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Starcrawlers is a pretty awesome game that just came out of early access a few days ago. I've been having an absolute blast with it. What is it? Starcrawlers is a first-person dungeon crawler, in the style of Grimrock, Ultima Underworld, Arx Fatalis, and so on. You move in a first-person perspective around a grid based map, keeping an eye out for enemies, traps, and, of course, sweet sweet loot. When you come into contact with the enemy, the game enters a turn-based mode where you and your party of up to three other characters do battle. In combat, you spend time units based on your equipped weapon to either attack or use skills. Weapon choice is important even for skill-based characters, since the time unit cost and damage done by your skills is based on a percentage of a weapon attack. Ok, well, is there a plot? Sure is! In addition to procedurally-generated missions to make some extra cash and level up your crawlers, there are story missions. You play as a down-on-your-luck crawler (think runners in Shadowrun- mercanaries used as deniable assets by corporations) who gets roped into investigating an abandoned colony ship. On the way, you'll fight aliens, corporate security, and busboy robots. How are the classes? Awesome. Each class has three skill trees that play very differently from one another. My Hacker is specced into the Malware tree, where he launches DOT abilities that are capable of spreading from one enemy to the other. I could have built him around debuffing enemies, or buffing allies. I'll write up the classes and add them to the OP later, and input about what to know regarding non Hacker/Soldier/Smuggler/Prototype classes would be appreciated! CommisarMega wrote a pretty thorough bit about the classes and their trees: CommissarMega posted:Sorry this took so long, was a bit busy IRL for a while Prototype? You can get a murderbot that glitches out and speaks in Haiku after the first mission. It's awesome. He's awesome. I plan on expanding the OP once I get some screenshots and a little further into the game, but I wanted to get the thread open so people could discuss the game. Feel free to suggest some additions. Ugly In The Morning fucked around with this message at 22:57 on Jun 2, 2017 |
# ? Jun 1, 2017 21:49 |
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# ? Apr 26, 2024 20:59 |
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Fun game. I've been playing it a bunch. I like old school turn-based combat similar to might and magic or wizardry games. Malware hacker is definitely the OP class of OPness right now. The dev has said that he is going to give it some rejiggering. Engineer and cyberninja are a little weak, but they have their uses. Spreading fire DoTs with the ninja's cyclone kick is pretty good. Engineer has some strong party buffing passives. The rest of the classes are all solid, and can find a good place in any team. I like cheap tricks smuggler quite a bit. Mugging enemies can easily make you several times more than actual mission rewards, and he has some good healing abilities. Filthy Monkey fucked around with this message at 22:06 on Jun 1, 2017 |
# ? Jun 1, 2017 22:02 |
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Filthy Monkey posted:Mugging enemies can easily make you several times more than actual mission rewards, and he has some good healing abilities. Yeah, I've been making bank on mugging enemies. I keep getting that teddy bear loot item worth 150, which is often more than the mission reward. I do need to get the healing abilities soon, though, since medpacks are crazy expensive. Needing to use one pretty much makes the mission a net loss.
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# ? Jun 1, 2017 22:07 |
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You can get 500 credit vases from mugging occasionally too. Bounty is quite good for healing, though it doesn't last long. Healing the lowest hp crawler automatically for 5% hp is pretty good though. I find the heal on double down harder to get good use out of, since it isn't instant, and most combats end fairly quickly. I haven't experimented much with his dirty moves tree, but I feel like it would be an excellent second tree for NG+ mode, due to the last skill starting combat with all of your traps out. Gunslinger seems to synnergise less well with is other trees, since pistols aren't exactly stellar weapons. Personally I am playing without a hacker right now, just because malware is so stupid strong. The main problem is really logic bomb, and how it interacts with crits other party members make. I might try an optimization hacker for overclocking prototype though.
