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Pharnakes
Aug 14, 2009
Come on IC none of this planet bound bullshit. Planets are obsolete. Since everyone else has asked to be captain of big or small things I'd like to sign up for captaincy of a mediumish cruiser.

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Pharnakes
Aug 14, 2009
I'm behind the dog legged approach proposed by Cimbri to maintain plausible deniability for as long as possible. As for what to actually do once we approach the target I would suggest splitting off the Windhund to the "North east" of the target and having her circle around towards Jupiter, maintaining strict low emissions place herself where she can detect any inbound reinforcements from Jupiter and retreat.

I notice our endurance class are also quite stealthy, maybe they should shadow the Windhund at range? Looking at the stealth bands I would propose the Schiaparellis are the close escort for the Zeuses (zeusepodes?), they have equal detectibility and if any close support is needed by the marines the plasma carronades seem like they would be the right weapons for that. If they coast in at minimum speed as close as they can before poo poo hits the fan then sprint in to drop the marines. They will be relying on only the cwis on the transports for defense but hopefully two corvettes can't be packing that much heat. The cruisers who can be seen from much father away should trail behind until things kick off then the Ares should max burn into support. Once poo poo hits the fan the Ares should go sensors hot and provide datalink for fire control on the other ships, the Schiaparellis should go active only if they are engaged by something outside the active sensor range of the Ares, and then only 1 should.

Whilst this is going on the Windhund with the Ednuracnes shadowing her a few million clicks to the east should proceed cautiously towards Whipple, from there she should hopefully be able to pick up anything inbound in a hurry and also be in good position to retreat towards the safety of the 3rd fleet if detected. If inbound hotiles are picked up on her passive sensors I would suggest a quick active pulse to get as much intel on force comp as possible then GTFOing if necessary.

I would suggest the Argyre loiter behind the Ares and wait to bushwack potential reinforcements, she shouldn't be needed to overpower two corvettes and will give us at least a little bit of an ace in the hole.

The whole fleet should not fire until fired upon or rather until they are locked by FC sensors, or if the IC is totally asleep until the marines are in position to drop in which case the Schiaparellis should fire a quick barrage before dropping (is space-ground support a thing in Aurora?) The Argyre should stay back and hide until needed, if/when reinforcements are detected she should move forwards, trying ideally not to be detected until the enemy is already engaged by our forward line. Iddealy she would remain undetected at minimum power until IC sensors on Tempel are dark, then move forward. Maybe not practical for the a cruiser though, and it's better for her to be in a position to provide support than not. As far as the 3rd fleet goes I would suggest screaming for help if anything more than parity is detected inbound to us. If a large force is detected the Windhund should attempt to draw them out by retreating at full speed towards the 3rd fleet and lighting herself up like a Christmas tree. The Endurance's should be able to use her datalink to provide fire whilst remaining undetected themselves I think? Sig size 72 seems like it is quite small, and the Windhund's 128m km active range should keep anything at arm's length. If things get hairy the Enduracnes shoudl cease fire and slope off on a slightly different trajectory whilst Windhund stays hot and burns straight for cover. Hopefully the powerful emissions of the Windhund combined with the firepower of the DDGs will convince the IC there is a substantial threat around Whipple and draw away a large portion of their hypothetical reinforcements straight into ours coming from the 3rd fleet.

If a more equal force is all that comes then Windhund should retreat East whilst maintaining active contact with the enemy. The DDGs should retreat straight south east towards Tempel and the fleet whilst using the data link from Whipple to engage on comming enemies, prioritising any chasing Windhund. Once the DDGs are back at Tempel or all enemies are off the sensors the Windhund should go quiet and change course south to rejoin the fleet.


@Intel: What is the political feel at the moment? Is this just going to be a skirmish that both sides deny or is everyone jonesing for all out war?

Pharnakes fucked around with this message at 13:40 on Jun 1, 2017

Pharnakes
Aug 14, 2009
Just because it is an act of war doesn't necessarily mean it will result in one. IF nobody has an appetite for war right now we can probably push the envelope a lot harder, although the impression I receive is everyone is at least ready for war even if they don't particularly want one. Could we secure assurances of Terran neutrality by selling them fuel from Neptune? The Terrans still have no fuel of their own right?


