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Do you guys craft gear for all your party members or just the Inquisitor? It seemed like so much work to make stuff for everyone that I let them all use whatever the best scavenged loot was
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# ¿ Feb 13, 2018 04:53 |
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# ¿ Apr 29, 2024 01:56 |
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I romanced Alistair so I killed Loghain and made him king. But since I hadn't hardened him we had to break up.
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# ¿ Feb 27, 2018 02:24 |
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It had the best final boss in the series
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# ¿ Mar 3, 2018 19:06 |
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Ainsley McTree posted:I'm pretty sure you're making a marauder shields joke but it's got me scratching my head trying to remember if there was a real boss before that, and I cannot I am and there was not
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# ¿ Mar 3, 2018 20:28 |
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games where i can make a big bearded brown man and constantly regret not romancing dorian when i had the opportunity are the best
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# ¿ Mar 17, 2018 23:09 |
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exquisite tea posted:In all fairness, it'd be really hard for me to even come up with a list of 300 games I know to exist, let alone good ones. Thankfully, video game companies love sequels, so you can inflate the list of games you know to exist if you remember that games like final fantasy 15 and civilization 6 exist.
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# ¿ Mar 21, 2018 10:23 |
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I like dao's story and setting a lot better than game of thrones. Granted I've not read the books but what I've seen of the TV show is just pointless cruelty and sex and I'm not a big fan.
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# ¿ Apr 4, 2018 04:53 |
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ApplesandOranges posted:I can't talk about Mass Effect, but every game the guys that I want to romance just aren't romancable as a guy (Alistair, Varric, Cullen). Bull's okay but BDSM isn't exactly my cup of tea, so the one-sidedness of the relationship means it's a bit of a novelty romance. On a lark, I romanced Alistair my first time playing DAO, years before I knew I was bi. My friends were like "really? Alistair?" I couldn't explain why I did it back then, but it turns out I'm
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# ¿ Apr 14, 2018 03:44 |
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So that confirms da4 is real, right...? Things are looking up...?
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# ¿ Apr 21, 2018 20:36 |
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kurona_bright posted:Da:I might've gotten facial animation to work but it's still dumb to use an engine clearly not built for rpgs for rpgs It's actually fine, and probably even a good reuse of technology, because like most game engines frostbite is probably general purpose enough to do anything.
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# ¿ Apr 22, 2018 19:27 |
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Taear posted:We don't know if that's definitely true though. Is it even taking that long? Dai released in November 2014. It's not even been 4 years yet. After 5 I think we can start to worry
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# ¿ Apr 22, 2018 19:54 |
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Wolfsheim posted:Procedural generation isn't even good for something like Doom or Bloodborne where the focus is almost purely on moment-to-moment combat gameplay. For an RPG, particularly an RPG where one of the biggest complaints was the lovely procedurally generated planets filled with stock enemy bases in the first one, I wonder what the gently caress they were even thinking. The planets in ME1 weren't procedurally generated though. They were just bland.
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# ¿ Apr 22, 2018 21:36 |
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Raygereio posted:I'm 99% sure the ME1 planets were churned out by a fractal landscape generator. So two things, to clarify what I mean: 1. They're definitely not procedurally generated as you play the game. I didn't follow Andromeda's development that much but it sounds like that was something they were planning on, a la no man's sky or minecraft or w/e 2. I agree with you that a lot of the terrain of those maps was probably generated by classic landscape algorithms BUT there's still some amount of detailing I think they did by hand. I distinctly remember certain maps had little roads sized for the Mako, and there's the crater where you fight the big worm thing*, and of course all the little prefab bunkers and whatnot had to be copy-pasted by hand. In hindsight this probably seems pedantic af but my point is, the maps in ME1 actually were created by somebody beforehand, they're not made on the fly. They're still bland *my brain keeps wanting to call it a nydus worm even though I know that's a starcraft thing
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# ¿ Apr 23, 2018 01:29 |
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DAI had good open world gameplay imo. But then I guess I'm a weirdo who liked closing rifts
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# ¿ Nov 19, 2018 21:46 |
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I'm pretty sure playing a elf lady in dao and romancing Alistair turned me bi. I remember being very sad that we couldn't be together at the end
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# ¿ Nov 23, 2018 20:08 |
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Anders is my friend and he did nothing wrong
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# ¿ Nov 24, 2018 21:02 |
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My mage hawke lived by two rules: 1. Always use the sarcastic option 2. The Party always looks out for its own
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# ¿ Nov 24, 2018 21:03 |
