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Hmm, so I'm assuming we have at least some salvagers? Hope so, because with the better capacitors, better ECCM, possibly faster engines, that weird EM field, and whatever caused those strange electrical surges in the fighters that burned out their sensors, we've got a lot of interesting tech to pick apart. And quite a few brains to pick, too... BTW Saros, can you post the specs on the Deimos fighters since we've used them already? And is it too groggy to ask for a tech rundown of what Mars has researched/is researching?
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# ¿ Jun 7, 2017 03:14 |
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# ¿ Apr 28, 2024 06:17 |
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Outer Inner Special Branch Wanna stretch our legs and look at weird stuff, the PTU...P'too...Potoo can get their own spaceUber. Pictured: a Potoo on its Special Branch
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# ¿ Jun 8, 2017 04:46 |
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code:
Removing the weapons/reactor and cramming in a larger high-res sensor in the freed up space could give you a sensor-fighter that might help bridge the dinkyship/FAC/fighter detection problem for the interim without designing a whole new ship class. Nice thing about fighters is you can make a bunch of variants without needing to retool shipyards, so there's not a huge investment if one doesn't work out. All IMO of course, you do you Mars. Also I'd like to be an officer too! Maybe something that is designed to kill a bunch of fighters/FACs in one blow - name it the B. L. Tailor. Thanks!
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# ¿ Jun 8, 2017 21:42 |
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Saros posted:Unfortunately we are 1) operating at very low tech so what is possible is limited by the max you can ramp up an engine Have you tried painting them red to make 'em go fasta? We are the Red Planet, after all. quote:Pretty much this, everyone is very tech limited. True, autonomous missiles are probably a ways away (and possibly a bad idea inside the crowded Inner System) but as far as two-stage missiles with submunitions... Size 1 MIRV....hmmm...hmmmm..... (is it too meta to use your game logs for intel? )
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# ¿ Jun 9, 2017 05:30 |
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Forgot to bold this in my last post! Also I'd like to be an officer too! Maybe something that is designed to kill a bunch of fighters/FACs in one blow - name it the B. L. Tailor. Thanks! Basically put me in something that can see and hit small fry, and/or one of the antimissile escorts. Or anything, really, I'm ready to die for the near vacuum rusty red sterile hellscape Promised Land that is Mars!
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# ¿ Jun 10, 2017 05:51 |
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Even blind men can tell that this Elephant is Pink!
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# ¿ Jun 12, 2017 15:16 |
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Get a piece of the Rock! (not Dwayne Johnson, he's too expensive) Gibraltar
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# ¿ Jun 19, 2017 18:14 |
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Same - my Marine ship, the Labou-class frigate B. L. Tailor, can't really add much to a standup fight. Its anti-fighter missiles, while they can be used against incoming box-launched salvos, are actually slower than the IC strike missiles and would have an abysmal interception rate. It's doubful they would accomplish much in the way of attrition before impact. Plus they are extremely shortlegged and have low MSP and repair numbers. But conversely, the specialized Marine baffled engines on these ships are perfect for loitering in space and surprising civilian convoys (with limited escorts). Going flat-out at 3.6kps my ship only has a thermal signature of 42, less than that of a Deimos fighter almost one-fourth its size. If we take our time and move out slowly, the signature will be even less. Doesn't mean you can't see them on actives, but ships with actives on are very visible and can either be avoided or maneuvered around until you are in a good position to strike. Taking and holding S-T would give us the necessary forward base for these sorts of operations, and even if they never manage to hit a convoy just the threat of convoy strikes would make the IC either divert additional forces for escort or hunting duties or divert convoys to longer routes. Either way it's good for us! TL;DR: Take S-T, use as base for space-wolfpacks.
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# ¿ Jun 23, 2017 22:33 |
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For would-be designers, this is a nice web app for figuring out "optimal" missile designs for a current tech level. It may be a little too groggy for this LP, however, with its weird fractional MSP engines - Saros are you okay with using these designs or would you rather we use existing missile engines? For some reason it adds .00001 to the size when using the arrows, weird. Also I haven't messed with the "reserved MSP" side (to make mines/buoys/specialized missiles), but I assume it works. Anyway a quick&dirty short range AMM for Trident Base: pre:AdHoc AMM Missile Size: 4 MSP (0.2 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 18 Speed: 20900 km/s Engine Endurance: 16 minutes Range: 20.0m km Cost Per Missile: 1.974 Chance to Hit: 1k km/s 376.2% 3k km/s 108% 5k km/s 75.2% 10k km/s 37.6% Materials Required: 0.25x Tritanium 1.724x Gallicite Fuel x193.75 Development Cost for Project: 197RP MSP allocation: Warhead MSP - 0.25 Fuel MSP - 0.0775 Agility MSP - 1.0625
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# ¿ Jun 29, 2017 04:15 |
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It's not about whales, you fools! It's about their love of the old show Lost In Space and Billy Mumy! https://www.youtube.com/watch?v=cn73Wtem0No And we are completely out of Mumy!