Also I would like to propose the prefix FMS for Free Martian Ship for our navy

Pharnakes
Aug 14, 2009
I don't see any reason to say anything until we are in position. If they see us coming and fire first all the better politically, if they don't then all the better tactically. They are in a no win situation here.

Pharnakes
Aug 14, 2009
I still prefer C A A A. I don't see the point of sending in the Agyre to fight to small corvettes, even if they are upgunned. Two destroyers and a cruiser are way more than enough to overwhelm a couple of patrol craft. If we hide the Agyre and our Endurance's are off to the side with the Windhund then they won't see any of our missile capabilites, just our close range laser boats. Since apparently lasers is our gimmick then they would hopefully A send less reinforcements, and B only send reinforcements to counter close range weaponry and then be vulnerable to/surprised by our longer ranged capabilities with our missiles.

Pharnakes
Aug 14, 2009
C B C Maintaining tactical as well as operational reserves is important people! Bring in the Ares with her close range firepower, leave the Agyre back, she is not needed for this fight.

Pharnakes
Aug 14, 2009

GunnerJ posted:

I see. OK, that makes sense, but in this case I think it is best to do what is needed to most quickly and efficiently capture the comet because at that point we will surely be able to prove that everything we did was justified. But I could be wrong because I don't really understand this game well so maybe ignore me.

We are the aggressors here in a sense. The less force we have to publicly admit we used the better, plus there are strong tactical reasons for retaining reserves.

Pharnakes
Aug 14, 2009
But we already know from data gathered by the active sensors of the 3rd fleet on OPs that there is only two corvettes present, plus some small surface defences. If there is anything else there it must be even smaller than a corvette otherwise we would have seen it already. Therefore there is no need to send in the Agyre, and doing so would infact increase our risk in this operation by encouraging a larger response from the IC.

Now that we have started this we already need to be thinking about our exit plan and how to deescalate this situation in a way that doesn't result in a war we aren't ready for. As SIGSEGV said PR with ourselves and the IC is almost irrelevant, but how the terrans view us is of the utmost importance. We are trying to claim to be the good guys here, escalating the conflict without having first been provoked by the IC committing larger forces is not the way to do that. We need to show that we are using minimum force necessary.

Pharnakes
Aug 14, 2009
C B B

Let the VIP go, if he even is on that ship at all. Killing him would do us no good, the military gain of wiping out a corvette is far outweighed by the political problems of killing this VIP. Capturing him would be ideal but is impractical and excessively risky. Pull the lead units back to Tempel and hole up to await the arrival of the IC. Hopefully the fleet consolidated will be able to hold off long enough for the 3rd to arrive in good order, obviously as soon as any member of the 3rd gets pinged they should rev up and burn in for support. Don't risk damage to the site, this whole thing is essentially a political gambit, we are not even officially at war yet let alone total war. Stop trying to escalate things needlessly.

Pharnakes
Aug 14, 2009
The VIP is less important than the site. Killing him is a dumb pointless and entirely self defeating move, his only possible value in this game is while he is still alive, but in the grand shceme of things killing him will only piss of the IC more. Glassing the site on the other hand is a huge loving deal. The Terrans would be our allies in this war if it actually is a war, and it is impossible to sate how valuable their support would be.

Seriously, We are not in a war, damit. This is pure political manoeuvring with a little extra spice on the side, there is nothing to be won here militarily, only politically. In a declared war this listening post would have a life expectancy of how ever long it takes the nukes to arrive. I feel like people are getting caught up in the jingoism of the moment and forgetting the goals of this operation. We are to secure the asteroid with site and listening post intact, in order to gain favour with the Terrans by demonstrating the IC's disregard for the Lunar Accords. We are not here to blow poo poo up, there is nothing here worth blowing up.

As the current trend is going, if the entire IC fleet was to turn around and return to Jupiter they would go home with a substantial win here. We would come out looking like a bunch of trigger happy barbarians with no appreciation for historic monuments who are out only for blood with no respect for the treaties or for human life. We need this site intact, the listening post with evidence intact and ideally the VIP alive as the ship he is on no longer posses a military threat. If we don't so this we have lost, badly, even if we have won.

Once we have firmly won the propaganda war and have secured the Terran's support or at least neutrality then we can go to war, if we need. Right now we risk starting a war we are not ready for against not only the IC but the Terrans also. This LP would be over before it is begun, and whilst for that reason I doubt Saros would actually do that, it's no fun if he has to bend the rules straight away.

