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genericnick posted:Haven't really kept up since the pirates dropped. Is there already a date for WH3? Also what was that about an Empire system I've read about itt. Is that in the base game? Ham 3 is still slated for “Late 2021”, though I wouldn’t be shocked if they bump it to next year. Every faction from the first game (except Norsca and the Warriors of Chaos) has gotten either a new mechanic or a total overhaul, as a free update. These only apply in game 2; there have been 0 updates to the first game since 2 was released. The Empire now has this system where you need to try and keep the Elector Counts alive and happy, until they agree to annexation. They also added a special unit for each province, and a bunch more towns in general, and a couple of Wood Elves and Skaven just living in the middle of the country.
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# ? Sep 11, 2021 01:02 |
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# ? May 9, 2024 21:59 |
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Kazzah posted:The Empire now has this system where you need to try and keep the Elector Counts alive and happy, until they agree to annexation. They also added a special unit for each province, and a bunch more towns in general, and a couple of Wood Elves and Skaven just living in the middle of the country. Sounds good. Maybe I'll give Gelt another spin.
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# ? Sep 11, 2021 01:27 |
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it really does make sense, given the existence of wizards, that you would have super powerful heroes tuned up for murdering wizards i think you probably would end up with either trench warfare or an actual apocalypse if warhammer wizards existed
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# ? Sep 11, 2021 01:36 |
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Black company does a very good job of realistic wizards, basically you're loving dead unless you got some on your side in which case you're likely still dead but have a chance. One of them builds a flying carpet then drops basically nerve gas on medieval era troops.
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# ? Sep 11, 2021 02:41 |
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OwlFancier posted:I feel like they would probably be quite good against large monsters on the charge. I can’t have been the only murdering the poo poo out of different opponents in Medieval 2 using Spanish tercios. Blocking a bridge with tercios and crossbowmen and having Timor charging across the bridge with cavalry and elephants and having them die in droves was fun.
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# ? Sep 11, 2021 06:09 |
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A 2022 where we get Elden Ring and Ham3 will redeem the 2020s
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# ? Sep 11, 2021 10:58 |
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What I'm hoping for Cathay is that we get Eastern dragons (and the Dragon Emperor being a literal shapeshifting dragon because that's loving awesome), terracotta warriors (as mentioned in that one fluff blurb), jade constructs (seriously I want giant jade Chinese-style temple lions loving tearing poo poo up), fire lances, and FUCKLOADS of gunpowder. They have a completely blank slate, GW is working with them on it, just go loving nuts. Do crazy poo poo. The more insane the better.
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# ? Sep 11, 2021 11:49 |
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Arghy posted:Black company does a very good job of realistic wizards, basically you're loving dead unless you got some on your side in which case you're likely still dead but have a chance. One of them builds a flying carpet then drops basically nerve gas on medieval era troops. Don't you go make me reinstall Myth you bastard.
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# ? Sep 11, 2021 12:04 |
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malazan book of the fallen has good wizards too. armies exist to protect the wizards while they gently caress poo poo up basically.
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# ? Sep 11, 2021 12:19 |
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I can see Cathay being sort of like High Elves but with gunpowder. Decent to good core units with a focus on strong ranged units, good selection of artillery and a generous helping of higher tier monstrous, and single entity units.
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# ? Sep 11, 2021 12:50 |
Did a 4 way FFA with some friends. I decided to bring the Wood Elf Air Force and descended upon a couple of necrofexes. After the charge bonus ran out, I set them to take off so I could charge again. The terror caused them to start breaking, until *all* of them were running in terror, straight off the side of the map, causing my entire army to vanish on drat near 100% health. It was amazing.
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# ? Sep 11, 2021 13:06 |
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OwlFancier posted:Yes shogun 2 is definitely the proof that wizards are only better than artillery up to a point. A full fleet naval bombardment probably did more damage than every warhammer spell combined, especially during seiges.
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# ? Sep 11, 2021 13:58 |
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No wizard is as powerful as Records mode Zhang Fei
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# ? Sep 11, 2021 15:26 |
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Hm, they might have not thought that through. I started a Gelt campaign and now I have two quests that want me to use heroes to do something, yet there's not way for me to acquire one until my town has grown to size 3. I think the Hams 1 campaign would spot you a wizard at least.
