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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Crazycryodude posted:

Thought: Should we detach a destroyer to go investigate that 400 ton sensor ghost we just got a quick blip of? It's very possible both within Aurora and the universe's fiction that it was a fighter or FAC or shuttle or something, and is what the VIP is actually on while hoping we chase after the larger ship claiming to have them aboard.

The blip moved in from the direction of the asteroid belt before turning 'north' and being lost by the Tharsis as it chased the Corvette. A ship with a return that small requires a fine resolution sensor to track and those on the CA/DD's/Windhund are optimised for destroyer size vessels so would have to be pretty much on top of it to see it.

Estimated ship size is based upon active sensor returns. If something is interfering then these may not be accurate.

Saros fucked around with this message at 09:24 on Jun 5, 2017

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Current vote totals

1) A=9, B=2, C=6
2) A=11, B=6
3) A=10, B=7

Looks like the A options are generally leading across the board but some are shakier than others. Goons appears to be going for the maximum carnage options.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Fire Controls:

There are two types of weapons in Aurora, direct fire (referred to ingame as ‘beam weapons’) and missile weapons. The main difference is that direct fire weapons are generally very short ranged (by scales in space anyway) and apply damage instantaneously while missiles are standoff weapons with travel times.

To aim these weapons every ship needs a fire control system. The Fire Control (FC for short) is a special type of sensor component that direct weapon fire. You need Missile Fire Controls (MFC) for missiles and Beam Fire Controls for beam weapons. They cannot detect targets themselves, instead they use data from an active sensor to target your guns/missiles.

Missile fire controls are similar to active sensors in that they have a max range and resolution determined by their design. A high resolution sensor will be better at detecting smaller ships or missiles than a low resolution sensor but will have much less range than for the equivalent tonnage of sensor. Missile fire controls are effected by Electronic counter-measures (ECM) on the target, each point of ECM the target generates reduces the max range the MFC can lock on by 1% so 10 ECM will reduce maximum lock on range by 10%. This is countered by Electronic Counter-Counter-Measures (ECCM) on the targeting ship which cut through enemy interference. Once missiles are in flight you need to maintain a constant lock to guide them to their target or they will stray and self-destruct, this means damage to the launching ship or it moving out of range means in-flight missiles salvoes will be lost.



For those familiar with the terminology most Aurora missiles function via semi-active radar homing but missiles with EM or Thermal seeker warhead are also possible if generally rarer.


Beam fire controls are used to direct direct fire weapons. They have a max range and max tracking speed. These are fairly self explanatory, max range is the longest distance you can target enemy ships at with this fire control (generally somewhere inside 10,000 - 330,000km) and tracking speed is the target speed the BFC is designed to track. Targets capable of moving faster than this speed (i.e. missiles) become much more difficult to hit but faster/longer ranged BFC get very large very quickly. A single FC can control any number of beam weapons but can only target one target at a time unless firing in point defense mode. The accuracy of the FC drops linearly over its range, thus a FC with more range than the weapon it controls is still useful as at max range of your FC you will suffer accuracy penalties.

Saros fucked around with this message at 16:51 on Jun 5, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

SIGSEGV posted:

A Bombard but only with beam weapons. They have to be ludicrously accurate at enormous ranges to even come close to hitting a spaceship so we don't have to worry about collateral damage, even fluff collateral damage.
The only small issue with this is energy weapons do collateral damage as well (if generally less than missiles). A single laser strike on a craft does equivalent damage to a multi-hundred kiloton warhead so ship to ship weapons are just outrageously powerful in the aurora universe so having all that energy dumped into a small area makes a hell of an explosion anyway. Thanks to TNE-Magic you also cant really dial down weapon power for "reasons." Finaly the beam weapons are all off with CA/DD's chasing after the corvette.





Weapons:

Damage profiles:
All weapons in Aurora have a damage profile, this is the ‘shape’ they make when they strike armor. Generally you want a tight profile (smallest number of armor columns hit) so you can knock holes in enemy armor and get to breaking their internal components.

Missiles

Are fairly obvious, they run into a target and explode with bigger warheads having greater armor piercing capabilities and causing ‘shock’ damage to internal components. Missile warheads explode on impact, creating a triangular damage pattern in armor which is detailed here. Generally they are not great armor piercers but are the best way to strike an enemy from afar.

Missile design gets complicated fast but yes you can design crazy submunitions and missiles within missiles within drones and if anyone has a particular desire for something truly mad i’ll see what can be done. You can also design drones (basically just slow missiles with very fuel efficient engines) and mines (immobile pods with sensors that poo poo out smaller missiles when they detect an enemy.)

Missile launchers, fairly obviously they lob missiles. They are restricted in what size missile they carry with bigger launchers being much slower to reload. It is also possible to make single shot launchers which can’t be reloaded without a collier or base but these are much less space efficient than the more typical launchers fed by magazine designs employed by most ships, they do however allow for very effective saturation fire.

Direct fire weapons are divided into several types all with special characteristics.I’ll cover the types used primarily by the Martian Navy now.

Lasers:

A laser is well, a laser. Works by sending a beam of coherent light at a target and loving it up real good. Lasers have good range, damage and a good damage profile for penetrating armor but do less damage at longer distances. Bigger calibers means slower fire rate and longer range. Pretty much can do most things but are not specialised.

Autocannons:

These are your fast firing chemical guns, think a modern, fully automatic battleship gun but bigger. They are extremely short ranged but are able to put multiple shots out in each firing round, their usual purpose is as point defence weapons.

Plasma cannons:

For when you absolutely must throw as much raw damage downrange as humanly possible you want the plasma cannon. A Martian specialty they are short-medium range weapons which lose damage at greater distance and have a relatively ‘splashy’ or wide armor damage profile so aren’t amazing armor piercers but do so much raw damage they don’t really need to be.