Pharnakes fucked around with this message at 22:49 on Jun 5, 2017

Pharnakes
Aug 14, 2009

sniper4625 posted:

That foreign dignitary is probably the reason why we've lost a lot of good men, if he wants to play at war let him reap the rewards.

We haven't even lost "lots of good men". Even if we had their lives would have been heroically sacrificed to further the interest of their country, you on the other hand would rather throw that away and render their deaths meaningless by starting a war that will kill billions and leave them entirely forgotten. That would be if we had actually lost lots of men. As it is we have a confirmed casualty count of 1 (one) Martian Navy Personnel so far. Probably a few marines are down now too, but this is so far a very limited engagement. If you truly care about the lives of our men and women you would be trying to keep it this way.

Pharnakes fucked around with this message at 22:57 on Jun 5, 2017

Pharnakes
Aug 14, 2009
Right, so assuming the site is glassed what's our damage control? Do you think we could get away with throwing HannibalBarca under the bus and claiming the one casualty was his relation and he went rogue and bombarded Tempel against orders?

Pharnakes
Aug 14, 2009
So is the historic site glassed or not? If the missile was a direct hit to the defenders could we claim they actually self destructed in an attempt to destroy evidence?

Pharnakes
Aug 14, 2009
So what happened to the Agyre exactly? Single shot launchers on the 750ton gunboats?

Pharnakes
Aug 14, 2009

Coffeehitler posted:

Oh, the site that was supposed to be protected was some lovely probe from the by-gone pre-Space Colonization days? Fah, I thought it was some alien site being studied. Yeah, blame it on IC or whatever who cares.


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Not sure this is exactly a good name generator. or :thejoke: ?

Pharnakes
Aug 14, 2009
1. Outer System
2. Special Branch
3. Inner System

Pharnakes
Aug 14, 2009
Can't imagine it isn't, but the IC would be even stupider than goons if they went in for round 2 now with a Terran peacekeeping force inbound.

Pharnakes
Aug 14, 2009
Ehh, I don't see that as too concerning. We have a large base at Neptune, and our ships are faster than theirs. If we detected a large fleet leaving Saturn we could probably get to Neptune from Mars before they did. Mars is only about 15% further from Neptune than Saturn is currently. The key if we do kick off something major out there is seeing it early. I'd still stick to my previous stance of avoiding unnecessary military escalation though. If we send major reinforcements out then the IC strike Mars itself instead we would be utterly screwed.

Pharnakes
Aug 14, 2009
I also advocate waiting and seeing for a bit. Number one priority should be for the diplos to figure out whether the Terrans are aware of the IC fleet heading for Pluto. Ideally this would be an invasion fleet, if so I would suggest we shadow it with a substantial force, wait for it to attack then stab them in the back. This will both foil IC plans and build trust with the Terrans, maybe we could even get our own base set up on Pluto to offer protection to the scientific community until the Terrans can afford to reinforce it (hopefully never).

Maintaining all other ships except the scouts as reserve at Neptune is a must as the IC will surely retaliate to this.

When is our next convoy estimated to be ready to leave Neptune?

Pharnakes
Aug 14, 2009
Yes, exactly. The speed edge our ships have should be useful here, we need to be able to plausibly appear as spontaneous help, rather than look like we were lurking waiting for this to happen. Ideally we would wait until IC forces are in the very act of landing, but if we are a little early it wouldn't be the end of the world,.

At all costs we must prevent IC troops hitting the ground and digging in, cause you all know how much restraint we are capable of in those circumstances. Whatever it is that is on Pluto ins't just politically and culturally significant, it is reasonable to assume it will result in a paradigm shift on a scale unseen since mechanisation. It is imperative that nobody gets the chance to sneeze on Pluto, let alone start orbital bombardments.

Pharnakes
Aug 14, 2009

Crazycryodude posted:

Let Earth know, but only AFTER we're the only possible people who could stop them in time. If we tip them off right away, Earth can probably scramble a fleet from the inner system to catch up in time. If the IC convoy gets out into the Kuiper belt before we tip them off, we can be the only Inners able to catch them and force Earth to work with us.

Yes, this.


Also do we know what is going on closer to the sun exactly? Or has high command not seen fit to tell us that.

