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TheWetFish
Mar 30, 2006

by FactsAreUseless

GunnerJ posted:

I'm trying to figure out how this works mathematically and what it sounds like is: X% damage done to the shield is restored, effectively meaning that so long as the shield is operational, it reduces damage dealt by X%.

Is this right?

"Steve Walmsley posted:

They absorb damage and then slowly release it, rather than being reduced in strength, which is why you can't tell how damaged they are. The chance of leak damage increases if the absorption shields are holding more energy. Size is one of the parameters in their design so they can be of varying sizes but I think you can only have one per ship.

Putting that and other nuggets all together; Absorption Shields are somewhat similar to regular shields in that they protect from damage but differ in a number of ways. Fully power up immediately, EM signature is not reduced by how much damage they have taken, damage is stored and slowly vented, chance to fail to stop damage based on amount of stored energy and if the component is destroyed then all currently stored damage is catastrophically released internally
:boom:

Also sounds like two distinct technologies are both required to design & build these things. Both technologies must be pulled from ruins. Terra now has one of those puzzle pieces

e;f:b

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Rhjamiz
Oct 28, 2007

Does this mean that, should they gain a-shields, they can abandon armor entirely if they want to, since they die of the shields go down regardless? Freeing up tonnage for guns.

Or alternatively, go heavy on armor, use it as an initial buffer, then pop shields when it looks dicey to give them a second wind?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Yep those are both smart ways to use it. I suspect that they'll go for the former because their shield tech will very rapidly be able to soak more damage/HS than armor. So they'll be zooming around with real thick shields, probably go fast with more room for engines, and be covered in advanced railguns. Earth is gonna get real dangerous, and we should be throwing every spare cent at meson research to bypass their shields with. Or just stomp their poo poo in now before they can bring all the stuff online, but that doesn't sound popular with the thread.

Crazycryodude fucked around with this message at 15:40 on Nov 4, 2017

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
Blow up their shipyards. Tech is pointless if you can't field it.

chippocrates
Feb 20, 2013
The Pit.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Innocent_Bystander posted:

Blow up their shipyards. Tech is pointless if you can't field it.

Any attack on Terra of any magnitude will provoke an all out response. We still have the IPM's to completely destroy each other, so you are looking at two fleets fighting over a pair of graveyards. Right now UT is politically and economically vulnerable, it is definitely possible to try and even the playing field by stealing/buying their discoveries out from underneath them. Promise anybody who helps us a spot on the outer system colonies, safe from any danger of a Mars/Earth war. Don't mention they are now at a a much larger risk from ancient horrors.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Most of the alien ruins on Ranginui V haven't been touched yet, and we're pulling stuff out of them faster than the Terrans are digging up A-V. They got lucky early on, but there's no reason to be sure they'll maintain their lead in cool toys.

Greader
Oct 11, 2012
I'll laugh when we get the other half of the absorption shield puzzle piece and it all comes down to who can take it away from the other.

LostCosmonaut
Feb 15, 2014

Does anyone know if plasma torpedoes are working in this version? I remember a while back I had a game where I got them but they were bugged (IIRC that was around 5 point something).

Tuna-Fish
Sep 13, 2017

LostCosmonaut posted:

Does anyone know if plasma torpedoes are working in this version? I remember a while back I had a game where I got them but they were bugged (IIRC that was around 5 point something).

No. The tech entries for plasma torpedoes were recycled for particle beams; no version that has particle beams also has plasma torpedoes.

Zaodai posted:

So we got a few moderately spicy baubles and they got a bunch of advanced tech from our system.

We really can't catch a break. :negative:

No, the exact opposite is true. They got shiny baubles that give situational advantages, we got the good stuff. Those engines and reactors are enough to power through to at least the next engine tech, and probably the one after that. Speed is really important in aurora. Not just for the ships, but also for the missiles.

As to the use of the engines: they cannot be used to fit a dreadnought, at least properly. The engines recovered from ruins are size-5, they have terrible fuel efficiency, no boost, and because they are so small you'd basically need to put all of them on a single ship. They are just not very good military engines. The big deal is that we will get tons of research points into our next engine tech for every one of them we disassemble.

My proposal for how to deal with this monumental discovery:
Immediately move the engines and reactors back to mars (or wherever we are researching engine tech). Then disassemble all the reactors, then all the engines. Then if we got internal fusion out of it, redo the fleet building plan, refit everything we just built.

Rhjamiz
Oct 28, 2007

Tuna-Fish posted:

No. The tech entries for plasma torpedoes were recycled for particle beams; no version that has particle beams also has plasma torpedoes.


