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Torrannor posted:I never got what made him popular enough to be brought back in DA2, but his inclusion in Inquisition made sense. Basically the same thing that happened to Tali from ME, though slightly less awful (people liking Tali because she was so "innocent" in ME1 will never stop creeping me out).
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# ¿ Dec 13, 2017 11:37 |
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# ¿ Apr 29, 2024 06:41 |
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snoremac posted:In DA:O what stat should I increase if I like my mage making ranged attacks with a staff?
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# ¿ Feb 18, 2018 23:53 |
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Ulio posted:Oh that's hilarious I wanna try that out. If you play Origins on Steam can you carry over your file to Inquisition? Inquisition uses the keep site for importing worldstates. So it doesn’t matter on what platforms you played the previous games.
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# ¿ Feb 26, 2018 17:38 |
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precision posted:There also just plain wasn't that much to do in 3. I replayed it recently and it's astounding how little "game" there is to it. There are like 5 full sized missions in the whole game. I mean, an average complete playthrough of ME1 will be something like 10 hours of combat gameplay & story content. The other 30+ hours will be spend cussing at the Mako's physics as it bounces over fractal generated terrain. precision posted:The writing, in broad strokes, was actually fine. The dialogue was all good to great. The story beats were decent but nothing special (Tuchanka aside). gently caress that nonsense for Mass Effect 3 though. It's writing was a shitshow from start to finish.
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# ¿ Mar 5, 2018 22:40 |
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PureRok posted:Looking back, I don't know why I went with a dual-wield sword Warrior in Origins. snoremac posted:I’m about 5 hours into DA2 and can’t articulate why it’s worse than Origins. The combat seems similar on the surface but just ain’t fun. The combat mechanics themselves (and leveling mechanics for that matter) saw a massive improvement from Origins. But the lovely, wave-based encounter design just made fights tedious.
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# ¿ Mar 6, 2018 10:52 |
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snoremac posted:That might be it. I’m also not a fan of no auto-attack. I’m playing as a mage again and liked how auto-attack gave me time in Origins to sit back and do a little tactical thinking. It’s harder when I have to mash A repeatedly. I don’t know if they patched auto-attack in but I’m playing on an old 360 and cbf getting it online.
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# ¿ Mar 6, 2018 11:33 |
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ApplesandOranges posted:Every day I wonder who in the development team went, 'yep, we need less AI customization'. And the move to the Frostbite engine: Bioware would have had to rebuild the party AI customization from scratch, so with the above two points it was probably judged to be not worth the investment of resources.
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# ¿ Mar 8, 2018 12:26 |
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precision posted:I mean, that's almost certainly true, but it doesn't explain why they not only kept the Overhead Paused Combat Style, but made it a lot better (especially on consoles, since it didn't even exist in DA:O on console). One presumes that even fewer players used that. Remember that DA:O had a development time of over 6 years and chunks of its engine's codebase were copied from NWN's Aurora engine. Meanwhile DA:I had a development time of 2-3 years. The move to Frostbite meant pretty much everything save for the renderer had to be built from scratch (including lots of devtools). And during its development the KotOR MMO wasn't doing all that hot. So even if they were technically different devteams, budget & resources were probably a concern. If only to avoid unnecessary delays and being send a "Get poo poo Done" manager by EA.
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# ¿ Mar 8, 2018 20:03 |
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Edit: Nevermind. Ainsley had a good point.
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# ¿ Mar 17, 2018 19:49 |
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snoremac posted:My god I was cringing when Mother Giselle started singing that song and everyone joined in. It is very cheesy, but it just works for me.
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# ¿ Mar 24, 2018 11:09 |
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Everyone who hates that scene is an emotionless husk with no soul. I mean, choirboy Cullen is the character's one good moment in all three games. There is a mod that allows you to skip it though.
