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Ze Pollack posted:if you want to imagine the future, imagine a triceratops stomping on an elven face, forever
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# ¿ Sep 26, 2017 16:49 |
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# ¿ Apr 26, 2024 14:22 |
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Morathi's fabulous hair will rule this world
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# ¿ Sep 26, 2017 17:22 |
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Bit usually you start fighting your own race, so elves get to the Elf murdering faster
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# ¿ Sep 27, 2017 11:03 |
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Their frenzy poison actually seems really drat useful
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# ¿ Sep 27, 2017 13:16 |
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[quote="“Kainser”" post="“476813038”"] It seems really strong honestly, if they manage to touch a caster or other squishy unit then they are just gone. Or you can use it to lock down the enemy lord while you bring in anti-large or whatever to kill them (assuming it works on lords). [/quote] I'm thinking trapping cav in with spears, being unable to disengage would be cruel as gently caress
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# ¿ Sep 27, 2017 13:36 |
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Whorelord posted:what is the difference between tactical and strategic? I never know. Tactics are the execution of a single goal "Hit their flank with this unit" while Strategy is your overall plan for the battle
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# ¿ Sep 27, 2017 20:37 |
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Tenzarin posted:Can we use a VPN to launch early? No, it's unlocking the same time everywhere.
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# ¿ Sep 27, 2017 23:42 |
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You can trade ritual resources so that's how you do coop
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# ¿ Sep 28, 2017 16:21 |
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If you're struggling with Skaven the answer is "Build more armies full of trash units and go raiding" They cost basically nothing, give a good amount of food and you can use them to bulk up your main force too at a pinch. You don't have to worry about a rout because trash units don't gently caress with the morale of actually good stuff.
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# ¿ Sep 29, 2017 08:09 |
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Ze Pollack posted:skaven are fun but my god playing a round as them is draining, there are so many different things happening in so many different directions to keep track of. They're not so bad , use poison/nets and menace below as a way to pin them down. Fans fucked around with this message at 15:24 on Sep 29, 2017 |
# ¿ Sep 29, 2017 15:22 |
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ethanol posted:How do you counter wizards Usually the AI will let you just shoot them to death. May not work if on a Triceratops
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# ¿ Sep 29, 2017 16:46 |
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It's easy to miss but the skinks on the Bastiladon also throw poisoned spears which is actually a nice bonus. if you don't want it in melee at least get it close so it can do that
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# ¿ Sep 29, 2017 17:03 |
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The Skaven Trebuchet is the fastest solution to Early game Lizardmen woes. Race for a level 3 city then nuke the fuckers from orbit.
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# ¿ Sep 29, 2017 18:16 |
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Dongattack posted:What does the Cauldron of Blood mount for Death Hags do? There's a button in the bottom left that'll stop unit info disappearing when you move off it
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# ¿ Sep 30, 2017 19:51 |
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My economy runs on sea trash. It's a bit broken but I'm okay with it
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# ¿ Oct 2, 2017 13:07 |
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MadJackMcJack posted:So what you're saying is that a stack of 19 Hellblasters is basically undefeatable? I might have to summon some Elector Counts..... No they'd die horribly. Hellblasters and whatever unit the Empire has with the most health, that's the money.
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# ¿ Oct 2, 2017 17:49 |
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DeathSandwich posted:So how's the Morathi start? Is she like Mazdamundi and Teclis and aimed towards being an obnoxiously powerful caster that's still (eventually) useful in melee, or is she more like Malekith in that she's a melee rip-and-tear-er that just happens to be able to cast spells? She's like Teclis with a real amazingly bullshit final move, a vortex that doesn't move that makes sieges a cakewalk.
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# ¿ Oct 2, 2017 18:27 |
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Ra Ra Rasputin posted:Which of the two skaven lords is the most fun and challenging start? queeks bonuses seem the most straightforward with 50% off your best mid and top tier infantry, I'm not sure the best way to leverage plague monks. Queek, because eventually Krox'gar is going to come down to make you cry.
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# ¿ Oct 2, 2017 23:52 |
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Away all Goats posted:Can someone explain to me what exactly rituals do? Should I be funding intervention armies? Should I be worried someone is past the 2nd 'tier' and I just reached the 1st one? Rituals give you a nice cut-scene when they're completed. Do all of them to know the whole story for your faction and win the campaign. Intervention Armies are very hit and miss. Fund them if you got spare cash, don't expect much but sometimes they'll gently caress up half a continent before burning out. Don't worry at all about the progress of the other races. If they get to the end you get an easy battle to stop them. Though it might indicate they're a pretty juicy target for raiding.
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# ¿ Oct 3, 2017 00:13 |
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Temple Guard would be the Halberdiers in other armies. They're your kick rear end monster killer unit.
