(Thread IKs:
Captain Foo)
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if i don't get a response in a minute i move onto the next in the list. only a couple of times has someone came back after i've contacted more than one person. most of the time thought there'll be an afk response, in which case next, or they'll mention they're mapping which means wait in their hideout for a minute or two. trading has been unusually polite and frictionless
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# ¿ Nov 20, 2018 18:31 |
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# ¿ May 9, 2024 09:00 |
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yeah unless your item is very rare livesearch and have a price in mind, you'll get better deals that way and know they're active
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# ¿ Nov 20, 2018 18:39 |
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the routes can also be much longer than you expect (center square)
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# ¿ Dec 29, 2018 14:19 |
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DontMockMySmock posted:Now that Arc is dead what elemental spell should I selfcast?
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# ¿ Mar 7, 2019 22:46 |
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whypick1 posted:That should probably be put into the OP tbh
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# ¿ Jun 15, 2020 15:25 |
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that no one's rushing to defend the fun of playing through the campaign is speaking volumes. the game manifesto focusing on slowing down player progression means even more campaign time, and not every player can spend 12h on the game a day i don't see ggg seeing the err in the ways until a league or two into poe 2, they need to reduce the power curve for design but that shouldn't mean increasing tedium across the board. the chore of path of exile is getting to maps when most builds start to get put together, and the regular player isn't speedrunning there either take a step away from 5000 hours invested into the game and look at the playerbase who only touches the game every other league for 3-4 weeks, and not for 10 weeks across a 12 week league. how thrilled will they be at the next league? the conceit of the mechanics being too rewarding to slow everything down means slower loot hits the market and the less build diversity exists they tried endless delve before but didn't add the end-game either, they should really attempt a no campaign league and judge retention then - the end-game is complex enough as it stands for the regular player and needs so much outside information to progress it's an insult to game design
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# ¿ Jul 20, 2021 21:22 |
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so who is the game for by your criteria, you're not talking to posters who've played one league here
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# ¿ Jul 20, 2021 22:00 |
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Traitorous Leopard posted:While everyone here has been complaining about the direction of the game and complaining about the complainers, I’ve been sitting here calmly rotating a Flamethrower Trap in my mind at its new base speed and rip self-cast again, archmage was propping it up but hey we need build diversity
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# ¿ Jul 20, 2021 22:17 |
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Yolomon Wayne posted:Im asking myself, how can you go in that direction for like 6 years and not notice that? how do you explain those reworks and every league inbetween as pre-planned design space for poe 2 if this is the result?
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# ¿ Jul 20, 2021 23:24 |
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the flask qol looks good on the surface, except they tied it to currency that can be obtained by ??? and it's random effects any possible step towards fun must involve tedium and be gated to later in the game
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# ¿ Jul 21, 2021 09:42 |
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no matter how hard the meta nerfs go no one will touch a bow ggg popcorn skeletons should be mostly untouched, bar all the mana regen methods if you want a fun leveling minions build
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# ¿ Jul 21, 2021 17:41 |
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i've yet to hear how any of this helps build variety
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# ¿ Jul 22, 2021 08:56 |
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those support gems were also used by the "non-meta" skills, you've just made everyone unhappy. the rationale they gave included making non-damage support gems more viable, but did they change enough for that to happen? this is all based on the idea that all skills are equally fun and players don't have preferences as well. is anyone switching up the archetypes they play this time around? the approach they've tried in the past for this was making the less interesting skills more interesting, not making everything monotonous to appeal to the tedious top playerbase
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# ¿ Jul 22, 2021 09:04 |
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TheRat posted:It's based on literally the opposite of this.
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# ¿ Jul 22, 2021 09:23 |
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TheRat posted:I did in another post just above that one. When everything is closer together you dont feel as poo poo for picking a non-meta skill.
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# ¿ Jul 22, 2021 09:29 |
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TheRat posted:Are you really suggesting that this isnt a game where people do ~the optimal~ poo poo even if they hate it? Because that happens constantly with everything from builds to crafting to league content
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# ¿ Jul 22, 2021 09:32 |
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TheRat posted:What gave you the impression I was talking about myself? Stop trying to be weird. why would you(r stated playerbase) play the game as if it was their job, and spend endless time defending it while refusing to play a hair below optimal for fun? if it were involving a race that'd be different, but bringing the fun away from casual players because of a toxic top-end playerbase if one hell of a way to prepare a game for a sequel
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# ¿ Jul 22, 2021 09:41 |
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yeah there's no way self-casting is working, it was propped up with archmage and arcane surge for damage and mana regenMercrom posted:I don't understand the hate this patch gets. Yeah the game is harder but you can still do Maven and Sirus pretty easily if you play on softcore trade. The build diversity and balance is pretty bad but it isn't really really worse than any previous league. Also it's not the first time they have nerfed movement and slowed down the game. Remember leap slam before the animation canceling update when it was the only movement skill you could use with two handed weapons. i was waiting for someone to notice itt but the act 1 changes aren't just to mob life, the bosses are included as well: quote:Monster life has been increased by roughly 46% at level 1, tapering down to the same amount of life at level 84. Some bosses and monsters in Act 1, such as Hillock and Oozeback have had their life reduced to partially counteract this change. quote:Monsters in Acts 6 through 10 now generate fewer flask charges and monsters in maps generate even fewer still. External Organs posted:I think the build diversity stuff seems to be heading in the direction of changes in opportunity cost rather than buffing underused stuff. External Organs posted:Still have no idea what to roll. The Reaper posts from a few pages back from gg were pretty drat underwhelming. Doesn't seem like he gets a ton from eating minions other than a decent heal, so maybe he could at least tank a boss? Even that's doubtful.
