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In response to the guy who commented on the metroid counter and how it was done "better" in AM2R, Metroid 2's presentation was no different from Samus Returns. It showed you the total number of metroids on the main screen but allowed you to see how many were left on the pause screen.
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# ¿ Sep 25, 2017 06:59 |
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# ¿ Apr 30, 2024 03:15 |
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Bruceski posted:Watching people blind-play Super these days the one that strikes me as the most egregious is the missile block from the elevator room to reach Kraid's section of Brinstar. No indicator, map didn't reveal stuff behind it for a hint, the other areas until then (charge beam for example) have been telegraphed, and there's an elevator right there so you're not going to consider it unusual that it's the end room for that area. We're all used to the game so we've internalized that spot to the point of "it's obvious" but there's nothing actually pointing at it or that has yet encouraged the player to bomb every corner just in case. And it's a full-stop on gameplay too; unless you're doing a Hell Run (which is definitely unintended) then the rest of Norfair is locked behind Varia, and anywhere else you could go is locked behind the rest of Norfair.
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# ¿ Sep 27, 2017 01:50 |
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Doesn't the map show a room next to that one, though?
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# ¿ Sep 27, 2017 02:10 |
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JerikTelorian posted:It doesn't work vertically GulagDolls posted:yeah it wasn't frustrating in this game. it's just kind of weird. like I think you could have a metroid game, without the blowing up rocks part, but blowing up rocks is considered integral to the series 4 some reason
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# ¿ Sep 30, 2017 03:21 |
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I don't know why they'd "keep" scans, those were in prime only. They've never been in a single 2D metroid. It doesn't really go well with 2D games either. On another note, the tracks in this game are little "remixes" of the tracks in the original Metroid 2. If anything, they've added more music by making the 100% atmospheric tracks into hybrid atmospheric and musical, while all the musical tracks got a bit of atmospheric addons. That and some other things though, really make me feel more like this is a 2D primeish kind of game than a straight played "regular" Metroid game.
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# ¿ Oct 3, 2017 03:18 |
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Maple Leaf posted:Update Metroid 2 definitely does do that. The big open rooms and their respective obstacles and rewards are pretty much copied from the original game's layout. In general, a lot of the map is laid out like the original with only minor changes for the linearity or adding something new.
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# ¿ Oct 8, 2017 03:53 |
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Well, you can always substitute ice+missile combos. It's probably even faster than waiting for a melee counter.
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# ¿ Oct 8, 2017 08:20 |
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The melee counter only does its thing with the click noise and the big white flash coming before the attack.
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# ¿ Oct 10, 2017 03:04 |
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It's weird, because I'm pretty sure the whole point was that the matured metroids lost their ice vulnerability, with the only tradeoff being they weren't completely invulnerable to everything else anymore. I guess someone forgot and nobody reminded anyone.
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# ¿ Oct 11, 2017 11:27 |
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Bruceski posted:Return of Samus -- same reasons as NES really. There's one part in the mid-endgame where it's very easy to lose track of where you've been and where metroids could still be hiding. Rather, it makes more sense to rate it low because it's too confined and you never have a reason to look around here and there. Cheez fucked around with this message at 06:06 on Nov 12, 2017 |
# ¿ Nov 12, 2017 06:00 |
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Maple Leaf posted:In Odyssey's case, I'm not upset that they exist - I'm upset that they're better. I could climb this pole with the press of a button, or I could wave my arms (or, specifically, my right arm) like an orangutan to climb faster.
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# ¿ Nov 24, 2017 15:33 |
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liquidypoo posted:Good to know the king of missing the point is still dedicated to his craft. Oh yeah, I'm totally missing the point by saying the motion controls aren't necessary to do any of the things he's talking about with the same efficacy. What the gently caress is wrong with you? What's wrong with ANY of you? You all seem to be infected with the same disease of being unable to parse anything with sense in it. Actually I don't know what's worse, how completely dense you're being or that you jumped in to take offense for someone else. Cheez fucked around with this message at 00:32 on Nov 26, 2017 |
# ¿ Nov 25, 2017 23:43 |
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# ¿ Apr 30, 2024 03:15 |
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WFGuy posted:No, they were specifically trying to fight without doing that. Because it's more fun to do it that way than to just deny half the fight. MonsterEnvy posted:But it's not denying half the fight it's making it slightly easier. I feel like none of this matters when the fight is already being dragged out by refusing to use missiles outside of counter scenes. I don't think you're actually expected to be challenged by the fight outside of the first time you encounter the pattern(s), and using the weak uncharged ice beam and no missiles is creating artificial difficulty.
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# ¿ Jan 23, 2018 01:20 |