No, the exact opposite is true. They got shiny baubles that give situational advantages, we got the good stuff. Those engines and reactors are enough to power through to at least the next engine tech, and probably the one after that. Speed is really important in aurora. Not just for the ships, but also for the missiles.

As to the use of the engines: they cannot be used to fit a dreadnought, at least properly. The engines recovered from ruins are size-5, they have terrible fuel efficiency, no boost, and because they are so small you'd basically need to put all of them on a single ship. They are just not very good military engines. The big deal is that we will get tons of research points into our next engine tech for every one of them we disassemble.

My proposal for how to deal with this monumental discovery:
Immediately move the engines and reactors back to mars (or wherever we are researching engine tech). Then disassemble all the reactors, then all the engines. Then if we got internal fusion out of it, redo the fleet building plan, refit everything we just built.

I agree. Disassemble that poo poo.

LLSix
Jan 20, 2010

The real power behind countless overlords

Tuna-Fish posted:

No. The tech entries for plasma torpedoes were recycled for particle beams; no version that has particle beams also has plasma torpedoes.


No, the exact opposite is true. They got shiny baubles that give situational advantages, we got the good stuff. Those engines and reactors are enough to power through to at least the next engine tech, and probably the one after that. Speed is really important in aurora. Not just for the ships, but also for the missiles.

As to the use of the engines: they cannot be used to fit a dreadnought, at least properly. The engines recovered from ruins are size-5, they have terrible fuel efficiency, no boost, and because they are so small you'd basically need to put all of them on a single ship. They are just not very good military engines. The big deal is that we will get tons of research points into our next engine tech for every one of them we disassemble.

My proposal for how to deal with this monumental discovery:
Immediately move the engines and reactors back to mars (or wherever we are researching engine tech). Then disassemble all the reactors, then all the engines. Then if we got internal fusion out of it, redo the fleet building plan, refit everything we just built.

Agree +1 Jump Dreadnaught (beam heavy preferably)

HiHo ChiRho
Oct 23, 2010

I would note that we have a decent advantage in knowledge of what they are picking up techwise, whereas they are in the dark about ours. We can knowledgeably build counter-strategies to their tech, they cant.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Tuna-Fish posted:

My proposal for how to deal with this monumental discovery:
Immediately move the engines and reactors back to mars (or wherever we are researching engine tech). Then disassemble all the reactors, then all the engines. Then if we got internal fusion out of it, redo the fleet building plan, refit everything we just built.

This is a good plan, of course assuming that we give it a properly large escort (probably from Triton Fleet no less) given the value of said components.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Hessi posted:

We definitely should use those 20000 tons jump engines to create a jump dread or a jump tender to jump our dreads with, especially if it allows us to jump out at a good distance from the jump point. Being able to jump in dreadnaughts would be a nasty suprise if we ever have to attack a jump point.
That is a neat idea. I reckon it would have to be fairly fast of its own, though, to give it operational flexibility and make it able to run away from trouble (we'd only have one or two until we get the tech ourselves).

On the other hand, getting an actual tech edge out of disassembling sound good, too, and doesn't make our surprise dependent on just one ship or two. I prefer this.

Mesons to bypass Terra's shield are a good idea as well.

Dr. Snark posted:

This is a good plan, of course assuming that we give it a properly large escort (probably from Triton Fleet no less) given the value of said components.
On the other hand, a large escort would be giant flashing billboard saying "important stuff happening here".

Hessi
Oct 28, 2010

frankenfreak posted:

That is a neat idea. I reckon it would have to be fairly fast of its own, though, to give it operational flexibility and make it able to run away from trouble (we'd only have one or two until we get the tech ourselves).

On the other hand, getting an actual tech edge out of disassembling sound good, too, and doesn't make our surprise dependent on just one ship or two. I prefer this.

Mesons to bypass Terra's shield are a good idea as well.

On the other hand, a large escort would be giant flashing billboard saying "important stuff happening here".

The discussion in Discord mentioned that recycling the jump engines might at the most give us a leg up in jump drive efficiency, but not RP towards something like a new level of engine tech, so the benefits of recycling are smaller. The engines are for squad size 3, 50km distance from the entry point, that are both techs we have, but researching a similar engine prototype take nearly 10000 RP, so it is a huge investment if we later want something like it.
On the other hand, if we in the end have to go to war with earth, the ability to overwhelm their defenses at the Sol Nova JP in Ranganui to send in raiders inside UTs colony space would be huge. Jumping the Dreads in via Jump Engine reduces the delay until the crews can react a lot, so that would be very useful. Plus Saros mentioned in discord some weeks ago that at one point in time, we d have to attack a defended Jump point ...
We should keep at least a single one.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

frankenfreak posted:

On the other hand, a large escort would be giant flashing billboard saying "important stuff happening here".

