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Now that SFO: Grimhammer 2 is updated, I'd like to start a campaign with it, and I was wondering if more experienced/veteran players could give me some suggestions as to what race I might try and solid stack compositions for that race. I've been suggested to try the Empire, but their combined arms setup and having to customize stacks for the enemy you're facing seems a bit daunting. For reference, even after playing a handful of campaigns I'm still pretty mediocre at the game--- I never have played above Hard, for example, but managing battles can still be rough for me. In my most recent games as Orks and High Elves I found a single unit composition that worked for me and ran multiple army stacks with a similar comp (a line of black orks and a batch of heroes backed by artillery and monsters, in the Orks' case, and a ton of ranged units with a Lothiern Sea Guard infantry line with their flanks guarded by Dragon Princes and dragons loving up their formations for the elves). If anyone has any suggestions as to a campaign I haven't tried yet that would be good for someone at my skill level, and the best units to beeline for in that faction (especially pertaining to SFO), it'd be greatly appreciated. Thanks! JT Jag fucked around with this message at 23:08 on Jul 8, 2020 |
# ¿ Jul 8, 2020 23:00 |
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# ¿ Apr 26, 2024 19:53 |
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So, following up on my last post, I'm narrowing down my SFO campaign to Dwarves, Elves or the Empire. For people who've played SFO recently, what would be a good shell for Empire? Obviously you have to customize some based on who you're fighting. I'd guess a line of Hammerers backed by Thunderers and artillery is still valid for Dwarves and a line infantry of LSG backed by Sisters with elites to break up charges and dragons to gently caress up formations is still valid for elves in SFO, but I haven't touched Empire even in vanilla.
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# ¿ Jul 10, 2020 00:36 |
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toasterwarrior posted:Can't go wrong with the 4 Halberdiers/4 Handgunners/4 Reiksguard Knights core. Add in a wizard, some Demigryphs, and your arty of choice, and baby you got a combined arms stew going. Even works with SFO's army caps option, for limiting insane doomstacks.
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# ¿ Jul 10, 2020 01:44 |
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Zzulu posted:The Grom campaign is so god drat fun
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# ¿ Jul 10, 2020 20:37 |
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I exclusively play ME honestly. Near Brettonia, though? Interesting. Doesn't that put him fairly close to Ulthuan?
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# ¿ Jul 10, 2020 20:51 |
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SuperKlaus posted:I've come to realize I like Lizardmen not just for giant dinosaurs as giant dinosaurs, but because their giant dinosaurs are readily distinguishable even when I'm zoomed out and taking a strategic view of the battle. So many other factions have fights where I just feel like I'm watching specks mosh with other specks or maybe shoot grey lines at specks, but with Lizards I can see my cool stuff fighting and smashing while still keeping an eye on the bigger picture. I even like Nakai as a lord just for being huge.
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# ¿ Jul 12, 2020 01:22 |
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Welp, I think a glitch might have ruined my SFO campaign. I confederated Yvresse in my SFO Tyrion playthrough, and Eltharion's character info says he should have the talisman of hoeth, but the item doesn't seem to be anywhere. And without the talisman Eltharion doesn't get half his stuff. (and for the record, I didn't inherit the quest for it when I confederated him either. He was wounded when I confederated, maybe that borked something) JT Jag fucked around with this message at 17:44 on Jul 12, 2020 |
# ¿ Jul 12, 2020 17:40 |
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JT Jag posted:Welp, I think a glitch might have ruined my SFO campaign. I confederated Yvresse in my SFO Tyrion playthrough, and Eltharion's character info says he should have the talisman of hoeth, but the item doesn't seem to be anywhere. And without the talisman Eltharion doesn't get half his stuff. Bad news: it’s against like 3 full stacks of chaos, and in SFO that’s a giant problem
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# ¿ Jul 13, 2020 17:04 |
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Jimmy Noskill posted:Is there a goon consensus on SFO? I've always been of the "less is more, vanilla+" philosophy when it comes to modding, but I like the idea of many of the rebalances and changes that differentiate the factions. Does it actually work out in practice? Are the changes seamless and well-polished, or are things super janky and stick out like a sore thumb? It's also, at times, frustratingly difficult, and it most definitely progresses more slowly and fights drag longer than in vanilla. I get it if that's not your cup of tea, it's not for everyone--- I like SFO and I still alternate in vanilla playthroughs.