Close In Weapon Systems (CIWS):

These guys are kind of an oddball in that they are an extremely short range autocannon with an integrated sensor and fire control. They act on automatic to defend the ship against incoming missiles and are a self-contained unit that does not require any other components to work.


There are several other types of beam weapons but we will discover them ourselves (often the hard way!)

Saros fucked around with this message at 20:12 on Jun 5, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

GunnerJ posted:

Might be good if people reconsidered their 3-A votes with this in mind.


I was going to call it but it's a bit close for comfort now. If anyone wants to reconsider please do, the bombardment decision and 3rd fleet speed can be deferred for later but the Capture/kill/destroy is needed asap.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Fun fact, one of Earths most popular tourist destinations is the old Apollo landing sites on the moon. Terrans don't gently caress around with their love for old space age garbage.

HannibalBarca calls in from the bridge of the Tharsis asking for clarity in his orders, the corvette has fired a salvo at his detachment!



Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

The corvette's salvo charges in but Tharsis is ready.



Four of the missiles are swept from the sky with precise shots from the ships laser battery and the CIWS blows the last two apart as they close.

Hannibal hails the enemy vessel one more time, "IC Corvette, this is your final warning. Heave to and disable active sensors and weapons or you will be destroyed."

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Final vote tally



Looks like its C, A, A. I'll get to running the combat now.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Well that was quite the little shitshow, its late and I have to go to bed so I wont be able to write up until tomorrow.

We do have our first Goon casualty of war however! :rip: Lt-General Fray :rip: apparently you got yourself offed leading bravely from the front.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



3 Feb 1358hrs

Boy what a mess, anyway.

Tharsis shrugs off the missile salvo with ease and continues to pace the fleeing Corvette. Orders come through to pull back as the IC response force closes leaving the Corvette free to flee. Hannibal looks longingly at the dot on his targeting board for a few seconds.

“Tactical, lock up that Corvette with everything we have and prime the weapons. Hold for thirty seconds then depower. Helm, come about, make for the rest of the squadron.”


‘That ought to make it explicit that we are letting them go’
, he thinks.



The surrendered corvettes are given orders to proceed back to Tempel 1 at 500kps and surrender there.


Lt-General Fray watches the display as the Marines slowly push forward across the comet. Colonel Autoshades reports in, “Sir we are advancing but it will still be several hours before we have overcome the defenders, if you are in a hurry we will need heavy support from above!”

Fray considers, but eventually the incoming track of the IC warships tips the scales. “Co-ordinate with Colonel Autoshades” he orders “and work up a fireplan.”

A few minutes later he watches as a single missile streaks towards the surface of the comet.



“300kt detonation, clean burst over primary enemy position” his tactical officer reports, “No civilian damage but the Deep impact site was on the edge of it, it’s pretty beat up…”



Shortly the reports start to come in from the ground, the enemy garrison troops are surrendering and standing down and the Marines are occupying the settlement and PDC. Fray dispatches the landers from the troops transports laden with all the relief supplies he can and orders the Marines to put all their efforts towards assisting the civilian population.

Casualties appear to not be as bad as initially feared, while the main hab-dome was breached most of the people had been forewarned by the PDC commander and were in shelters or secure rooms. The casualty count is estimated at over 21,000 however, mostly IC civilians and employees. The Martian casualty count stands at one unlucky crewmember of Tharsis and a dozen marines killed on the comet.



The PDC was also captured largely intact, its captain is dead and many crew seem to have abandoned their positions but it is still capable of fighting. The CIWS and active sensor are out of action but the weaponry and targeting systems are intact. A skeleton crew of Marines reactivates it and mans the necessary positions stoically ignoring the frozen sprays of blood across the command level and the giant holes in the roof leaving it open to space.



The PDC doesn’t contain any fascinating technology or surprises except for the ECCM suite, it is very advanced and much more capable than it’s Martian equivalent.

Tempel 1

All the facilities are destroyed by the bombardment, you can see the wrecks of a number of automated mining facilities and what was once a deep space tracking system. Looks like it was a listening post after all. The Marines are sending a squad to investigate the Deep Impact site and will have a report shortly.

Well done Goons! First objective accomplished!

Saros fucked around with this message at 22:55 on Jun 6, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



3 Feb 1524hrs


Third fleet accelerates to 2500kps, the reaction from the incoming IC ships comes five minutes later. The contact of the 10850T Bill gates class suring ahead at 3200kps while the destroyers follow behind at 2200kps. They must have spotted the capital ships of third fleet with Jupiter's DSTS.

1624hrs

An hour later Admiral Mukaikubo concludes that the IC contacts are likely trying to get into missile range of Tempel 1, possibly to destroy evidence on the surface. He orders CruDiv 9 to move far enough forward to intercept them short of potential missile range as 3rd Fleet will not arrive in time. Lt-General Fray selects a spot about 60m km out from the comet and orders CruDiv 9 and third Fleet's fighters to rondevous there.

1744hrs

The IC contacts continue to close, Lt-General Fray attempts to hail them several times but receives no response.

2109hrs

A few hours pass and Crudiv 9 and the fighters assemble at the designated point, WindHund is of to the NW providing tracking on the incoming ships.

2201hrs

Another hour and the Bill Gates class has closed to within 50m km. Fray offers a final warning to the ship but it goes unheeded.

"All ships go active, missile ships target the contact and prepare for max rate salvo fire."

2222hrs

Windhund finally gets a read on the ships EM signature as it crosses the 45m km mark. An EM field wrapping it is five times as strong as those on the Corvettes!

2242hrs

The contact moves into range of CruDiv 9's missiles.

"Commence max rate salvo fire, hold 20% ammunition reserve".

