|
The American West is a fantastic landscape largely untouched as games' settings go and I hope that this game at least dips down into the Tetons and Yellowstone, depending on how big a world they're gonna make.
|
# ¿ May 25, 2017 00:52 |
|
|
# ¿ Apr 28, 2024 10:32 |
|
True to real life, this game better feature fifty different varieties of camo and cowboy hats for your character to wear
|
# ¿ May 25, 2017 01:26 |
|
BIG PUFFY NIPS posted:it kinda wasnt dude Its message was "Ken Levine is an enormous hack" and it delivered that message perfectly. If they want to make these guys all insane racists (and, of note, they ought to have taken them down to the Deep South or Eastern Texas to really soak up that goodness) then they shouldn't half-rear end it like Bioshock did. It's loving hilarious that the only racial slur actually uttered by the racists of Columbia is "Patty-O'Malley" to refer to Irish people.
|
# ¿ May 25, 2017 14:15 |
|
BIG PUFFY NIPS posted:they didnt want to make them insane racists just normal racists my dude sorry the video game didnt attempt to validate your worldview They wanted them to be racist "but not too racist" because they didn't want anyone to think that THEY were being racist They made them whitewashed racist.
|
# ¿ May 25, 2017 14:39 |
|
scrubs season six posted:Richard Spencer is from Montana. You do get all sorts of odd ducks up north. Most folks I'd say aren't really racist so much as they're really badly educated.
|
# ¿ May 25, 2017 14:40 |
|
BIG PUFFY NIPS posted:please describe your ideal video game racist I think I'll let somebody more eloquent explain the point: https://www.youtube.com/watch?v=VdNhwb7iuI4&t=77s
|
# ¿ May 25, 2017 15:32 |
|
basic hitler posted:That wasn't the message at all. The politics were a backdrop to a story about how you and comstock and all other dewitts are a loving scourge no matter what reality you're in and so elizabeth decides to smother you. The revolutionaries are shown doing bad poo poo and being less than the sum of its parts but that's not loving surprising, it just mirrors real life, and isn't a value judgement but a gameplay and marketing choice lol Bioshock Inifnite is a tesseract of stupidity, but primarily the idea that in a world of infinite universes, every single Comstock always turns out exactly the same, with the exact same events leading into it, and that's nonsensical and flies in the face of all the other poo poo. Elizabeth's actions at the end of Infinite should have in no way accomplished what she said it would accomplish and indeed, based on the very last scene of the game, it didn't.
|
# ¿ May 25, 2017 15:38 |
|
basic hitler posted:honestly the stories about Bioshock infinite's development make me wish we just got whatever version came out for that pre-release footage. That poo poo seemed to be way more on the nose about racism and white nationalism. So much got changed so often, ken levine is insane and he was dealing with publishers who wanted a game that could be marketed to a wide audience, not a political statement from some bougie liberal with some nerd clout The pre-release Infinite had much more interesting gameplay concepts, such as Elizabeth having powers that Booker could interact with to cause damage and stuff like that. It seemed like a big revolutionary expansion of the ideas presented in Bioshock 1 and then, very quietly, that all got closeted, Elizabeth was made a Disney princess and the game got turned into Call of Duty.
|
# ¿ May 25, 2017 15:43 |
|
Bombadilillo posted:Yeah, you are extremist 20 charisma guy who creates cults or cult of personalities in every reality except the one where you turn alcoholic. He gathers the poo poo extreme of society (capitalist or randian brand capitalist) that is backlashed against by the lovely people he brought there making power plays. The most outright evil action of the game is the killing of a child, which is done in cold blood by a slave/servant of the ruling class-cum-revolutionary war leader. It's actually the best part of the game, for that matter, as she's the only character who has an arc that's developed in any way, or particularly related to the setting. Comstock, by virtue of being a prophet, is basically Above It All, and most of the other side characters are incidental or just flat villains. The lady revolutionary is a product of abuse, and when the power finally shifts to her favor, she falls into temptation to behave exactly as she's been taught. It suggests that violence depicts violence into perpetuity. ...which would be really cool if this wasn't a first person shooter that has gruesome melee murder animations where I seize upon a uniformed police officer's skull and hack his face open with a buzz saw. Bioshock Infinite is an insanely stupid game.
