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Nenneke and Assire are both way overstatted as well tbh but it's harder to evaluate.
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# ? Jun 1, 2017 17:58 |
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# ? Apr 26, 2024 04:41 |
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No Wave posted:Peter's great but he's only overstatted by about 3. That's a huge amount, don't get me wrong, and he's absolutely an autoinclude, but that extra 3 str isn't the reason Nilfgaard is so much better now than it was. Well he can also weaken an enemy by 3 so he can outright kill off a Doppler on deploy.
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# ? Jun 1, 2017 17:59 |
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No Wave posted:Nenneke and Assire are both way overstatted as well tbh but it's harder to evaluate. They are both great cards and fit right into major deck archetypes for their faction. Nenneke sets up your reavers and Assire sets up anything because Nilfgaard goes through their entire deck easily.
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# ? Jun 1, 2017 18:01 |
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MarshyMcFly posted:Well he can also weaken an enemy by 3 so he can outright kill off a Doppler on deploy.
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# ? Jun 1, 2017 18:05 |
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I have no idea what I'm doing in this game. I'm just playing casual games with a slightly altered monster starting deck and winning a couple of games here and there, but I did manage to beat all of the challenges. Dagon is a real flipper
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# ? Jun 1, 2017 18:14 |
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ShowTime posted:They are both great cards and fit right into major deck archetypes for their faction. Nenneke sets up your reavers and Assire sets up anything because Nilfgaard goes through their entire deck easily.
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# ? Jun 1, 2017 18:20 |
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Sultan Tarquin posted:I have no idea what I'm doing in this game. I'm just playing casual games with a slightly altered monster starting deck and winning a couple of games here and there, but I did manage to beat all of the challenges. Dagon is a real flipper I'm having fun playing casual and figuring out which cards work well together but I feel like it's only a matter of time before I'm constantly up against people using pre-built gwentdb decks and getting trounced every game. Progress seems slow too. 400 scraps to build a decent card, but you only get ~15 for milling? At the rate I earn cards milling isn't much of an option right now.
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# ? Jun 1, 2017 18:20 |
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No Wave posted:The funny part is that I think Nilfgaard originally was supposed to have bad thinning but got huge bronzes like Knight, rot tosser, and spybuffer to make up for it along with some great golds. The devs tried to mitigate this with golems because nilf wasn't doing very well but the novice implementation just suddenly made them the best at everything. SuperJJ/Lifecoach cycle deck shows very well that Vicovaro Novices aren't needed and only make the deck weaker. When I saw the card I thought people would just use it on cows and ambassadors, cause emissary by themselves are more than enough draw engine. But I'm pretty sure Nilfgaard was designed in part with the concept of mill deck from day one, it's just that CDPR thought people would go with bigger decks, and not the 25 cookie cutter.
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# ? Jun 1, 2017 18:38 |
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I also got hit by that sweet level 20 random legendary faction leader. Hello 2nd Dagon. Wonder if they are gonna do anything for people that got faction leaders as their random legendary.
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# ? Jun 1, 2017 18:44 |
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You're right. Golems are that broken. Side note, rally was nerfed a bit since end of cb - end of cb rally pulled your top bronze, new one pulls a random bronze.
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# ? Jun 1, 2017 18:45 |
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Electronico6 posted:But I'm pretty sure Nilfgaard was designed in part with the concept of mill deck from day one, it's just that CDPR thought people would go with bigger decks, and not the 25 cookie cutter. They're still providing 0 incentives to ever build decks larger than the absolute minimum of 25 cards. I was hoping that would be one of the big changes from closed beta to open beta. They need some specific card synergies that incentivize that or go with HS system of forcing deck builds from powerful cards (like Reno). I.E. a gold that triggers its effect only if you have at least 35 cards in your deck or more etc. Or have different deck build rules. Something like a deck at 30 cards gets additional silver slot. A deck at 35 gets an additional gold slot. Rad Russian fucked around with this message at 19:01 on Jun 1, 2017 |
# ? Jun 1, 2017 18:57 |
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Lots of Nilf decks were running 28 cards in the last week. There's no reason to encourage people to make big decks, I don't understand why this is something anyone would want. More cards in general? Yeah, that I want. gently caress Reno everyone hated him by the end.
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# ? Jun 1, 2017 19:15 |
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Electronico6 posted:They ban people. They talked about it in some of the first Polish dev streams. Because before you could give GG's if the game was only 1 round, so people forfeited right on the mulligan screen, and the usual reaction is "thanks I guess" and just pressed GG button. So they changed being able to GG on just a 1 round game, then banned the more extreme cases. Can you still... just hit pass?