2246hrs

In four minutes the task force puts two hundred missiles into space, all bearing down on the IC contact.

2306hrs

Half way, no sign of response from the IC yet.

2316hrs

Seconds before contact the speed of the IC ship increases slightly and it starts to weave and dodge, "Too late fucker" Fray thinks as he watches his display intently.



"Ten missiles splashed, five missed and only three impacts Sir!" a worried looking weapons officer calls out.


The next salvo goes much better however with ten hits, dropping its shield strength to almost zero.


By the fourth salvo the ship is beginning to trail streamers of atmosphere as the armor is breached. By the sixth its point defense and speed both drop dramatically and even more missiles are getting through.


Eighth salvo a generator explodes snapping the spine of the ship.


Final transmision from a missile camera.


DD Diehard claims the kill!

Saros fucked around with this message at 23:40 on Jun 6, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



3 Feb 2325hrs

'Time to finish this' Fray thinks as he orders the fighters to pursue and destroy the enemy destroyers. They are still out of range of his own missile ships but a suspicion starts gnawing at him as the IC continues to close even after the destruction of their primary asset.

2351hrs


20 minutes later it is confirmed, the missile search sensor on Tharsis picks up thirteen 750 ton gunboats closing at 4665kps, they must have been escorting the cruiser.


With two squadrons of his own fighters headed by the ace wing Commader Yooper he is unconcerned and orders them on a vector to intercept. At roughly the same time the IC destroyers enter missile range and he orders his missile ships to target the one emitting an active sensor pulse and flush all their magazines and begin withdrawal towards Tempel 1 (the FAC are too small to be targeted by his fire controls at this range.)

4 Feb 0004hrs

His missiles targetted at the enemy destroyers are just starting to overtake his fighters when alarms start screaming on all the bridges of 9 CruDiv :siren::siren: two enormous salvoes of 50x size three missiles each are bearing down upon them at 17892kps. At roughly the same time the three destroyer contacts increase speed to 2300kps and turn around to head back towards Jupiter.


Oh dear.

0006hrs

The missiles scream past the direct fire elements of CruDiv 9, their potshots ineffectual at the long ranges and head for Fray's Argyre.

"All hands BRACE BRACE BRACE!" he yells into the shipwide com as one hundred missiles descend upon his cruiser.



The pilot weaves desperately as her CIWS fill the sky with streams of projectiles. Five missiles are shot down and thirty eight miss and detonate ineffectally but fifty seven reach attack range and CG Argyre disappears behind an enormous sheet of flame.


Through some miracle of fate CG Argyre emerges intact from the cauldron of fire. Her armor is simply peeled off, her engines are little more than slag as she shudders to a halt and nearly every system is reduced to wreckage but incredibly her fire control center is intact and the brave sailors there continue to direct her misilles towards the enemy.

Tragically the Flag Bridge suffered a direct hit and Lt-General Fray, CO 9 CruDiv and all his staff were instantly incinerated.

:rip:RIP Lt-General Fray:rip:


Shouts of dismay fill the com channels as Yooper's fighters descend upon the unreacting FAC's.



Closing to very close range they detect more shields protecting the FAC's which also appear to be sporting a small ECM suite!


Yooper leads his fighters in a charge against the wall of FAC's, only at the last second do they slew about The first exchange of fire mostly just burns away shields on the FAC's but Yooper waits until the absolute last second before discharging his plasma cannon. The cannon blows straight through the shield and armor and a millisecond later the FAC is nothing but a flaming wreck as it's generator loses containment and blows it apart.


Piece entitled "Yooper Strikes" kindly donated to the Martian Arts Council.


The next pass is less kind to the Martians, the superior toughness of the IC gunboats begins to tell as three Deimos spin out of formation with engines disabled by laser fire from the IC ships. Two more are reporting all sensors and targeting equipment completely destroyed by electrical surges including Yooper himself.


Two more passes sees 9/16 Deimos destroyed or out of the battle with wrecked engines for another three FAC's. Yooper, unable to fire his weapons is faking attack runs and co-ordinating the remnants of the squadron as the fast passes degenerate into a point blank range brawl.


Two minutes later as the Capital ships of 9 CruDiv bear down on them the FAC decide enough is enough and burn north leaving behind five of their number with several of the fleeing ships trailing atmosphere.

Seconds before they do Yoopers fighter is hit by a laser and it spins away dark and shedding parts into the vaccum.

4 Feb 0043hrs



Goons, it would appear at great cost that we have held the field of battle. The enemy is in retreat towards Jupiter, Tempel 1 is secure and third fleet is moving in for SAR operations and to capture prisoners for interrogation.

Saros fucked around with this message at 10:26 on Jun 7, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Operation FORTHRIGHT after action report:

Overall command considers this a good performance in the face of still enemy resistance. You secured your objective, captured valuable enemy materiel and came out in control of the battle area while sustaining limited casualties.

However the destruction of the Terran historical site and heavy civilian casualties mean that Earth has moved to intervene. After the Terrans recovered from their initial; :magical: reaction a vote by the Terran security council and assent from the Director-General resulted in a full carrier task force flagged by the battleship Agamemnon departing Luna and coming at high burn towards Tempel 1, ostensibly to 'restore order.' Command suspects the Terrans intend to try keep a lid on the situation by force if necessary as already Sorium prices are spiking out of control thanks to the uncertainty as the markets try and grapple with what happened around Tempel 1.


Casualty estimates for operation FORTHRIGHT:

Search & Rescue is ongoing and specialised salvage ships have already departed from the Mars orbital yards to pick over the wreckage. Third fleet's tender the Oh God Why! captained by Commander AshnJack has pulled alongside the drifting CG Argyre and is attempting to restore an engine to functionality to allow her to limp home or if not will use her tractor beams to take her under tow to Mars.

