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Did they take out the option to have the campaign camera zoom in instead of only going up/down? I can't see it anywhere.
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# ¿ Sep 28, 2017 18:09 |
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# ¿ Apr 26, 2024 05:50 |
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I encountered a dwarf rogue army with a few single model squig units. I expected some kind of monster but instead they were just single, 118hp normal sized. One died to eagle claw projectiles, the other decided to charge into a unit of rank 7 swordmasters... ...and exploded, killing 78 out of a 100 models of swordmasters.
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# ¿ Oct 10, 2017 18:27 |
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New Butt Order posted:Skaven need to work like the pre-Warhammer games where your units will happily shoot each other in the back or put a volley of grapeshot straight through their commanding officer and turn him into salsa without even fuckin questioning the order. I miss the Teuton catapults from M2TW Kingdoms that shot exploding barrels that could go off in mid flight, potentially destroying the unit's other siege engine if shooting sideways.
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# ¿ Oct 13, 2017 18:28 |
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Can somebody tell me their opening moves for very hard hexoatl? I can just baaaaaarely win the starting battle, then the skeggi's second stack shows up and I lose.
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# ¿ Oct 13, 2017 20:27 |
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Funky See Funky Do posted:I'm sure most people know this but for those that don't:
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# ¿ Oct 13, 2017 22:32 |
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The only Dark Elf who can't pass for a High Elf by wearing a dildo hat is Malekith and even he could pretend to be a Caledorian noble who got drunk and fell off his dragon mid-breath or something.
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# ¿ Oct 16, 2017 11:19 |
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Shoot them with cannons. They can be staggered, cutting their rate of fire greatly. A $1600 cygor loses a gunnery duel against $800 great cannons.
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# ¿ Nov 16, 2017 16:21 |
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Dwarfs finding out about that continental drift stuff would make an amusing wrinkle to the Age of Peace super end-game if you're not playing as them; all of dwarfkind automatically declares an non-negotiable war on every lizardman faction and gets a shield of civilization style trait that makes them willing to forgive every other kind of past transgression in exchange for joining their crusade against the cold bloods. Imagine playing as vampires and halfway through securing your southeast you get a message from thorgrim going >peace treaty >military access >military alliance >declare war on hexoatl, last defenders, itza etc and the adjoining voice quote is just incoherent shouts of rage. Of course, rejecting it makes them lump you in with the 'zards.
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# ¿ Nov 26, 2017 19:08 |
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Grand Prize Winner posted:Hey, I bet this has been gone over before but can anyone recommend a good high elf army composition for the final vortex battle? I play on Normal difficulty and usually just use multiple stacks of low-level infantry/archers with a couple of bolt-throwers along for the ride but that doesn't seem to be answer for the last fight. lord loremaster eagle claw eagle claw phoenix guard phoenix guard dragon princes dragon princes swordmasters swordmasters swordmasters swordmasters swordmasters swordmasters swordmasters swordmasters armoured archers armoured archers armoured archers armoured archers but given how stupidly OP the vortex spell is, you can safely run with a lord and 19 seaboys.
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# ¿ Dec 15, 2017 10:53 |
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Angry Lobster posted:Most of them are lost, but three of them are known: Neferata has one in the Silver Pinnacle, Zacharias the Eternal (of the Necrachs) has another one, and Mannfred Von Carstein has the last one. So, at least, this puts the Tomb Kings in a direct collision course with pretty much all Vampire factions.
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# ¿ Dec 20, 2017 02:37 |
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I can't wait for the Norsca nerfs, I tried to have a go at Legendary Malekith, succeeding in taking out my skaven neighbours, that other dark elf faction I start at war with and even the Mung and their 4 stacks, called in by the latter, just in time to get attacked by the Aghol that have now eaten every single dark elf faction east of me and are 13 provinces large, bringing 8 stacks.
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# ¿ Jan 21, 2018 01:58 |
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Tried a Khatep legendary campaign, sort of stabilized at 3 provinces(after losing my home to beastmen) until Malekith, Tretch, Mazdamundi and a beastmen horde that spawned behind my lines all declared war on me, breaking two non-aggression pacts in the process(I guess I could expect this from Tretch but what the gently caress you loving traitorous frog???). I think I'll have to drop the difficulty down to Very Hard.