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# ¿ Jul 15, 2020 16:59 |
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Isabella is generally considered the better start. Play her with one of the "confederate defeated legendary lords" mods imo
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# ¿ Jul 21, 2020 21:10 |
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My personal favorite Greenskins lineup abandons traditional archers entirely in favor of an orc shaman, river hag and Black Orc Warboss (for the Warboss' Training and the other ones' magic), a frontline of Black Orcs (who will virtually never break, especially when led by Gromgar), 2-4 Doom Drivers and like 6 Arakonoks (to sorta-be archers but mostly to gently caress up the morale of the enemy frontline) and it shreds through most stuff
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# ¿ Jul 27, 2020 01:46 |
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Crazy Joe Wilson posted:Most Elves in the levees of Ulthuan aren't thousands of years old, they might be 100 or 200 tops. Pretty sure Tyrion and Teclis aren't even over 500. Elves are always getting into so many fights that most of their older folks are either at home wounded or dead.
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# ¿ Jul 27, 2020 19:10 |
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dogstile posted:It's amazing how the elves think they're so superior when they seem to be just as bad as humans on the whole diplomacy thing.
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# ¿ Jul 27, 2020 23:07 |
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Dr Christmas posted:While the Wood Elves needed a rework, their needed changes were probably less extensive than the ones needed by Beastmen and Chaos Warriors.
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# ¿ Jul 29, 2020 21:14 |
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punishedkissinger posted:personally i think the demons should have chaos titties AND chaos penises
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# ¿ Jul 31, 2020 21:33 |
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Zzulu posted:Bloodletters should have huge swinging dongs imo
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# ¿ Jul 31, 2020 21:40 |
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There's probably some more weird trees they can dredge up.
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# ¿ Aug 5, 2020 05:44 |
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Flavahbeast posted:why does it take him so long to realize that the Druchii are following the true phoenix king
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# ¿ Aug 11, 2020 05:06 |
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Creative Assembly need to stop being cowards and give us a historical Total War game game but with outrageous mythical units and magic based on belief systems of the time Let me play Alexander the Great and he's as busted in melee combat as Grimgor
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# ¿ Aug 14, 2020 19:08 |
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Give me a Total War game but it's like Civilization and every area of the map is represented by a crazy, magical version of the most prolific society to historically live there
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# ¿ Aug 14, 2020 19:19 |
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Edgar Allen Ho posted:isn't that basically Warhammer?
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# ¿ Aug 14, 2020 19:23 |
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AAAAA! Real Muenster posted:I really hope that they do come up with something so that they can force the AI to not have abominable armies of like 10 Empire artillery pieces & 10 Greatswords; 16 Bwettonian cavalry; 15 Skaven Weapons Teams; a smattering of VCount top tier units that they raise from a site; and so on.
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# ¿ Aug 14, 2020 21:20 |
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Cpt_Obvious posted:Think about using the underway as a form of looted transportation. Instead of stealing a busted up land raider and slapping some pointy bits all over it, they found a dwarven tunnel entrance and slapped some pointy bits all over it.
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# ¿ Aug 20, 2020 15:10 |
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SurreptitiousMuffin posted:Why is the AI so bad at levelling up legendary lords? Just look at this poo poo. It took forever to get him to confed and by the time he agrees he's just garbage.
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# ¿ Sep 24, 2020 04:41 |
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Edgar Allen Ho posted:I mean, that's on Epic. It is a bad platform.
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# ¿ Oct 15, 2020 19:17 |
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Yeah Orcs confederate super-easy now, it's a big reason why Dwarves is a hell-playthrough now
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# ¿ Oct 24, 2020 20:14 |
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Yeah having a hero with training just passively improves the quality of the troops in that stack, there's really no reason not to
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# ¿ Oct 26, 2020 00:36 |
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I haven't had a successful run with Skaven yet, which faction has a combination of the easiest start and best access to war crime poo poo? I've tried a couple times but was having trouble even winning the turn-1 fight because of Skaven's low leadership. But then, I'm generally pretty bad at the battle part of this game either way.
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# ¿ Nov 3, 2020 06:59 |
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No more? Skaven!
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# ¿ Dec 3, 2020 08:16 |
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So, I've never actually done a Skaven playthrough before. I figure with the DLC out I'll give Ikit Claw a whirl, because that campaign is broadly considered pretty easy and I'm pretty bad at the battle side of this game. Any tips for a solid start? Any ideas on what the new Skaven doomstack (especially one for Ikit) would be with the new units? It feels like the new armored training hero they got would contribute to the "several single-model units tarpitting enemy lines and weapon teams/artillery fire into the melee" strategy I've seen mentioned.