Wing Commander Yooper is also missing in action, we have ships scouring the area but as of yet have had no luck, the sheer amount of debris makes it a challenging task.

Goons:

KIA: Lt-General Fray
MIA: Wing Commander Yooper

Martian losses:
CG Argyre: 86 KIA
CA Tharsis: 1 KIA
3rd fleet fighters: 31 KIA/MIA - SAR operations continue
Marines: 12 KIA

IC Losses [Estimated]:
Civilian losses: ~21000 KIA
PDC: 14 KIA
Corvettes: 5 KIA :fireman:
Heavy Cruiser Thunderchild: ~300 KIA/MIA/Captured
Third Attack Wing: ~100 KIA/MIA/Captured

Terran losses:

:rip: Deep impact mission, forever in our hearts.

Stock Market status: :captainpop:
Sorium Futures: :tif:
Martian Civilian morale: :parrot:

Saros fucked around with this message at 15:02 on Jun 7, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Baron-of-hell posted:

Wow this action makes me think that large capital ships are somewhat useless/ not cost effective.

In light of this wouldn't it be better to construct more carriers that can launch waves of fighters that have missiles which in numbers are just as good as the big anti-ship missiles?

Fighters are faster, less detectable and cheaper. This also solves the problem of detecting the enemies smaller ships which seems to always surprise us.

So modern carrier battle groups are the way forward?

Well yes and no. Part of the reason the small craft were so effective at sneaking about is that none of the ships in-theater were really equipped or designed for anti-fighter operations. Its worth noting that you have to give your carriers both crew quarters for all the fighter crews as well as magazine space for all the missiles you want your fighters to sling on top of room for the fighters themselves. You'll note how many missiles it took to disable a 8kt cruiser like the Argyre so unless the force balance is really out of whack its hard to get enough fighters into space to just wipe out an opposing force. Martian missile fighter designs can carry 10-12 missile size worth of missiles each in single shot launchers and you can boost the missile performance over what is carried by a capital ship by sacrificing range for speed/warhead which helps but it still comes down as dedicated missile ships being able to carry a lot more overall hurt-per-ton.

Missile fighters do excel at long range alpha strikes on crucial enemy ships, you get in as close as possible, launch and run for home ideally while a long range sensor ship provides over-watch but fighter-scout models also exist. Beam fighters are incredibly nasty if they manage to close, their high speed means standard ship to ship weapons will have a hard time tracking them and they can stay out of range of common PD weapons like autocannons. Laser PD ships like the Argyre work well against them however.

Drone posted:

Do we have a tug to recover the barely-functioning husk of the Argyre?

Can you even actually repair a ship that is that badly damaged in this game?

Oh God Why! has a tractor beam and will double as a tow ship if we cant get Argyre's main engine back online. You can in fact restore a ship with any amount of damage as long as it isn't totally destroyed. Of course it might cost nearly as much as a whole new ship in some cases...

Veloxyll posted:

And the listening post. You know, the thing we were here to CAPTURE INTACT.

Goons. Goons never change.

:shrug:

sniper4625 posted:

If only the IC hadn't destroyed the site. Such a shame.

:getin:

Saros fucked around with this message at 13:27 on Jun 7, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

The origin of the missiles is unknown but initial reports indicate the FAC's were armed with either a 10cm laser or what looks like some sort of microwave focusing array. No sign of missile tubes. The obvious culprit is the three destroyer contacts.

By the way if any goons feel like volunteering for some voice acting work for the LP shoot me a PM or hit me up in discord.

Oh and if you have signed up as an officer for the LP but not indicated a preferred ship name please go update your entry on the spreadsheet.

Saros fucked around with this message at 14:55 on Jun 7, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

You could also copy what seems like half the thread and pick something from the Culture name list.

In fact if people come up and haven't got a name selected I might do that myself.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Crazycryodude posted:

Our main mission was to expose the IC and burn down their listening post before they could peep on anything important, and we accomplished that rather swimmingly.

"Rather swimmingly" is an interesting metaphor for "bathed a good portion of the evidence in nuclear fire." Luckily the mostly intact PDC is pretty damning evidence that the IC was militarising the comet.




9th Cruiser division is ordered to escort the captured frigates home to Mars to and then stand down for repair and debriefing. 3rd Fleet will continue SAR operations and secure the area around Tempel 1 in anticipation of the arrival of the Terran peacekeeping mission.

Goons now have a vote as to where the next focus of the brewing conflict is. Things will happen elsewhere but our focus will be on the chosen area.

Outer Solar System:
Saturn and outwards, vast spaces of nothing but trouble. This is where the crucial fighting over the powers Sorium refining operations will take placee. MCF needs to protect Neptune and its settlement on Triton while attempting to disrupt the IC's own operations around their Gas giants. Furthermore something is happening on Terran owned Pluto as an IC scientific expedition prepares to publish what they have dubbed 'the paper of the century.'

Inner Solar System:
Jupiter and inwards, a shotgun fight in a phone booth. Turmoil is brewing between the three players after the skirmish off Tempel 1, Earth is stepping in to attempt to mediate peace but the Martians and Corporates are starting to run lighting raids on each others ships and minor asteroid belt facilities. As the political situation slowly gets worse and worse Earth has semi-secretly begun commissioning a number of very long range vessels and the inexplicable neutrino readings from Mercury orbit are ramping up and up and up.

Fleet Special Branch:
The Martian Navy Particular Tasks Unit are the most feared special forces in the solar system. Famed for their ruthlessness and unparalleled ability to infiltrate supposedly secure locations they sometimes need to call upon the support of their fellows in the Fleet. This will be a special detachment ranging wherever they are required.

Voting time!