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# ¿ Jul 22, 2021 13:31 |
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Jazerus posted:no i appreciate it, that was a genuine answer that illustrates exactly the point i was making: delve is now going to be pretty unplayable for a bunch of builds that could do it before, even if it was in a "dangerous", "bad habit" kind of way. i wonder what other past leagues will similarly be build-limited, and how soon the community will realize that choosing a build also involves choosing what set of content you want to be accessible
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# ¿ Jul 22, 2021 15:59 |
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poemdexter posted:I'll ask the same question as a previous goon: how do you scale bleeding for reaper? I've also never done a bleed build.
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# ¿ Jul 22, 2021 16:36 |
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the past year+ of updates have been reworks in preparation of poe 2, claiming this round is where the vision begins is ignoring everything they've said for the past year but yes, the haters should just stop playing the game they clearly don't have the vision in mind and should expect not to have fun when playing a videogame
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# ¿ Jul 25, 2021 22:25 |
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at least this league they made going through the campaign faster so people could experiment with more builds and figure out their potential better right?
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# ¿ Jul 28, 2021 17:02 |
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euphronius posted:It would be nice if some player base was lost and they gained some different ones euphronius posted:“QOL” is the worst* term games have ever come up with and it’s a shame developers bought into its nonsensical nonsense euphronius posted:I Mean imagine complaining about your quality of life playing a free DOS game on the internet in your abundant free time euphronius posted:Might not be the game for you
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# ¿ Jul 29, 2021 12:53 |
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euphronius posted:I don’t think it’s toxic to point out that maybe people should reconsider an activity causing them physical pain
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# ¿ Jul 29, 2021 13:38 |
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holding back quality of life improvements to a videogame because of the economy... have we truly come to this...
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# ¿ Jul 29, 2021 19:17 |
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how does another player getting to maps faster than you impact your enjoyment of the game outside of ladders/races? should there be minimum # of hours per act to hold back anyone speedrunning, and experience boosts for anyone taking too long?
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# ¿ Jul 29, 2021 19:22 |
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look at the increase in build variety!
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# ¿ Jul 31, 2021 21:20 |
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Canine Blues Arooo posted:If you are me -- If you are someone who just wants a game where someone is willing to crank the knob of system complexity as high as it can go in the name of providing a foundation for player expression through these systems -- then you will find the number of games that successfully does this is vanishingly small. I could probably count them on one hand, and as I write this, I can think of two in some kind of active development. Games like these made by a competent and well-funded team at this scale are also impossible to find. Even in the ARPG space, most games trend to simplicity and refuse to approach the kind of complexity PoE puts on display. why are you annoyed when people spell out the impact of systems tuning and grasp the underlying systems? you have your own game currently going by the activity in the thread, but that doesn't mean the rest of the playerbase didn't understand the bespoke changes and they're the fools for not digging deeper for there must be a gem of a build for the true genius and game appreciator to find honest question here, how long have you put into this league and where are your characters at compared to prior leagues? are you having more fun, and how much of each part of your builds were something new?
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# ¿ Aug 1, 2021 13:39 |
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if they regret calling it hard mode then they shouldn't be calling it hard mode internally and focusing so much devtime on it that it ends up repurposed back into the main game
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# ¿ Aug 12, 2021 17:36 |
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von Braun posted:Chris said they were just fiddling with it on weekends for fun. Implementing was just changing numbers around. RossCo posted:People want more open communication from developers, then reliably focus in on free form comments which the speaker immediately corrects. It sucks, and explains why the sort of interview that was given yesterday has a "tight rope walker over a shark tank" air to it. TyrantWD posted:Yup. He literally said its just a side passion project that him and the other founders get to work on, and its one of the few development things he gets to do. Honestly, its a great outlet for him to get all of his weird, unpopular changes into a little side mode within the game that him and streamers play, while letting the core game be unaffected by it. Canine Blues Arooo posted:When tuning is a goal in the game, you generally need to tune around the 99th percentile, or thereabouts. Tuning the game around the median player would be a disaster.
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# ¿ Aug 12, 2021 19:47 |
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that's over a third of the active playerbase atm
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# ¿ Aug 13, 2021 09:27 |
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peak player count last night was 41.9k https://steamdb.info/app/238960/graphs/ yes there's the group using the native client but ggg gave launch figures for all users that show this covers the vast majority of their playerbase hitting sub 20k in the early hours, we're down to the most addicted players left
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# ¿ Aug 13, 2021 09:38 |
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what's with the first-pass at colourblind support: https://www.pathofexile.com/forum/view-thread/3175190quote:In the recent Baeclast Podcast with Chris Wilson, we asked for people to email us with their feedback about what improvements we could make to Path of Exile to support our colourblind players. We received a lot of helpful insight and are appreciative of everyone who contacted us about this. One of the key pieces of feedback was that while it has been helpful for us to try to modify colours to look distinct from each other, the most effective method is to also ensure that there is a clear difference in shape between elements.
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# ¿ Sep 1, 2021 16:53 |
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i don't know which part i like more: the effort put into having the notches point at parts of the skill tree showing where their priorities lie, or that from thought to implementation to blog post no one raised an eyebrow on this not solving any problem (or were listened to rather)
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# ¿ Sep 1, 2021 17:21 |
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Mikojan posted:They didn't? SM agreed that for the bottom 99% of players loot is buffed. Only if you are doing SM or empyrian levels of juicing the loot is worse. he kept insisting it's fine for the average player where the average player are people running red maps, let's ignore everything up to red maps
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# ¿ Dec 1, 2022 21:32 |
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# ¿ May 9, 2024 09:00 |
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Mikojan posted:If you are sour about getting too much loot in low end content and having an oversaturated market I could recommend a cool new league modifier for you i think
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# ¿ Dec 1, 2022 21:39 |