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# ¿ Dec 3, 2020 21:31 |
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So, something along the lines of the Lord, a Warlock Engineer/Plague Priest/Chieftain (4), 5 artillery pieces, 4-5 weapons teams/jezzails (17-19) each, a warpfire thrower and poison wind globes to fill out what's left would work?
JT Jag fucked around with this message at 22:49 on Dec 3, 2020 |
# ¿ Dec 3, 2020 22:39 |
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So I'm having a weird thing happening in my very early Clan Skryre game: Skavenblight has a -5 corruption public order malus, even though it's 100% Skaven Corruption. Is that normal?
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# ¿ Dec 4, 2020 00:58 |
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My Ikit Claw game is going great. Running a lord, 2 plague priests, 2 warlock engineers, a frontline of 4 Ratlings with a Warpstone Thrower in the middle, 4 Plague-Wind Mortars, 3 Jessails, 2 Catapults and one Cannon. The warlock engineers amp the weapon team firing speed to an insane level, every battle looks like the invasion of Normandy. I got the Priests kinda late so I haven't gotten them their cauldrons yet, which means they aren't as survivable as I'd prefer yet especially for the role of going ahead of the front line and tarpitting with their summons, but I can see their potential already. Got two fully-geared up doomstacks to that spec and I can almost afford a third by turn ~80. I've completely infiltrated the entirety of the Wood Elf forest and a good chunk of the southern Empire with undercities. Haven't touched the Border Princes yet because I wanted to gently caress up members of the ordertide a bit first before I expanded, and food's getting to be a bit of a problem. JT Jag fucked around with this message at 04:46 on Dec 5, 2020 |
# ¿ Dec 5, 2020 04:44 |
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POV: You Are Grimgor Ironhide, And You Have A Huge Rat Problem "Close Victory" Clan Skryre is fun as hell.
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# ¿ Dec 6, 2020 08:39 |
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JT Jag posted:My Ikit Claw game is going great. Running a lord, 2 plague priests, 2 warlock engineers, a frontline of 4 Ratlings with a Warpstone Thrower in the middle, 4 Plague-Wind Mortars, 3 Jessails, 2 Catapults and one Cannon. The warlock engineers amp the weapon team firing speed to an insane level, every battle looks like the invasion of Normandy. I got the Priests kinda late so I haven't gotten them their cauldrons yet, which means they aren't as survivable as I'd prefer yet especially for the role of going ahead of the front line and tarpitting with their summons, but I can see their potential already. JT Jag posted:POV: You Are Grimgor Ironhide, And You Have A Huge Rat Problem Tragically, Eshin/Mors got to Karak Eight Peaks before I did. But I got the entirety of Silver Road and most of Black Crag. I imagine that's kinda gonna be the DMZ between us until I decide to make them submit to me as the endgame superboss. JT Jag fucked around with this message at 01:29 on Dec 7, 2020 |
# ¿ Dec 7, 2020 01:26 |
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EthanSteele posted:There's definitely some units that feel like they're not great until you hit a critical mass and suddenly they're the best thing in the game. I'm currently running two warlock engineers to juice up my weapons teams and two plague priests to tarpit in my Ikit Claw doomstacks but it's so much easier to boost the plague priest cap that I might switch to 1/3 next campaign JT Jag fucked around with this message at 18:56 on Dec 8, 2020 |
# ¿ Dec 8, 2020 18:51 |
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Arcsquad12 posted:I know Okoii uses a mod to remove the hero cap from armies but I've been messing around with a Grimgor + Blorc Big Boss stack and they are super good hero units. Their melee defense and armour stats are insanely good and they're great at killing undead or stubborn armies by just mulching through infantry and ganking monsters. Plus it's very easy to boost your hero cap for them so you'll have plenty running around smashing poo poo up.
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# ¿ Dec 8, 2020 18:59 |
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Ra Ra Rasputin posted:So reading people's game experience with legendary chaos invasions a running theme seems to be the dark elves being wiped out within a few turns of chaos showing up, to the point it's a meme
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# ¿ Dec 10, 2020 06:28 |
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Unlucky7 posted:So I had a battle yesterday that only amounted to a close victory despite it being an ambush. Granted, they were a bunch of human pirates with muskets, musket calvery, and cannons.
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# ¿ Dec 11, 2020 18:52 |
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# ¿ Apr 26, 2024 19:53 |
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sauer kraut posted:Do the Nightwatch buildings help detect undercities only in their little region or the whole province?
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# ¿ Dec 12, 2020 07:39 |