This one will run for a few days, feel free to ask for clarifications in-thread if you want to know more. This will also be an instant runoff vote so please select a first and second choice.

Saros fucked around with this message at 12:54 on Jun 8, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Coffeehitler posted:

Isn't Jupiter a goodly distance away from the belt, and so very decidedly Outer System? Though for purposes of the LP that would preclude IC interactions in the Inner Planets.

Either way,
Outer System, Special Branch, Inner System

As a general rule every planet/asteroid belt is about twice as far from the sun as the previous one so yes Jupiter is quite far but the rest of the gas giants are enormously further.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!







To the victor goes the spoils! The survivors of the IC heavy cruiser Thunderchild are thankful to be rescued although many are despondent about their fallen comrades and future employment prospects back home. Intel will get back to you with what is discovered.






The Oh God Why! arrives to 9 CruDiv. After some back and forth it is determined that the engine is irreparable and she elects to take Tharsis under tow back to Mars, a shipyard will have to take a look at her and see if she is salvagable.


Salvagers arrive from Mars, unfortuantely it will take nearly two weeks to safely deconstruct the wreck of the Thunderchild and then whatever is found will have to be returned to Mars.

Finally here are the specs for the new classes:

code:
CVL Lockyer class Light Carrier    9,550 tons     179 Crew     1187.8 BP      TCS 191  TH 432  EM 0
3015 km/s     Armour 2-40     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Life 1.83 Years     MSP 389    AFR 145%    IFR 2%    1YR 146    5YR 2189    Max Repair 120 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 36    
Hangar Deck Capacity 4000 tons     Cryogenic Berths 200    

SpaceX 192 EP Nuclear Pulse Engine (3)    Power 192    Fuel Use 88.33%    Signature 144    Exp 12%
Fuel Capacity 500,000 Litres    Range 10.7 billion km   (40 days at full power)

Orion CIWS-160 (1x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Mao-Kowalski Active Search Sensor MR51-R80 (70%) (1)     GPS 5760     Range 51.5m km    Resolution 80

Strike Group
8x Deimos Fighter   Speed: 5031 km/s    Size: 9.54
code:
Deimos class Fighter    477 tons     4 Crew     72.4 BP      TCS 9.54  TH 48  EM 0
5031 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 0 Years     MSP 0    AFR 95%    IFR 1.3%    1YR 7    5YR 101    Max Repair 15 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0    

SpaceX Fighter 16 EP Nuclear Pulse Engine (3)    Power 16    Fuel Use 392.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.5 billion km   (26 hours at full power)

Orion 15cm C2 Plasma Carronade (1)    Range 48,000km     TS: 5031 km/s     Power 6-2     RM 1    ROF 15
SpaceX Fire Control S00.2 24-2000 H70 (FTR) (1)    Max Range: 48,000 km   TS: 8000 km/s
CSL Pebble Bed Reactor Technology PB-1.15 (1)     Total Power Output 2.07    Armour 0    Exp 12%

Mao-Kowalski Fighter Search Sensor MR0-R8 (70%) (1)     GPS 13     Range 360k km    Resolution 8

ECM 10
code:
Labou class Corvette    1,600 tons     51 Crew     290.5 BP      TCS 32  TH 72  EM 0
3000 km/s     Armour 3-12     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6
Maint Life 1.1 Years     MSP 28    AFR 81%    IFR 1.1%    1YR 23    5YR 351    Max Repair 60 MSP
Intended Deployment Time: 9 months    Spare Berths 1    
Magazine 54    

SpaceX 96 EP Nuclear Pulse Engine (1)    Power 96    Fuel Use 99.38%    Signature 72    Exp 12%
Fuel Capacity 30,000 Litres    Range 3.4 billion km   (13 days at full power)

Virgin Galactic Size 1 Missile Launcher (6)    Missile Size 1    Rate of Fire 10
Anti-Fighter Missile Fire Control FC20-R10 (70%) (1)     Range 20.0m km    Resolution 10
Size 1 Anti-Fighter Missile (54)  Speed: 17,600 km/s   End: 20.2m    Range: 21.3m km   WH: 1    Size: 1    TH: 82/49/24

Anti-Fighter Active Search Sensor MR16-R10 (70%) (1)     GPS 480     Range 16.7m km    Resolution 10

ECCM-1 (1)
Finally the vote count for first choices stands as thus:



Voting is still open until at least tomorrow.

Saros fucked around with this message at 11:55 on Jun 8, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Hot off the Press! Martian Federal News reports on the developing situation off Tempel 1.

https://www.youtube.com/watch?v=wpS9-y2JiP0

Thankyou to the goon who provided the voice acting!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Of course it ended out being the last post on a page, :eyeroll: thanks for quoting it.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Awful app has a thing where it sometimes skips to the next page from your last read post.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

ashnjack posted:

I'm wondering if the "Oh God Why!" is a sitting duck as it tows a ship back to dock?

It's got the survivors of 9 CruDiv escorting it and the missile ships have refilled their magazines from its stores. It can also make a respectable 1500kps even with the Argyre in tow so the IC would really have to scramble to catch it.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Neophyte posted:

Well call me Ian Malcolm 'cause this must go faster! Speed is life for glasscannon fighters and these are pretty poky compared to even fleet ship speeds. If they get hit they're probably dead or mission killed, so I'd drop the redundant engines. And since boosted engines burn so much fuel you want them as large HS-wise as you can get for fuel savings as well. Revamping these with a single >48EP boosted engine is the way to go.

Removing the weapons/reactor and cramming in a larger high-res sensor in the freed up space could give you a sensor-fighter that might help bridge the dinkyship/FAC/fighter detection problem for the interim without designing a whole new ship class. Nice thing about fighters is you can make a bunch of variants without needing to retool shipyards, so there's not a huge investment if one doesn't work out.