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# ¿ Jan 24, 2018 16:08 |
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Nash posted:What are peoples mid to late game Khalida stacks look like? Im usually rocking out with 7-8 archers, Khalida, lich priest, necrotect, and assorted ushtabi and snakes. I havent built any tier 4 units yet though. I ran with a command squad of a, a necrotect, a liche priest and some form of artillery or counter-artillery such as carrion, a light ranged section of 4 skeleton archers, a heavy cavalry group consisting of two of each sphinx, heavy ranged group consisting of greatbow ubshati and depending on whether it's meant to siege anything or not, a final heavy infantry block of ubshati or some tomb guard solely for climbing on walls Khalida's personal stack at the very end(after merging my entire allowance of super units into it) was herself, a necrotect, 10 greatbow ushabti and 4 of each type of sphinx to intercept the like 5 dudes that lived through two volleys of the archer doom blob, could have probably gone with 14 ushabti and 4 sphinx variants to the same effect and less strain on my big cat supply.
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# ¿ Jan 27, 2018 13:47 |
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A moose is a bull that nature decided needed another meter of range and leverage on all of it's stompy and gore-y bits, the treehugger clinging on to it's back is a secondary concern at best.
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# ¿ Mar 16, 2018 23:15 |
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turn off the TV posted:A key difference is that the real silk road did not cross through Mordor.
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# ¿ Mar 17, 2018 00:15 |
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Ammanas posted:You might have 1 too many stacks? although 1k profit/turn is ok. Keep expanding. Remember you can confed fellow elves by spending influence to curry favor
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# ¿ Apr 21, 2018 11:39 |
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I'd like to point out that RPS once started off their Halo Wars 2 review by stating that the tiny unit cap, infantry squads and individual activated abilities are exactly as one would remember from Red Alert 2.
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# ¿ Apr 30, 2018 20:48 |
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Fangz posted:Weird thing for you to make up Edit: Their search only returns the first 10 or so results and google gives me every article that ever got paired with the news that Red Alert 2 and Amnesia were part of a free bundle somewhere once in the sidebar, basically all of them. Asehujiko fucked around with this message at 22:28 on Apr 30, 2018 |
# ¿ Apr 30, 2018 22:20 |
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I'm torn between doing a Durthu Sword run, Wulfric and warhammer's Galadriel who's name I can't remember right now.
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# ¿ May 28, 2018 16:59 |
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When does the patch release? Midnight CA time(1 hour from now?) or steam maintenance time(18 hours)
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# ¿ May 30, 2018 22:57 |
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My first go at Wulfric I got most of norsca unified but collapsed when I got simultaneously attacked by Malekith, Hellebron, Louen, some empire count that ballooned up to 9 provinces and Kislev, mostly due to norscan lands being dirt poor and me only being able to afford 1½ stack of tier 1-3 troops.
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# ¿ Jun 1, 2018 20:27 |
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Did the patch break elf confederations? I'm playing Alarielle and it's turn 51, I took out all the norscans in the north east corner and I'm now pushing into Hellebron's territory, every other elf faction has yellow levels of acceptance to being confederated the last 30 or so turns but nobody actually agrees to it.
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# ¿ Jun 2, 2018 02:00 |
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Broken Cog posted:Confeding elves is honestly pretty easy, since you can just spend 20 influence to boost their favour through the roof.
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# ¿ Jun 2, 2018 10:09 |
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Gonkish posted:Tyrion is apparently hard-coded to have a massive boner for the sword. Working as intended.
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# ¿ Jun 3, 2018 00:23 |
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A thought just occurred to me that large amounts of slayer casualties should probably provide a bonus to the dwarf faction that just fulfilled a whole bunch of slayer oaths at once, something like +leadership for local armies or +public order.
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# ¿ Jun 8, 2018 22:35 |
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Also fliers are the only large units that go on walls so they're completely safe from the strongest anti large which is usually large itself like carnosaurs or necrosphinxes. Just watch out for brets who have flying anti large pegasi.
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# ¿ Jun 22, 2018 20:54 |
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botany posted:what are everyone's typical late game empire army compositions?
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# ¿ Jul 4, 2018 11:33 |
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Anno posted:I always have a hard time convincing myself not to use that fabulous wealth to turtle up after uniting Sylvania and powering through my buildings. I probably need to just have a few lords around without an army and just raise one starting a few turns before they need to stab stuff. Option 1: build super tall stacking growth buildings, agent skills and all your money for dozens of turns to get Sylvania to the highest level of buildings. Option 2: suicide 2 stacks of zombies into Ungrim before taking him out with a real army.
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# ¿ Oct 19, 2018 00:54 |
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I don't think CA will do all 4 LL's clustered in a single corner of the map, I expect one Kislevite lord to have led an expedition through not-Siberia and ended up between Khateb and Malekith.
