(Thread IKs:
Captain Foo)
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Flavahbeast posted:after rolling the phrase "in-area combat league" around my head for a while I think he means it'll be a league like Breach or Legion where the league mechanic is mostly confined to maps legion monolith that spawns syndicate members vs heist rogues
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# ? Oct 20, 2020 22:20 |
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# ? Apr 27, 2024 04:42 |
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quote:it's genuinely hard to scope out how long a Path of Exile expansion will take to develop. Some systems that appear easy to create end up taking several iterations to get right. How much of that churn is creating / fixing the weird micromanagement features.
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# ? Oct 20, 2020 22:32 |
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Dark Souls league confirmed.
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# ? Oct 20, 2020 22:35 |
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Flavahbeast posted:after rolling the phrase "in-area combat league" around my head for a while I think he means it'll be a league like Breach or Legion where the league mechanic is mostly confined to maps Right, that feels like "you fight a bunch of mobs in the map for whatever reason then you get some stuff" Which is always a favorite, especially if Delirium is still around (Checks exalt price. Laughs hysterically).
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# ? Oct 20, 2020 22:37 |
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Iverron posted:How much of that churn is creating / fixing the weird micromanagement features. None of it, duh.
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# ? Oct 20, 2020 22:38 |
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Flavahbeast posted:after rolling the phrase "in-area combat league" around my head for a while I think he means it'll be a league like Breach or Legion where the league mechanic is mostly confined to maps Yeah, that's definitely what he means. They've obviously noticed that people are getting a bit pissy after two vanilla map leagues in a row.
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# ? Oct 20, 2020 22:40 |
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Also from that news article: > I am personally handling the production of this expansion to make sure that no work creeps in that isn't in the planned scope. So if this goes well, two possibilities: a) You are a great producer with the ability to fend off nonsense, aided of course by the fact you are the big boss so there are fewer people who can tell you to "shut up and do it" b) You were the one introducing the extra work
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# ? Oct 20, 2020 22:40 |
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# ? Oct 20, 2020 22:41 |
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This is shitposting or scamming via trade algorithms yes?
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# ? Oct 20, 2020 22:48 |
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beautiful ramyeon has brought snow to wraeclast. bless him https://www.youtube.com/watch?v=P9E5KXSKiYM
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# ? Oct 20, 2020 22:51 |
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Yeah exalted orbs aren't even on ninja right now. There's some tomfoolery afoot.
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# ? Oct 20, 2020 22:56 |
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Vasudus posted:Yeah exalted orbs aren't even on ninja right now. There's some tomfoolery afoot. Auto crash lol
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# ? Oct 20, 2020 22:59 |
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People were just trolling listing exalts at 1c today.
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# ? Oct 20, 2020 23:06 |
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I hear it's because the chance to duplicate currency stuff on trinkets and whatnot weren't actually working up until now
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# ? Oct 20, 2020 23:14 |
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Some Russian streamer got a sizable number of his followers to dump their exalts for super cheap to mess with the economy. At least that's what Reddit says.
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# ? Oct 20, 2020 23:19 |
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New dump tab strategy is to list everything for 1 exalt and just wait for it to sell.
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# ? Oct 20, 2020 23:22 |
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"Heist was by far the highest-content league in PoE's history." Kind of insane that all that content is basically invisible because it's mostly white and blue monsters that disappear in the blink of an eye. There's the voice acting and dialogue stuff for the Heist rogues, the blueprints are pretty cool, but otherwise it's nothing that the player really interacts with.
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# ? Oct 20, 2020 23:26 |
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Jinnigan posted:"Heist was by far the highest-content league in PoE's history." There's a massive amount of dialogue that barely anyone gives a poo poo about.
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# ? Oct 20, 2020 23:28 |
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There's a lot of new environments and maps too. Even if they reuse a lot of assets there's just lots more new art than in most other leagues.
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# ? Oct 20, 2020 23:30 |
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Yeah it's the dialogue. Wonderful as it is, they uh, should not have put as much in as they did. pork never goes bad posted:There's a lot of new environments and maps too. Even if they reuse a lot of assets there's just lots more new art than in most other leagues. Oh wait that's true, isn't it? A lot of the heist stuff is brand new art.
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# ? Oct 20, 2020 23:31 |
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The heist maps were bad and full of way too many bugs and doors and stop-and-go, even if the lockdown timer looting and escape were kinda fun. But if they do anything to remove the Rogue's and their dialogue from the game forever I will never forgive them.
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# ? Oct 20, 2020 23:33 |
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Ra Ra Rasputin posted:But if they do anything to remove the Rogue's and their dialogue from the game forever I will never forgive them. So would this be a bad time to point out how much of the dialog from Synthesis is still in the game?
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# ? Oct 20, 2020 23:36 |
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Yeah I did like 8 heists and quit the league. Really looking forward to have an actual map effecting league again.