All IMO of course, you do you Mars.

Unfortunately we are 1) operating at very low tech so what is possible is limited by the max you can ramp up an engine and 2) nobody has ultra-optimised designs.

Scout fighters exist and fuel is much less of an issue as we are operating inside Sol.

Telsa Cola posted:

I feel like that is tech dependent on having a high enough AS tech to be able to miniaturize the sensors for the submuns enough so that their sensors are long enough to get a lock. I may totally wrong though.

Pretty much this, everyone is very tech limited.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Neophyte posted:

Size 1 MIRV....hmmm...hmmmm.....


(is it too meta to use your game logs for intel? :spergin:)

I did say the corvettes were bargain basement models using surplus missiles and launchers pulled from old destroyers!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



The Outer Solar System wins decisively!

Theater Briefing: The Outer Solar System

Generally the outer solar system refers to the expanses beyond the asteroid belt where the distances between planets transform from merely vast to staggeringly incomprehensible. However for our purposes Jupiter, its family of moons and the attendant forces are focused inward at present by the brewing conflict in the inner system. Our theater is essentially from Saturn outwards.


Human presence is mostly based on the larger moons or scattered throughout the many asteroids and comets.

Our presence is limited in the outer planets. Just over 15 million call Triton, the moon of Neptune home and we have a small cloud harvesting operation on the gas giant itself. Triton is an oddity as the only moon in the solar system on a retrograde orbit, i.e. is orbits backwards compared to the direction of Neptune’s spin. Many theorise this is because it is an extrasolar capture from long ago.


Neptune rises over Triton’s horizon.

The lynchpin for this theater is Triton fleet base. Capable of maintaining even our largest ships and with shipyards capable of constructing and repairing destroyers it was built at great expense in Mars orbit and painstakingly towed to the very edge of the solar system to protect our investment in Neptune. Triton defense fleet is the second largest body of Martian ships after the home fleet and is supported by a sizeable marine combat taskforce and a number of planetary defences including the formidable, battleship-sized PDC Trident.


Triton fleet base.

Asteroids and kuiper belt objects in-theater have mostly small independent settlements, many of whom are sympathetic to Mars due to our provision of fuel and supplies from our Neptune operations ‘at cost’ over the last few years.


A specialised freighter lifts from the Neptunian gas operations.

The Opposition:


The IC has settlements and fleet bases on both the moons of Saturn and Uranus. The Gas giants themselves also have enormous, semi-mobile cloud harvesting stations in their atmospheres refining the precious Spice Sorium that keeps interplanetary travel going.


A series of Saturnian gas mining facilities.

Both Titan and Titania, moons of Saturn and Uranus respectively have large military installations and Titan, being the IC’s third largest colony and home to over 180 million people has orbital shipyards expected to be capable of constructing or repairing ships up to cruiser size.

Intel expects the Saturn IC fleet to be large and powerful, probably more than a match for the Triton defense fleet but from all indications Uranus has only a cruiser squadron and a few smaller PDC’s to defend it relying on both a response from Saturn and what appears to be the IC’s underestimation of the forces we are willing to commit to Neptune.


The Theater.

Saros fucked around with this message at 17:43 on Jun 9, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Breaking news! Someone has leaked what claims to be parts of the Pluto paper a day early!

https://www.youtube.com/watch?v=ThlM12evhxA

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

DNA posted:

I feel like the current position of the orbits gives IC a pretty big tactical advantage. They would probably be able to spot any major movement to/from Mars unless we went far out of our way to go around sensor-range (Or are the distances out there vast enough to mitigate that need?).
What would the normal transit time be right now from Mars-Neptune vs Saturn-Neptune?

Currently the distances are about so:
Neptune - Mars ~4.5 billion km.
Neptune - Saturn ~3.3 billion km.
Neptune - Uranus ~1.6 billion km.



The light blue ring in this image is the orbit of Jupiter or about 800m km. The entire inner solar system easily fits within that ring.

Saros fucked around with this message at 23:18 on Jun 9, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Triton Defense Fleet Order of Battle
Stats for the new ships are in the second post




For those not familiar with reading warship designations this is:
- One each of a Battlecruiser and a Light Carrier
- Three Cruisers, one close combat brawler, one antifighter and one Missile Cruiser.
- Two support vessels carrying fuel, maintenence supplies and some missile reloads.
- Four antimissile Light Cruisers.
- Three Missile Destroyers.
- Three Gun Destroyers.
- Four Anti-fighter Frigates.
- Two Fleet scouts.


Triton Marine Task force Order of Battle:



- One Assault Carrier with eight boarding shuttles each carrying a company of Marines.
- Six anti-fighter/anti-gunboat Corvettes.
- Six Fast Corvettes with heavy lasers for breaching hulls.

There are also a large number of ground forces on Triton and some Infantry transports. No more Marines however.

Marine ships use experimental new engines which are prone to exploding (a lot) and gobble fuel like no tomorrow but are faster and stealthier. Great for sneaky insertions.

Triton Fleet base is well supplied, there should be no shortage of fuel, supples or munitions for now.


GOON ASSIGNMENTS:


There are still ships left but we are out of Goons, if you havent been assigned you probably asked for something big or oddly specific. Speak up if you'd rather get in on the action sooner.

Saros fucked around with this message at 23:33 on Jun 9, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Kommandant-General Mukaikubo.

The situation in the inner solar system is continuing to deteriorate. Terran peacekeeping forces are keeping the lid on it for now but high command estimates that it is only a matter of time until a state of open warfare exists between the Martian Colonial Federation and the Corporates.

I am ordering the activation of operations plan SNAKEBITE. Proceed with independent actions against the outer system's Corporate holdings. Be aware that due to the unfortunate alignment of the planets you are operating independently and Fleet command has limited ability to provide you with reinforcements.