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# ¿ Oct 26, 2018 11:47 |
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Panfilo posted:Efforts had been made to tame zebras for millenia but it turns out they are too aggressive. But in a fictional game that would work well-they're like horses but with a temperament to rip the throats out of lions. super quick & dirty list of things I can think of the top of my head: tier 1: hyena based war dog equivalent tier 2: gottagofast cheetas tier 3: feral zebras zebra chariots(too aggressive for riders, charioteer is safely out of their biting kicking range though) ostrich riders anti-large camelry tier 4 monstrous cav gastornis riders a hippo but it's single model monster sized monstrous sized pride of lions tier 5 monstrous wildebeest shock cavalry(highest charge bonus and mass for their unit size but sloooow acceleration and turning) mūmakil with the serial number filed off mūmakil but now it has a howdah full of archers mūmakil with a siege weapon in it's howdah(with a tier 4 forge building) ninki nanka dragon-equivalent flier commander mounts: horse zebra chariot wildebeest ninki nanka and then do the lizardman thing and give the mūmakil to spellcasters
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# ¿ Oct 31, 2018 00:06 |
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Surprise Giraffe posted:Fixing this sort of thing would get me to buy the whole game all over again. It just seems so antiquated. Presumably it's expensive to sort out or they'd have dealt with it sometime in the last 10+ years. Seem myopic though since it's one of the things that makes Time Commander-style spinoffs look so ridiculous.
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# ¿ Nov 4, 2018 17:14 |
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As the fat ghost lady, what am I to do against Skeggi making peace with Hexoatl and calling them into the war against me? More specifically I need something to counter Mazdamundi showing up with a full stack of saurus and a blessed spawning temple guard against my mass zombie variants.
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# ¿ Nov 9, 2018 01:30 |
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What do people use for the final battle as Luthor? I brought a haunter, 8 depth guard, 8 handgunners, a cannon and Bess and I died 2/3rds of the way through because my handgunners could barely get a shot off with how much cavalry/dogs/large units run through/around my front line and put them in melee.
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# ¿ Nov 10, 2018 02:39 |
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I swapped in a gunnery wight as a replacement for my mourngul haunter to help my gunline bring down things before they can get into melee, waited for harkon's personality to change over to the broadside spell one and brought over the anti-large RoR handgunner, this time I had enough firepower to deal with everything that sprints through my melee line in phase 2. When the final army arrived, they all repositioned right on top of each other where they spawned and I dumped all my off map artillery, vangheist's, luthor's dragon breath and a queen bess salvo on it, killing 600 of them before they managed to extricate themselves.
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# ¿ Nov 10, 2018 13:52 |
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I'd be ok with the ritual armies if they only attacked the ritual sites. Having an epic showdown at the walls of Hexoatl = cool Recolonizing a bunch of minor settlements = not cool
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# ¿ Nov 16, 2018 17:47 |
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Come to think of it, I've never had to defend Sartosa/The Awakening, do VSea get their own siege maps or do they re-use VCount ones?
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# ¿ Nov 19, 2018 00:44 |
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War elephants continued for a really long time, their use just evolved from stepping on people to logistics. The last recorded use of an elephant in battle is one from Baghdad zoo getting drafted into being a living artillery tractor in 1987.
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# ¿ Dec 19, 2018 21:33 |
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AAAAA! Real Muenster posted:Hi, it's me, AAAAA! Real Muenster, still trundling through an Empire play through. It's turn 99 and I just got another event about Chaos Rising. I just spent maybe 15 turns clowning on the first Chaos army from the north...will new ones keep getting announced when I kill off the previous one? Do I just need to go conquer the North Pole or something? There's an initial set of armies that spawn with a cinematic, some reinforcements that get announced via event pop up when you kill off the last of the first group(way to be late to the party guys) and after a little while, the real invasion starts with the named characters leading it. Once those die, chaos stops being a thing outside Morathi/Beastmen/Rogue Armies(and of those, Vashnaar's Conquest is the only notably chaos-y one).
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# ¿ Dec 29, 2018 00:27 |
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Charles Mansion posted:
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# ¿ Jan 5, 2019 03:05 |
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# ¿ Apr 26, 2024 05:50 |
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Hargrimm posted:How are Hellebron's Blood Voyages supposed to work? I expected it to be a reskinned Brayherd/Waagh, but I couldn't even give them war coordination targets or anything. The turn after it spawned, Alith Anor declared war on me and the Blood Voyage faction broke our alliance instead of joining... Now I can't seem to interact with them in any way and they are just slooowly sailing off in the general direction of Ulthuan I guess?
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# ¿ Jan 9, 2019 21:35 |