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# ¿ Mar 27, 2018 07:49 |
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DA2's combat mechanics were solid and a huge improvement over DA:O. Animations and pathing were better, the classes were better balanced, cross-class combos added some tactical depth, systems such as aggro actually worked and weren't really buggy, etc. DA2's encounter design was what made the combat not all that fun to play. Zore posted:2 also did wave combat because Origins mostly boiled down to 'unload your best AOE' to nuke literally every fight in the game. I don't think it ended up working that well in practice, but it was an interesting idea and I'd like to see more encounter design expanding on it in the future tbh.
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# ¿ Mar 30, 2018 21:06 |
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It's always kind of funny to me that you can trace the start of the more louder "Thedas ripped of Westeros" voices to right around when the GoT show started. Really Bioware was "inspired" by the grimdark fantasy that was really big mid 90s, early 2000s. GRRM is just one of the few names from that era who managed to get & stay big.
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# ¿ Apr 4, 2018 08:41 |
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I can't imagine a next Mass Effect game.Torrannor posted:I can't remember reading a single negative reaction to the Keep, either on SA or the few times I looked at the Bioware forums. It's a really cool tool, which also allows them to make decisions matter that weren't tracked in the original saves. It is a weak form of piracy protection as well. And it worked well as an introduction to the important previous events for new players. I can't imagine Bioware not using the Keep for DA4. Allowing people to import a save that had gone from DA:O -> DA:O's DLCs -> DA2 would have been very messy.
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# ¿ Apr 8, 2018 21:21 |
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eating only apples posted:You can talk to him about her and he's still all blushy and weird iirc
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# ¿ Apr 11, 2018 12:50 |
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Doctor Reynolds posted:The most annoying thing about Cassandra is that she's straight. It's, like, baffling. Nothing about that lady is straight. Nothing! Cythereal posted:Avoiding stereotypes is fine, but some queer girls like that sort of woman. Then I read this and I just don't know who's right anymore.
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# ¿ Apr 13, 2018 14:04 |
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Randaconda posted:holy loving poo poo. Someone drew this "prettier" version of Vivienne before the game even came out.
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# ¿ Apr 13, 2018 15:31 |
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orcane posted:cosmetics ARE gameplay. If I purchase a blue gun, and a orange outfit and use those to shoot up dudes instead of my original gray gun and purple outfit, no new gameplay was added. I just did the exact same thing, just with a different appearance.
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# ¿ Apr 19, 2018 11:23 |
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orcane posted:Obviously relations matter, in a game where you never even see your orange dude with a blue gun and the dudes you're shooting are color coded or you barely see them form 100m away before they or you die, cosmetics don't matter much. There are plenty of games where this is not the case though. orcane posted:Also in your example the shop having the exact same gun as you just 20% stronger did not add new gameplay either. You can buy it and do the exact same thing. Yay strawman arguments But I'm curious: How is gameplay affected by cosmetics? Edit: Spelling Raygereio fucked around with this message at 16:00 on Apr 19, 2018 |
# ¿ Apr 19, 2018 15:40 |
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Taear posted:We don't know if that's definitely true though. Oh dear me posted:Not disagreeing, but surely, surely they must have had some inkling beforehand that it would flop? Just how badly Andromeda would flop was probably unexpected though. EA/Bioware also knew DA2 would have problems, which is why for example there was little to no gameplay footage shown before release. But DA2 didn't do as badly because gamers still had a lot of goodwill towards Bioware. Afterall DA:O & ME2 weren't terrible. But even though Inquisition was well received, I think Bioware/EA really miscalculated just how bitter people still were over ME3. As an aside, it always felt strange to me that the Mass Effect franchise has become Bioware's weather vane as sorts. As far as I know the Dragon Age games have always outsold the ME games. Yet, the ME franchise always seems to be treated by the gaming press as Bioware's main product. Andromeda flopped? Oh no, Bioware is doomed! Bioware's previous game, Inquisition, was their biggest success ever? Who cares. Andromeda has animation issues? Surely, the means no one can develop RPGs on the Frostbite engine. And that any future Bioware game using it is doomed. Let's just ignore that Inquisition also used the Frostbite engine and didn't have the same problems. And that the previous ME games using the Unreal engines also had animation problems. which indicates the problem was with the ME dev team.
