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Okay, I finally cleared Area 2. Thanks for your help everyone.
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# ? Sep 16, 2017 01:38 |
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# ? Apr 26, 2024 05:19 |
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Wow the Metroids seem a bit tougher this time around. The first couple in the Game Boy version only took like five missiles to kill.
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# ? Sep 16, 2017 02:00 |
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Raxivace posted:Wow the Metroids seem a bit tougher this time around. The first couple in the Game Boy version only took like five missiles to kill. ...that IS the case, right? It's not just some weirdness to the timing that I am not understanding?
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# ? Sep 16, 2017 02:04 |
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If it does that quick little flash of light it can be countered. If it charges energy around itself, it can't.
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# ? Sep 16, 2017 02:09 |
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TFRazorsaw posted:If it does that quick little flash of light it can be countered. If it charges energy around itself, it can't.
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# ? Sep 16, 2017 02:09 |
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are you using the charged ice beam on it? doing that disables its electrical attack, in my experience.
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# ? Sep 16, 2017 02:11 |
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Also I want to add the the ritualistic altar you offer the Metroid blood to as a sacrifice is way more sensible than the loving random earthquake nonsense in the original.
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# ? Sep 16, 2017 02:12 |
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pretty much mainlined the game for 7 hours today so I'm taking a well earned break until after work tomorrow. Wish this game had a few more non-Metroid bosses because the ones that are there are extremely cool and fun to learn.
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# ? Sep 16, 2017 02:15 |
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WilliamAnderson posted:Yes, they only come in the two pack. RIP to me then.
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# ? Sep 16, 2017 02:45 |
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I am enjoying this game so far. in area 2? the one that you need to kill 8 metroids. my biggest complaint is how heavy and slow the morph ball is. maybe I wouldn't think that if AM2R didn't make it so fast and snappy, but doing anything with the morph ball feels like a chore.
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# ? Sep 16, 2017 03:11 |
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It seems that they've revised Zero Suit Samus's design a bit in this game. She's taller, has broader shoulders, and has more defined muscles. So basically she actually fits in the Power Suit now instead of somehow losing like 2 feet when she takes it off. EDIT: here a picture Augus fucked around with this message at 03:54 on Sep 16, 2017 |
# ? Sep 16, 2017 03:18 |
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Augus posted:It seems that they've revised Zero Suit Samus's design a bit in this game. She's taller, has broader shoulders, and has more defined muscles. So basically she actually fits in the Power Suit now instead of somehow losing like 2 feet when she takes it off.
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# ? Sep 16, 2017 03:19 |
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Raxivace posted:Also I want to add the the ritualistic altar you offer the Metroid blood to as a sacrifice is way more sensible than the loving random earthquake nonsense in the original. Didn't the Chozo make the Metroids though? Why are there blood altars for metroids here
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# ? Sep 16, 2017 03:40 |
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Raxivace posted:Also I want to add the the ritualistic altar you offer the Metroid blood to as a sacrifice is way more sensible than the loving random earthquake nonsense in the original. I like the random earthquakes better. It was mysterious and poo poo
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# ? Sep 16, 2017 03:52 |
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Ventana posted:Didn't the Chozo make the Metroids though? Why are there blood altars for metroids here The monuments are there to make sure all the metroids in an area are dead because they seal the stronger metroids below, you can find memory fragments that show the Chozo clogging up the planet with acid so the omegas/the queen don't get out/
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# ? Sep 16, 2017 03:56 |
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Something neat I found out, if you go back to the weird Metroid blood altar thing before wiping out all the Metroids in an area, it will take the DNA you've collected and then put a marker on your map showing you where to go for the next Metroid. It only takes you to where the Metroid left its skin when it evolved though, you still need to search the area for where it went.