Your priorities are in order:
1) Protect Triton and our Neptunian harvesting operations.
2) Impede Corporate harvesting operations in any way possible including destruction/capture of harvesters, tanker convoy interdiction or capture of Corporate.
3) Draw the maximum of Corporate forces as far out-system as possible weakening their ability to respond to inner-system threats.

----------------------------------


Goons its time to make plans:

All your vessels listed in the post above are currently docked at Triton Fleet base off Neptune.

You are free to propose missions and assign forces, intel will be providing what information they can and highlighting targets of opportunity but it is largely up to Goons to take some initiative here. Feel free to ask for clarification on anything you don't understand or want more info on.




This image shows the major convoy and resupply routes for the two powers in the outer solar system.


This is the whole theater of operations.


Intel has also received a rather interesting bit of information about an unusual convoy apparently heading for Pluto. It is quite a large convoy with multiple cargo ships and what may be troop transports. Escort is estimated at 4-6 corvettes or destroyers but the IC cruiser Pintilie (class unknown) and her destroyer escort is currently at the (independent) Swift-Tuttle Colony provisioning and allowing her crew some R&R. The administration of Swift-Tuttle is sympathetic to us and will likely keep us updated on her movements but intel suspects she will be joining the convoy to provide a heavier presence.


----------------------------------

Last minute additions!

Dr. Snark is assigned to the Fleet scout Tempest (previously Gale 004).
DNA is assigned to DDG Hades (previously Endurance 015).
Jack2142 requests transfer to Triton, he is assigned the Frigate Fang 004 and names it WindHund 2!

As always the officer spreadsheet is here.

Yooper posted:

I assume my fighter is lost in space? If so toss me into whatever as 2.Yooper.

I have, special, plans for Wing Commander Yooper.

Saros fucked around with this message at 00:36 on Jun 10, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Coffeehitler posted:

The asteroid map north of Uranus looks like it would be a good conquest to help protect supply lines. Do we have rough hull amount/type intel for Corporate Uranus defenses?

Fleet Intel's best information is that there is at least one gunboat squadron and a cruiser division at Titania along with whatever fixed defenses the moon has.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Coffeehitler posted:

Do we have rough hull amount/type intel for Corporate Uranus defenses?

A cruiser division is usually 2 cruisers plus 2-4 destroyers/corvettes and a handful of specialised smaller craft. A similar force size to what Goons were operating off Tempel 1.

pthighs posted:

Where is the current location of the convoy itself?

The convoy is currently embarking troops from Titan. It should be ready to depart within a day.

Bozikek posted:

How tough are those tankers? I'm inclined to use the light carrier's fighter strikes to target a convoy or two, hope to peel off some forces on Uranus and then hitting the mining operations with a force of missiles.

Any sort of cilillian ship is going to be very fragile.

DNA posted:

I think if we decide to do anything with Pluto, it should not conflict with Terran interests. Especially so if we receive definitive intel that the IC is about to proceed with hostile action against it. That could be the key to at least securing some kind of non-aggression treaty, or even a long term alliance while we deal with the IC. As much as they may dislike us for leaving the United Terran government, a weakened IC would be a mutual boon for both Mars and the Terrans.

Added Space posted:

The main strategic question is - is this convoy a joint venture with Earth, or is it an invasion fleet?

The exact purpose is unknown but it is extremely unlikely that Terra would be okay with any occupation force from the IC on 'Terran territory' which Pluto technically is. The only presence is the scientific expedition, no permanent population is known to exist on Pluto. Intel suspects that the IC plans to plunder the acheological site and the troops are there to provide a workforce and keep the scientists in line. At least one unit is suspected to be combat engineers so depending on what is on the transports they could be planning to set up fixed defences as well.

koolkevz666 posted:

Saros two questions for you:

1) Does the independent colony of Swift-Tuttle like us enough to say delay the IC ships from leaving dock even if only for a short while? if yes then it could gain us a little more time to hit that convoy without them gaining reinforcements.

2) Are their any independent forces known to operate in this area of space in particular any would be space pirates?

S-T colony can be prevailed upon to delay it and keep as much of the crew off-ship and occupied as possible for a price (we sould owe S-T a solid to say the least). It seems likely the cruiser is waiting for the IC convoy to pass by and join it so will be hanging about a few days with parts of the crew off-ship having R&R. The same is true for the two smaller vessels accompanying the cruiser. From what the S-T admin reports it seems likly they are destroyers of some sort.

Piracy exists but the ships involved are generally small, old, barely functional civillian vessels with a sub-nuclear missile tube or the like. A few of the larger independents operate a handful of Terran surplus military ships but none have any real military capability, the main use for independents will be for intel and IC movement tracking.

Good stuff with the planning so far, i'll condense it down when I have some time later today and see where the consensus lies.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

It's worth noting that the archeological site is fairly tough due to being buried under about a kilometer of ice. Still if someone was to build a PDC next to it you'd have to be extremely careful with ship-grade weapons fire thanks to the sheer power of TN weapons.

I'll write up a longer post later about ground forces but it's worth noting that engineers can assemble PDC's from prefabbed components which can be shipped about in cargo ships. PDC and ships can also be boarded and captured by marines or other​ ground troops.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

koolkevz666 posted:

Battle Plan: Pink Elephant
Plan:

Task Force Goofy is to leave Triton Base and make for the enemy base at Titania. Upon arriving at the IC Titania base all ships are to engage the enemy at maximum range with full salvos of missiles. Priority targets are enemy ground facilities though enemy vessels can also be considered valid if they are stationary or also vulnerable. If enemy vessels move into engagement range they are to become PRIORITY Targets to preserve friendly forces Missile Salvos are to be fired as quickly as possible. Once the enemy force reacts in sufficient strength to threaten the task force then Task Force Goofy is to withdraw to Triton base.