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# ¿ Apr 22, 2018 14:26 |
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kurona_bright posted:Da:I might've gotten facial animation to work but it's still dumb to use an engine clearly not built for rpgs for rpgs That's not really how game engines, or game development in general works. Yes, Frostbite hadn't been used for RPGs before, so Bioware found themselves having to build lots of systems and devtools from scratch. But that's a part of game development. And a pretty fundamental part at that. For Inquisition, the DA team looked at the game they wanted to make, and then at the technology they had. Their Eclipse (DA:O & DA2) codebase didn't support things like the larger areas they wanted and its graphics were getting outdated. They certainly could have gone the route of upgrading the Eclipse codebase to the point where they could have make the game they wanted to make with it. And if they had done that, they probably could have reused a lot of their old devtools. But it's not like that would not have taken a ton of money & time. The DA:I devs had a hard time building tools and systems for the Frostbite engine. But I'm pretty damned certain that trying to make Inquisition on top of Eclipse also would also have given them a hard time. Looking at the various postmortems, Frostbite wasn't ME:A's core problem. It certainly caused them certain issues, but with a different engine they would have had different issues. It seems more that ME:A's development was badly mismanaged and for the better part of the 5 year dev cycle lacked a coherent vision of the game they wanted to make. And by the time they had that vision, problems like the animation had become too big deal with in the time before the money ran out. Raygereio fucked around with this message at 19:38 on Apr 22, 2018 |
# ¿ Apr 22, 2018 19:32 |
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VostokProgram posted:The planets in ME1 weren't procedurally generated though. They were just bland. Raygereio fucked around with this message at 22:23 on Apr 22, 2018 |
# ¿ Apr 22, 2018 21:51 |
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Wolfsheim posted:Ahhh, a grand society, the guy who wants to change this is probably the villain.
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# ¿ Apr 29, 2018 23:37 |
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Randaconda posted:What? It's obvious how much things suck, and supporting the business as usual candidate isn't likely to change things. We all pick Bhelen because we know what the epilogue slides say. Ingame it's presented as the honorable dude vs the scheming poo poo. Granted I've never played a dwarf, so maybe it's more obvious then.
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# ¿ Apr 30, 2018 08:59 |
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ApplesandOranges posted:He was fine, and then Awakening happened. And then Awakening happened and he was the exact same.
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# ¿ May 2, 2018 08:33 |
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CAPT. Rainbowbeard posted:Except she wasn't ever racist, though. On the one hand Ashley made a very good and strong point about whether it's a good idea to gamble on the Alliance's allies not being fair-weather friends. And by the way the Normandy is an Alliance military vessel: Did anyone vet that Krogan merc? Or check that Turian's last psych eval? I mean, he was kind of trigger happy for a cop and why is that Quarian hobo pulling our top secret stealth drive apart while making notes? On the other hand Ashley also compared alien species to animals once or twice.
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# ¿ May 16, 2018 23:01 |
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Smol posted:Just started DA2 and noticed that according to the codex, Hawke also fought at Ostagar. For whatever reason I didn't know that! A non-mage Hawke and Carver both were at Ostagar. One Carver's first lines in the intro segment is him saying the two of them have been running from the Darkspawn since Ostagar.
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# ¿ May 19, 2018 19:26 |
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My Cuck Dad posted:is there any way to modify my character's appearance after the beginning of the game?
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# ¿ Jun 12, 2018 23:38 |
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Ginette Reno posted:I thought I remember reading that the general arc of the Dragon Age series is usually planned a few games ahead. I assume the Elven Gods are fake thing has been known since the start of the series, and also they presumably know what the Black City is and all that poo poo. It would be interesting to see how much of that initial outline is still intact, but they did have plan for the overarching storyline. Meanwhile, the ME-team writers were using the fanmade ME-wiki as a reference for lore and events from previous games.