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Maker help me, I feel the urge to play DAI again even though the last playthrough took me two years of wall clock time. I played two handed reaver warrior last time, what's another fun subclass if I want to break things and gently caress ppl up
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# ¿ Dec 3, 2018 18:24 |
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I feel like most straight people either don't care, or would be actively hostile to playing a LGBT+ protagonist. I can imagine the cries of "stop politicizing video games" already. And given that there's a lot more of them than there are of us.... I can't really see this getting better in mainstream games any time soon. And by this I don't mean someone who's orientation is player-defined or left highly ambiguous, but a character who is actually, explicitly, non-straight in some fashion that you can actually notice even if you're not looking for it. E.g. maybe they're a guy and in the opening cutscene they nonchalantly kiss their husband goodbye while going to the office. Something like that would cause straight gamers to loving flip their poo poo, I think. Maybe I should have more faith in them, but as of now I don't
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# ¿ Apr 2, 2019 01:16 |
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quote:the Bob Dylan of video games
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# ¿ Apr 2, 2019 20:15 |
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Bogus Adventure posted:Lol at that entire article Engines being specific to certain genres is way way overestimated by most folks. Frostbite is afaik just as much of a general purpose game engine as something like unreal or unity, which are used for lots of different kinds of games. Now I wouldn't doubt that since DICE made it, they also made a lot of tooling around it specifically to help their own needs, so it's probably easier to make a new battlefield game on it than it was to make DAI/Anthem/whatever, but that's different than those things being made difficult because of the engine itself. And after making an RPG on it I'm sure bioware developed their own tools which will make future RPGs easier, assuming there ever are future RPGs. Vertical movement, in particular, is not inherently more difficult to program in a modern engine than any other type of movement btw. Everything is already represented with 3 or even 4* dimensional coordinates. * Computer graphics is weird
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# ¿ Apr 2, 2019 23:32 |
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I admit I didn't talk much with Sera but, what constitutes "elfy"? B/c most stuff that I can think of as elfy would be specifically dalish-elfy. Does she also hate city elf traditions/culture/whatever?
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# ¿ Apr 3, 2019 20:26 |
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Let's be honest, DA4 really just needs catpeople
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# ¿ Apr 3, 2019 23:20 |
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Tbh my ideal cyberpunk game would be a smear of pinkish-purple hues refracted through fog and some synthwave on top
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# ¿ Apr 4, 2019 23:43 |
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Whatever happened to that elf mage from Awakening. Velanna, I think? Does she cameo in any future games
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# ¿ Apr 18, 2019 01:10 |
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Cythereal posted:She was planned to be in DA2, the role Anders ultimately played. Velanna would have been caught by the templars and forced into a Circle, deepening her rage against humanity and the Chantry even further, leading to the bombing. Would have been neat if da2 had both of them. They could both feed each other's anger over the course of the game or something
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# ¿ Apr 18, 2019 01:25 |
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Skippy McPants posted:But they also cease to be... gods, at least to the Abrahamic standard. To thieve another quite, Well, if you believe in an Abrahamic religion isn't that true? All of them think that God parted the Red Sea for Moses. Some believers of those faiths would argue that God's influence continues to be observed and that those of us who don't believe are just denying the evidence.
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# ¿ May 24, 2019 01:20 |
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What does eurojank mean
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# ¿ Sep 7, 2019 23:57 |
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It's actually about ethi-
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# ¿ Oct 28, 2019 19:38 |
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I was actually glad Anders blew up the chantry, those motherfuckers had it coming
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# ¿ Oct 31, 2019 02:51 |
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Zane posted:fine. but the mages are not, to complete your own analogy, equivalent to the industrial proletariat or to plantation slaves or whatever here. the best historical analogy is to a special guild, or caste, suffering under special social opprobrium, and searching--like every other feudal group--for special social privileges. the mages are terribly, horribly, imposed upon. but the fight is ultimately over which of these groups--clergy, lords, mages--within the elite feudal hierarchy--all of them lording over the benighted peasantry--wins out. feudalism is the name of the game until the (hypothetical) equivalent of the market, constitutional, and popular revolutions of the eighteenth and nineteenth centuries. and none of the major groups and factions in any of the da games are conceivably responsible for driving any of these historical developments forwards. It's unclear to me why mages as a class would be intrinsically antagonistic to peasants. Are you saying that a society where mages aren't controlled would inevitably end up like Tevinter, with the mages replacing the non-magical feudal lords?
