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https://www.youtube.com/user/maximusnorvegicus this guy was good back in the day, didnt seem to be a racist or anything either. he seems to have stopped updating a year ago though but when TW:WH came out he was MUCH better at figuring out the actual balance of the game than Creative Assembley was. There was some enjoyable stuff he showed off when the game was newly out like all monsters being garbage compared to regular empire spearmen APART from Empire demigryphs who would own any unit in the game with the sole exception of chosen halberds, or the beastmen Devolve spell being the most powerful spell in the game by a huge margin, capable of half-hitting a whole army if you got lucky. I've been playing the absolute poo poo out of the latest release of Divide et Impera for Rome 2 so I'm kinda worried I've spoiled myself on this game now im used to more depth. (plus its a recent development but i genuinely think classical antiquity is a cooler setting with sweeter factions than warhammer) but i'm still super hyped. Kinda disappointed Skaven aren't getting the roster I would most want but I'm a huge skaven fan and probably would be disappointed with anything apart from my fevered imaginings (giant blocks of trash with optional weapon platforms and I don't care for Queek or Skrolk as characters) and lizardmen and delves are cool factions. I'll probably play delves or lizards first until the inevitable skaven campaign buff patch.
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# ¿ Sep 27, 2017 00:55 |
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# ¿ Apr 27, 2024 01:07 |
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Do the delves have high reload speed repeater crossbows or just AP crossbows?
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# ¿ Sep 27, 2017 14:39 |
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Can you get FFA battles on the campaign map? Like a 3 way battle between lizards, rats and chaos or something? That would own
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# ¿ Sep 27, 2017 15:00 |
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My allegiance is to skaven but I want more gunpowder units for them... I'm conflicted. Lizardmen will probably be much easier for a first campaign and they also own hard.
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# ¿ Sep 28, 2017 02:27 |
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it seems like skrolk will be the best LL for skaven to start cause he gets those great skaven spawning powers
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# ¿ Sep 28, 2017 02:45 |
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playing as skrolk, his vermintide move + the extra clanrats you can summon as skaven anyway is pretty hilarious, swaaarms o' rats. Having a tough choice picking units atm though, skaven seem to have about 6 flavours of garbage melee/short skirmish infantry. Teching towards a monk battle line with warpfire throwers though. Campaign AI seems dumb as poo poo so far but it might just be cause most of my skaven poo poo is stealthed, in fact it almost certainly is. Didn't realise skaven get beastmens auto ambush stance, gently caress yea! Anybody know how to skip/speed up campaign movement like you used to be able to with space bar?
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# ¿ Sep 28, 2017 12:29 |
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anybody got any idea when steam workshop will go live?
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# ¿ Sep 28, 2017 13:02 |
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skaven are interesting, pestilens seem to just be light, reasonably killy infantry but (shocker for skaven) don't run away immediately. They don't even have poison attacks which is a bit weird. they're a kind of interesting faction, basically using waves of trash to back up squishy specialist units. I do feel like they could use jezzails or ratling guns but the close range missile units actually kinda work, even if they make skaven a bit vulnerable, having to engage close means you get right to the core of skaven's current battle experience: shitloads of expendable rats dying while crazy magic and weapons blow up everyone and seize the day. i do feel the lack of a good anvil unit though and it seems like they don't get the crazy stacking buffs, say, goblins got in TW:WH, in fact their red tree buffs are about half as strong as you would expect from the first game, is this true across the board?
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# ¿ Sep 28, 2017 14:18 |
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can you not press space bar to speed up your campaign animations anymore?
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# ¿ Sep 28, 2017 17:34 |
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Edgar Allen Ho posted:It’s r now for some reason phew thank you
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# ¿ Sep 28, 2017 17:44 |
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anyone know if you can recruit mazdamundi if you start as kroq gar?
