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Blinks77
Feb 15, 2012

William Bear posted:

Still can't decide who I want to play as first. Leaning either Tyrion or Skrolk.

I'm kinda leaning more and more towards Making Ulthuan Great Again.

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Blinks77
Feb 15, 2012

Fangz posted:

So, Malekith then

loving NEVER!

Blinks77
Feb 15, 2012

Descar posted:

How do I get influence with High elves? it's very hard to come by ...

Nobles.

Even better, nobles with Emollient.
+1 public order all provinces
+5 local province
+5% income entertainment buildings in all provinces.

I just sit 10 of them around various enemy settlements spamming "secure influence"

It's about 60 of it a turn which pretty much fixed all my influence problems.

Mages get Entrepreneur
+3% Tax rate (factionwide)
+30% income from all buildings (local province)

Got 9 of those sitting in Tiranoc at the moment.
23k income from that single province.

Thus are the High Elven influence and Economy problems sorted out.

Loremasters are what go around with my armies. Loremasters with Medic can do a good job of making up for all your nobles being busy elsewhere.

Blinks77
Feb 15, 2012

Pierson posted:

Every game I tell myself I won't gently caress up and forget about heroes and every single game I do, god damnit. Didn't Vampires in TW1 have this trick also?

Do the other factions have equivalents for money-making?

I'm not sure. The thing is that mages don't actually get anything as of themselves that allow for this. It's purely a result of the entrepreneur trait which costs 40 influence each time. Basically leveraging High Elven broken as poo poo traits for maximum bullshit.

Staltran posted:

Anyone else have some quests for LL items not start? In my Mazdamundi campaign I never got the quest for his second item, and I just started a Malekith campaign and his first quest didn't start (though the advisor still started talking about it).

Tyrions armour quest never fired for me.

Blinks77
Feb 15, 2012

Q8ee posted:

I doubt anything would be capable of being made to a satisfactory level. If the base game has really idiotic AI behaviour, there's only so much a mod can do to fix that crippled system.

I'm just waiting for Total War 2082 when each unit has it's very own artificial intelligence, and our quantum computers are powerful enough to simulate 3,000 separate consciousness' at a time.

I too long for the day when every AI unit is being micro'd and macro'd perfectly..

Blinks77
Feb 15, 2012

Mazz posted:

Also it's a shame that units have to be attached to lords so strictly or adding naval units doesn't seem like it would be very hard. Most of the basic stuff is there, but the rules keeping them on the ocean would probably be a lot of work because you'd have to make some kind of black ark style lord to spawn them with every time. Gonna look into it and see if there's any way to sneak something in.

Would seem that the best method would be to take the Black Arks themselves as the basis. A flagship, if you will.

Blinks77
Feb 15, 2012

oswald ownenstein posted:

If you like MP just stay away from playing HE until there's a balance patch

Lizardmen with solar engine spam and DE...anything just destroy them

You can't even counter build DE because they can do lots of different builds. With Elf rampage poison is beyond dumb, Death Hag is OP as poo poo, both HE legendary lords are bleh (Teclis would probably be good if HE could field a competent wide army but you're stuck going elite infantry), HE missiles are garbage but DE missiles have AP

It's just a mess now that the meta is shaking out

Eh, people were shouting about HE having issues since pretty much the first battle. Nothing changed all the way up to and, it seems, past release.

They'll buff and improve i expect. Doesn't help that their AP ranged is going to be behind a paywall. Well, unless CA make the Everqueen and her Sisters flc i guess.

Blinks77
Feb 15, 2012

JBP posted:

I payed some Teclis and was kind of keen to start on high elf home turf with a fighter since I've just done Mazda as my LL, but that makes sense.

Dark Elf vs High Elf has to be some of the most boring poo poo. Campaign wise anyway, MP i hear is more a poo poo show. Kinda devolves into "who can bring the most ranged in a stack"

Granted you can bring more melee but there's very little reason to when a stack of Seaguard and Bolt throwers very much gets the job done.

Blinks77
Feb 15, 2012

Yukitsu posted:

If you want diversity, probably Eltharion the Grim as a caster/melee with a griffon option and then Prince Imrik for a LL that can actually use a bloody dragon instead of a horse like the twins.