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# ¿ Jul 3, 2017 17:22 |
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Scintilla posted:Assaulting the Saturn system was never going to be easy. Still, things haven't gone entirely south for us just yet. If the defenders are indeed out of missiles that gives us a chance to regroup and strike back without having to worry about our remaining ships being filled full of holes from a ridiculously long distance away. I love it too! I wish GIANT LASERS were better in this game vs all the missle spam. I would suggest adding at least one more engineering space - not having the MSP to repair a ships "Max Repair" number means if that expensive component (eg the super laser) rolls a maintenance failure it breaks instead, and iirc can only be repaired in a shipyard. I'm also not sure if regular gauss turrets might not be more efficient than a bunch of CIWSs, which are a little nerfed to make up for their civilian status. Also they can protect other ships in the fleet and attack enemy ships too, CIWS can't. The railguns might be better dropped to 10cm? - they'll fire faster and be better at last-ditch cheap missile defense, and you've got plenty of heavy guns to dish out big damage numbers. Even basic railguns can sandblast small ships to bits if they can fire every tick. Is there any way you can squeeze out more speed? Maybe drop the passive sensors for a bit more space? Other ships should be scouting anyway. More speed is good - being tail-end Charlie in these running battles has not ended particularly well. Also the ship doesn't need quite so much deployment time if maintenance and fuel is so much shorter, imo. Morale only matters for long time space deployments far away from colonies and we're still in Sol. More space to save there. Most of this is minor nits, though! I love our Biblical Battleship!
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# ¿ Aug 3, 2017 04:00 |
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Scintilla posted:How about this: Which reminds me, we're running the fleet Klingon-style, right? So all the dead commanders mean the surviving ones get promotions? I MEAN it's soooo sad, tragic really. I will reluctantly accept the higher rank, prestige, salary, and better parking space only because my crispy freeze-dried former superiors would have wanted me to, they said so just before they blew up.
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# ¿ Aug 4, 2017 03:59 |
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1. Revolution 2. Topple We cannot afford to destroy vital infrastructure and poison relationships with Earth when the Lizardmen from beyond time and space will soon be invading us for our precious bodily
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# ¿ Aug 11, 2017 02:02 |
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quote:(Y)e blind idiot, ye noxious Azathoth shal arise from ye middle of ye World where all is Chaos & Destruction where He hath bubbl'd and blasphem'd at Ye centre which is of All Things, which is to say Infinity... quote:the ancient legends of Ultimate Chaos, at whose center sprawls the blind idiot god Azathoth, Lord of All Things, encircled by his flopping horde of mindless and amorphous dancers, and lulled by the thin monotonous piping of a demoniac flute held in nameless paws." https://www.youtube.com/watch?v=4sFd8aWT7Io
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# ¿ Aug 17, 2017 06:24 |
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Also going from capacitor recharge rate 2 to 3 (and we've got some captured/salvaged C3 weapons to study) will double the rate of fire for the railgun and laser Type 8 versions. The only requirement is a slightly larger reactor on the fighters. Also LOL missile massacree.
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# ¿ Aug 25, 2017 02:31 |
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The Sergeant Dork SPERRG edit: the est snipe Neophyte fucked around with this message at 03:31 on Aug 27, 2017 |
# ¿ Aug 27, 2017 03:22 |
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Unconditional Surrender! This greedy worm thinks we're like him. That what we're fighting for is merely property, sorium, money, figures on a balance sheet. What he doesn't understand - can't understand - is that we're not fighting for any of those things. We are not mercenaries looking for a bigger paycheck, or hostile stockholders who want a better return. We are fighting for the future of humanity! We stand on the cusp of our birthright, our finest expression of what it means to be human. We are taking our first step beyond our beloved, safe cradle and into the universe to live and breathe as adult, to insure our eternity among the stars. What kind of people shall we be out there? A cold, grasping calculus of credit flows and human "resources"? Yet another degenerate tyranny of cruel power mongers, merely the latest in a long line stretching back eons? Or what Mars represents - a place of freedom, a place of independance, a humanity of those who who are looking to a better future, not bound by the straightjackets and blinders of money and power. We shall not dishonor the fallen of our land, the bitter mixture of Red soil and Red blood that soaks it. For from such heady ground grew our true destiny, and from such a destiny we cannot shirk or turn back. The IC fights for money. The Terrans fight for power. We fight for our souls!