This plan is bold and daring gentlemen but this is a time for action. We need to show the enemy we have capable strength to not only intercept their convoys but to also strike at their installations. This will force the IC to react to our movements and bring their attention on to us and away from the Inner System.

It's probably worth noting that this plan is going to result in a lot of civilian casualties as there is a population of about 8 million of Titania. Also that the max range of the standard missiles carried by your Cruisers/Destroyers is only 40m km and that any missile PDC's will likely outrange your missile ships by a significant amount (look at the large missiles carried by your own Trident PDC as an example) which means exposing the attacking ships to a lot of fire before htey can even get in range to return it.

Oh and before I forget shipyards count as orbital instalations so can be fired upon without causing civillian damage.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

koolkevz666 posted:

Ah that changes things then, guess I will rework the plan for Titania those ground defenses would cause too many problems. Thanks for the info.

A Gale class fleet scout firing up its actives can spot ships/PDC of 3500+ tons at up to 120m km which should be well beyond the range of any return fire and would give you a good idea of the defences. The harvesting ships are usually going to be in the gas giants atmosphere and are somewhat less obviously a purely civilian target

Oh and if you are going to attack the convoy you might want to indicate if you will accept surrender after the destruction of the escort or attempt to capture any ships. Trying to hightail it away with stolen ships could result in a great payoff but the slow speed of civiie shipping​ means greater chance of the IC scrambling forces to intercept before you make it back to the protective umbrella of the Neptune defences.

Finally HQ has just notified us that they are deploying stealthy passive scouts to watch Saturn and surrounds so we should have warning of large scale warship movements away from the Saturn system.

Saros fucked around with this message at 01:02 on Jun 12, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



So Goons we have two proposals put forward by our intrepid admirals.

Baron-of-hell posted:


Operation Independence

Baron of Hell proposes a strike against IC forward bases to draw out their fleet and commerce raiding.

koolkevz666 posted:


Battle Plan: Pink Elephant

Koolkevz666 proposes the pluto convoy interception and scouting of the Uranian system.

The plans above can be tweaked between now and launch time but these are the rough outlines. Get out there and vote!

Saros fucked around with this message at 12:33 on Jun 12, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

The elephants come from a Disney movie, I forget which one.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



:siren:OPERATION PINK ELEPHANTS IS A GO:siren:

5th Feb, 1829hrs


The two task forces sortie.

Dumbo:


Goofy:


5 Feb, 2322hrs

A 'Special Branch' snoopship at Saturn reports a thermal contact with four cargo ships and what may be two transports departing and moves to follow at a safe distance.

6 Feb, 1744hrs

Almost nothing interesting happens for nearly 18 hours, yeah. Space is really big out here. Then you get a report from the inner-system that salvagers are recovering advanced components from the wrecks of enemy attack craft.


Not long after the captured corvettes arrive for disassembly and CAA Tharsis pulls up for repair.


9th Feb, 1659hrs

Three... days... later.

Yeah, distances.

Goofy is halfway to Uranus!


You also pull out some intact advanced components from more FAC wrecks.

11 Feb, 0300hrs

Martian civilian traffic is diverting around Uranus after Goofy commander Sniper4265 contacts them and warns them to clear the area.

12 Feb, 0614hrs

240m km away from Uranus Sniper is woken by a com signal from Titania demanding to know who he is and the meaning of his presence. 'Hmm' he thinks, must be some okay passive sensors down there to spot us this far out.'


Ten minutes later a pair of powerful actives turn on at Titania. The ground based one is extremely powerful and tactical estimates it can target 5000ton ships at anywhere from 120-160m km.


The task force is low on fuel so Sniper orders the tender to refill their tanks and hightail it back towards Neptune.

12 Feb, 0824hrs

One active contact starts moving towards them at 2000kps.


On go Goofy's actives in response, the Fleet scout can almost resolve Titanian orbit.

12 Feb, 0953hrs

Fleet Scout Tornado resolves a powerful IC formation moving towards Goofy including an unknown ship type of cruiser size and three missile destroyers plus a Bill gates class cruiser.


Not long after a 5500T PDC, the source of the powerful sensor emission is resolved by Tornado.


All contacts are well out of range of the size 2 missiles carried by the Ships and the PDC sensor suggests it is a long range missile platform so together with the superior force bearing down upon him Sniper decides to call it a day and retreat.

----------------------


The overall situation.

The convoy is moving at 1100kps and still being shadowed by Special Branch. You are well ahead of it on the way to Swift-Tuttle which reports the IC cruiser is still docked.

Let me know if you want changes to orders
, might be weds/thurs before I can play out the rest of the mission.

Saros fucked around with this message at 11:53 on Jun 13, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Baron-of-hell posted:

I have to admit maybe pink elephants was the safer option seeing the defenses of Uranus. Although I hope the absence of our fleet isn't going to bite us in the but. Also I assumed that earth/Pluto can take care of its own defenses when properly warned.

As far as we know Earth doesn't have any significant forces in the outer system other than a few patrol craft. Generally it's presence is limited to civilian mining colonies and any redeployment from the inner system will take literally weeks to reach something as far out as Pluto. Pluto itself doesn't have any defenses being nothing but a relatively unimportant scientific outpost until recently.

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

GunnerJ posted:

One interesting aspect of the distances in the outer system is that it takes so much time for things to happen that missions might be rendered moot by stuff happening in the inner system before the ships sent on them even reach their targets. Like who knows what's been going on inner system all this time? (Well, Saros knows.)

I'll keep you updated with major developments when relevant and especially between operations. So far not much, Terra is staring down the two belligerents daring either to do something to piss them off while they both slowly maneuver for position.

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