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# ? Sep 11, 2021 16:29 |
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genericnick posted:Hm, they might have not thought that through. I started a Gelt campaign and now I have two quests that want me to use heroes to do something, yet there's not way for me to acquire one until my town has grown to size 3. I think the Hams 1 campaign would spot you a wizard at least. As Reikland, yeah, you would get a wizard as part of the ambushing the rebels quest battle. Gelt doesn't get that so you just have to wait until t3. The quests, especially for WH1 races in WH2, are weird and haven't been revisited. Archaeon has a quest that starts at level 8 that has a second step requiring you to have a t5 horde, iirc. Maybe t4. Either way there is no way in hell you will be close for 30 more turns, and I think the step after that requires you to have researched something you probably did around turn 10. Also you really should leave a hero just sitting around your starting spawn because every single quest requires you to go up there. Most of the WH1 quests have some degree of jankiness or "whyyyy" in them. One way WH2 definitely improved.
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# ? Sep 11, 2021 16:36 |
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I've got a mod installed that just skips all the quest requirements and just gives me the items directly when you reach the required level, because there's no way I'm taking the time to, for example, march Gelt to Estalia when I've got actual enemies that need fighting.
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# ? Sep 11, 2021 16:53 |
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Cardiac posted:I can’t have been the only murdering the poo poo out of different opponents in Medieval 2 using Spanish tercios. Be English and just put longbowmen stakes in front of a gate then make sure it’s open so the horsemen run in first and all die.
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# ? Sep 11, 2021 17:04 |
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I've got an extremely basic question about the UI that I cannot find any information about online. When a unit gets damaged, sometimes a little gray bar, like an input cursor, appears on its health bar - pictured below. What does that indicate? Does it represent the number of units that have outright died as opposed to just taken damage, or the cap that the unit can be healed back to, or something else?
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# ? Sep 11, 2021 17:28 |
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Muscle Tracer posted:the cap that the unit can be healed back to This is the one, though unless you have a spell that can bring dead models back to life it's rare you'll ever be able to actually hit it.
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# ? Sep 11, 2021 17:34 |
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Muscle Tracer posted:I've got an extremely basic question about the UI that I cannot find any information about online. It's the cap that the unit can be healed to One thing it does not show that I wish it would somehow do is show you when you are also capped by available models. That is, if you somehow had a unit that had half of its models wiped out without any damage to the other half, you are never going to get the health bar above 50% (because each model cannot have more than the model's starting health) without resurrection magic. I've definitely wasted healing spells on units nowhere near their heal cap who are nonetheless at max health because each model is at max. I also still haven't figured out if regeneration is 4 hp/second per model or per unit, and if the latter how that health gets assigned to each model. The only time I've ever hit it are with single entities with good morale and regen. Before they added the cap Sigvald and some vampires could easily solo garrisons by just regenerating faster than they took damage, forever.
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# ? Sep 11, 2021 17:53 |
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LimburgLimbo posted:Don't you go make me reinstall Myth you bastard. Wait i played the poo poo outta myth before i read the books is it the same universe? drat YOUR EYES! Walk here, walk there.
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# ? Sep 11, 2021 18:19 |
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Huh... no wonder I was confused about what it entailed. That's really weird that they wouldn't separate out the healing-based cap vs. the resurrection-based cap. Well, I guess I can safely go back to ignoring it
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# ? Sep 11, 2021 18:23 |
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Well, leaving the Vampie Counts to run rampage in the south while you try to liberate villages in the north turns out to not be a winning strategy. I guess Gelt should prioritize dealing with them? Though I'm not really sure how I should approach the new Empire campaign, I don't there was a start outside of Reikland when I last played.
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# ? Sep 11, 2021 19:07 |
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Comrade Blyatlov posted:Did a 4 way FFA with some friends. I decided to bring the Wood Elf Air Force and descended upon a couple of necrofexes. After the charge bonus ran out, I set them to take off so I could charge again. The terror caused them to start breaking, until *all* of them were running in terror, straight off the side of the map, causing my entire army to vanish on drat near 100% health. Stupid question, but did you remember to bring a land unit to avoid the steady leadership drain from having only air units? I can't think of how you'd be getting terror routed at near-full health otherwise, since terror only kicks in when morale is on the lower side.