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# ¿ Sep 28, 2017 18:16 |
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Perestroika posted:Quick warning: When doing a Ritual, the game will apparently pick eligible ritual sites semi-randomly from all cities you own. Imagine my surprise when I started a ritual with the expectation everything would be going down in my secure homeland, only to have one of the ritual sites be the recently-conquered Lothern halfway across the world. Quite a bit of the campaign seems to discourage wide expansion in favour for raiding and diplomacy. Yeah which is v odd combined with the map that separates all the factions from each other That and the already pretty drat slow turn times are my only critiques so far. Ultimate campaign is going to be unplayable if they don't optimised the turn times fiercely
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# ¿ Sep 29, 2017 12:08 |
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are Black Guard for delves an event unit? I can't figure out how to recruit them.
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# ¿ Sep 29, 2017 13:11 |
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anybody know if there is a way to turn off viewing the AI turns? If they made it so you can't anymore thats a hilarious decision since the very first advice on every TW game is "turn off AI turns"
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# ¿ Sep 29, 2017 13:36 |
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Third World Reggin posted:in the top left, look for a camera button, then fiddle with the tabs phew thanks, i didn't think they'd have forced you to watch the AI but you can never tell with CA
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# ¿ Sep 29, 2017 13:52 |
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how do black arks work?Afriscipio posted:Any tips on how to manage food as Queek? I'm having a hard time feeding the rats. raiding with skavenslaves seems to be the way, also look out for cities with grain or whatever that green flower resource is
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# ¿ Sep 29, 2017 13:59 |
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Thanks for all the black ark advice, good to know Also anybody got any idea when the blood DLC unlocks? since arrows/projectiles dont appear to stick in people ala rome 2 warhammers combat looks a bit anaemic without it IMO
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# ¿ Sep 29, 2017 14:19 |
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also yeah people were right, a full missile elf army with corsairs at the front is insane
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# ¿ Sep 29, 2017 14:21 |
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the dark elf economy is crazy if you max slaves too, I just basically wiped out the norscans to get 5k slaves and now iv got 100k gold and +11k income
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# ¿ Sep 29, 2017 16:28 |
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Gave Queek a try after Skrolk, Kroq and Mal. God drat he's fun, I made fragile friends with kroq gar by giving him shitloads of cash and repeatedly sacking the rats on my border he was at war with for like 10 turns (still a cheesy way to earn loads of exp too). Then about 3 turns later he betrayed me and attacked a city with walls and a full stack of slaves and a grey seer in there, it was a huge massacre but grey seer magic and free clanrats saved the day as I tarpitted my slaves outside the walls so the towers could slaughter his big units and I sent suicide bomb rats against his towers. Anyway kroq is now fully exterminated and I own most of the continent. Queek owns because its just pure skaven goodness, none of this pestilens poo poo, just rampaging hordes of slaves backed up by grey seers and a single doomstack of fanatically loyal stormvermin for 20 upkeep each. I think one of the things I most like about skaven is how expendable everything is, why not just accompany every good stack with a whole stack of slaves? Also warp lightning cannons and death globes are extreeeemly strong and the doomwheel aint no slouch either if it wants to be. Here is poor Kroq's last stand, he decided to attack a stack of slaves with only 5 units of chameleon skinks, they were surprisingly effective but There Are Always More Skaven e: oh also another small thing that owns about skaven, stormvermin, clanrats and slaves all have the same unit size which means I don't feel like I'm missing out on frontage by upgrading unlike Chosen etc
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# ¿ Oct 1, 2017 14:53 |
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why does everyone hate me as teclis? Is there a way to stop it?
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# ¿ Oct 1, 2017 23:08 |
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Been playing a lot of this, shades own, skaven as a whole own. The only faction that's a bit meh is high elves but Teclis and Tyrion are cool heroes, a think Tyrion is like the fightiest non monster in the game. I've already played both skaven starts and find the map a little limiting and boring though is my problem. Also every faction that isn't skaven feels a bit boring after them. I really need my blood dlc and steam workshop methinks
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# ¿ Oct 5, 2017 14:23 |
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is there a way to save my settings? getting a little tired of redoing my skip AI turns, don't tell me lords havent moved etc every time I start a new game
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# ¿ Oct 5, 2017 14:51 |
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any word on when the blood dlc drops?
