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DO IT TO IT posted:Heir of Carthage and PartyElite are the only TW youtubers worth watching. what the crap is going on what the crap is
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# ¿ Sep 27, 2017 01:18 |
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# ¿ Apr 26, 2024 20:25 |
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Third World Reggin posted:that is called flanking I always thought the reinforcements entered the map based on their position relative to the other army on the campaign map before the battle starts. If it doesn't work that way it should.
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# ¿ Oct 7, 2017 17:05 |
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Night10194 posted:I haven't actually played a TW game seriously since Med2 ages ago. My guys always seem to just clump up in a group when I'm trying to order them around. Are there any good primers for figuring out how to move units in formation and stuff like that? If you don't want to watch through a video: 1. Set up your formation how you want it. 2. Select the formation and click 'G' to group them. 3. Press Shift + G to lock them into formation. Now you can send them off and they will keep that formation while moving. You can also move them with WASD and it will show you exactly how the formation will look where they end up. Also when in formation like this if you click on the enemy front line your front line will attack whatever is in front of them instead of the whole army converging on one unit. You can rotate your entire army formation using CTRL + left arrow or right arrow too.
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# ¿ Oct 7, 2017 21:02 |
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Real Cool Catfish posted:I've gone down a wormwhole of warhammer total war mechanics that are hidden from the player. It definitely was this way in older TW games. Now I'm not sure if they scrapped that level of complexity in exchange for spear type units just having more defense and having anti-cav/anti-large bonuses.
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# ¿ Oct 8, 2017 02:05 |
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Siets posted:My campaign just got completely hosed over in one turn. Right as the high elves complete their fourth ritual, the next turn they immediately break our military alliance, declare war on me, AND confederate the second largest high elf faction (Teclis) that happens to be interspersed all throughout my southern territories because we had been allies for most of the campaign. That's why I let the Dark Elves finish the fourth ritual first and I'm holding off until every other faction finishes wiping them out. They're number one in strength while the skaven and lizardmen are pretty much gimped. After the dust settles I plan on recalling my armies home and then let them come.
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# ¿ Oct 13, 2017 23:14 |
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Can anyone tell me what benefit healing spells/skills give if it doesn't revive dead models? Or is it pretty much only good for single model units like heroes, lords, and certain monsters?
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# ¿ Oct 14, 2017 23:57 |
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Panfilo posted:There are plenty of high HP units like cavalry or smaller squads of dudes that will get proportionally more mileage out of it. A good example were Empire Demigriff knights, which had a small unit of like 16 models with plenty of HP. The healing spells are typically AoE as well so you can heal multiple units close together. Okay, that is good info. I guess I'm just not understanding the relationship between the HP bar and a unit's model count. Edit: Thanks, that makes sense. So I'm guessing when an AOE damage ability targets a unit it divides the damage among all the models in it? If that's the case AOE healing looks like a good counter. Constantine XI fucked around with this message at 00:11 on Oct 15, 2017 |
# ¿ Oct 15, 2017 00:01 |
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It's kinda funny to me to watch an entire army composed of dragons squeeze onto a boat to sail across the sea instead of, y'know, just flying.
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# ¿ Oct 15, 2017 18:07 |
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Did they remove the demand/offer gold for X number of terms option from diplomacy? I kinda miss that. Demanding tribute to not burn your victims' cities would play great when you're Beastmen, Greenskins, or DElves.
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# ¿ Oct 15, 2017 20:11 |
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deathbagel posted:I have the exact opposite experience, however my old computer was quite the potato whereas my new computer has an I7 7700, a 1070, a giant SSD and 32 gigs of RAM. So I'm pretty sure I know why part 2 seems to run so much better for me. My turn times are super long in II compared to the first game, but I just chalked that up to playing High Elves since they can basically see the entire world due to tech and trade partners, so you're seeing what every single faction is doing every turn.
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# ¿ Oct 16, 2017 01:34 |
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Archonex posted:They definitely are. I'm just curious if adventuring down there does anything. Also as the Tomb Kings are there any random events that pop up like mercenary bands showing up in your lands looking to plunder?
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# ¿ Jan 23, 2018 22:39 |
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# ¿ Apr 26, 2024 20:25 |
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CA love the Tomb Kings DLC, thanks.
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# ¿ Feb 1, 2018 05:21 |