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# ¿ Aug 30, 2017 17:24 |
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"You know IC commander, I don't know which species is worse. You don't see those non-euclidean invading alien horrors loving each other over for a goddamn percentage."
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# ¿ Sep 3, 2017 19:28 |
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LostCosmonaut posted:On the other hand, it could be like the old game where I got a fuckload of capacitor techs and ended up with level 20 capacitors at mag-plas tech level. Warthogs...In.....Spaaaaaace!!!! https://www.youtube.com/watch?v=NvIJvPj_pjE
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# ¿ Sep 13, 2017 05:11 |
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1B 2B In reverse order, larger missiles mean more varied designs or roles are possible, maybe not all minmaxed but spice of life and all that. Future designs get more room to breathe too. Same reasoning for hybrid designs - while it may be less efficient than all-or-nothing designs, it give people a lot more leeway to theorycraft and come up with new ship proposals that aren't just the USS Best Missile Box. Plus a ship that can get stuck in even after blowing its wad (hurr) is more fun to RP and read about. It's not a suicide charge if I've still got a few lasers to attack the giant battleship with! Pew pew Mars Attacks bitches!
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# ¿ Sep 22, 2017 23:23 |
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I'm for being freinds with anyone who has a finite number of appendages and only tries to exist in four dimensions.
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# ¿ Oct 24, 2017 07:10 |
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Crazycryodude posted:Oh hush, you'll make Tango sad. No, Tango's cool - I didn't say that you always had to be in the same four dimensions... And people, people, let's not get too heated here. Before acting hastily or angrily remember to ask yourselves: What Would Tango Do? Would Tango post a screed insulting other fine officers of our beloved Martian Navy? No, of course not, Tango would post a request for crackers. And he did. I think we can all learn a little something from our friend...Tango.
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# ¿ Oct 24, 2017 09:40 |
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It's the Svalbard Seed Vault but for spaceships?
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# ¿ Oct 30, 2017 17:30 |
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So...The Pit Or The Penguin? (please excuse my poer pun) something stinks in that Pit, let's go sniff it out.
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# ¿ Nov 2, 2017 16:47 |
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Look, I know Saros set Mars' commander naming theme to "German" but let's not get carried away.
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# ¿ Nov 5, 2017 05:02 |
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I would shoot Toby twice.
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# ¿ Nov 11, 2017 08:30 |
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Yes tell them, but don't jostle our elbows bruh we'll let you know if and when we need your lovely ships.
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# ¿ Nov 13, 2017 20:01 |
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My expert tactical analysis: Rooty Tooty Charge And Shooty
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# ¿ Nov 14, 2017 16:52 |
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I think I'm still on my obsolete corvette in Sol so, uh, go get em guys! I'll say something nice at your empty casket funeral. And build that Hellas-sweet ride. Being able to bull 20k warships (and/or itself) into a potentially hostile ungated jump point is nice. I wonder if it's possible to add some quarters to extend its deployment while keeping the same tooling, making it better for sitting at a jp as a tender? I know there's a formula to calculate the whole "multi-design shipyard" thing but I've always just had to fiddle with the designs while constantly checking the other tab after every change. I'd love if the new version gets a design tool to do this automatically.
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# ¿ Nov 16, 2017 03:54 |
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1C 2B Ideally we would blockade the Pit<->Shiva aliens jump point on the Pit side, because jump shock lets the defender get a bunch of hits in. We could still do that with our beam designs, but with reduced weapon and sensor ranges, no working missiles, and slower ship speeds than them. Combine that with the enemy's more advanced jump tech that lets them jump in at significant distances from the jump point means that we might not be able to destroy all their ships before they get underway and we'd have a running beam fight on our hands - a fight that we're more likely to lose given the nebula conditions with their better speed, armor, and sensors/ECM. The Shiva is another matter. Assuming our big spinal lasers outrange their particle beams - lasers being the longest ranged of the beam weapons types - we can sit back and plink at them in perfect safety as long as we are faster than them. So we can afford to wait until the marines arrive, and if they start moving, sandblast them until they stop again (or blow up). Or blow them up if it seems too dangerous to try to board. Or blow them up if we just want to see pretty lights in a nebula. Whichever. We've got choices right now Also if a fleet jumps in that looks too dangerous for us to handle - and most any fleet from them would right now - we blow up the Shiva before retreating. Neophyte fucked around with this message at 21:12 on Nov 17, 2017 |
# ¿ Nov 17, 2017 21:10 |
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GOD UT quit following us around - we're just not that into you! Can we get some kind of Interstellar Restraining Order on these stalkers?