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# ? Jun 1, 2017 19:18 |
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Rad Russian posted:They're still providing 0 incentives to ever build decks larger than the absolute minimum of 25 cards. I was hoping that would be one of the big changes from closed beta to open beta. They need some specific card synergies that incentivize that or go with HS system of forcing deck builds from powerful cards (like Reno). I.E. a gold that triggers its effect only if you have at least 35 cards in your deck or more etc. The final patch of CB did see people experimenting with 27-29 card decks with Nilfgaard with some degree of success, but then Consume Monsters and ST Ambush completely owned the meta game. I hope they keep trying to make larger decks a reality, but not through Reno style cards. Reno was a fun card, largely designed as a one off legendary in a paid adventure, not really competitive but opened ways for creative deckbuilding, then Team 5 in it's wisdom decided to turn it into an entire archetype on their crib-noted Ravnica expansion, and in the space of a week Reno went from funny to aggravating. Probably easier to just design a game mode that is built around 40 cards. Or maybe one day we'll learn that the reason 40 is the limit is just some quirk of the game code due to some early design ideas that they never bothered to revisit.
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# ? Jun 1, 2017 19:21 |
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people don't gg when they lose in the daytime! two straight games of it! Sad! (praise toruviel)
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# ? Jun 1, 2017 19:24 |
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Rad Russian posted:They're still providing 0 incentives to ever build decks larger than the absolute minimum of 25 cards. I was hoping that would be one of the big changes from closed beta to open beta. They need some specific card synergies that incentivize that or go with HS system of forcing deck builds from powerful cards (like Reno). I.E. a gold that triggers its effect only if you have at least 35 cards in your deck or more etc. the 'nr' gimmick is they should have a fuckton of cards that are conditionally summoned from deck. Like, they should have 20 different flavors of commander/dbc light
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# ? Jun 1, 2017 19:25 |
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They just need to add some cards that punish smaller deck sizes in some way or reward larger deck sizes when played.
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# ? Jun 1, 2017 19:27 |
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Besides the ones that already exist, of course.
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# ? Jun 1, 2017 19:53 |
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There's not really enough cards and synergies that draw cards currently, besides Emissary/Novice for NG. And I don't mean the Summon keyword either, but straight up cycle. They could at least add more cards with symmetrical draw, i.e. "do X and draw a card for both players"
Double Bill fucked around with this message at 20:09 on Jun 1, 2017 |
# ? Jun 1, 2017 20:05 |
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With the mages that spawn cards, do you need to actually run that card in the deck? with the wording of Spawn I'm gonna go with no but eh.
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# ? Jun 1, 2017 20:17 |
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Flipswitch posted:With the mages that spawn cards, do you need to actually run that card in the deck? with the wording of Spawn I'm gonna go with no but eh. Spawn = No, those cards are made from the digital aether Summon = Yes, they must be in your deck.
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# ? Jun 1, 2017 20:23 |
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Flipswitch posted:With the mages that spawn cards, do you need to actually run that card in the deck? with the wording of Spawn I'm gonna go with no but eh. If the card says it "summons" another you need to have it in your deck, if it says it "spawns" it then you don't. e: aww, beaten & slapped like a noonwraith's teats
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# ? Jun 1, 2017 20:24 |
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Double Bill posted:There's not really enough cards and synergies that draw cards currently, besides Emissary/Novice for NG. And I don't mean the Summon keyword either, but straight up cycle. They could at least add more cards with symmetrical draw, i.e. "do X and draw a card for both players" Pretty much every faction can build a deck that reliably empties their deck but there are trade-offs. This is as it should be.
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# ? Jun 1, 2017 20:25 |
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Goal is variety. I want to see viable decks from 25 to 40 cards. Will make the game more interesting. There's been nothing outside of that gimmick Nilfgaard deck that ran a whopping +2/3 cards over minimum. I assume they'll just tackle this later since they have larger balance issues to worry about.
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# ? Jun 1, 2017 20:25 |
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Rad Russian posted:Goal is variety. I want to see viable decks from 25 to 40 cards. Will make the game more interesting. There's been nothing outside of that gimmick Nilfgaard deck that ran a whopping +2/3 cards over minimum.
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# ? Jun 1, 2017 20:28 |
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deck sizes are small because 1) the whole point of any cardgame ever is to minimize risk, and 2) you are only allowed 4 great cards and 6 good cards, so you want to blow through your trash as quickly as possible. If every 3 bronze gave you an extra silver slot and every 5 gave you an extra gold slot it might get people to go as high as 30, but probably not.