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# ? Sep 16, 2017 04:05 |
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axeil posted:I'm finally internet famous As promised, here's the full map. I found it helpful when playing to actually mark the map as I went since it's pretty easy to lose track of stuff. Bonus: hope you enjoy fighting Phantoon in a closet proof i can still infinite bomb jump: axeil fucked around with this message at 04:23 on Sep 16, 2017 |
# ? Sep 16, 2017 04:16 |
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Zaggitz posted:Actual in game answer: Okay that's a pretty good reason. Still need to finish AM2r first but I'm glad to see there's cool lore to find in Samus Returns as well
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# ? Sep 16, 2017 04:22 |
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Gah I can't believe I have to wait till Sunday to play this. In the meantime I'm trying to watch some of the Super Metroid Item Randomizer Tournament. Has anyone been watching it? Any good matches?
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# ? Sep 16, 2017 04:36 |
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Is it just me or are there screens that if you want to leave from you have to die? Like I was exploring in Area 2 a bit, and found an elevator. I went down, found some rooms I couldn't progress through, and when I tried to leave I straight up could not figure out how to get back to this platform with the elevator. I couldn't spider ball up it since there was goop on the ceiling, and there was a collapsable platform that I couldn't quite jump onto and if I tried dropping onto it from a clean spot on the ceiling it just collapsed under the morph ball. I eventually had to die in a nearby lava room, which spawned me back on that elevator platform anyways. It's kind of weird that I couldn't just jump back up there.
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# ? Sep 16, 2017 06:07 |
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The game expects you to have a certain item by that point, but if you find the Varia suit in that section you can reach a teleporter station, go back, and find the Highjump Boots that makes jumping heights like that trivial.
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# ? Sep 16, 2017 06:32 |
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The Spazer Beam is a necessary progression item!? Holy smokes that is strange.
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# ? Sep 16, 2017 06:42 |
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Raxivace posted:Is it just me or are there screens that if you want to leave from you have to die? It expects you to start exploring that area, starting with getting the varia suit. If the game throws you in an area you can't immediately backtrack out of, you gotta go explore that area you're in. I know some folks here poo poo on it making exploration easier, but really: use the map pulse. Yeah it reveals map squares, but it also reveals nearby blocks you can interact with while it's active. If you find yourself stuck, and looking at a spot where you feel that you really SHOULD be able to go forward but can't figure it out, just use the drat map pulse.
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# ? Sep 16, 2017 06:52 |
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so far i'm enjoying samus returns a lot more than i thought i would-- though to be clear that's more a "all recent metroids have been bad" and "i don't trust mercury stream" thing than thinking i wouldn't enjoy metroid in general i farted around with AM2R when it came out but didn't stick with it because i found fighting metroids to be a massive pain. metroids here hit like a truck but imo are more manageable to hit so that's a big plus. as someone who never clicked with the prime games i'm extremely glad to have an enjoyable 2D metroid again. it's been 13 years since zero mission!!
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# ? Sep 16, 2017 06:57 |
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I am a idiot and cannot figure out this stupid fan thing that keeps eating my bombs I'm also stupid in the regard that I keep activating scan pulse on accident. Like something in my brain just registers it as the jump/shoot button sometimes and I'll just rapid click it only to realize what I'm doing after I get punched in the face.
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# ? Sep 16, 2017 09:09 |
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ThisIsACoolGuy posted:I am a idiot and cannot figure out this stupid fan thing that keeps eating my bombs These are 75% of the time meant to keep you from entering via the exit. They basically mean "this is where the puzzle ends". The other 25%, they're part of the puzzle itself, but the same idea of "find a way around" generally applies. You don't need to time your bombs or something for them, they're just meant to make you try a different tactic.
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# ? Sep 16, 2017 09:37 |
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ThisIsACoolGuy posted:I am a idiot and cannot figure out this stupid fan thing that keeps eating my bombs Usually you can go around or bust up some blocks in the vicinity to make an easier path. I haven't seen one that would require you to time the bombs yet. e:f,b
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# ? Sep 16, 2017 09:39 |
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I'm enjoying this game but I feel like the parry move kinda makes you fight almost everything the same, and the enemy pool is pretty drat small. in area 3 I feel like I'm basically still fighting the same enemies
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# ? Sep 16, 2017 11:26 |
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IronicDongz posted:I'm enjoying this game but I feel like the parry move kinda makes you fight almost everything the same, and the enemy pool is pretty drat small. in area 3 I feel like I'm basically still fighting the same enemies Once you get the spazer in area 4 you can start dealing with most enemies without parrying them, this gets even easier once you get the plasma beam. I pretty much only use it for metroids now unless i need to full up my aieon bar. As for the small enemy pool, you can blame that on og metroid 2 I guess.