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# ¿ Oct 7, 2017 22:27 |
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Geisladisk posted:My biggest concern with Mortal Empires is that AI turn times might become unbearable. WH2 is already kind of bad. With a five year old i5 processor, it sometimes feels like I spend more time looking at enemy faction icons cycling over the top of the screen than I spend playing. With twice three times more factions and a map twice the size, I can easily see it going from annoying to unbearable. yeah i literally wince when they say "OVER A HUNDRED FACTIONS!" attila is unplayable to this day
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# ¿ Oct 18, 2017 18:16 |
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Plan Z posted:It's such a shame too because without considering its performance issues, Attila is one of my favorite TW games. yeah every year or so since it came out I go "oh hey attila was really interesting why didn't i play more of it?" then i reinstall and remember
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# ¿ Oct 18, 2017 19:14 |
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Arcsquad12 posted:So what QOL features are there in this game that improve upon WH1? Is the combat feedback better? Warhammer 1 was big on spectacle but I felt like the actual melee was a bit floaty and not as crunchy as Medieval 2 or as slicey as Shogun 2. i think the blood DLC actually helps this a lot which is why im kinda sad its taking so long to get in. if a splash of blood appears you know your soldier at least successfully hit theirs, whereas in TW its often pretty difficult to tell a miss from a wound or a knocked down from a killed. also a pack of soldiers turning into pink mist when a cannonball hits them is pretty clear. I wouldn't mind TW:arena style damage numbers either, but until now I'll take the edgy gore dlc.
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# ¿ Oct 21, 2017 12:55 |
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I'm going to be sad if we never get to play as clan eshin, deathmaster sneektch is my senpai
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# ¿ Oct 24, 2017 01:54 |
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why do i need 40gb of space to install a 4gb update
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# ¿ Oct 26, 2017 15:24 |
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John Charity Spring posted:I was getting the payment method error thing in Steam itself but clicking download on the page here worked for me. It's an extra 680mb download on top of the 4.5gb of the patch. not the hero we deserve but the hero we need
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# ¿ Oct 26, 2017 15:33 |
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kinda unsure who to play first, just finished up a skaven run or I'd do Queek, anybody else get a good position to punch some old world races?
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# ¿ Oct 26, 2017 15:35 |
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Martout posted:timed it, just for you! this is gonna get painful
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# ¿ Oct 26, 2017 16:07 |
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the bonus part of the enormous turn times is I don't feel bad going back to Atilla or DeI Rome 2 anymore
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# ¿ Nov 1, 2017 14:32 |
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I'm kinda cooling on this game I was really, really looking forward to it but there is little reason to play Mortal Empires over WH1 or the Vortex campaign because the turn times are enormous in comparison to WH1 and you don't really end up fighting new factions anyway unless you are in a particular place to start. I think the new races are well done and fun and in particular whoever modelled the lizardmen needs a raise but I'm really feeling the lack of a mini campaign to gently caress around with like the beastmen and woodelf ones from 1 which isn't a good sign for the main campaign. I think mortal empires should have massively culled the chaff from the WH1 map, I've played as Empire and Chaos and its bizzare how identical everything is except the turns are twice as long. IMO they should have done a Charlemagne style map where its just the playable factions. Maybe have Helves, Empire and Dwarves start off as bigger kingdoms already but beset by enemy races. I was under the impression thats what they were doing tbh, CA should know by now that total war campaigns get more onerous the more factions you add.