Bellanaer is possible instead of Eltharion but he hasn't gotten much attention since ever. I think those guys plus Alith Anar and the Everqueen are the only ones that could form starting factions with Saphery, Averlorn, Yvresee, Naggaryth and Caledor as the provincial starting points. I don't think Cothique, Chrace, Tiranoc, Ellyrion or anywhere else would have a legendary lord that I can think of.

Benefit of Eltharion is there's good arguments to be had for having him off in Naggarond or the Badlands instead of Yvresse. Allariele is kind of locked down to Avelorn while Anar you can finagle Naggarythe or Naggarond.

Blinks77
Feb 15, 2012

Captain Oblivious posted:

Tyrion is a loving machine and I can't wait to burn Naggarond to the goddamn ground.

What's are people doing for High Elven "Dedicated to <X>" traits? Mathlann is tempting for how good sea boys are, but I can see arguments for Hoeth/Dragon God/Vaul as well for having swoler end game elite troops.

Kurnous isn't a bad one for Tyrion. Lets you have him get stuck into the enemy army pretty much within the first 20 seconds or so.

Blinks77
Feb 15, 2012

NeurosisHead posted:

How did you do that? There's like 3 factions with the -30 Aversion malus for diplomacy and I can't think of a way other than dumping all of my influence into them and not decent lords to make up for that.

Unless you mean "united" as like, at the point of a sword. That I can see working.

When they Ally with Dark Elf factions to attack. They no longer count as High Elves.

Maybe it was more a case of united all the true High Elves?

Blinks77
Feb 15, 2012

Might be a reason to hope for Cathay/Nippon in #3.

Gives some far east human factions to advertise.

Blinks77
Feb 15, 2012

So, yeah. Tier 4 minor settlements interacts somewhat... curiously... with Dark Elves.

Blinks77
Feb 15, 2012

Mazz posted:

Getting the tier 4 slave market in minors is a big plus to DE economics, but that's just the way it is. It was mostly the same for Dwarves getting tier 4 industry buildings everywhere. By the time Naggarond has that kind of slave income you are probably winning your game handily anyway, since you have to beat up basically everyone in the North to get the 15000 slaves it will take to fill Naggarond(7000)+2 tier 4(4000 each). And thats with just Naggarond receiving slaves.

It's really just letting you snowball faster, which is probably a good thing since past about turn 75-80 the challenge tends to fall off drastically and its just empire management tedium.


No, hes right in the sense that tier 4s allow tier 4 slave markets in all 3 regions, which is a big multiplier to slave profits. I just don't think it's problematic because its a late game bonus that the AI will rarely to never benefit from meaningfully since they don't optimize for that like any intelligent player will.

Ohhh, i don't think it's a problem. I mean, it's vs the AI. Once your on multiple tier 4 minor settlements you've basically stabilised and it's just seeing out the game. I just find the results funny, this isn't even using agents or actually really optimising. I may need to check to see just how far i could get it actually. Maybe with Tiranoc or something.

Interestingly seems that the public order bonuses can flip. Naggarond's actually gaining public order for having so many slaves and they never decrease. I don't think they're increasing though, tricky to check.

Blinks77
Feb 15, 2012

Mordja posted:

Now I just want a Deff Skwadron game. :sigh:

E: How has GW not tried to crowfund a game by selling jpegs of 40k spaceships. Call it...Warp Denizen.

GW are retarded. News at 11.

Blinks77
Feb 15, 2012

Panfilo posted:

So getting the 'Hates Undead' trait causes Fear vs Undead. But I thought Undead we immune to fear :psyduck:

Might make you immune to undead fear?

Blinks77
Feb 15, 2012

I'm getting a Crash everytime Skyre comes around in the turn wheel on a certain turn. Seems zee game is not quite perfectly up to scratch yet.

Blinks77
Feb 15, 2012

Stephen9001 posted:

Seriously? That's amazing. Is the "chariot master" trait thing true as well?

It is indeed. In fact.

Blinks77
Feb 15, 2012

Brasseye posted:

Wow glad I read this thread before a billion Chaos stacks spawned to kick my teeth in. I have enough enemies as it is.