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# ? Sep 16, 2017 11:49 |
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I think the parry mechanic has done a good job making the small variety of enemies more fun to deal with at least. As remakes go its a creative way to compensate for a very old/hardware limited design
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# ? Sep 16, 2017 12:21 |
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Even in area 1 I was often using missiles on random enemies to get them out of my hair without waiting for them to attack. It helps that they're easy to replenish now, every missile powerup restores 5. Power/wave beam still seems sorta underpowered, but shooting through walls is good for weird enemy setups and guys with a vulnerable underside. And I've yet to encounter a normal enemy that wouldn't shatter to ice beam into a single missile. Parry is still pretty good, but sometimes I almost forget it's there.
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# ? Sep 16, 2017 12:52 |
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Are there not any map stations in this game a la Super and Prime? I'm also trying to avoid using the scan function to make exploration more interesting, but it seems to be the only way to show areas on your map you haven't visited yet.
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# ? Sep 16, 2017 13:25 |
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Scan is there because there's no map stations.
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# ? Sep 16, 2017 13:36 |
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Zaggitz posted:As for the small enemy pool, you can blame that on og metroid 2 I guess. To be fair, that didn't stop AM2R from having good enemy variety, which is just as good as it was in Super/Fusion/ZM.
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# ? Sep 16, 2017 14:14 |
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Holy poo poo, I just figured out that the game automatically fires the Grapple Beam when you free-aim at something that you need to grapple. Practically never need to actually switch to the beam now.
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# ? Sep 16, 2017 14:28 |
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For anyone having trouble figuring out to do with the long double rows of spikes with no grapple points at the end of them. There's a late game mechanic the game doesn't tell you. use a power bomb while in spider ball to slingshot yourself through the narrow gap between the spikes.
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# ? Sep 16, 2017 14:41 |
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Glad to see y'all are enjoying Samus Returns, I should have mine early next week if the postal service isn't incompetent. In the meantime, I spent most of last evening playing through a cute little free indie game that might be up your alley. It's Buntroid! Like Metroid, but with a cute bunny. It doesn't really do anything "new" as far as powerups are concerned, but it's a solid take on the Metroid formula and a good time. Also it's really easy to infinite bomb jump in it, and there's a mechanic where holding a direction after a bomb blast will rocket you forward in ball form. Pretty cool stuff, I cleared it in about 2 1/2 hours but you could do it faster. So, check that out in between your hunts for Alphas and Betas and all that!
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# ? Sep 16, 2017 15:03 |
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every gamma metroid i fought has kicked my rear end so far. for those who don't know, the little electric balls the metroids drop can be shot for ammo/health refills. i only just found this out and i'm in area 3.
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# ? Sep 16, 2017 15:14 |
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Metroixer posted:every gamma metroid i fought has kicked my rear end so far. that feeling when you hit the charged ice beam on a gamma and it falls to the ground for a melee counter. oh baby. I doubled back to get all the stuff I could currently get and now I'm fighting Omega Metroids with a stacked arsenal and its extremely sick. Zaggitz fucked around with this message at 15:22 on Sep 16, 2017 |
# ? Sep 16, 2017 15:19 |
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# ? Apr 26, 2024 05:19 |
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I just tried Samus Returns. It took a while to get the bombs back. But, you know? That long vertical shaft with the insta-crumbling ledges that you fall down to get to the bomb power-up? It felt sooooo good to bomb-jump that shaft back up and say "screw you" to progression for a while. You have no idea how glad i am that infinite bomb jumping is in! And the pseudo screw attack, even if it doesn't work on many enemies. Metroid is back! edit: OTOH, arbitrarily deactivating your wall jump in narrow 1 block shafts so you can't easily wall jump up them is weak. Real weak. HenryEx fucked around with this message at 18:11 on Sep 16, 2017 |
# ? Sep 16, 2017 18:08 |