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# ? Sep 11, 2021 20:26 |
Yeah, I did. I have no idea how it happened - units seem to take a morale hit when withdrawing from combat, and I guess that dipped one low enough to break, and from there it just cascaded. That being said, while I was busy with my air force one of the other players wiped out my dryads that were hiding in a forest, so it may have been unfortunate timing causing that chain of events. Either way, it's the most entertaining loss I've had.
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# ? Sep 11, 2021 20:32 |
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Crab Dad posted:Be English and just put longbowmen stakes in front of a gate then make sure it’s open so the horsemen run in first and all die. Yeah, that as well. The English was slightly OP in that game with no obvious weaknesses. The pikemen were iffy to use, and if one wasn’t careful they would drop the piles.
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# ? Sep 11, 2021 20:45 |
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Arghy posted:Wait i played the poo poo outta myth before i read the books is it the same universe? drat YOUR EYES! Walk here, walk there. Not the same universe officially but it’s widely thought that the Black Company heavily inspired it and there’s a lot of parallels: http://myth.bungie.org/legends/relics/blackcompany.html
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# ? Sep 11, 2021 21:50 |
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genericnick posted:Well, leaving the Vampie Counts to run rampage in the south while you try to liberate villages in the north turns out to not be a winning strategy. I guess Gelt should prioritize dealing with them? Though I'm not really sure how I should approach the new Empire campaign, I don't there was a start outside of Reikland when I last played. yeah, once you have your first province locked down you want to prioritize VC, they are a cancer on the empire.
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# ? Sep 11, 2021 21:57 |
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The Gunslinger posted:I love Joe's stuff but its total schlock That’s got to be one of the best reviews I’ve ever read. Fuckin brutal.
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# ? Sep 11, 2021 22:56 |
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Not for nothing, but that Warham mod for Bannerlord seems to be coming along. Mordja fucked around with this message at 01:11 on Sep 12, 2021 |
# ? Sep 12, 2021 00:48 |
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Mordja posted:Not for nothing, but that Warham mod for Bannerlord seems to be coming along. love it
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# ? Sep 12, 2021 00:48 |
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the warhammer mod for Warband is also charming https://cdn.discordapp.com/attachments/519542011297136657/885214617696088084/masque.mp4
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# ? Sep 12, 2021 02:10 |
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KHORNE DELIGHTS IN YOUR PROMISING FUTURE.
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# ? Sep 12, 2021 06:14 |
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"You've changed, Bruce. You're no longer the man I married." "Screeeech"
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# ? Sep 12, 2021 17:20 |
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Flavahbeast posted:the warhammer mod for Warband is also charming Goddamn, Be'lakor doesn't have cake, he's got the whole drat bakery.
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# ? Sep 12, 2021 17:27 |
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Man, Noctilus's Vortex campaign is so incredibly chill. Just ambling down the coastline with a stack of mortars and handguns putting a cove in every port in Araby, coming back up Lustria doing the same. Eventually firing half my army to replace with Necrofexes, then firing the other half to replace with Promethean Handguns (with Bess and a few mortars for sieges). It honestly feels like the ranged version of Taurox - maybe not quite that insane but just as carefree.
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# ? Sep 12, 2021 22:33 |
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Muscle Tracer posted:Man, Noctilus's Vortex campaign is so incredibly chill. Just ambling down the coastline with a stack of mortars and handguns putting a cove in every port in Araby, coming back up Lustria doing the same. Eventually firing half my army to replace with Necrofexes, then firing the other half to replace with Promethean Handguns (with Bess and a few mortars for sieges). It honestly feels like the ranged version of Taurox - maybe not quite that insane but just as carefree. Basically every Coast campaign can be played like this. Fortify your starting place and sail off to gently caress all wherever, who cares, you're a pirate.
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# ? Sep 13, 2021 13:02 |
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idk why the game starts you off at war with someone who doesn’t have any coastal cities
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# ? Sep 13, 2021 13:22 |
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Yeah the vampire coast is usually very chill. You don't really need to conquer and hold anything either. Just send a hero up to the elf donut and put a vampire cove in every building so you have infinite income and then just sail around the world with your fleets causing a ruckus
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# ? Sep 13, 2021 14:40 |
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# ? May 9, 2024 21:59 |
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https://twitter.com/totalwar/status/1437415775518826499?s=19 Welp
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# ? Sep 13, 2021 15:10 |