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# ? Jun 1, 2017 22:14 |
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Filthy Monkey posted:Malware hacker is definitely the OP class of OPness right now. The dev has said that he is going to give it some rejiggering. As long as they don't nerf Shareware too hard. Spreading all the DoTs around is what makes Hacker fun and puts a huge emphasis on enemy turn order. Does Soldier get better at higher levels or am I better off sticking with Force Psyker as my tanky class? Those debuff chains are the single most damaging attack my party has right now. super sweet best pal fucked around with this message at 00:59 on Jun 2, 2017 |
# ? Jun 2, 2017 00:53 |
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In fact, they literally JUST patched the game with a hacker nerf. http://steamcommunity.com/app/318970/discussions/0/1290691308571616341/ quote:Hacker super sweet best pal posted:Does Soldier get better at higher levels or am I better off sticking with Force Psyker as my tanky class? Those debuff chains are the single most damaging attack my party has right now. Filthy Monkey fucked around with this message at 01:05 on Jun 2, 2017 |
# ? Jun 2, 2017 01:00 |
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If you give prototype a rifle, he combos really well with the soldier's rocket ability that does insane damage to unshielded enemies. The rifle takes out two shield pips, and his kill cone does a weapon attack on three enemies, which lets you strip shields fast for that nice "gently caress this guy in particular" skill. E:I think that hacker fix is pretty fair. Most of the skills are fast enough he'll still be spraying DOTs everywhere, it just won't be that the entire enemy row starts dying at the start of their turn Ugly In The Morning fucked around with this message at 01:14 on Jun 2, 2017 |
# ? Jun 2, 2017 01:10 |
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How many ability points can you expect to have by the end of a playthrough? The only bad thing about this game is you cannot change difficulty mid-way through a game. I got a few hours in and was steamrolling everything without using the broken hacker tree. Going to restart on challenging with Gunslinger Smuggler, Optimization Hacker, Void Psyker and Prototype this weekend.
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# ? Jun 2, 2017 01:26 |
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33 skill points or so? I believe the max level for NG is 30. Your new party should be fine. I would suggest making the Void Psyker your main character, as they have some of the most powerful creation backgrounds.
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# ? Jun 2, 2017 02:02 |
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This game is pretty easy even on Hardcore Ironman, which is kinda unfortunate. The game is totally my jam otherwise though. The best teammate is the dog though.
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# ? Jun 2, 2017 02:36 |
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Ahahaha! You fool, OP! You have saved me a weekend of making an opening post for the thread I was planning to make! But seriously, good on you for taking up the slack from my lazy rear. That said, I think I can pay you back class-wise, 'cos I made a writeup (that's nowhere near comprehensive or even professionally evaluated) in the Steam thread I hope you can use: CommissarMega posted:Sorry this took so long, was a bit busy IRL for a while
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# ? Jun 2, 2017 12:32 |
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Nice writeup. Smuggler is probably my personal favorite class. I enjoy mugging enemies for all the money, and he has some useful heals. Though I haven't done NG+, I feel like he would do well there because of trap card in the left tree. Once skill points are more abundant than skill slots or in-combat time, passives and skills that don't require TU go up in value. Starting combat with three traps out, costing you no TU, sounds like a good deal. One piece of advice I have is to get those +5% heal on kill accessories. Distributed to your team, they give you a good bit of extra sustain. particularly if you are going for a more offensive setup. I feel like cyberninja is one of the harder characters to get good value out of, but you can do it. If you can get him a weapon that makes enemies start with 0-3 combo points at the beginning of combat, he becomes much better. Filthy Monkey fucked around with this message at 16:33 on Jun 2, 2017 |
# ? Jun 2, 2017 16:28 |
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Excellent write up, it'll go in the OP when I'm at my computer at home.Filthy Monkey posted:Nice writeup. Smuggler is probably my personal favorite class. I enjoy mugging enemies for all the money, and he has some useful heals. Though I haven't done NG+, I feel like he would do well there because of trap card in the left tree. Once skill points are more abundant than skill slots or in-combat time, passives and skills that don't require TU go up in value. Starting combat with three traps out, costing you no TU, sounds like a good deal. I like the gunslinger smugglers shoot first passive for that reason. It's a chance to strip shield pips for no TU cost, and it works well with things that proc on critical hits because of a pretty hefty crit bonus.