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# ¿ Oct 31, 2019 06:33 |
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Zane posted:'class,' in the modern sense, refers to a determinate position within the economic division of labour. and a 'class society' is an (ideal-typical) society in which all power is synonymous with one's position within the economic division of labour through the reduction of all social relations to market relations. this kind of society only becomes possible with the consolidation of a modern international market economy. and none of this translates very well into the analogously pre-modern societies of dragon age. before the (relative) sovereignty of the market there was the (relative) sovereignty of the state -- with the 'state' being (very reductively) a frequently superficial patina over the sovereignty of powerful families. all pre-modern states were, fundamentally, historical expressions of the utilization of military force by powerful families to extract agrarian surplus from relatively helpless populations labouring under near subsistence (under the real or fictive guise of 'protection'). there is no other pre-modern basis for developing a complex society of any real size. I mostly agree with you, but I think mages don't necessarily have to do only enchantment or fighting. I think if magic were not as demonized (lol) in this world you would see mages being/helping farmers and other types of laborers. Like give me some food and I'll make your crops grow faster or whatnot. The fact that their only apparent use to society is military is because that's the only thing the feudal state values enough to risk bringing mages out of their confinement. But in the absence of that relationship of domination, mages could do productive things. I think Thedas has the potential to be a bizarro medieval equivalent to the Federation from Star Trek, under the right circumstances
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# ¿ Nov 1, 2019 01:44 |
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Pewdiepie posted:Dragon age 3 > Dragon age 2 > Dragon Age 1. I agree with the fascist
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# ¿ Nov 21, 2019 02:25 |
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I'd like to harden Alistair if you know what I mean
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# ¿ Nov 21, 2019 03:10 |
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WarpDogs posted:My sad personal truth is that I love THE Dragon Age Setting so much that I'll happily play (or forgive) whatever they call DA4 ftfy
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# ¿ Mar 10, 2020 18:01 |
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exquisite tea posted:Deep Roads is overly long but it still doesn't compare to that entire Redcliffe -> Mage Tower -> Fade -> Ashes -> Redcliffe gauntlet if you try to get the Mages to help Connor. It's generally good in stories when chapters end and there's a sense of finality to something instead of AND THEN AND THEN AND THEN for 25 hours. Hold on, you don't need to go the the ashes of andraste before heading back to Redcliffe. Pretty sure you get what you need right after beating the mage tower.
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# ¿ Mar 15, 2020 05:37 |
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Doctor Reynolds posted:I think it's weird that they didn't really do anything about how the DA2 dalish tribe are the same tribe the Warden Commander is from. It was very lovely for me personally because I specially asked for a home for the dalish elves as my boon at the end of DAO and it turns out that the tribe just hosed off to Kirkwall anyway and got itself killed by Hawke
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# ¿ Mar 16, 2020 07:55 |
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drkeiscool posted:I don't quite get this point of view: what influence? Hawke gets some fancy armor and that's about it. The moment that sticks out most to me in Act 3 is when Mage Elf, Crazy Lady, Useless Nun, and Hawke are all gathered up while discussing the tense situation and when the question of "who should actually be in charge here" comes up, Hawke can volunteer to become Viscount, and Crazy Lady just says "lol no". Maybe its because Hawke and their posse seem to murderize the gently caress out of anyone that stands in their way. If you take DA2's encounter design literally Hawke can kill 30-50 people without breaking a sweat. Why go after them when you'll lose at least a company of troops in the process. And if we take savescumming literally, Hawke has CHIM
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# ¿ Mar 17, 2020 19:19 |
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drkeiscool posted:d'oh ho ho, that wasn't just a random media person, it was Jessica Chobot Wikipedia posted:Chobot gained exposure when Kotaku published a photo of her licking a Sony PSP online in 2005. lol
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# ¿ Mar 18, 2020 23:08 |
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# ¿ Apr 29, 2024 01:56 |
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Edgar Allen Ho posted:I ended up just rolling dice to make a character, I'm a dalish rogue for DAO. What's up fellow dalish person. I was female dalish elf warrior with the default name (I think it's Lyna?) Also cringy fetish gear fits morrigan's character
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# ¿ Mar 21, 2020 01:07 |