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# ¿ Nov 17, 2017 23:08 |
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We need to deal with these fart crabs toot sweet. Also a terrible interesting idea for nebula jump point defense is to churn out some kind of low-cost engineless beam "fighter" weapon pod with as large a laser as you can cram on it, and have a CV scatter a bunch of them around the jump point. Our brave suicidal fighter crews merely have to wait for the enemy to appear and then can unleash a devastating alpha strike before the aliens recover from jump shock. No need to bulk up the design with superfluous armor or expensive active sensors - they don't move so they don't need armor layers in the nebula, and you only need one ship (eg the CV or other real warship) to paint the enemy for everyone. Even slow recharging reduced-size lasers can be used to get the most damage out in the least space - any surviving enemy ships are likely to move out of range before a decently large laser can recharge, anyway. It's deep damage that we need, and that means Think Big - Big Laser! Keeping it a fighter design lets us avoid having to retool shipyards if we need to change the design, incorporating lessons learned from its first horrific slaughter field trials. I'm sure there will be plenty of volunteers to man these glass cannon deathtraps cost-efficient & cutting edge war-winners! Yay Mars! Neophyte fucked around with this message at 05:53 on Nov 23, 2017 |
# ¿ Nov 23, 2017 05:50 |
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Volmarias posted:The logistics of having to tow them back to shipyards periodically for maintenance supplies would drive Saros insane, so I doubt we'll get it. It's been a while since I messed with them but afaik fighters will repair and roll back their maintenance clock while in a hanger, the repair jobs using the hangar ship's MSP. So long as there is some sort of service ship around it can rotate them in and out to avoid them blowing up. Or we could just let them blow up, I mean, plusminus you know. TheWetFish posted:
I love it! The failures probably wouldn't be too bad. Adding enough engineering spaces to fix everything means dropping crew endurance to something like 6 months. Is morale spam less or more annoying to Saros than component failure spam? Alternatively dropping our beef to a 38cm spinal mount laser gives lots of room for a Saros-friendly long endurance/failure rate pod with a slightly better BFC (disclaimer: I may not have our ingame tech completely correct). It's more expensive than your design though. code:
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# ¿ Nov 23, 2017 19:20 |
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At least make a bouillabaisse or something to bring back! There's not enough fartcrab to go around and I'm stuck back in Sol needing some of that savory fartflavor. And I guess I shouldn't be surprised that defeated fartcrab ships will always...scuttle
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# ¿ Nov 27, 2017 21:19 |
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Our turn.
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# ¿ Dec 13, 2017 02:42 |
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Nevets posted:The last time humans tried to make something that tasted delicious & wasn't absorbed by the body it turned out that eating a ton of fatty food you can't digest makes your lower intestine into a slip'n'slide. That was just potato chips, I'd hate to see what happens after a full crab dinner. Enough drawn butter also helps keep everything smooth sailin', from one end to the other! Wait wait wait.... If we can't digest the meat, does that mean we can...RECYCLE IT? A little filtering, a good wash, and voila!, sustainable fartcrab for everyone!
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# ¿ Dec 15, 2017 18:28 |
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I didn't vote. You're welcome.
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# ¿ Dec 27, 2017 00:21 |
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We're out of fartcrab dip and we're starting to get the shakes. C'mon man, got any frab? Just a taste, dude! Gimme a taste!
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# ¿ Jan 18, 2018 04:37 |
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Facility, you can see many eons into the past with your records and super intelligence... but can you see why Martians love Cinnamon Krab Crunch?
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# ¿ Mar 5, 2018 20:57 |
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# ¿ Apr 28, 2024 06:17 |
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Saros posted:Triton Fleet Marine Skirmishers I'm helping! Not sure how exactly with my lovely obsolete ship but by golly I'm giving it the ol' Martian try!
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# ¿ Mar 16, 2018 18:30 |