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# ¿ Aug 31, 2018 13:26 |
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Taear posted:And it wasn't incomprehensible? Unless the changes later made it so. Mind you, that was mostly because the writers clearly had no idea where the mass effect story would go, so just they put some vague nonsense in there as a placeholder. Helith posted:Copies of ME1 on Origin automatically include the 2 dlc for it now.
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# ¿ Sep 1, 2018 12:14 |
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What the hell is "empty world building" even supposed to be?
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# ¿ Sep 1, 2018 12:22 |
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exquisite tea posted:People love to throw around the term "ludonarrative dissonance" in video games these days but for me the greatest and most hilarious example of this is Dragon Age's treatment of mages. Like, the writing and characters would really like you to believe that mages are unfairly treated by all societies in Thedas, that the Circles are a bad idea and they should be allowed to roam free, yet virtually every single interaction and side quest involving mages has them exploding into a shower of blood or summoning some horrible demons into the world. Literally every single one. It's so consistent and so funny that I refuse to believe it's by accident.
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# ¿ Sep 1, 2018 16:22 |
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exquisite tea posted:Yeah but if that were true then you'd expect to see many examples of mages succeeding outside the circles. I always thought Bioware kind of hamstrung themselves by wanting both sides to have a valid point in the mage-templar conflict. So where it really ought have been "religious zealots abusing a minority until said minority snaps", we instead got "religious moron vs magical crazy pants".
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# ¿ Sep 1, 2018 16:53 |
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Dawgstar posted:and then what's his name becoming a giant abomination and taking over the Fereldan Tower If someone has to deal with poo poo like that for a lifetime, is really that much of a surprise that one day they stop guarding themselves and let the little voice that goes "you don't have to take this" in?
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# ¿ Sep 1, 2018 17:46 |
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Smol posted:Do we know anything about these statues you see everywhere in Ferelden? Just generic filler or do they have some deeper meaning? But yeah, they're basically filler. Not everything needs to have a deeper meaning or a 50 minute lore video explaining it. Sometimes its just a thing that adds some atmosphere.
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# ¿ Sep 16, 2018 12:34 |
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NikkolasKing posted:I am skeptical of the "most decorated" game claim since ME2 literally has a Wikipedia page dedicated to how many awards it won but still, it topped ME3's 6 million sales apparently. That isn't bad.
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# ¿ Nov 19, 2018 16:10 |
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My main issue with DAI's open world was that there was little to no connection between the separate areas and the main plot. Which is what hurt the replayability for me. The majority of the time I felt the game gave me no reason to go to an area. It's all just running around until you have filled out your map. Would it really have killed the writers to make a bunch of missions relating to Corypheus and Calpernia/Samson? It probably would have helped the main plot as well as the antagonists are practically non-entities in the story.
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# ¿ Nov 19, 2018 22:01 |
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precision posted:He directly links homosexuality to being not family friendly.
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# ¿ Nov 23, 2018 14:43 |
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ShakeZula posted:I've only ever played Origins and Inquisition, because I came to the series late and everyone says the gameplay of DA2 is terrible. However, the story seems kind of cool and interesting. Is it worth playing/are the gameplay issues overblown? What kind of time investment would it take? DA2 has a demo. You could try it out and see if you can picture yourself playing it for 30-40 hours. Also, fair warning: the concept of DA2's story is cool and interesting. The execution not so much.
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# ¿ Nov 25, 2018 20:34 |
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# ¿ Apr 29, 2024 06:41 |
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Taear posted:All three Witcher games are good with good writing and exciting worlds and stories. It's rather funny to me that a few pages back in this thread people were accusing Bioware of fanservice, when CD Project is the one who had nude renders of Triss in playboy. Have to hand it to them though, they know what their target audience wants. Raygereio fucked around with this message at 09:58 on Nov 26, 2018 |
# ¿ Nov 26, 2018 09:56 |