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# ¿ Nov 6, 2017 16:22 |
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Jamwad Hilder posted:I dunno man, in my campaign, instead of expanding more in the Old World after consolidating Reikland, I sailed Karl over and conquered the New World Colonies. I still keep one stack in Reikland to defend it for the money/global recruitment when necessary, but most of my time is spent trampling rats and lizards and elves in Not-South America with my Reiksguard, and it's fun as hell. all campaigns should be played as sandboxes IMO, i think I've only ever finished 2 campaigns, but for me it becomes much less fun when the x turns you need to get to where you're going with your campaign take twice as long. in WH1 you could bash out teching/moving around to where you want to be in an hour or two, now it takes an evening and "lets wait 4 turns for my gunsmith to build before doing this battle" becomes an ordeal rather than trivial. maybe I'm in the minority but turn times are easily the most important technical aspect of a TW campaign to me e: and fwiw i already have the game on SSD and a beefy processor
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# ¿ Nov 6, 2017 16:42 |
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Dongattack posted:The last time i played Rome 2 it was broke to the point of being actually unplayable on a technological, gameplay and entertainment level. I just assumed it stayed that way, but they fixed it or? They rereleased it as the Emperor Edition which did basically fix things, I remember at first it literally wouldn't run on my PC for months. Though I can't speak for how fun vanilla is now its definitely fully functional now. For my money divide et impera for Rome 2 is the best TW campaign there is (although I had some great times with Rome Total Realism, Third Age and Shogun 2 back in the day), its main issue is that the turn times become huge because theres lots of extra poo poo going on under the hood. ironically TW2's turn times have made me go back to play it because they're about on par now. If you haven't given it a shot grab the faster battles submod (i think Im using a "softcore" mod that makes some other tweaks to generally speed things up) and give either Caesar in Gaul or their custom Macedonian Wars campaign a go (if you like fighting greek variants), the turn times are very quick and you kinda need it since DeI requires you spend quite a bit of time on each of your provinces, Rome is good of course but Massalia in Caesar in Gaul is also pretty drat fun, bringing a unique greek roster to the area or if you're a history nerdo just pick the people you like most and they will almost certainly be realised in a fun way with a beautiful roster, I've had fun terrorising the greeks as the scythians, taking over africa with numidia or just trading and growing as ptolmaic egypt after playing the new AssCreed. the battle AI is also considerably more dangerous than in Warhams, it holds forces in reserve and does a reasonably good job of protecting its flanks compared to WH2's BAI where you can get their entire melee core to charge a single hero, although Warham AI is more competent at using cavalry. if they updated rome 2 to be 64bit and made it run faster I'd basically be sated for TW for the forseeable future, I strongly doubt they can even do that without breaking everything but a man can dream... Communist Thoughts fucked around with this message at 17:51 on Nov 6, 2017 |
# ¿ Nov 6, 2017 17:49 |
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LupusAter posted:In that case, how do the greenskins and vampires play? They kinda intrigue me. vampires are interesting, though suffer from only having one possible starting position (more or less) their basic infantry is sub-skaven tier trash but nothing runs away, it takes quite a long time for VC units' morale to break and once it does the unit takes ramping up damage over time until its gone, also afaik your whole army scares living armies so the enemy routs faster to back up this melee line of already-dead people with the combat skills you'd expect from corpses they have their own magic school which is based around buffing and healing undead units as well as having Wind of Death, a super powerful damage spell that travels in a long straight line, so if you can hit an engaged enemy line down the flank it can wipe out half a melee line pretty easily these powers are generally wielded by vampires (don't use necromancers) who are combat monsters as well as strong-rear end wizards, lords have access to vampire or death magic, heroes have access to shadow or death additionally they have a whole load of monstrous units, ghouls and ghosts as well as vampire cavalry, these units are all pretty expensive and niche but excel in their roles VC totally lack skirmishers and ranged units, but make up for it with the strongest (still?) airforce in the game with bats, bigger bats and the biggest bat. they also get access to "raise dead" which is very strong, basically letting you instantly raise troops on the same turn based on how many people have died, every zone at base will give you roughly 2 skellies and 3 zombies, but if a huge battle just took