Terra did the same thing with their Alien Stuff, so who gives a poo poo?

But yes, we should keep the jump drives around since those are a touch more practical than the the conventional engines.

Pash
Sep 10, 2009

The First of the Adorable Dead
I say put those large engines on some dreadnoughts and then dismantle the rest.

Rorac
Aug 19, 2011

Pash posted:

I say put those large engines on some dreadnoughts and then dismantle the rest.

We should disassemble at least one for the research benefits, no matter what we get. Reverse engineer everything!

sebmojo
Oct 23, 2010


Legit Cyberpunk









does disassembly just turn it into rp? or are there specific things we can make by disassembling the drives?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Disassembling a component gives you some minerals and money, as well as RP towards any relevant techs.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Obviously given the sheer number of engines we have in stock, that's a lot of RP we can get our hands on.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Crazycryodude posted:

Disassembling a component gives you some minerals and money, as well as RP towards any relevant techs.
Not quite: you can either "disassemble" it or you can "scrap" it for money+minerals.

Disassembling gives RP and lets you reverse-engineer it to build copies of the component, even if you don't have the techs to develop that component's design.

So disassembling one "20kT mass, 15x efficiency" jumpdrive will let you build as many of those 20k/etc jumpdrives as you want, but you can't use the background tech to design bigger/smaller versions with 15x efficiency until your jumpdrive research catches up.



The nutty part is that you can prefab unlimited copies of the component, then disassemble them for RP. Horribly expensive, but it can be worth it for drive/power tech. The nuttier part is this works with ships captured by boarding (just hit the 'copy design' button) or ship blueprints gained by salvage/espionage/POWs, and you can clone the ship without scrapping it or reverse-engineering its components. Which is probably an exploit.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Woah, holy poo poo, I had no idea about that. In that case there's no reason not to disassemble everything so we can just crank out copies/melt them down for RP.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Scientists on Ranginui have performed initial investigations on one of each of the components recovered with the following results.



This remains, they are planned to be shipped to Mars post-haste.



silentsnack posted:

Not quite: you can either "disassemble" it or you can "scrap" it for money+minerals.

Disassembling gives RP and lets you reverse-engineer it to build copies of the component, even if you don't have the techs to develop that component's design.

So disassembling one "20kT mass, 15x efficiency" jumpdrive will let you build as many of those 20k/etc jumpdrives as you want, but you can't use the background tech to design bigger/smaller versions with 15x efficiency until your jumpdrive research catches up.

The nutty part is that you can prefab unlimited copies of the component, then disassemble them for RP. Horribly expensive, but it can be worth it for drive/power tech. The nuttier part is this works with ships captured by boarding (just hit the 'copy design' button) or ship blueprints gained by salvage/espionage/POWs, and you can clone the ship without scrapping it or reverse-engineering its components. Which is probably an exploit.

As far as I know you can't prefab copies of disassembled components or at least that was removed at some point. I may be wrong though so please inform me if so!

Pharnakes
Aug 14, 2009
Disassemble everything except one jump drive. Either retrofit the jumpdrive into a suitable older capital ship to make a capital jump tender or else put it aside until we have yard time to build one.

Also in light of Terra's militarily relevant discoveries, should we be ramping our own yards back up?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Voting is concluded and the Pit wins with 39 votes to 27!

Good luck, you may need it.


Into the nebula...

Congratulations to the brave void-farers of the First Exploration Fleet, especially Kommdant-General Yooper the Task force CO.


First and Second Cruiser Jump Squadrons:


First and Second Destroyer Jump Squadrons:


Combat Support:



Survey Corps Attachment:




It is 9am on 30th December 2053 and the Fleet departs on it's fateful voyage.



Time to enter.... The Pit.

Saros fucked around with this message at 05:37 on Nov 5, 2017

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD


:haw:

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Saros posted:

As far as I know you can't prefab copies of disassembled components or at least that was removed at some point. I may be wrong though so please inform me if so!
I may have misremembered about prefab. You'd be in a better position to test it than I am since my last savefile imploded into an endless error cascade; but it is definitely possible to build a ship with reverse-engineered parts and then scrap it to disassemble parts.


Though one might ask whether it is really The Martian Way to build a ship that is nothing but a big ball of guns, just as a science experiment along the lines of "We just spent 2 years building this thing and then taking it apart, yet we still have no idea how any of it works... but now we've got a huge pile of guns to study???"

The answer is yes.

"+/- fanatics" was a running gag long before you introduced Brain Melting Space Voodoo.


Saros posted:

Good luck, you may need it.

Time to enter.... The Pit.
This bodes well, but when have goons ever met a rabbit hole they didn't like that didn't like the taste of them?