If it was low tier it wouldn't be so bad. As is though it's Stacks of Chaos Knights and Hellcanons at turn 50. Somewhat... trying.

Blinks77
Feb 15, 2012

Welp, finally got tired of the unending chaos stacks. After the 4th wave of them i just felt "mehhhh"

Kinda want to fight other things.

Blinks77
Feb 15, 2012

Archaeology Hat posted:

It's this and also they are worse/better in combat slighty.

Sun dragons are weakest in combat (still pretty strong) and have anti-infantry breath weapons which are good against lots of bunched up dudes. Star dragons have the strongest combat stats and have breath weapons that destroy small/individual model elite units. Moon dragons are sort of in the middle.

That's the theory and i guess it's kinda true but i've had great success in using Star Dragon Breath on clumps. It just obliterates everything.

Blinks77
Feb 15, 2012

Scrub-Niggurath posted:

man I really wish I was the person at CA in charge of all the sync-kill animations for when the Necrosphinx comes out with TKs...

So far as i know there isn't anyone. It was basically the animators having fun in their own time.

Blinks77
Feb 15, 2012

Gitro posted:

All this and more can be yours for the bargain price of $15 USD

There is this strange disconnect with TW:W DLC in that... i'm comparing it to buying a model or an army and then it's suddenly cheap.

Like.. i could just not buy either and yet.. that simply doesn't occur to me.

Blinks77
Feb 15, 2012

sassassin posted:

Wouldn't have lost so many if you'd had some cavalry or fliers imo.

Agreed.

Seaguard are great, make no mistake, but something for flanking/arty duty is important. Though bolt Throwers are good for that too. Happily nuke Skaven arty pretty fast due to their sheer size.

Blinks77
Feb 15, 2012

sassassin posted:

I still think you get far better bang for your buck with a mixed force of basic spearmen and archers, a couple units of white lions, some reavers and three eagles.

I mean if you've got to spam one unit shielded seaguard are the way to go but...

What I'll tend to do is swap out the spearmen for seaguard.

White Lions don't see much use because... who am i fighting where i need that much AP? Early High/Dark Elves isn't it... nor is early Undead/Lizardmen. Maybe if you get into a fight with dwarves but that's kind of an outlier. Rather have the rain of arrows.

Reavers are some nice cavalry though.

Blinks77 fucked around with this message at 03:11 on Dec 3, 2017

Blinks77
Feb 15, 2012

sassassin posted:

The white lions are for mincing elite high armour infantry (chaos warriors, black guard), chariots, lords and the like (things seaguard would waste a lot of arrows on).

I get a lot of mileage out of one or two units.

If i'm fighting those, i have Swordmasters. Who do the job better.

I mean, that is what White Lions should be for. Mulching monsters and heavy infantry while the Sword Masters buzz saw though chaff and the like but... it's not.

Blinks77
Feb 15, 2012

sassassin posted:

Okay but they're an expensive tier 4 choice and I was proposing a bang for your buck all-comers composition.

But they're a tier 4 choice you're likely going to get anyway and the upkeep cost is unpleasant but Swordmasters are just so much better than white lions it's far and away worth it.

The problem white lions have is that they're only really viable vs sword masters early game. Except early game every gold piece is precious never mind every building slot.

White Lions are essentially worse Sword Masters, their only benefit being that they come a tier earlier.

Except they have a specialist building they need which has no other bonuses in of itself except +1 untainted and allowing the recruitment of eagles. So that's essentially 5k gold that i could have found much better uses for elsewhere.

Sword Masters by comparison come from mage towers. You're going to have a mage tower. Unlocking Sword Masters also unlocks LoreMasters. Lore masters are awesome.

Tactically sword masters are better. This cannot be argued and they should be anyway.

Problem is i'd argue that SM's are better from a strategic point of view as well.

Blinks77
Feb 15, 2012

JBP posted:

The only problem is Tyrion's only magical power is inducing sleep in the player.

Send a ship south. Teclis' start is bad enough that more often than not you can confederate him before turn 10.

Now you have magic too.