place you can start rezzing actually good units. Lords: Manfred: OP as heck but starts on his own, gets access to death and vampire magic and gets a dragon mount, making him one of the strongest lords in the game, also begins the game with a capital city and gold mine Vlad: Combat monster who gives his whole army vanguard and at level 4 unlocks a skill that gives every army you own loooooads of exp a turn Isabella: Spell monster who makes vampire heroes very cheap and buffs monstrous units. Boring human lords: Why bother Best start IMO is Isabella because you gain access to Vlad on turn 2 and the two buff eachother if they're in the same fight, my favourite thing to do is load isabellas stack with cheap vampire heroes and vargheists and load Vlad's with redline-buffed wolves and bats so you get Izzys army as an elite core and Vlad runs in with a swarm of angry animals. one last thing to mention is corruption, VC armies take damage when passing through healthy lands unless you're raiding, so you need to amp up corrupton in an area if you want to move around in it and take things, this can lead to a slower game although it's also useful, if you pump corruption up in an area everything around you will start to die and rebel without you having to do anything. In an early VC game I make friends with the dwarves to the south, went on a big campaign in the empire and when I came back all the dwarf holds were empty and all their lands were deserted.... oops! Communist Thoughts fucked around with this message at 15:18 on Nov 24, 2017 |
# ¿ Nov 24, 2017 15:13 |
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Dandywalken posted:Im glad Age of Sigmar is getting fleshed out and is apparently pretty good now. its not, it has points now but the big issues are everything coming down to mortal wounds (instant, unsavable damage) and to-hit rolls being a kinda unnecessary step now that its a flat chance regardless of what you're attacking and as always in warhammer team/unit balance doesn't exist to be fair though the last time I played actual warhammer fantasy before they blew it up it was really, really bad. the high elf-skaven box set had the high elves having something like a 600 point advantage and most skaven units wouldn't even defend themselves against the points-illegal griffin lord before dying. e: on topic for WH2, I'm looking forward to Tomb Kings but the insane length of turns in ME has basically totally stopped me playing this game to the extent I'm reinstalling WH1 for my TW:Ham fix. I assume TK will come to the Vortex Campaign? Its a bit of a boring campaign but has generally acceptable turn times rather than ME's worst turn times in the series, SSD and all. Communist Thoughts fucked around with this message at 17:54 on Dec 30, 2017 |
# ¿ Dec 30, 2017 17:52 |
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Kalos posted:The best thing I can say about Mortal Empires is that it's technically free and you can mod it into something playable. How? I'm really kinda bummed by TWH2, I loved the first one but mortal empires just isn't fun and I gotta play that if I want to play the old factions. IMO they shoulda just had every playable lord be a faction but some start with whole provinces, instead of a million different AI factions which predictably owned the turn times (the single biggest longterm technical issue a TW game can have) Also at the start of EVERY NEW GAME i have to change my camera settings and end turn settings it suuuucks
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# ¿ Feb 6, 2018 01:14 |
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# ¿ Apr 27, 2024 01:07 |
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really wish there was a small campaign with just the playable factions so that turn times werent so insanely long, the faction variety in WH2 owns but lol at ever playing mortal empires due to the turn times and huge distances you have to travel to actually make it different from WH1 and vortex I reinstalled WH1 because its the best way to play any of those factions but that struck me as sad so I just went back to Rome 2 mods. Divide Et Impera just released a pretty big patch that improves FPS in battles a poo poo load although kinda borks the combat balance. It still takes like 20 turns to get going though, but TWWH2 is pretty similar in that regard barring the first skirmish with your designated AI enemy. I have trouble recommending it because of that but man for some reason I love that mod. I guess the good part of ME was it makes DeI's turn times seem short in comparison which was the only thing stopping me binging it. The other thing I'd say re: Creative Assembley vs Modders (and I have similar misgivings about Brittania, maybe unfounded) is I find it pretty drat lazy how they just don't bother with unit variation by and large anymore. I think that looks bad given A) Its the first thing people ask modders to add and B) unit variation is part of personalising an army in tabletop warhammer. its just about justifiable in warhammer cause it makes them look like toys, which is appropriate, but original Rome for example looks dumb as hell because of it.
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# ¿ Feb 14, 2018 16:57 |