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# ? Oct 20, 2020 23:36 |
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quote:in-area combat You can pay up now, if you want, Kuzar
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# ? Oct 20, 2020 23:44 |
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Someone mentioned a heist exp strat. Is there anything to it beyond "run a shitload of heists"?
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# ? Oct 20, 2020 23:46 |
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It's mainly frustrating because a lot of heists problems are obvious to anyone who played it for any length of time and the whole thing would be greatly improved if you started in the treasure room and had 30 seconds to click open as many chests as possible for loot and then inventory tetris before the guards flood in and proceed through the escape as normal with door unlocking and trap disabling. The entire first half of the heist doesn't need to exist as is, it's just pointless zero threat door opening and time wasting and the place isn't a big enough maze that knowing the path beforehand is any real help.
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# ? Oct 20, 2020 23:47 |
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Suspicious posted:Someone mentioned a heist exp strat. Is there anything to it beyond "run a shitload of heists"? Literally the first result.
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# ? Oct 20, 2020 23:50 |
Cinara posted:
Is that an inexplicably less useful lmgtfy?
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# ? Oct 20, 2020 23:53 |
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silvergoose posted:Is that an inexplicably less useful lmgtfy? It's what happens when you right click on any highlighted text in Chrome.
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# ? Oct 20, 2020 23:55 |
Arrhythmia posted:It's what happens when you right click on any highlighted text in Chrome. No, I mean, was the post I quoted a lmgtfy link but even less useful.
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# ? Oct 20, 2020 23:56 |
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silvergoose posted:Is that an inexplicably less useful lmgtfy? lmgtfy is kinda lovely now if you have not used it recently, it ruins a lot of the point.
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# ? Oct 20, 2020 23:56 |
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Would anyone feel like anything would be lost if rogue's didn't level or have gear?
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# ? Oct 20, 2020 23:58 |
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Ra Ra Rasputin posted:Would anyone feel like anything would be lost if rogue's didn't level or have gear? Not really.
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# ? Oct 21, 2020 00:00 |
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Cinara posted:
It would have taken less time to just write a sentence explaining it instead of taking a screenshot, but good job on jumping on the opportunity to lord over me.
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# ? Oct 21, 2020 00:01 |
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Ra Ra Rasputin posted:Would anyone feel like anything would be lost if rogue's didn't level or have gear? I think they should wear normal gear, like mercs from Diablo 2. Also I should be able to hire them to come do maps with me.
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# ? Oct 21, 2020 00:04 |
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Rutibex posted:I think they should wear normal gear, like mercs from Diablo 2. Also I should be able to hire them to come do maps with me. I may occasionally use huck again
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# ? Oct 21, 2020 00:08 |
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Ra Ra Rasputin posted:Would anyone feel like anything would be lost if rogue's didn't level or have gear? That is a prime example of overdesigning I see in every single thing GGG makes. Extra valves to let the player "customize" even though it doesn't actually improve the system at all. One big example of this is the insane number of different upgrades you can buy for Azurite in delves. Why the gently caress do we need to be able to upgrade dynamite radius, area, damage, or any of the other stats you're just expected to be sitting around at max with? Like yes I realize it creates filler nodes so delve isn't too much actual loot but the system is ridiculous. Probably the ur-example of this is the original design of Bestiary recipes. The original iteration of bestiary had recipes that cared about the following: 1. The rarity of a monster (there were ones that required white or blues) 2. The specific bestiary mod on the monster 3. The genus of a monster 4. The species of a monster 5. The level of a monster And these were tracked in various combinations. Like a recipe might require 2 blue monsters from the leaper family, a lvl 83+ Fenumal Carrion Queen, and a rare hellion with Tiger Prey. Why the gently caress does GGG do this?
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# ? Oct 21, 2020 00:10 |
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Suspicious posted:Someone mentioned a heist exp strat. Is there anything to it beyond "run a shitload of heists"? Basically open reward rooms, get the heist target, run out, then run back to the curio room and out again x2. After that the XP basically stops. I feel like this is probably only something worth doing if you're limited on your number of level 83 contracts, otherwise you'd just want to run a bunch of contracts for the extra loot instead.
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# ? Oct 21, 2020 00:10 |
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Ra Ra Rasputin posted:It's mainly frustrating because a lot of heists problems are obvious to anyone who played it for any length of time and the whole thing would be greatly improved if you started in the treasure room and had 30 seconds to click open as many chests as possible for loot and then inventory tetris before the guards flood in and proceed through the escape as normal with door unlocking and trap disabling. I've only done the first two unique contracts, but the part where you're fighting your way through waves of baddies and deciding what to loot along the way to the door? That should've basically been the Heist gameplay.
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# ? Oct 21, 2020 00:15 |
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# ? Apr 27, 2024 04:42 |
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I was worried from the start when chris wilson was saying how large heist was gonna be and that everyone is gonna like it.
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# ? Oct 21, 2020 00:29 |