Pharnakes
Aug 14, 2009
Whilst something like that would certainly be efficacious at provoking an IC response, lets sort Pluto out first.I can't imagine our plan to intercept and probably destroy this convoy isn't going to result in war but at least it's war for a reason other than the mass murder of millions of civilians. Something that can at least be held up by our own propaganda networks as a Casus Belli would be useful I think. We can get to the war crimes in due time.

Pharnakes
Aug 14, 2009

Saros posted:



So Goons we have two proposals put forward by our intrepid admirals.


Baron of Hell proposes a strike against IC forward bases and commerce raiding. Operation Independence


Koolkevz666 proposes a convoy interception and scouting of the Uranian system. Pink Elephant

The plans above can be tweaked between now and launch time but these are the rough outlines. Get out there and vote!





Pink Elephant Let's give those IC the DTs or something, I don't know. Do people even still drink in this time, or do they all just do space meth?

Pharnakes
Aug 14, 2009
I say let them get well on the way towards Pluto before intercepting. Wait until there can be no other possible destination for the convoy before pouncing, but leave a 100% safety margin of the maximum estimated weapon range to Pluto. I.E don't let them get within 2x the range of their best missile. This will mean them picking up the ships from S-T but I feel we still have more than enough to overpower them, and the IC fleet leaving Uranus is not enough to pose significant threat to the harvesters on Neptune when we the rest of our fleet has support of the PDC there. Quite likely the IC has orders just to chase us off and not engage Neptune anyway.

Pharnakes
Aug 14, 2009
DO NOT HELP As nice as getting that data would be the greater strategic picture is far more important. Whatever there is on the IC data core is as nothing before what we stand to gain at Pluto. Anything that compromises our chance of success at Pluto, including the all important winning the Terran's trust is unconscionable. Plus if we stay friendly with the independents there'll probably be another opportunity to do something like this soon enough.

Pharnakes
Aug 14, 2009
Maybe, but a whole lot less than if we did it when they were docked on S-T.

Pharnakes
Aug 14, 2009
I'm still against intervention. By the time we get there it'll all be over anyway, and we would compromise our Pluto objectives by doing so. Give the IC a day or two, if they don't move onto Pluto then we must take S-T back, but as it stands we have no proof this wasn't their destination all along. We need them to sail on from S-T towards Pluto before we can intervene. Civilian loss of life on S-T is deplorable and the IC must be punished but we can best do that by securing our Pluto objectives and using whatever we find there to gently caress them up proper in the future.

Pharnakes
Aug 14, 2009

Friend Commuter posted:

If their only objective was Swift-Tuttle, the Pluto mission's a wash anyway, because the whole point of going to Pluto was to arrive in the nick of time to stop the IC.

The prize was a chance to win friends and humiliate the IC, this seems to fit the bill. Might not be quite as effective as saving Pluto from attack woulda been, but that's a poo poo reason to leave our buddies in the lurch. Smash the bastards.

No, the prize was to get a slice of Pluto pie. This is still on the cards in my opinion, S-T is likely a secondary objective to the IC or just an attempt to provoke us. If they just sit on S-T and make no move towards Pluto then we should go and kick them off, but we have nothing to loose by waiting a while. More likely than not the fleet will carry on towards Pluto once they have secured S_T.

Pharnakes
Aug 14, 2009
That's a bloody little tussle to be sure but we have clear moral high ground here. This was an aggressive fleet that has just annexed an independent colony with no provocation or justification whatsoever and was clearly intending to do the same at Pluto. Our intervention was not only justified but heroic and the casualties we have taken will only serve to add strength to that narrative. Baring sudden disasters to our crippled ships (can that happen in this game? or can you only die to direct damage) we have this in the bag. A couple of destroyers might get away but we'll be interrogating the contents of those transports soon enough.

https://www.youtube.com/watch?v=ndoSyrZtNCo&t=57s

Pharnakes
Aug 14, 2009
As far as I know if they haven't taken engine hits then they can still make speed. And I'm sure Saros would have mentioned if they took such critical hits.

Proposal: Run bragging to Earth at earliest opportunity and offer to dispatch a marine security battalion to Pluto to secure it against further IC aggression. To be escorted by one or two destroyers and to dig in with a small PDC on arrival. Plus some scientists, of course, but no need to talk about that bit too much.

Pharnakes
Aug 14, 2009

Morrow posted:

That's probably a pretty significant chunk of their support fleet. If they're operating with a smaller fleet than Mars to begin with then they may have severe difficulties in supporting any offensives going forward.