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# ? Jun 1, 2017 20:42 |
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That is also why Saskia is ok and golems are obscene.
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# ? Jun 1, 2017 20:44 |
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Rework NR to be an attrition deck. Maybe artillery could knock opponents cards from their deck to their graveyard instead of doing direct damage. Running out of cards in later rounds should be a possibly if your deck is too small.
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# ? Jun 1, 2017 20:48 |
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No Wave posted:There are almost too many already. You don't want it to be easy to get through your whole deck because decks become way too consistent with no downside. Avallach draws two cards for each player of the 15 remaining and Nilfgaard has a few other wacky mechanics. I'm not sure how many more you could add without hosing 25 card decks entirely, which certainly shouldn't be a design goal any more than MTG should have a deck that hoses every 60 card deck. I've been playing since CB and don't even know what it looks like when someone runs out of cards, I think they could add at least one more symmetrical draw non-gold neutral without breaking the game.
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# ? Jun 1, 2017 20:56 |
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No Wave posted:That is also why Saskia is ok and golems are obscene. Yeah that's one of the best turn 1s in the game.
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# ? Jun 1, 2017 20:57 |
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So NG is objectively the best deck? anyone got the deck list?
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# ? Jun 1, 2017 21:07 |
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So Nilfgaard is the new hotness but can I use the Reveal archetype with it?
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# ? Jun 1, 2017 21:13 |
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https://gfycat.com/BasicHorribleGalapagosalbatross
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# ? Jun 1, 2017 21:22 |
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frajaq posted:So Nilfgaard is the new hotness but can I use the Reveal archetype with it? Nilfgaard is one of the top decks and reveal can work in it. Spotters are pretty drat good. Just focus on having the last play in a game and your spotter should win for you. Nilfgaard is by no means the top deck though and people in the top 200 report never seeing it. It's lots of Skellige Morkvarg/Olgierd and Scoia'Tael Control.
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# ? Jun 1, 2017 21:39 |
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Kawabata posted:Yeah that's one of the best turn 1s in the game. "one of" that is, one of two, and the worse of the two.
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# ? Jun 1, 2017 21:47 |
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ShowTime posted:Nilfgaard is one of the top decks and reveal can work in it. Spotters are pretty drat good. Just focus on having the last play in a game and your spotter should win for you. Nilfgaard is by no means the top deck though and people in the top 200 report never seeing it. It's lots of Skellige Morkvarg/Olgierd and Scoia'Tael Control. IIRC in his last stream Lifecoach was saying NG spies, ST control and SK morkvarg/olgierd are the best three decks right now in no particular order, with some consume/weather hybrid Monster decks having some success too. But Lifecoach is better at winning tournaments than he is at predicting card value/metas, so who knows. I don't think the card pool will be an issue in terms of variety because while Gwent's is currently small, this is a bit deceiving since they've showed they're not afraid of balancing existing cards to keep the meta interesting. With 20 new cards every 2 months it looks like much more work will be invested into each existing/new piece, making less cards count more. Kawabata fucked around with this message at 22:13 on Jun 1, 2017 |
# ? Jun 1, 2017 22:10 |
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The game needs to tell you that you own X numbers of alternate art as well when you go to pick a rare in the pack so you know if you are at 3 total already.
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# ? Jun 1, 2017 23:35 |
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Speaking of that weren't there alternate alt for Nekkers in Closed Beta? Why'd they remove them?
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# ? Jun 1, 2017 23:37 |
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nerox posted:The game needs to tell you that you own X numbers of alternate art as well when you go to pick a rare in the pack so you know if you are at 3 total already. I thought I had correctly remembered how many shieldmaidens I had. The other choices were a rare I definitely had three of and a regular-rear end harpy, so not a particularly big deal, fortunately. Normal harpies are 100% unrunnable until more deathwish cards are released. Goatse James Bond fucked around with this message at 23:42 on Jun 1, 2017 |
# ? Jun 1, 2017 23:40 |
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# ? Apr 26, 2024 04:41 |
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RatHat posted:Speaking of that weren't there alternate alt for Nekkers in Closed Beta? Why'd they remove them? If I remember right one of the streamers visiting CDPR during the Challenger learned that the developers really hated the old Nekker art, which is why we have the new one. They likely didn't bother making alternate arts for that card since they were also working on new card assets and premiums at the same time. So they likely just didn't have time to make alternate arts for the new art Nekker.
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# ? Jun 1, 2017 23:46 |