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# ¿ Oct 4, 2017 15:59 |
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Corsairs have 80 armour, they're great against any army that doesn't have tons of cheap ranged AP. Against other Dark elves they suck
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# ¿ Oct 4, 2017 17:22 |
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Fellblade posted:I payed skaven first, did I ruin the rest of the factions? Playing dark elves now and my line infantry die faster than clan rats, my magic is worse, my artillery is worse, ranged might be a bit better but eh. If by "Bit better" you mean "Easily the best ranged units in the game" then yes, Dark Elves are a bit better. Seriously Shades loving murder the poo poo out of anything armour or not and they're pretty good in melee too. They're monsters.
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# ¿ Oct 4, 2017 23:56 |
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As Skaven it's real easy to just move Continent, just find an empty ruin and start an empire abroad instead
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# ¿ Oct 5, 2017 14:33 |
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Comstar posted:Q- What are the different dinosaur superheavy cavalry for? Why would you choose one over another? I don't know what a revivification crystal is actually for, and they all seem to be able kill things by just walking over everything. Bastiladons carry seige weapons or act as cheap monsters if you can't afford anything fancy. The Revivification crystal is a big healing battery. The Laser Beam blinds enemies and is good for pot shotting enemy range because they'll have a 40% chance to miss all their shots when hit by it. Stegadons gently caress up infantry and have an insane charge bonus that can have them happily plough the gently caress through nearly anything. Their Bolt Thrower Siege weapon is good for sniping enemy monsters. Carnosaur's are your anti-large monster. Incredibly fast they got the speed to go gently caress up Cavalry or take on other Monsters no problem.
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# ¿ Oct 7, 2017 05:27 |
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pnutz posted:doesn't filth gimp the units it's on? it would seem penalties on weapon teams would be quite significant No the penalties are the effects of the poison the unit hits with, it has no downside on the unit
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# ¿ Oct 9, 2017 12:45 |
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Slingers and Gutter Runner Skirmishers early game, eventually replaced with Globadiers, Poison Runners and Artillery. Stormvermin are nice but pricy, really your melee core can just be clanrats with a few specialist units as itsreally not important beyond a chunky speed bump to let your sick Artillery and Ranged do all the work
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# ¿ Oct 10, 2017 15:53 |
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You just can't assassinate a general, only other Heroes
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# ¿ Oct 10, 2017 16:53 |
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They're rebalancing the WH1 races to bring them more in line for WH2 races so it'll be a big change!
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# ¿ Oct 10, 2017 17:02 |
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Old World cav will be a shock too. The best in WH2 are Silver Helms and they're not all that
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# ¿ Oct 10, 2017 17:41 |
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John Charity Spring posted:Surely you mean Dragon Princes? But yeah, point stands generally. Oh darn yeah! I have not played enough High Elf yet to know the names. Hippogryph knights are gonna be a rude awakening.
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# ¿ Oct 10, 2017 17:46 |
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It comes from them being poncy posh bastards
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# ¿ Oct 11, 2017 13:17 |
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When I started beating up Tyrion all the other elves started to like me and opened up trade and NAPs. Even Elves hate Elves
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# ¿ Oct 11, 2017 13:35 |
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The AI is laughably bad at using Skaven so it's no surprise they got crushed
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# ¿ Oct 11, 2017 17:44 |
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He only real bad thing High Elves have are the Artillery. That and they ain’t cheap
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# ¿ Oct 15, 2017 14:23 |
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I’d be amazed if the next patch doesn’t come with some kind of autoresolve change
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# ¿ Oct 17, 2017 18:08 |
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A SSD seemed to speed turn times up to make them almost trivial for me, never had an issue with Attila either
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# ¿ Oct 18, 2017 19:17 |
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This 4 vs 4 on a custom map is pretty marvellous. https://youtu.be/Mu7UUYEhK3E That early Burning Skull is the stuff of dreams
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# ¿ Oct 19, 2017 13:41 |
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Slingers are your low level solution, what they lack in damage they make up in volume. Night runner skirmishers can also just get in a position to hit them where their shields are no use. The sooner you can get Globadiers and Artillery the better though.
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# ¿ Oct 19, 2017 14:49 |
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The amount of kills needed is about half the enemy force. If you’re fighting well enough that you rout then without many casualties of your own it likely won’t proc. But you also didn’t really need it anyway so that’s no big deal. It’s easier to proc against Lizards as they like to stay and die and generally field smaller armies if they haven’t bulked up with Skinks. Skaven are the hardest as they love to run early and there’s loving thousands of them. Use Dark riders to run down retreating troops and you’ll get it much easier, not to mention it’s kinda what they’re good at anyway
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# ¿ Oct 19, 2017 16:57 |
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# ¿ Apr 26, 2024 14:22 |
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I think people were just arguing that it might be wrong, not that it would cause the apocalypse
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# ¿ Oct 19, 2017 17:44 |