Our next move should be to return to Neptune and let the shipyard patch some armor onto our cruisers. This engagement and the Battle for Tempel One suggest that they are actually the most vulnerable elements of our fleet, as they can be hit with the IC's missile armament at longer ranges while our smaller ships can't be targeted.

On the other hand thanks to our cruisers soaking that damage we didn't actually loose any ships, and those IC DDGs are useless if we can weather the initial wave. Maybe we should consider trying to build some kind of wild weasel ship? As much ECM, PD and manoeuvrability as we can give it, then send it out infront.

Pharnakes
Aug 14, 2009
We already have those, though. In fact I am in command of one, with 6 twin gauss cannons, as is the similar Draper class. Clearly, although our PD shot down nearly 1/4 of incoming missiles they are not preforming well enough. I suspect part of the issues is the superior speed of the IC missiles, reported to be above 17m m/s, whereas both the gauss cannons and the smaller CWIS systems have a tracking speed of 16m m/s. I think we need to look at alternatives, according to the OP we are know for our speed and our ECM capabilities, lets try and leverage this.

Pharnakes
Aug 14, 2009
Gibraltar

This is probably our last opportunity to move an asset like this while the IC lick their wounds. And once everything goes hot Neptune needs to be self sufficient until the IC are defeated.

Pharnakes
Aug 14, 2009
Leave S-T to the IC and strip down the destroyers. They are of limited use in a sustained engagement anyway, as we have just seen demonstrated.

Pharnakes
Aug 14, 2009
A couple of destroyers for SB escort, sure. But we don't need to send a cruiser, even a draper CL is way overkill and they are going to be needed elsewhere.

Pharnakes
Aug 14, 2009
Definitely pull all fleet assets back to Triton and forget S-T for now. Might as well carry on with the Pluto expedition since it's already on the way.

Idea: If we can repair the engines on the captured DDG, could we get it functional in time that we could use it in conjunction with a scout to suicide bomb that logistics ship? I'm sure a 50 missile salvo would deal with a cargo ship well enough, even with our slightly inferior missiles and a fleets worth of PD around it. Idea being for the DDG to sneak in close then use a datalink from a gale class further out with it's actives on for targeting, then get the hell out if possible, and if not oh well. Posthumous awards all round. If we could neutralise that logistics capability early it would be a huge boost to us, otherwise those DDGs are going to give us a really hard time and could well prove too much for us to deal with, especially if we are on the defensive. They aren't so bad when we are attacking and they get 2 volleys off and die, but if we are pinned by their capital ships and the DDGs have room to rearm they will be very nasty indeed.

Pharnakes
Aug 14, 2009
Such as what exactly? There's nothing out here apart from Neptune (and kind of Pluto) that we care about anyway.

@Politics: What has earth said about the Pluto convoy and the interception?

Pharnakes
Aug 14, 2009

Affi posted:

Listen to me. Swift-Tuttle is basically a worthless rock! We don't need it! It doesn't "guard" anything! Space is hugeeee anyone can sneak past anything!


We need to protect Neptune or Mars is truly hosed! (No fuel = not good)
We need to keep IC on the backfoot!


That means bring the heavy poo poo home and as they concentrate on our hardpoint we go after ALL of their soft points. Raid the gently caress out of their sorium harvesting.

Yes this exactly. S-T is only relevant as a distraction for the IC and since they are currently ignoring it it is totally worthless. Defend Triton and the Neptune harvesters at all costs, and the best way to do that IMHO is take out that logistics ship if we can think of a way to do it while taking minimal losses ourselves. A captured IC DDG would seem ideally suited to the task if we can get its engines going.

Pharnakes
Aug 14, 2009

Crazycryodude posted:

It's possible to do two things at once, especially when the assets for one thing would be useless for the other

But our marines can't take S-T without either horrible losses or orbital support we can't spare right now even if we didn't care about the resulting civilian casualties. If the marine ships have the range to raid IC convoys without a forward base then great, but the impression I get is they don't.

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Pharnakes
Aug 14, 2009
OK, in that case I can support Cryo's plan too. But only the marine corvettes to escort to Triton, anything DD and up must stay with the fleet. And I still think we should make an attempt on the IC logistic capability before engaging them in pitched battle.

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