|
# ¿ May 25, 2017 15:47 |
|
Bombadilillo posted:Its almost as if the protagonist you play isn't a good guy. "The moral of the story is violence is wrong. Now, check out how awesome all this violence is!" Bombadilillo posted:The plot is that who YOU are is capable of whats bolded in your stuff. That IS the point. But none of my choices matter. Even if I don't rip people's faces off, I still have to murder massive amounts of people, and it doesn't matter at all if I am merciful incidentally to some.
|
# ¿ May 25, 2017 16:06 |
|
spacetoaster posted:Hasn't Far Cry been about fake locations? Why would they pick a real state, in a real country? MGSV did Afghanistan, so they probably wanted to do a setting not really used recently. This also lets them one-up Rockstar with the Western setting, unless the release date is still way off.
|
# ¿ May 25, 2017 16:12 |
|
Bombadilillo posted:Why is choice that matters suddenly important in this game? It did matter in Bioshock unless you think "murder a child" vs "save a child" gave you a satisfying amount of choice. Also the moral isn't "violence is wrong" Bioshock's "morality system" was a major marketing point and was heavily hyped leading up to its release. It was certainly intended to be a big deal, even if the choice is actually heavily stacked in favor of one over the other...kind of obviously. Infinite decided to improve the flawed moral choice system by taking it out entirely. The moral "violence is wrong" applies to the leader of the Vox's story arc specifically. Daisy. It's an incongruous message given the gameplay, like...pretty much all the other ones are.
|
# ¿ May 25, 2017 16:17 |
|
a bone to pick posted:I think people who actually care about things are pathetic.
|
# ¿ May 26, 2017 01:55 |
|
Caufman posted:The guy in Montana who punched a reporter yesterday won the special election tonight. This surprises nobody who knows anything about Montana, I suppose.
|
# ¿ May 26, 2017 14:42 |
|
big nipples big life posted:more stuff I like the Pastor as a character, if that's the main dude I'd be kind of down; that said, both that one and the girl one have this very uncomfortable switcharound when both characters go from being sentimental to extremely vicious, where I am intended to feel kind of pumped up and excited. I did get excited when Jeff Bridges mechanic put a gatling gun on a plane, because that suggested that I can fly a loving crop duster around and shoot at meth-addled militia men. That could be a reason to play another Farcry game.
|
# ¿ May 26, 2017 14:53 |
|
I could see this working so far back as the '90's. Like, with cell phones and Facebook there's no way you could have a clandestine takeover of a county by religious extremists, the viral video would tank it all. But before then, if you had key members of the county authority: Sheriff, all of the commissioners, probably the biggest city's chief of police and his whole retinue, and most of the mayors or town council leaders, then sure, you could kind of quietly over time assert this power and start vanishing people from view without much hubbub. Problem is gonna be when you have helicopters shooting missiles around Buckwheat County Montana, in a contemporary setting with smart phones, you're gonna beggar belief.
|
# ¿ May 26, 2017 19:18 |
|
BrutalistMcDonalds posted:more games need to take place in the way-out parts of america instead of new york / LA / etc. Agreed, the U.S. has some truly spectacular vistas and locales that'd make for great gameplay setpieces. The Southwest alone is basically home to nearly every biome except for jungles.
|
# ¿ May 27, 2017 05:32 |
|
Wait, they are waving actual crosses around though, are they not Christians then? That's dumb, it's Bioshock Infinite all over again. I'll admit, I'm also disappointed; if they wanted to make an interesting statement, having "bad people killing in Christ's name" as a premise would be something a lot of people can relate to. But no, just shallow trappings to sell a game that's likely nothing more than a remake of the previous game.
|
# ¿ May 27, 2017 15:12 |
|
The Library is great on co-op because you're usually killing all the bad guys quickly and not spending ten minutes chasing down one last little Flood guy on your own, only to then realize you've spun yourself around eight times and you end up going back the way you came for awhile because the entire level looks the same
|
# ¿ May 27, 2017 21:49 |
|
|
# ¿ Apr 28, 2024 10:32 |
|
Hal_2005 posted:Farcry 5 needs It'd be nice to have a few different factions with actually differing objectives to support for various reasons. They did this really lazily in Farcry 4 but I'd like to see an open-world game that reflects your impact on the power dynamics of the region (besides just conquering it)
|
# ¿ May 28, 2017 06:01 |