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
What does a Jump Tender cruiser do?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Jump its friends through ungated JP's

Tythas
Oct 3, 2013

Never felt at home in reality
Always hiding behind avatars


This will be good I hope I (we) live through this

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



The Pit and its interesting bodies.

code:
The Pit-A  G5-V (P)  Diameter: 2.78m  Mass: 0.94  Luminosity: 0.40

The Pit-A I:  Colony Cost: N/A,  Temperature: 282.4,  Gravity: 0.51,  Orbit: 19.9m
The Pit-A II:  Colony Cost: N/A,  Temperature: 61.6,  Gravity: 15.9,  Orbit: 55m
    The Pit-A II - Moon 1:  Colony Cost: 2.00,  Temperature: 61.6,  Gravity: 0.17,  Orbit: 128k
    The Pit-A II - Moon 2:  Colony Cost: 2.00,  Temperature: 61.6,  Gravity: 0.20,  Orbit: 192k
    The Pit-A II - Moon 9:  Colony Cost: 2.00,  Temperature: 61.6,  Gravity: 0.15,  Orbit: 640k
    The Pit-A II - Moon 10:  Colony Cost: 2.00,  Temperature: 61.6,  Gravity: 0.14,  Orbit: 831k
    The Pit-A II - Moon 11:  Colony Cost: 2.00,  Temperature: 61.6,  Gravity: 0.17,  Orbit: 895k
    The Pit-A II - Moon 12:  Colony Cost: 2.00,  Temperature: 24.8,  Gravity: 0.40,  Orbit: 959k
    The Pit-A II - Moon 15:  Colony Cost: 2.00,  Temperature: 44.9,  Gravity: 0.23,  Orbit: 2.56m
    The Pit-A II - Moon 17:  Colony Cost: 2.00,  Temperature: 61.6,  Gravity: 0.22,  Orbit: 22.1m
    Total Moons: 17
The Pit-A III:  Colony Cost: 2.00,  Temperature: -1.4,  Gravity: 1.76,  Orbit: 92m
    Nitrogen 96%, Oxygen (0.09) 2.80%, Carbon Dioxide 1.20%,  Pressure: 3.09

Jump Points
 1) Unexplored:    Distance: 83m   Bearing: 163
 2) Unexplored:    Distance: 1.77b   Bearing: 221
 3) Ranginui:    Distance: 2.74b   Bearing: 355
1 Jan 2054

The Fleet makes it through the jump from Ranginui, the outgoing jump point is stabilised and no untoward effects from the jump are reported other than the expected short term jump sickness.


The ships head insystem to investigate the inner planets and the jump point close to the star and the effects of the nebula are immediately apparent. The dense for space) particulate matter interferes with their drive fields and the survey ships and support vessels are only able to make 2500kps.

3 Jan 2054
Nervous crews continue to report weird visual sightings when viewing the nebula and odd sensor ghosts repeatedly crop up as the ships plough insystem. The visuals are dismissed as weird particulate interactions with the ships drive fields and the sensor ghosts as reflections from sensor not tuned for the density of dust.



At about 0730hrs 3rd Jan the watch officer aboard the Ocean nearly dies of fright as the the EM warning receiver spikes wildly and the computers call it a hostile active sensor lock setting alarms blaring across the bridge. After less than a second it settles again and thorough scanning of the direction of the pulses reveals nothing.

Nearly a day passes after that before the report of the sole scientist observing the imaginatively dubbed 'comet 3' makes it's way to Gen. Tythas. At nearly the same time as the sensor freakout the previous day a sequence of odd low-frequency radio pulses were observed from the direction of the third comet. While a natural origin of the pulses cannot be ruled out they seem oddly in line with bands one would select to minimise interference from the dust.


After conferring with the other senior officers the first destroyer squadron is tasked to investigate the comet and report findings. Lt-Gen Rorac commanding.


The higher speed the destroyers are capable of in the nebula means they can investigate and rejoin the main force as soon as possible.

Saros fucked around with this message at 04:32 on Nov 5, 2017

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Is... is that a stock option?

Neophyte
Apr 23, 2006

perennially
Taco Defender

Look, I know Saros set Mars' commander naming theme to "German" but let's not get carried away.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Neophyte posted:

Look, I know Saros set Mars' commander naming theme to "German" but let's not get carried away.

It was actually set to Swamp German.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Oops, I grabbed the first well cropped image I found from google without looking too closely. I suppose it's true what they say: nobody expects the Martian Inquisition!

OwlFancier
Aug 22, 2013

I have to say I feel like our officers in universe are far less paranoid than their posting ITT would indicate. Yeah sure it's just echoes off the nebula deffo.

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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


It's gonna be loving Terrans, just you watch. Everything wrong with this universe comes back to them.

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