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# ? Jun 2, 2017 16:32 |
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Are any of you running this on a computer without a dedicated video card? I'd scoop it up immediately if I knew it would run decently on my laptop.
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# ? Jun 2, 2017 21:12 |
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Depends on your integrated graphics, I think. This is what people say about it on the steam forum. http://steamcommunity.com/app/318970/discussions/0/1290691308569466229/
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# ? Jun 2, 2017 21:40 |
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I like Void Psyker as protagonist because they're insane as gently caress and vomiting purple junk all over the screen as Evoker never gets old
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# ? Jun 3, 2017 09:31 |
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Super neat game. I made cyberninja work on accident with my team with his ambush skill. Most of my team aside from the force psyker are in light armor, and the optimization hacker uses hyperthreading near the start of combat. He passively has near full combo points on everything by the time he gets around to targeting them with a finisher.
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# ? Jun 3, 2017 13:00 |
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Having skills damage and TU use go off of your weapons was a real smart move. I have my hacker equipped with a fast melee weapon, so he still sharts DOTs everywhere even after the nerf. They don't do much damage, but when logic bomb costs 30 TU you can usually get two off with a black ICE or overheat in the middle before the enemies get a turn.
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# ? Jun 3, 2017 17:08 |
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Despite all the whining on the steam forums, malware hacker is still probably one of the best dps classes. People don't seem to be happy unless he is utterly dominating everything to the point the game is trivial. One team I am messing with is optimization hacker, combination/assassination cyberninja, demolition soldier, annihilation prototype. The goal is that each character has some synergy with the others. The big combo is really having the hacker overclock prototype's thunderclap. Give prototype a heavy hitting slow weapon. Thunderclap hits all enemies for 200% weapon damage and strips shields. Good damage, and is my main method of removing shields. So hacker-prototype as one synergy. Just like you said, hacker has hyper-thread to boost dodge, aiding cyberninja's ambush. Hacker-cyberninja as second synergy. Cyberninja has cyclone kick, to spread around the fire DoT from the soldier's rocket strike. Soldier-cyberninja as third synergy. Between optimization hacker and haiku, the party has a good amount of healing too. I will admit that cyberninja is a little tough to use compared to some of the other damage classes. Soldier is straightforward and effective, but cyberninja takes more work to exploit. Giving him a weapon that makes the enemies start with combo points makes a big difference.
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# ? Jun 3, 2017 18:57 |
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All right, picked it up last night. It runs fine on my laptop, so for those of you with terrible computers, go for it! I played for about an hour, going through a couple missions, and it's neat! The combat is... there's a lot going on. I sort of thought there would be some actual tutorializing in the lampshaded tutorial mission, but there wasn't. Is the game going to explain things like how shields work, and time units, and other combat stuff? Or should I just read the in-game help/codex thing to figure it all out?
