a renewed focus on making them Unique as opposed to Awesome.

As a result a lot of them aren't really great for PvP any more, which is good imho. Bungie has learned that exotics shouldn't have better times to kill, so a lot of the most recent ones have been geared to more overall damage at the expense of lower initial damage to prevent them from dominating crucible.

The ones that are still legitimately The Best Guns of their type for pvp are Trespasser (burst sidearm), Plan C (fusion) and Gjallarhorn (rocket launcher). Everything else just has a cool feature that's fun to play with.

For PvE it's pretty much exotic heavies all the time, whether the big laser called Sleeper Simulant or the gjally, with maybe one of the exotic swords.

From what I have seen of destiny 2's exotics it looks like they are continuing to focus on uniqueness and backloaded damage to not mess up pvp. For example the exotic assault rifle is a mini gun, so it ain't gonna do poo poo in PvP with that spin up unless somehow suppressing fire becomes worth a drat in 2.

Exotic armor on the other hand is generally playstyle defining and there are extremely good ones hat you better run in PvP. We haven't seen any exotic armor functions in D2 yet.

Pozload Escobar
Aug 21, 2016

by Reene

Pozload Escobar
Aug 21, 2016

by Reene
Oh poo poo, wrong thread

Eh it's benign content and it shows how silly the eventual final meta of D1 was so hopefully bungie has learned

Pozload Escobar
Aug 21, 2016

by Reene

Waffle House posted:

Using the Vanguard launcher :cawg:

It can roll decently, what's it got on it?

Prox, javelin, spray and play and soft launch (biggest velocity boost)

It's actually a monster with that roll

Pozload Escobar
Aug 21, 2016

by Reene
Also of those 11 assists I'm pretty sure most were me sticking a dude then doing an emote meanwhile a dishonorable bone krew member would kill them before the explosion

Pozload Escobar
Aug 21, 2016

by Reene
I'm the insanely fat hunter

Pozload Escobar
Aug 21, 2016

by Reene

Glenn Quebec posted:

I can't wait for the cheat engine table to come out so I can ignore the several dozen currency types.

:gary:Destiny 2 on PC...31fps and above:yarg:

Pozload Escobar
Aug 21, 2016

by Reene

I'm pretty sure he was sitting on his couch like a boss, probably in a refractory period or digesting a post-workout shake for the overwhelming majority of those hours. Not sitting in a dark room at a computer desk.

Pozload Escobar
Aug 21, 2016

by Reene
I've literally been ddoss attacked while playing trials of Osiris and reported it both in game and on Xbox live and nothing has happened. The #4 trials player on xbl for months was a 0.8 KD guy who won every match for months via disconnect and was doing paid carries to lighthouse runs. Bungie won't do poo poo until someone is so egregious that he's a minor celebrity.

Anyway here's a funny video I made about playing stormlock so I don't feel like I'm not contributing to the PC thread.

https://youtu.be/QvpBGSFoEPU

Pozload Escobar
Aug 21, 2016

by Reene
Eh I'd imagine this thread will outpace the console one pretty handily once people start trying to get it to run on their machines.

Pozload Escobar
Aug 21, 2016

by Reene
I really with they had prox chat for downed orbs in strikes and Rez pvp modes, but I totally get why they don't

Pozload Escobar
Aug 21, 2016

by Reene
Microsoft ain't doing poo poo with Best on the Sony PlayStation because of Cash Dumptrucks Destiny 2, made by "piss off Microsoft" Bungie.

Pozload Escobar
Aug 21, 2016

by Reene

Zedsdeadbaby posted:

You'll get more posts from non-PC users mocking the possibility of such, I wouldn't worry about it

To some people the idea of updating drivers~ seem impossibly daunting, never mind the fact that it's been automated and hands-free for years now

It's gonna be a kickass port anyway, since they've assigned a separate developer dedicated to moving it onto the platform with all the requisite changes such as ultra-widescreen, 4k60, adjustable FOV and other really basic poo poo that leaves consoles in the stone age.

Pc gamers:


















Console gamers:

Pozload Escobar
Aug 21, 2016

by Reene
Yeah it seems less like "ignoring" and more like "partitioning." They aren't going to worry about "the darkness" because it's a concept that only seems really neat because destiny 1's lore is a Frankenstein's monster of a creation that accidentally stumbled into being interesting by virtue of multiple assembled parts leaving enough room for interpretation where they aren't stitched together properly.

It sounds like they are just gonna focus on light and its absence. But for all their talk about how this is going to be good it's just as easy to gently caress up a tight story path as it is to gently caress up a complicated one if your writers are garbage.

I wonder what the expansions will focus on.

Pozload Escobar
Aug 21, 2016

by Reene

the good fax machine posted:

Besides, if you really wanted to make a case for merging the threads, you could simply point out that all the people that demanded that PC players had their own thread, so that they wouldn't have to read all of their posts, read and post in the PC thread.

Actually it was really just to keep driver and "help it doesn't run" chat out of the main thread. I don't personally think it's a big deal to have an all out platform flame war raging in the console thread so long as no one talks about drivers or config files and lame poo poo like that.

Seriously pcbois, step back and look at every cross platform thread on release, it gets totally subsumed by pc tech support poo poo :negative:

Adbot
ADBOT LOVES YOU

Pozload Escobar
Aug 21, 2016

by Reene
:agesilaus:

  • Locked thread