Blinks77
Feb 15, 2012

Senor Dog posted:

Playing as Brett and just finished up exploring southwards. I'm going to have to fight the empire aren't I

Maybe, maybe not. Beastman stacks spawn fairly often in Estalia and they might burn some of that problem for you.

Blinks77
Feb 15, 2012

If you're doing co-op with Bretonia and your empire. let them take Marienburg. They'll get way more out of it economically than the Empire does. Firstly because Bret economy is pretty lovely to start off with and the port is a god send. Secondly because they can park Trident boy on top of it for a massive bonus.

Blinks77
Feb 15, 2012

Rygar201 posted:

An official patch breaking save games would lead to a ridiculous avalanche of bitching?

It's the TW fanbase. They bitch about everything anyway.

Blinks77
Feb 15, 2012

Wow, beastmen are burning everything in the new world and southlands to the ground. Does SFO over buff them or something?

Blinks77
Feb 15, 2012

Kaza42 posted:

I want to take a look at the Crynsos unlocker and see if I can just rip out all the stuff other than "faction unlocker" before it goes even crazier with turning a simple utility into an actual overhaul. I'm pretty sure it's harder than I'm willing to do because :effort: and because surely someone would have done it already

What else does it do? I thought it just unlocked the ability to play any faction.

Blinks77
Feb 15, 2012

Kestral posted:

People who play Dwarfs on VH, how do you play out your early game now that Greenskins are a serious threat again? Do you just write off Pillars and Squighorn as lost causes once the Waaghs start showing up? Is it worth (or even possible) rushing up to Gunbad for the income? In general, what moves are you making to get a foothold and not get plowed under by the green tide?

For what it's worth, I'm intending to play as Grombrindal, and Karaz-a-Karak will have its GCCM map, which looks like a bastard to assault.

You should have the entire Silver road within 3 Turns or so? 2 Maybe?

Gunbad is a trap.

Start aiming south. The Green tide will come, so best you get down there and start killing them soon as you can. The less they can build up and snowball the less you'll have to deal with.
Diplomacy is important. Do not get into some war with Barak Var and/or the Ungri.

Be ready to pull back.
Investment wise i build a farm in Pillar and Squig anything else is very much an eyeball job. Of the two Pillars is the one i'd upgrade first as you can more easily reinforce from Karaz.

Blinks77
Feb 15, 2012

Gamerofthegame posted:

I like how the game is called total war but people keep wanting to make the war part lesser

I like there to be more Strategy in my Strategy games.

Blinks77
Feb 15, 2012

Fangz posted:

I don't really know why people have so much trouble with marauder horsemen. They simply melt under any sort of missile fire.

They tend to be more of a complaint from those playing the chaos faction which is rather lacking in missile fire. Strategically the issue is more one of "where the gently caress did they get all those stacks from a single minor settlement in a loving snowy wasteland"

Which may well be a direct quote from me during a game.

Blinks77
Feb 15, 2012

Eej posted:

Oh wait didn't Allarielle get kidnapped in the End Times and sacrificed to restore Nagash except she's actually a fake queen so Nagash wasn't powered up by her royal blood but instead cursed by it or something

It was Allarielle's daughter by Tyrion. Which hosed him up via the curse of Aenerion.

Which is more knowledge about the end times than I ever want to admit to actually having.

Blinks77
Feb 15, 2012

Mukip posted:

Eltharion is an interesting character with an option for a griffon mount to make him stand out, but I can why they didn't add him. His realm is depopulated and it starts off in a boring position for the vortex campaign. You could give him a foreign start position but Alith Anar is more suited for that.

Eh, Elthatrion has a whole thing about going on a murder tour of the Badlands slaughtering orcs. Can easily chuck him over there.

Blinks77
Feb 15, 2012

lurksion posted:

Though it is a serious kludge it looks like that CA certainly wouldn't do.

Looking at the lua code (why don't more people do this), items/ancillaries aren't copied, and maybe army XP as well?

Items and Armies can be replaced. LL's can't. I'll take it!

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Blinks77
Feb 15, 2012

Yeah. There's a part of me that'd like to have the various Elven kingdoms on the Island and have them as allies against the dark and evil.

They're all loving psychotic though and seemingly long for nothing more than slaughtering each other. Plus you, if larger.

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