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# ? Jun 6, 2017 16:32 |
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You pretty much need to read the codex since there are a lot of terms the game throws at you, including stats that are unique to each weapon, armour and shield type. But basically shields have two major stats you need to worry about on top of the usual resistance percentages, damage absorb and charges. The damage absorb is the amount damage it takes off and charges are how many times it can do this before it burns out. Only light shields recharge naturally, but some of the of others can be upgraded to recharge as well, always check the upgrades for a piece of equipment. Time units work like this: When you use an attack or an ability it adds a certain number of time units that need to pass before you can act again, the more TU the longer it takes for your next action. Let's say you have two abilities one uses 50 TU and the other 120 TU and your opponent hits you with an attack that costs 100 TU If you use your 120 TU ability he'll get the next turn since 120 > 100 but if you say use the 50 TU ability you'll go again and can then pull off the 120 TU ability before he can act. Keep an eye on the bar at the top of the combat screen, not only does it show the order people are going to act in, but if you hover over an ability it will show when you can act again if you use it. Some other tips: Character classes have utility abilities they can use outside of combat, like hackers, well, hack stuff. The odds of them working are based on where you put your ability points, when you can use a utility ability it will show up as a blue option and list which of the three skill trees it's using. Hacker is by far the most common followed by engineer and sometimes the smuggler. Others like the Void Psyker pretty much never come up. You'll usually want a hacker in your group since they are pretty much the thief class when it comes to utility, there aren't a whole lot of healing abilities in the game, and on top of that the heal effect is a secondary effect, you'll need to rely on medkits for major healing and they don't show up in stores very often. A good way to get a whole bunch is to go on office raids, they'll pop up a lot during those missions If you want to gain favour with certain groups you pretty much have to piss off others, so take a good look at the various groups, what they offer and try to be consistent with who you work for, getting in good with a group has some handy benefits. Also these benefits aren't always obvious, like the various weapon and armour groups give you gear in exchange for favours, but some of the "useless" looking ones offer stuff too, like Hollow Earth Hollow Soul which comes across like PETA crossed with PBS seems like a joke group at first, but if they like you they will sometimes give you bonus objectives to complete during side jobs. Pulsarcat fucked around with this message at 17:13 on Jun 6, 2017 |
# ? Jun 6, 2017 17:08 |
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Is crit chance universal? Like, if I give my Void Psyker a weapon with +5% crit, do all her attacking skills get that bonus, or is it limited to "weapon skills?" Because I don't think she has any weapon skills.
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# ? Jun 6, 2017 21:14 |
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Fairly certain it is universal. A common thing early on is to give your malware hacker Riggo's shotgun, since it has such a high crit chance. Makes it easier to spread those viruses. With exploration too, the trees you have points in determine your success at actions. For example, rootkit hacker is probably the best at actual exploration, with the ability to open doors and use consoles. It is probably his least useful combat tree though. Malware hacker comes up a lot less, but brings the deeps. Optimization hacker can reboot damaged terminals to open up extra treasure rooms. Cheap tricks smuggler can place bets on employee betting pools and actually win. Rigger engineer is good at opening up stuck doors in mines. Annihilation protoype can intimidate the random robots into giving you aid on missions without giving them anything. In general, I am not big into capstones that require building charges in order to work. My favorites are things like the smuggler trap card, which puts out all of your traps at the start and saves you a bunch of TU. Filthy Monkey fucked around with this message at 21:38 on Jun 6, 2017 |
# ? Jun 6, 2017 21:32 |
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Man, this is the way to start a hacker. The hacker is the first character made, with the background that has +5% crit, +5% dodge. I found this in one of the dressers in the second story mission (the mission with Riggo). Great on a hacker. Combined with Riggo's shotgun. Pushes shareware spread up to 70%. Stallman the neckbeard hacker is going to be in for good times.
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# ? Jun 7, 2017 06:09 |
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Anything that is a Dungeon Master/Grimrock/UU type game gets a semi from me, but I'm going to wait until this isn't early access.
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# ? Jun 7, 2017 06:19 |
Node posted:Anything that is a Dungeon Master/Grimrock/UU type game gets a semi from me, but I'm going to wait until this isn't early access. it isn't. version 1.0 last month.
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# ? Jun 7, 2017 06:22 |
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[quote="Filthy Monkey" post="473122127"] Man, this is the way to start a hacker. The hacker is the first character made, with the background that has +5% crit, +5% dodge. I found this in one of the dressers in the second story mission (the mission with Riggo). Great on a hacker. I actually found two of them on the same mission.
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# ? Jun 7, 2017 06:30 |
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I've been sinking a ton of time into this game lately, its perfect for podcast listening. I accidentally deleted my first save which really peeved me off, I got as far as the train, but I quickly caught up to that point again and readjusting how i played the game a second time has been a really good boon, because man I am actually trying to use the whole favour system this time around and I don't have to rely on drops anymore because Foxin is just giving me a rare weapon after every mission. Something I surprised to find I like is the game's humor. Like its never laugh out loud funny, but it really hopes sell the setting in an unexpected way.
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# ? Jun 17, 2017 19:43 |
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The loving magma pumps in the pirate mission are driving me nuts. I found the one behind the waterfall, but can't find the other one
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# ? Jun 22, 2017 17:29 |
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I think you either need to go through the stuck door for the other one, or break into the armory and pick up explosives to blow up some rocks. The code to the armory is from the crystals on the pillar outside. Count the number of each color, from top to bottom.
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# ? Jun 23, 2017 09:13 |
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I picked this up on the steam sale and I've played for an hour and I like it so far, but there are two things that are worrying me: 1) how tedious and grindy the combat gets, 2) how long the game takes to beat. For 2, I'd actually prefer if it's something in the 20 hour range. If the game is procedurally generated dungeons and the same turn-based combat for 40 or more hours, I don't have that kind of commitment in me. And 1 also ties into that, because I'm worried that if it's 40 hours of the same combat and the same dungeons, I'm not going to make it. If it's 20-30 hours of what I played an hour for, then I'll happily dive back in.
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# ? Jun 26, 2017 09:31 |
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Just started this game, seems pretty fun. So far I'm rolling with Demolitions Soldier as the Main Character, along with a Rookit Hacker, Manipulation Void Psyker, and Annihilation Prototype
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# ? Jun 26, 2017 15:34 |
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Your party is a little light on sustain with the current setup, but I am sure you can make it work. Be sure to get haiku for prototype. It is going to be your easiest access to a little regen. Consider dipping into optimization for the hacker a little. Overclocking protype's thunderclap is pretty good.
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# ? Jun 26, 2017 17:14 |
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Thunderclap is the poo poo when it's paired with a demolition soldier. It can strip nearly an entire party of shields (sometimes the whole one, if you use an accurate weapon) in two turns.
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# ? Jun 28, 2017 02:17 |
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I really like this game, I love the art style, especially in the battles, and I'm glad there's finally a procedural generated first person dungeoncrawler. I was a huge fan of grimrock and I liked demise a lot when I was a kid.
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# ? Jun 28, 2017 02:23 |
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Void Psykers with Manipulation for Drain and Soldiers with Demolition for Rocket combo quite nicely e- also my Prototype is Mutation, not whatever I said it was before
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# ? Jun 29, 2017 18:48 |
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Engineers desperately need a buff. I replaced mine with a Smuggler and now my party is ruining faces forever.
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# ? Jun 29, 2017 19:39 |
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My force psyker protagonist seems to never have enough force to be useful. Should have probably picked something else.
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# ? Jun 29, 2017 21:29 |
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Inner balance is really helpful for force energy, if you can work towards it. Force psyker definitely gets good value out of having more skill points. MJ12 posted:Engineers desperately need a buff. Filthy Monkey fucked around with this message at 20:24 on Jun 30, 2017 |
# ? Jun 30, 2017 20:22 |
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# ? Apr 26, 2024 20:59 |
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Antti posted:My force psyker protagonist seems to never have enough force to be useful. Should have probably picked something else. The rare accessory is worth picking up as your starting bonus if you've gone down the Guardian route. It regenerates five force energy when you take damage. From some theory crafting, Mirror Prism looks quite a bit more attractive if it refunds 15 energy over the three turns you're taking that energy damage. I've been pretty much set on the Berserker path with my Force Psyker protagonist, however, so I went the uncommon weapon route while stacking crits and damage, and focused on using Force Hammer for as long as possible. Does Fists of Fury suck quite as much as I think it does? Maybe I would need to pair it with a different weapon, but the uncommon weapon packs a huge crit chance bonus so...
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# ? Jun 30, 2017 21:08 |